compatibility on changing tcl/tk intepreter from active TCL to tclkit - tcl

Since active tcl will be charged, I want to change to a free interpreter like tclkit,
what is the main difference between these two interpreters, do I need to modify my source in a large scale or simple just modify some modules.

Both are Tcl interpreters, and if you have the same version (as reported by info patchlevel) then you have the same version. There are very few differences indeed. Those differences:
ActiveTcl comes with more third-party packages than Tclkit (though you can use kit-built libraries or build your own packages with both). This is what you'd expect from the kind of full-service Tcl distribution that it is.
Tclkit tends to come with support for fewer character sets and timezones; you can add these back in if you need them. This is because the Tclkit distribution was designed to be used in much more embedded situations (and, originally, to fit on a floppy disk; that's mostly irrelevant now that nobody has floppies any more).
There are differences in startup, library locations, etc. Of course.
That said, the commercial tools built on top of the ActiveTcl platform (notably the ActiveState TDK) can actually produce packaged software using what they term basekits, which are effectively tclkits. They use the same packaging technology, the same file format. (The name is different for branding reasons, and they might have slightly different sets of default-packaged goodies.)
Myself, I use ActiveTcl and Tclkit on the same system. (I also compile my own builds of Tcl direct from source, but then you'd expect that as I'm a developer of Tcl itself.) ActiveTcl is very convenient for when I just want to write code, and Tclkit is nice for when I'm distributing an app to other people in my organization.

Related

The use of packages to parse command arguments employing options/switches?

I have a couple questions about adding options/switches (with and without parameters) to procedures/commands. I see that tcllib has cmdline and Ashok Nadkarni's book on Tcl recommends the parse_args package and states that using Tcl to handle the arguments is much slower than this package using C. The Nov. 2016 paper on parse_args states that Tcl script methods are or can be 50 times slower.
Are Tcl methods really signicantly slower? Is there some minimum threshold number of options to be reached before using a package?
Is there any reason to use parse_args (not in tcllib) over cmdline (in tcllib)?
Can both be easily included in a starkit?
Is this included in 8.7a now? (I'd like to use 8.7a but I'm using Manjaro Linux and am afraid that adding it outside the package manager will cause issues that I won't know how to resolve or even just "undo").
Thank you for considering my questions.
Are Tcl methods really signicantly slower? Is there some minimum threshold number of options to be reached before using a package?
Potentially. Procedures have overhead to do with managing the stack frame and so on, and code implemented in C can avoid a number of overheads due to the way values are managed in current Tcl implementations. The difference is much more profound for numeric code than for string-based code, as the cost of boxing and unboxing numeric values is quite significant (strings are always boxed in all languages).
As for which is the one to use, it really depends on the details as you are trading off flexibility for speed. I've never known it be a problem for command line parsing.
(If you ask me, fifty options isn't really that many, except that it's quite a lot to pass on an actual command line. It might be easier to design a configuration file format — perhaps a simple Tcl script! — and then to just pass the name of that in as the actual argument.)
Is there any reason to use parse_args (not in tcllib) over cmdline (in tcllib)?
Performance? Details of how you describe things to the parser?
Can both be easily included in a starkit?
As long as any C code is built with Tcl stubs enabled (typically not much more than define USE_TCL_STUBS and link against the stub library) then it can go in a starkit as a loadable library. Using the stubbed build means that the compiled code doesn't assume exactly which version of the Tcl library is present or what its path is; those are assumptions that are usually wrong with a starkit.
Tcl-implemented packages can always go in a starkit. Hybrid packages need a little care for their C parts, but are otherwise pretty easy.
Many packages either always build in stubbed mode or have a build configuration option to do so.
Is this included in 8.7a now? (I'd like to use 8.7a but I'm using Manjaro Linux and am afraid that adding it outside the package manager will cause issues that I won't know how to resolve or even just "undo").
We think we're about a month from the feature freeze for 8.7, and builds seem stable in automated testing so the beta phase will probably be fairly short. The list of what's in can be found here (filter for 8.7 and Final). However, bear in mind that we tend to feel that if code can be done in an extension then there's usually no desperate need for it to be in Tcl itself.

