Does it make any real sense to make read-only properties out of "reference types" in an AS3 class? - actionscript-3

Take the following code:
private var m_iQuanitity:int;
public function get quantity():int
{
return m_iQuantity;
}
That seems to make perfect sense. You can see what the quantity is from an outside class without any problems, but you can't really mess with it at all. Now take the following code:
private var m_acUsers:ArrayCollection = new ArrayCollection();
public function get users():ArrayCollection
{
return m_acUsers;
}
In that case you can't really set the variable directly, but you can still do just about everything else under the sun to it without any problems. You can call its AddItem and RemoveItemAt functions, which can do quite a bit to "set" the variable.
Does it still make sense to do this? I know you can create a duplicate ArrayCollection and just pass the duplicate back to avoid allowing it to be set, but doing stuff like that all over the place, purely for defensive programming, can waste a lot of CPU time. So I guess I'm asking if it still makes sense anyway, how so, and if I'm missing the point of using get and set completely? Thanks!

Syntactically there is nothing wrong with what you've got, but the second example does break down the concept of 'get' by making more than a read only property. If you need to adhere to a read only policy, then you've broken that since now you can manipulate the ArrayCollection.
In the end it comes down to what it is you're tying to do. Does it matter for the project that you can change the value? If you're working on a project with more than a few people, this type of coding will require you to either add a comment or have you explain what you're doing. When ever you do something outside of the norm, that can add confusion, so it's always best to simplify and stick to what is expected, avoiding having to explain something.
Also, I can think of a few ways this could cause problems - changing values outside of the function if you pass the returned property off to other classes that don't know where it came from and having internal code in the original class fail.

Related

AngularJS "Constant" Factory

I'm working on setting up configuration files in AngularJS. Is it possible to create a factory in AngularJS whose key cannot be overwritten? For example, I can set up a constant like this, which cannot be overwritten
module.constant('animals', {"cat": "meow", "dog": "woof"});
But I'd like to do something like this that allows for overwritten values but not the factory itself
module.value('catSound','meow')
.value('dogSound','woof')
.factory('animals', ['catSound','dogSound', function(catSound, dogSound) {
return {
"cat": catSound,
"dog": dogSound
}
});
The above factory can be overwritten allowing for another piece of code to have module.factory('animals',function(){ return 7 }) and break everything. However, as a factory, the individual values can (and should) be overwritable, so I should be able to assign module.value('catSound','hiss') and have things still work as expected.
I've tried injecting into constants, but as far as I've been able to understand that isn't possible. How can I prevent my factory declaration from being overwritten? I realize that constant probably isn't the correct term when describing what I want, but I do want the factory's function definition to be constant.
Everything is mutable in javascript, so setting up something like this is tricky and never completely fail-safe. I've looked around in the angular code and found no evidence of any attempt at a protection mechanism like you seem to be asking for.
My advise would be to just live with the risk. It's not worth trying to protect yourself other than with tests and nice long names. I assume you've been bitten once, but I think the chances are quite low, unless you define factories with very short names.

Question about grouping or separating functions / methods that are alike

I'll take a real example I have to implement in a program I'm coding:
I have a database that has the score of every game bowled in the past three years in a bowling center. With a GUI, you can choose to either search for the best score on each lane, search for the best score between two dates, for the best score for each week, etc.
I'm wondering what the best way to implement this is. Should I code something like this:
public Vector<Scores> grabMaxScores(sortType, param1, param2)
{
if(sortType.equals("By lane"))
...
else if(sortType.equals("Between given dates")
...
}
Or is it more appropriate to code different methods for each type and call the correct one in the listener?
public Vector<Scores> grabMaxScoresBetweenDates(startDate, endDate)
{
...
}
public Vector<Scores> grabMaxScoresByLane(minLane, maxLane)
{
...
}
I'm not necessarily asking for this particular problem, it's just a question I find asking myself often when I'm coding multiple methods that are alike where the principle is the same, but the parameters are different.
I can see there are good reasons to use each of them, but I want to know if there is a "more correct" or standard way of coding this.
In my personal opinion, I would prefer your second option over the first. This is because you have the opportunity to be precise about things like the types of the parameters. For example, minLane and maxLane may just be integers, but startDate and endDate could very well be Date objects. It's often nicer if you can actually specify what you expect, as it reduces the need for such things as casting and range checks, etc. Also, I would find it more readable, as the function names just say what you are trying to do.
However, I may have an alternative idea, which is kind of a variation on your first example (I actually got this inspiration from Java's Comparator, in case you're familiar with that). Rather than pass a string as the first argument, pass some sort of Selector object. Selector would be the name of a class or a interface, which would look something like so (in Java):
interface Selector {
public void select(Score next);
public Score getBest( );
}
If the select method "likes" the value of next which is given to it, it can store the value for later. If it doesn't like it, it can simply discard it, and keep whatever value it already has. After all the data is processed, the best value will be left over, and can be requested by calling getBest. Of course, you can alter the interface to suit your particular needs (e.g. it seems like you might be expecting more than one value to be retrieved. Also, generics might help a lot as well).
The reason I like this idea is that now your function is very general purpose. In order to add new functionality, you don't need to add functions, and you don't need to modify any functions you already have. Instead, the user of your code can simply define their own implementation of Selector as they see fit. This allows your code to be far more compositional, which makes it easier to use. The only inconvenience is the need to define implementations of Selector, though, you could also provide several default ones.
The approach you have used would also work. But if you want to add some new functionality like "get lowest scores on Friday evening", you will need to add one more function, which kinda not so good thing to do.
As you have already have the data in a database you can generate database queries which would fetch the required results and display. So you need not modify your code every time.

