In my project I want to save a canvas image to device library(Android, ios). I got some plugins like SaveImage.js from phonegap but it does not work at all.
Please help me to clear it out.
Thanks
Related
I have coded an application in adobe animate using as3 and have published it to my phone (I Phone 6, OS: IOS 12.4.4) for testing purposes.
I am getting black borders at the top and button of the application. This happens with any adobe animate file irrespective of stage-size or publishing-settings. Would anyone know how to fix this?
Thanks a lot!
I believe you need to provide appropriately sized launch images to signal that the app supports those sizes of device:
Adobe AIR: Setting mobile application properties
I want to make custom t-shirt designer with all touch device. I created same custom t-shirt designer with Fabric.js and some .dll file for web application that work fine for me. But I want to know if Fabric is good for all touch devices.
Fabric.js work fine for me in web application but I want to know if Fabric.js is better for touch device and supported all event of touch for all touch device like Android, iOS and windows devices? If Fabric.js is not best than suggest me another library or javascript file.
Yes!
FabricJS supports touch events and has a wide variety of great features.
Nice Choice!
However, no .dll files...
.dll's are not really web-friendly — they are used for desktop OS's.
I don't know nothing about fabric, but if you need good js canvas libraries do you have plenty of choices.
Easeljs
Kineticjs
Paperjs
Threejs
Phaser.io
Fabric.js will be the best choice.
It supports touch events as you asked.
FYI..
https://github.com/kangax/fabric.js/issues/670
I want to implement camera in my application with HTML5 for blackberry 10 and in search of that I found this page https://developer.blackberry.com/html5/apis/blackberry.media.camera.html#.takePicture .And after reading that I concluded that camera application is not supported by Blackberry 10 with HTML5.
Am I right??
Please suggest!!!
You can in fact invoke a camera card, which will slide open a native card to take a picture or video. It will return the file system path in a callback when the card is closed.
If you want to capture media directly within your app, take a look at getUserMedia and the canvas. Here's a good article on it:
http://www.html5rocks.com/en/tutorials/getusermedia/intro/
I hope this helps.
John
I have a good knowladge in web development , But in this situation, I'm trying to find the best way to convert flash site to html5 where it supports in all modern browsers and compatible with iphones and tablets,
http://www.undergroundcathedral.com/
Please do visit the above link, currently it works in flash, I want to convert it into html5,
I would be glad if any one can suggest me a way of doing it, with complete guidance tutorials, and links,
I drew lines in a html5 canvas but, couldn't find a way to make them anchors. I hope to add onmouseover event to play the sound and to pop up the image,
Suggest me the best way,
Thanks in advance :)
Google has a good service for this use called Swiffy. It is also availible as a plugin for Adobe Flash Studio, if you use it.
From as far as I know Adobe Flash CC has the ability to export, including apps built using ActionScript, into HTML5 + JS + CSS web apps. Take a look > http://tv.adobe.com/watch/creative-cloud-for-web/adobe-flash-professional-cc-overview/
Good afternoon,
I trying to play a flv file in a flex mobile (flex 4.6) The files will all be locally stored and on the device. Would it be better to use the video even if it is not supported or can i use a movieClip? I am going to try and fade out a picture and then play the video with out any user controls and then fade back to the picture. The this will all be on a tablet. I am using Flash Builder 4.6. If I can use a movieClip would someone please give me a tutorial or a snippet of code on how to load a local flv file into it.
Thanks for you help!
Justin
i hope this will help you:
http://www.adobe.com/devnet/flex/articles/video_flex.html