kbskit build for different linux flavours

I am creating a kbskit for my tcl executable application as follows on Suse :
./kbs.tcl -builddir=85 -r -mk-bi -bi="itcl3.4 itk3.4 iwidgets4.0.2 img1.4.1" install kbskit8.5
cp 85/bin/kbsmk8.5-bi kbsmk8.5-bi-run
./kbsmk8.5-bi sdx.kit wrap sim -runtime kbsmk8.5-bi-run
The application will be used on several flavours of linux like Redhat,Ubuntu etc. I am trying my best to test it myself under many combinations. Neverthless, i would be like to know someone thinks this would/wouldn’t work seamlessly across different platforms since I wont be able to cover all combinations exhaustively.
A Linux/x86 kbskit is at least reasonable to run on that collection of platforms. Unfortunately, the only way to be sure is to try. It should work, but if your script refers to files in a particular location and another platform (or deployment!) puts them elsewhere, then things will fail. The other thing that might go wrong is if there are significant incompatibilities in the small number of system libraries that Tcl uses, especially the C library; I do not know whether such problems exist, but I suspect they're not a major problem in practice.
You can try using the platform package (a standard part of Tcl since at least 8.5) to report what platform you're dealing with. That's the usual level of granularity you need to pay attention to.
package require platform
puts [platform::identify]

Advantages of a VM

The majority of languages I have come across utilise a VM, or virtual machine. Languages such as Java (the JVM), Python, Ruby, PHP (the HHVM), etc.
Then there are languages such as C, C++, Haskell, etc. which compile directly to native.
My question is, what is the advantage of using a VM (outside of OS-independence)? Isn't using a VM just creating an extra interpretation step, by going [source code -> bytecode -> native] instead of just [source code -> native]?
Why use a VM when you can compile directly?
EDIT
My understanding is that Python, Ruby, et al. use something akin to a VM, if not exactly fitting under such a definition, where scripts are compiled to an intermediate representation (for Python, e.g. .pyc files).
EDIT 2
Yep. Looked it up. Python, Ruby and PHP all use intermediate representations, but are simply not stored in seperate files but executed by the VM directly. See question : Java "Virtual Machine" vs. Python "Interpreter" parlance?
" Even though Python uses a virtual machine under the covers, from a
user's perspective, one can ignore this detail most of the time. "
An advantage of VM is that, it is much easier to modify some parts of the code on runtime, which is called Reflection. It brings some elegance capabilities. For example, you can ask the user which function/class he want to call, and call the function/class by its STRING name. In Java programs (and maybe some other VM-based languages) users can add additional library to the program in runtime, and the library can be run immediately!
Another advantage is the ability to use advanced garbage collection, because the bytecode's structure is easier to analyze.
Let me note that a virtual machine does not always interpret the code, and therefore it is not always slower than machine code. For example, Java has a component named hotspot which searches for code blocks that are frequently called, and replaces their bytecode with native code (machine code). For instance, if a for loop is called for, say , 100+ times, hotspot converts it to machine-code, so that in the next calls it will run natively! This insures that just the bottlenecks of your code are running natively, while the rest part allows for the above advantages.
P.S. It is not impossible to compile the code directly to native code. Many VM-based languages have compiler versions (e.g. there is a compiler for PHP: http://www.phpcompiler.org). However, remember that you are disabling some of the above features by compiling the whole program to native code.
P.S. The [source-code -> byte-code] part is not a problem, it is compiled once and does not relate to execution time. I presumed you are asking why they do not execute the machine code while it is possible.
Python, Ruby, and PhP do not utilize VMs. They are, however, interpreted.
To answer your actual question: Java utilizes a VM in order to add some distance between the operating system/hardware and the code being executed. The goal there was security and hardiness (hardiness meaning there was a lower likelihood of code having an averse effect on other processes in the system.)
All the languages you listed are interpreted so I think what you may have actually meant to ask was the difference between interpreted and compiled languages. Interpreted languages are cross-platform. That is the biggest, and main, advantage. You need not compile them for each different set of hardware or operating system they operate on, and instead they will simply work everywhere.
The advantage of a compiled language, traditionally, is speed and efficiency.
Because a VM allows for the same set of instructions to be run on my different operating systems (provided they have the interperetor)
Let's take Java as an example. Java gets compiled into bytecode, which is basically a set of operations for a computer to follow. However, not all processors in computers understand the same set of instructions the same way - meaning, what one set of native instruction means on computer A could be something different on computer B.
As a result, a VM is run, with one specific to each computer. This way, the Java bytecode that is written is standardized, and only the interpreter has to work to convert it to machine language.
OS independence is a big part of it but you also get abstractions from other things like CPUs... the same Java code can execute on ARM, x86, whatever without modification so long as there is a JVM in place.