Naming conventions for methods which must be called in a specific order?

I have a class that requires some of its methods to be called in a specific order. If these methods are called out of order then the object will stop working correctly. There are a few asserts in the methods to ensure that the object is in a valid state. What naming conventions could I use to communicate to the next person to read the code that these methods need to be called in a specific order?
It would be possible to turn this into one huge method, but huge methods are a great way to create problems. (There are a 2 methods than can trigger this sequence so 1 huge method would also result in duplication.)
It would be possible to write comments that explain that the methods need to be called in order but comments are less useful then clearly named methods.
Any suggestions?
Is it possible to refactor so (at least some of) the state from the first function is passed as a paramter to the second function, then it's impossible to avoid?
Otherwise, if you have comments and asserts, you're doing quite well.
However, "It would be possible to turn this into one huge method" makes it sound like the outside code doesn't need to access the intermediate state in any way. If so, why not just make one public method, which calls several private methods successively? Something like:
FroblicateWeazel() {
// Need to be in this order:
FroblicateWeazel_Init();
FroblicateWeazel_PerformCals();
FroblicateWeazel_OutputCalcs();
FroblicateWeazel_Cleanup();
}
That's not perfect, but if the order is centralised to that one function, it's fairly easy to see what order they should come in.
Message digest and encryption/decryption routines often have an _init() method to set things up, an _update() to add new data, and a _final() to return final results and tear things back down again.

What is the best practice/coding standard with regard to the "this" scope is AS3?

What is the best practice/coding standard with regard to the "this" scope is AS3? Is there one? I feel it really helps with standardization and my readability, but sometimes it seems like "too much".
For instance, is the use of "this" in the following really necessary (I know it works without "this")?:
private var _item:Object;
private var selectedItem:Object;
public function set item(value:Object):void
{
this._item = value;
if (this._item["label"] == "doodad")
this.selectedItem = value;
}
public function set item(value:Object):void
{
return this._item;
}
"this" is not required unless you want to prevent naming conflicts between locally scoped variables (method params for instance) and instance variables.
In your example you are already using an underscore to mark a private variable, so it's an extra reason not to use "this" since you are really saying twice the same thing.
It certainly isn't necessary, but I agree that it can help with readability. Since I work more in more dynamic languages (e.g. Perl and Python), such conventions can be vital for quickly determining where variables and functions are scoped/located. If this convention works for you, I don't think it's a bad thing, per se.
Thus said, I've spent hours reformatting code which contained awkward conventions which impeded readability.
For example: one person I worked with wrote all assignments like this:
var foo:String= "bar";
This was irritating (I prefer " = " so I can clearly see the operator), and I spent a lot of time cleaning up thousands of lines of code I had to maintain. His convention (which, though we argued about several times, he refused to compromise on) tended to impede my work.
Strive for unity w/others working with you. If they need to support your code and find this aggravating, it's likely not worth it to leave it in. If you don't expect anyone to work directly with the source, use conventions which help you understand your code and document (somewhere) what they mean.
If you're working in a team, stick with the coding conventions of the team.
But personally, I find explicit use of "this", when not required for disambiguation, overkill that negatively affects readability in a statically typed language like AS3 (dynamic languages are another story!).
A class should only really have one responsibility so generally there shouldn't be too many properties on it. Inside a method you generally deal with three types of variables: temporary local variables, method parameters, and properties. Methods shouldn't be too long, so it should be easy to spot the difference between the three types - if it's not defined locally and hasn't been passed as a parameter, then it's a property. If the whole method doesn't fit on your screen then it's probably too long!
I only use "this" when needed to disambiguate between a property and a parameter with the same name.
I prefer not to use "this" too much, but sometimes do in Eclipse, just to get autocompletion (probably the worst reason to do it!)
Would make more sense if your example was:
public function set item(_item:Object):void
{
this._item = _item;
if (this._item["label"] == "doodad")
this.selectedItem = this._item;
}

