AS3 AIR Mobile (iOS and Android) UI options - actionscript-3

I am developing an AIR app for mobile and been searching around for UI components/extensions but have only come across Feathers which is still a little buggy. I was wondering if anyone had any good resources to achieve:
Dropdown/selectable list
Data/item list
Input fields
I would love if I could use the native options but understand if it's not possible.

Related

Embed interactive 3d in Website

I have to develop a website of a residential building project. The client asked me to embed an interactive 3D view of the model project into the website. The model must be interactive and all available flats color different from the already booked flats. And on hovering the mouse on it, the details will be fetched from the database and will be displayed outside the 3D view.
Thats the whole scenario. Now I need some guidance or an starting point that which 3d library should I use. Because it must be compatible with all major desktop and mobile browsers and no external plugin required.
I have searched on Google and found some libraries:
WebGL
three.js
But I don't know which one will be suitable for the project. If any other most supportable library exists, please inform me. Or just give me a way to start.
WebGL itself is not a library, its the technology that is used by libraries like three.js etc.
Without any knowledge on 3D programming you should take a library like three.js or microsofts babylon.
it must be compatible with all major desktop and mobile browsers
WebGL is not supported by IE < 11 and also the only mobile browser that supports webgl is chrome on android that just recently became the standard browser on android >= 4.4 (KitKat) so has a rather low coverage.
Also (stock)iOS has no app supporting webgl.

Multi Resolution UI framework for Starling

I am developing an starling mobile air application.
I want to target Android and IOS devices.
I am searching for a UI frame work for starling mobile air application which give responsiveness just like in HTML responsive web site / web app.
I have googled a lot for it.
Any help would be appreciated.
You can try Gazman SDK. Its basically what your are looking for.

Can I deploy an HTML5 game with Xamarin products?

I have an HTML5 game in the works and was wondering if it would make sense to try and use Xamarin products for deploying my app to iOS, Android and Windows Phone.
Do Xamarin products support this?
Would I gain anything from using Xamarin products as a wrapper? Ease of deployment, native API access, etc.
How would performance be for a simple side scrolling 2D platformer?
Xamarin could be used to wrap an HTML game, but I don't think it makes sense. Bear in mind that with Xamarin you would have to rewrite the UI component for each platform, so in your case you'd manually have to render within a UIWebView on iOS, a WebView on Android, and so on for each platform you want to support.
Possibly look into other solutions, such as PhoneGap, which are squarely aimed at wrapping applications written using the HTML stack. These are likely to have solved many of the problems that you would encounter by trying, using Xamarin or otherwise, to make a wrapper yourself.

What should I know to develop cross-platform HTML5 game and compile it with PhoneGap Build

I'm thinking about developing HTML5 game to compile it with PhoneGap Build. I'm interested in the Android, iOS and Blackberry platforms. What I want to know is how can I handle different device resolutions with HTML5, what engine/framework is better for this? And are there any other things I need to know about developing a cross-platform app? BTW, for my game I don't need any native things like camera, accelerometer or anything like that, only touch controls.

What are the advantages and disadvantages of building a tablet / smartphone app in html 5?

I wrote a kids' storybook/picture book which I want to get made into an app for iPad, iPhone, and other tablets and smartphones.
I don't know much on the tech side of this.
I heard that it could be a good idea to create the app in html 5 and then 'wrap' it for each different device, rather than creating the app as a native app for each different device.
Are there any disadvantages to doing it this way?
I guess the main advantage of doing it this way, is that it's more efficient to build the app for lots of devices, but are there any other advantages?
Advantages:
"Write once and run anywere " is the main advantage of writing your mobile/table app using HTML5.
Build your app with open web standards to run on many platforms (e.g. Flash is a bad idea and even Adobe started supporting HTML5 in mobile devices over flash)
You can easily find developers with HTML, CSS, Javascript knowledge or you may already have.
Disdvantages:
Performance - Native application wins over HTML5 applications in this. But you don't need native performance for all applications. So its a disadvantage only in some cases.
Look and feel - Native look and feel is better than HTML5 app in some cases.
You may check phonegap, senchatouch, titanium.
If you want to make money on your app it can be harder with an html5 app. The infrastructure like app store/marketplace/android market is not as good for html5 apps.