How To Distribute a Project Built In a Interpreted Language?

I've started a project(developer text editor) in a interpreted language(Tcl/Tk) and another with Perl(both are open-source), but with some time, when it gets in a Beta version, I will need to distribute it for the users(developers of course), but I want to know some things about this:
It's possible to compile it to a executable?
How?
Can I compile for other platforms?
Or in this case it's better to use a compiled language or a interpreted?
Is usual things like this?
In the users machine, he will need to have Tcl/Tk or Perl?
Both Tcl and Perl can be compiled into executables. For windows, there's perl2exe and perlcc for systems running UNIX style operating systems. As for Tcl, there is freewrap and starpacks.
If you're just doing this for the benefit of a single executable, and eliminating the need for installing Perl and other dependencies, then there's no real reason you can't do this. It's quite a nice method for testing your application without having to constantly compile, though defeats the point of using an interpreted language in the first place.
Also take a look at The Simplest Steps to Converting TCL TK to a Stand Alone Application, this page is also useful, How can I compile Tcl type scripts into binary code
The usual and common way for such scripts is to distribute the source. A binary would only work on some very specific systems but Tcl/Tk/Perl runs on so many systems, so that would be a really big restriction for no real reason. It also helps other developers more to reuse your scripts in some good way. In most cases, even when somebody could execute your binary, it wouldn't be of much help without the source.

What's the difference between a "script" and an "application"?