What's the best name for a non-mutating "add" method on an immutable collection? [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Closed 11 months ago.
Locked. This question and its answers are locked because the question is off-topic but has historical significance. It is not currently accepting new answers or interactions.
Sorry for the waffly title - if I could come up with a concise title, I wouldn't have to ask the question.
Suppose I have an immutable list type. It has an operation Foo(x) which returns a new immutable list with the specified argument as an extra element at the end. So to build up a list of strings with values "Hello", "immutable", "world" you could write:
var empty = new ImmutableList<string>();
var list1 = empty.Foo("Hello");
var list2 = list1.Foo("immutable");
var list3 = list2.Foo("word");
(This is C# code, and I'm most interested in a C# suggestion if you feel the language is important. It's not fundamentally a language question, but the idioms of the language may be important.)
The important thing is that the existing lists are not altered by Foo - so empty.Count would still return 0.
Another (more idiomatic) way of getting to the end result would be:
var list = new ImmutableList<string>().Foo("Hello")
.Foo("immutable")
.Foo("word");
My question is: what's the best name for Foo?
EDIT 3: As I reveal later on, the name of the type might not actually be ImmutableList<T>, which makes the position clear. Imagine instead that it's TestSuite and that it's immutable because the whole of the framework it's a part of is immutable...
(End of edit 3)
Options I've come up with so far:
Add: common in .NET, but implies mutation of the original list
Cons: I believe this is the normal name in functional languages, but meaningless to those without experience in such languages
Plus: my favourite so far, it doesn't imply mutation to me. Apparently this is also used in Haskell but with slightly different expectations (a Haskell programmer might expect it to add two lists together rather than adding a single value to the other list).
With: consistent with some other immutable conventions, but doesn't have quite the same "additionness" to it IMO.
And: not very descriptive.
Operator overload for + : I really don't like this much; I generally think operators should only be applied to lower level types. I'm willing to be persuaded though!
The criteria I'm using for choosing are:
Gives the correct impression of the result of the method call (i.e. that it's the original list with an extra element)
Makes it as clear as possible that it doesn't mutate the existing list
Sounds reasonable when chained together as in the second example above
Please ask for more details if I'm not making myself clear enough...
EDIT 1: Here's my reasoning for preferring Plus to Add. Consider these two lines of code:
list.Add(foo);
list.Plus(foo);
In my view (and this is a personal thing) the latter is clearly buggy - it's like writing "x + 5;" as a statement on its own. The first line looks like it's okay, until you remember that it's immutable. In fact, the way that the plus operator on its own doesn't mutate its operands is another reason why Plus is my favourite. Without the slight ickiness of operator overloading, it still gives the same connotations, which include (for me) not mutating the operands (or method target in this case).
EDIT 2: Reasons for not liking Add.
Various answers are effectively: "Go with Add. That's what DateTime does, and String has Replace methods etc which don't make the immutability obvious." I agree - there's precedence here. However, I've seen plenty of people call DateTime.Add or String.Replace and expect mutation. There are loads of newsgroup questions (and probably SO ones if I dig around) which are answered by "You're ignoring the return value of String.Replace; strings are immutable, a new string gets returned."
Now, I should reveal a subtlety to the question - the type might not actually be an immutable list, but a different immutable type. In particular, I'm working on a benchmarking framework where you add tests to a suite, and that creates a new suite. It might be obvious that:
var list = new ImmutableList<string>();
list.Add("foo");
isn't going to accomplish anything, but it becomes a lot murkier when you change it to:
var suite = new TestSuite<string, int>();
suite.Add(x => x.Length);
That looks like it should be okay. Whereas this, to me, makes the mistake clearer:
var suite = new TestSuite<string, int>();
suite.Plus(x => x.Length);
That's just begging to be:
var suite = new TestSuite<string, int>().Plus(x => x.Length);
Ideally, I would like my users not to have to be told that the test suite is immutable. I want them to fall into the pit of success. This may not be possible, but I'd like to try.
I apologise for over-simplifying the original question by talking only about an immutable list type. Not all collections are quite as self-descriptive as ImmutableList<T> :)
In situations like that, I usually go with Concat. That usually implies to me that a new object is being created.
var p = listA.Concat(listB);
var k = listA.Concat(item);
I'd go with Cons, for one simple reason: it means exactly what you want it to.
