I know that it's possible to let the user drag the content in a ScrollPane around using scrollDrag, so that they don't have to use the scrollbars. However, with scrollDrag, it only works for the left mouse button.
What I want to be able to do is pretty much the same, but for either the middle (mousewheel) or right mouse button. That way the user can use the left button for other functions.
Does anybody know of a feature I may have missed that can do this, or a custom method? Note that I don't want this, I just want scrollDrag with other mouse buttons.
Related
I have designed a menu in Flash CC which consists of several cloned buttons and an MC containing the text that is supposed to stay above the buttons. Each time a user switches the menu's page, AS commands the clip to switch to appropriate frames, therefore changing the text above buttons. And here's the catch: whenever you roll the cursor over the text itself, the button is not recognized as rolled over. It makes it feel really ugly and looks unprofessional. I tried setting the text MC's alpha to 99 with no effect. I know I can as well make a lot of the same buttons, each with different text, but something tells me there is a more efficient way of doing this. Any ideas?
A simple solution would be to disable mouse events on the text movie clip:
myMovieClip.mouseEnabled = false;
myMovieClip.mouseChildren = false;
First off, I'm pretty novice when it comes to Flash and AS3.
I am trying to create a displayObject that contains 12 buttons for a mobile app. Since there are twelve buttons that will all open up into seperate menus they obviously all won't fit on a mobile devices screen. This is why I want to have all of the buttons on one display object that can be dragged up and down to show the buttons not currently displayed on the screen.
I am running into numerous problems while attempting this.
1) If I make the object containing the buttons draggable, which is behind the buttons, I can't click it through the buttons in order to drag it(unless I hit a sweet spot where there aren't any buttons but this isn't efficient for the user).
2) If I make the object containing the buttons draggable and put it in front of the buttons then I can't click the buttons in order to open the menus and access what is contained within them.
3) For some reason all of the buttons are seperately draggable when I don't want them to be. For example, I click anywhere on the screen (whether the touchID point is on a button or not) to move the entire list of buttons and if I happen to be clicking a button then, instead of moving the entire list, it moves that one button.
So the main question here is "How can I create a list of buttons and scroll through the list using a drag method (such as the settings menu on your phone) without dragging the buttons apart from each other." So the containing display object is draggable, and the buttons are clickable.
Some guy named Glenn does a good job with his example: http://rabidgadfly.com/2010/03/as3-clickable-button-inside-a-draggable-movie-clip/
However, if you click the yellow button in his example you can drag it out of the gray box. I want my button to remain stationary relative to the gray box. So you can move the gray box but the yellow button remains in the same location within the box but you cant drag the button around within the box.
I am not familiar with accelerometer events for the smartphones, but I do have an idea on how to fix this with regular actionscript 3 listeners. (You can just convert these to whatever is used by smartphone listeners)
A solution that comes to mind is to have a mouse down listener and a mouse up listener on the whole drag-able box. And when a mouse down event fires, you start a timer to go off in about a quarter of a second, and when it does you then set up a enter frame (or a timer based) function that fires every frame. This will update the whole box's position every frame corresponding to the current mouse location (your dragging box effect) and when the mouse up listener fires, it stops the dragging (and at this points, if the mouse is up, then the user is not touching the screen at all).
Also add a mouse click listener to every button. This way, with the quarter of a second timer, you KNOW that if the user simply wants to click a button, then they will click, leaving less that a quarter of a second between the mouse down and mouse up events (so that the dragging never starts) and the button is only clicked. And if the user holds the mouse down for more than a quarter of a second, then you KNOW that they must be trying to drag the whole thing.
This seams like the only way to differentiate between a user wanting to drag the box, and the user wanting to click a button inside it.
Obviously it does not have to be a quarter of a second, it can be any length of time that you want, it could even be no time at all, but then this might mess up things when people only want to click the button and accidentally slides it when clicking.
If you have any questions or problems, please comment and i'll try to help.
When using a HTML <button> whenever you press the button it moves a little. A small animation to show it's actually a button.
I'm looking for a way to have it stay exactly the way it is, and force my animation using mouse Events.
I started off just placing an <img> and use mouse events to swap the picture. This worked fine, except that it has some side effects I can't seem to get rid of. For starters, pictures can be dragged, which just looks odd if just press the button - hold - and decide you want to leave the button. I can turn off "draggable" but then it will show a blue square selection box, which is very unwanted.
My solution was to place it on a <button> element instead (with hidden background and border). This solves all the problems, except that it's slightly wiggling to the side.
I tried disabling it, but that also disables the javascript events.
How can I force a button to stay in place even if it's clicked?
So you have to use another tag than button (for instance span) and manipulate it's behaviour with javascript.
I have a bordercontainer and several rectangle objects inside.
I can drag the objects inside the container, but when I right-click a rectangle and move the mouse while rmb is pressed, all dragging stops working. I have no idea why.
Right mouse button is reserved for the context menu. You can not change this. You can add to the context menu but you can not take it away. Clicking the right mouse button on your rectangle should bring up that context menu and stop all dragging. As far as I know, working as intended. If I am misunderstanding, please clarify and I will be happy to assist further if I can.
Throughout our application, we use styled input buttons for submitting forms. For some reason you have to precisely click them in order for the click to be registered. Over half the time, it looks like the button is clicked (i.e. changes on mousedown/mouseup), but nothing happens and we have to click again. If we simply remove the css styling, the button works fine all the time.
Example:
Our users really like the look of the styled buttons, but are a bit annoyed by not knowing if the click event went through. Any easy way to solve this?
Update
I was finally able to neatly reproduce this in jsfiddle: http://jsfiddle.net/xRK4C/3/ . You can see the behavior if you click on the upper left few pixels of the button with the rounded corner. I'm thinking it's because the button moves when being clicked, which causes the mouse to be outside the button on mouse-up. Our users wanted this though, so is there any good way to keep the 3d effect without sacrificing click area?
I believe it's the relative positioning on :active. I guess the moving of the button gets the mouse events confused. I'd suggest to changing the margins instead.
EDIT: Margins don't work either, neither a CSS 2 translation.
You need to somehow move the "image" of the button without moving the button (thus the area that is clicked on) itself, but I can't think of anything right now.
Went to the JSFiddle site and played around with the styling there.
I noticed the hover was successful on the edge of the button, but the click was not.
So, I changed the left:2px; top:2px; to left:0px; top:0px; and the hover, of course, still worked, but the click was successful on the edge of the button.