I'm referring to distinctions such as in this answer:
...bash isn't for writing applications it's for, well, scripting. So sure, your application might have some housekeeping scripts but don't go writing critical-business-logic.sh because another language is probably better for stuff like that.
As programmer who's worked in many languages, this seems to be C, Java and other compiled language snobbery. I'm not looking for reenforcement of my opinion or hand-wavy answers. Rather, I genuinely want to know what technical differences are being referred to.
(And I use C in my day job, so I'm not just being defensive.)
Traditionally a program is compiled and a script is interpreted, but that is not really important anymore. You can generate a compiled version of most scripts if you really want to, and other 'compiled' languages like Java are in fact interpreted (at the byte code level.)
A more modern definition might be that a program is intended to be used by a customer (perhaps an internal one) and thus should include documentation and support, while a script is primarily intended for the use of the author.
The web is an interesting counter example. We all enjoy looking things up with the Google search engine. The bulk of the code that goes into creating the 'database' it references is used only by its authors and maintainers. Does that make it a script?
I would say that an application tends to be used interactively, where a script would run its course, suitable for batch work. I don't think it's a concrete distinction.
Usually, it is "script" versus "program".
I am with you that this distinction is mostly "compiled language snobbery", or to quote Larry Wall and take the other side of the fence, "a script is what the actors have, a programme is given to the audience".
This is an interesting topic, and I don't think there are very good guidelines for the differentiating a "script" and a "application."
Let's take a look at some Wikipedia articles to get a feel of the distinction.
Script (Wikipedia -> Scripting language):
A scripting language, script language or extension language, is a programming language that controls a software application. "Scripts" are often treated as distinct from "programs", which execute independently from any other application. At the same time they are distinct from the core code of the application, which is usually written in a different language, and by being accessible to the end user they enable the behavior of the application to be adapted to the user's needs.
Application (Wikipedia -> Application software -> Terminology)
In computer science, an application is a computer program designed to help people perform a certain type of work. An application thus differs from an operating system (which runs a computer), a utility (which performs maintenance or general-purpose chores), and a programming language (with which computer programs are created). Depending on the work for which it was designed, an application can manipulate text, numbers, graphics, or a combination of these elements.
Reading the above entries seems to suggest that the distinction is that a script is "hosted" by another piece of software, while an application is not. I suppose that can be argued, such as shell scripts controlling the behavior of the shell, and perl scripts controlling the behavior of the interpreter to perform desired operations. (I feel this may be a little bit of a stretch, so I may not completely agree with it.)
When it comes down to it, it is in my opinion that the colloquial distinction can be made in terms of the scale of the program. Scripts are generally smaller in scale when compared to applications.
Also, in terms of the purpose, a script generally performs tasks that needs taken care of, say for example, build scripts that produce multiple release versions for a certain piece of software. On the otherhand, applications are geared toward providing functionality that is more refined and geared toward an end user. For example, Notepad or Firefox.
John Ousterhout (the inventor of TCL) has a good article at http://www.tcl.tk/doc/scripting.html where he proposes a distinction between system programming languages (for implementing building blocks, emphasis on correctness, type safety) vs scripting languages (for combining building blocks, emphasis on responsiveness to changing environments and requirements, easy conversion in and out of textual representations). If you go with that categorisation system, then 99% of programmers are doing jobs that are more appropriate to scripting languages than to system programming languages.
A script tends to be a series of commands that starts, runs, and terminates. It often requires no/little human interaction. An application is a "program"... it often requires human interaction, it tends to be larger.
Script to me implies line-by-line interpretation of the code. You can open a script and view its programmer-readable contents. An application implies a stand-alone compiled executable.
It's often just a semantic argument, or even a way of denigrating certain programming languages. As far as I'm concerned, a "script" is a type of program, and the exact definition is somewhat vague and varies with context.
I might use the term "script" to mean a program that primarily executes linearly, rather than with lots of sequential logic or subroutines, much like a "script" in Hollywood is a linear sequence of instructions for an actor to execute. I might use it to mean a program that is written in a language embedded inside a larger program, for the purpose of driving that program. For example, automating tasks under the old Mac OS with AppleScript, or driving a program that exposes itself in some way with an embedded TCL interface.
But in all those cases, a script is a type of program.
The term "scripting language" has been used for dynamically interpreted (sometimes compiled) languages, usually these have a lot of common features such as very high level instructions, built in hashes and arbitrary-length lists and other high level data structures, etc. But those languages are capable of very large, complicated, modular, well-designed programs, so if you think of a "script" as something other than a program, that term might confuse you.