I'm a huge fan of saying exactly what I mean, especially in source code. A newbie will have to look up the definition of Cons only once, but then read and use that a thousand times. I find that, in the long term, it's nicer to work with systems that make the common case easier, even if the up-front cost is a little bit higher.
The fact that it would be "meaningless" to people with no FP experience is actually a big advantage. As you pointed out, all of the other words you found already have some meaning, and that meaning is either slightly different or ambiguous. A new concept should have a new word (or in this case, an old one). I'd rather somebody have to look up the definition of Cons, than to assume incorrectly he knows what Add does.
Other operations borrowed from functional languages often keep their original names, with no apparent catastrophes. I haven't seen any push to come up with synonyms for "map" and "reduce" that sound more familiar to non-FPers, nor do I see any benefit from doing so.
(Full disclosure: I'm a Lisp programmer, so I already know what Cons means.)
Actually I like And, especially in the idiomatic way. I'd especially like it if you had a static readonly property for the Empty list, and perhaps make the constructor private so you always have to build from the empty list.
var list = ImmutableList<string>.Empty.And("Hello")
.And("Immutable")
.And("Word");
Whenever I'm in a jam with nomenclature, I hit up the interwebs.
thesaurus.com returns this for "add":
Definition: adjoin, increase; make
further comment
Synonyms: affix,
annex, ante, append, augment, beef
up, boost, build up, charge up,
continue, cue in, figure in, flesh
out, heat up, hike, hike up, hitch on,
hook on, hook up with, include, jack
up, jazz up, join together, pad,
parlay, piggyback, plug into, pour it
on, reply, run up, say further, slap
on, snowball, soup up, speed up,
spike, step up, supplement, sweeten,
tack on, tag
I like the sound of Adjoin, or more simply Join. That is what you're doing, right? The method could also apply to joining other ImmutableList<>'s.
Personally, I like .With(). If I was using the object, after reading the documentation or the code comments, it would be clear what it does, and it reads ok in the source code.
object.With("My new item as well");
Or, you add "Along" with it.. :)
object.AlongWith("this new item");
I ended up going with Add for all of my Immutable Collections in BclExtras. The reason being is that it's an easy predictable name. I'm not worried so much about people confusing Add with a mutating add since the name of the type is prefixed with Immutable.
For awhile I considered Cons and other functional style names. Eventually I discounted them because they're not nearly as well known. Sure functional programmers will understand but they're not the majority of users.
Other Names: you mentioned:
Plus: I'm wishy/washing on this one. For me this doesn't distinguish it as being a non-mutating operation anymore than Add does
With: Will cause issues with VB (pun intended)
Operator overloading: Discoverability would be an issue
Options I considered:
Concat: String's are Immutable and use this. Unfortunately it's only really good for adding to the end
CopyAdd: Copy what? The source, the list?
AddToNewList: Maybe a good one for List. But what about a Collection, Stack, Queue, etc ...
Unfortunately there doesn't really seem to be a word that is
Definitely an immutable operation
Understandable to the majority of users
Representable in less than 4 words
It gets even more odd when you consider collections other than List. Take for instance Stack. Even first year programmers can tell you that Stacks have a Push/Pop pair of methods. If you create an ImmutableStack and give it a completely different name, lets call it Foo/Fop, you've just added more work for them to use your collection.
Edit: Response to Plus Edit
I see where you're going with Plus. I think a stronger case would actually be Minus for remove. If I saw the following I would certainly wonder what in the world the programmer was thinking
list.Minus(obj);
The biggest problem I have with Plus/Minus or a new pairing is it feels like overkill. The collection itself already has a distinguishing name, the Immutable prefix. Why go further by adding vocabulary whose intent is to add the same distinction as the Immutable prefix already did.
I can see the call site argument. It makes it clearer from the standpoint of a single expression. But in the context of the entire function it seems unnecessary.
Edit 2
Agree that people have definitely been confused by String.Concat and DateTime.Add. I've seen several very bright programmers hit this problem.
However I think ImmutableList is a different argument. There is nothing about String or DateTime that establishes it as Immutable to a programmer. You must simply know that it's immutable via some other source. So the confusion is not unexpected.
ImmutableList does not have that problem because the name defines it's behavior. You could argue that people don't know what Immutable is and I think that's also valid. I certainly didn't know it till about year 2 in college. But you have the same issue with whatever name you choose instead of Add.
Edit 3: What about types like TestSuite which are immutable but do not contain the word?