See also Is it a Perl program or a Perl script? in perlfaq1.
A script generally runs as part of a larger application inside a scripting engine
eg. JavaScript -> Browser
This is in contrast to both traditional static typed compiled languages and to dynamic languages, where the code is intended to form the main part of the application.
An application is a collection of scripts geared toward a common set of problems.
A script is a bit of code for performing one fairly specific task.
IMO, the difference has nothing whatsoever to do with the language that's used. It's possible to write a complex application with bash, and it's possible to write a simple script with C++.
Personally, I think the separation is a step back from the actual implementation.
In my estimation, an application is planned. It has multiple goals, it has multiple deliverables. There are tasks set aside at design time in advance of coding that the application must meet.
A script however, is just thrown together as suits, and little planning is involved.
Lack of proper planning does not however downgrade you to a script. Possibly, it makes your application a poorly organized collection of poorly planned scripts.
Further more, an application can contain scripts that aggregated comprise the whole. But a script can only reference an application.
Taking perl as an example, you can write perl scripts or perl applications.
A script would imply a single file or a single namespace. (e.g. updateFile.pl).
An application would be something made up of a collection of files or namespaces/classes (e.g. an OO-designed perl application with many .pm module files).
An application is big and will be used over and over by people and maybe sold to a customer.
A script starts out small, stays small if you're lucky, is rarely sold to a customer, and might either be run automatically or fall into disuse.
What about:
Script:
A script is text file (or collection of text files) of programming statements written in a language which allows individual statements written in it to be interpreted to machine executable code directly before each is executed and with the intention of this occurring.
Application:
An application is any computer program whose primary functionality involves providing service to a human Actor.
A script-based program written in a scripting language can therefore, theoretically, have its textual statements altered while the script is being executed (at great risk of , of course). The analogous situation for compiled programs is flipping bits in memory.
Any takers? :)
First of all, I would like to make it crystal clear that a script is a program. In other words, a script is a set of instructions.
Program:
A set of instructions which is going to be compiled is known as a Program.
Script:
A set of instructions which is going to be interpreted is known as a Script.
#Jeff's answer is good. My favorite explanation is
Many (most?) scripting languages are interpreted, and few compiled
languages are considered to be scripting languages, but the question
of compiled vs. interpreted is only loosely connected to the question
of "scripting" vs. "serious" languages.
A lot of the problem here is that "scripting" is a pretty vague
designation -- it means a language that's convenient for writing
scripts in, as opposed to writing "full-blown programs" (or
applications). But how does one distinguish a complex script from a
simple application? That's an essentially unanswerable question.
Generally, a script is a series of commands applied to some set of
data, possibly in a user-defined order... but then, one could stretch
that description to apply to Photoshop, which is clearly a major
application. Scripts are generally smaller than applications, do
some well-defined thing and are "simpler" to use, and typically can
be decomposed into a clear series of sub-operations, but all of these
things are subjective.
Referenced from here.
I think that there is no matter at all whether code is compiled or interpreted.
The true difference is in core logic of code:
If code makes new functionality that is not implemented in other programs in system - it's a program. It even can be manipulated by a script.
If code is MAINLY manipulates by actions of other programs and total result is MAINLY the results of work of manipulated programs - it's a script. Literally a script of actions for some programs.
Actually the difference between a script ( or a scripting language) and an application is that a script don't require it to be compiled into machine language.. You run the source of the script with an interpreter.. A application compiles the source into machine code so that you can run it as a stand alone application.
I would say a script is usually a set of commands or instructions written in plain text that are executed by a hosting application (browser, command interpreter or shell,...).
It does not mean it's not powerfull or not compiled in some way when it's actually executed. But a script cannot do anything by itself, it's just plain text.
By nature it can be a fragment only, needing to be combined to build a program or an application, but extended and fully developed scripts or set of scripts can be considered programs or applications when executed by the host, just like a bunch of source files can become an application once compiled.
A scripting language doesn't have a standard library or platform (or not much of one). It's small and light, designed to be embedded into a larger application. Bash and Javascript are great examples of scripting languages because they rely absolutely on other programs for their functionality.
Using this definition, a script is code designed to drive a larger application (suite). A Javascript might call on Firefox to open windows or manipulate the DOM. A Bash script executes existing programs or other scripts and connects them together with pipes.
You also ask why not scripting languages, so:
Are there even any unit-testing tools for scripting languages? That seems a very important tool for "real" applications that is completely missing. And there's rarely any real library bindings for scripting languages.
Most of the times, scripts could be replaced with a real, light language like Python or Ruby anyway.