I think this drives home the idea that you shouldn't be inventing new method names. Namely because there is clearly a drive to make types immutable in order to facilitate parallel operations. If you focus on changing the name of methods for collections, the next step will be the mutating method names on every type you use that is immutable.
I think it would be a more valuable effort to instead focus on making types identifiable as Immutable. That way you can solve the problem without rethinking every mutating method pattern out there.
Now how can you identify TestSuite as Immutable? In todays environment I think there are a few ways
Prefix with Immutable: ImmutableTestSuite
Add an Attribute which describes the level of Immutablitiy. This is certainly less discoverable
Not much else.
My guess/hope is development tools will start helping this problem by making it easy to identify immutable types simply by sight (different color, stronger font, etc ...). But I think that's the answer though over changing all of the method names.
I think this may be one of those rare situations where it's acceptable to overload the + operator. In math terminology, we know that + doesn't append something to the end of something else. It always combines two values together and returns a new resulting value.
For example, it's intuitively obvious that when you say
x = 2 + 2;
the resulting value of x is 4, not 22.
Similarly,
var empty = new ImmutableList<string>();
var list1 = empty + "Hello";
var list2 = list1 + "immutable";
var list3 = list2 + "word";
should make clear what each variable is going to hold. It should be clear that list2 is not changed in the last line, but instead that list3 is assigned the result of appending "word" to list2.
Otherwise, I would just name the function Plus().
To be as clear as possible, you might want to go with the wordier CopyAndAdd, or something similar.
I would call it Extend() or maybe ExtendWith() if you feel like really verbose.
Extends means adding something to something else without changing it. I think this is very relevant terminology in C# since this is similar to the concept of extension methods - they "add" a new method to a class without "touching" the class itself.
Otherwise, if you really want to emphasize that you don't modify the original object at all, using some prefix like Get- looks like unavoidable to me.
Added(), Appended()
I like to use the past tense for operations on immutable objects. It conveys the idea that you aren't changing the original object, and it's easy to recognize when you see it.
Also, because mutating method names are often present-tense verbs, it applies to most of the immutable-method-name-needed cases you run into. For example an immutable stack has the methods "pushed" and "popped".
I like mmyers suggestion of CopyAndAdd. In keeping with a "mutation" theme, maybe you could go with Bud (asexual reproduction), Grow, Replicate, or Evolve? =)
EDIT: To continue with my genetic theme, how about Procreate, implying that a new object is made which is based on the previous one, but with something new added.
This is probably a stretch, but in Ruby there is a commonly used notation for the distinction: add doesn't mutate; add! mutates. If this is an pervasive problem in your project, you could do that too (not necessarily with non-alphabetic characters, but consistently using a notation to indicate mutating/non-mutating methods).
Join seems appropriate.
Maybe the confusion stems from the fact that you want two operations in one. Why not separate them? DSL style:
var list = new ImmutableList<string>("Hello");
var list2 = list.Copy().With("World!");
Copy would return an intermediate object, that's a mutable copy of the original list. With would return a new immutable list.
Update:
But, having an intermediate, mutable collection around is not a good approach. The intermediate object should be contained in the Copy operation:
var list1 = new ImmutableList<string>("Hello");
var list2 = list1.Copy(list => list.Add("World!"));
Now, the Copy operation takes a delegate, which receives a mutable list, so that it can control the copy outcome. It can do much more than appending an element, like removing elements or sorting the list. It can also be used in the ImmutableList constructor to assemble the initial list without intermediary immutable lists.
public ImmutableList<T> Copy(Action<IList<T>> mutate) {
if (mutate == null) return this;
var list = new List<T>(this);
mutate(list);
return new ImmutableList<T>(list);
}
Now there's no possibility of misinterpretation by the users, they will naturally fall into the pit of success.
Yet another update:
If you still don't like the mutable list mention, even now that it's contained, you can design a specification object, that will specify, or script, how the copy operation will transform its list. The usage will be the same:
var list1 = new ImmutableList<string>("Hello");
// rules is a specification object, that takes commands to run in the copied collection
var list2 = list1.Copy(rules => rules.Append("World!"));
Now you can be creative with the rules names and you can only expose the functionality that you want Copy to support, not the entire capabilities of an IList.
For the chaining usage, you can create a reasonable constructor (which will not use chaining, of course):
public ImmutableList(params T[] elements) ...
...
var list = new ImmutableList<string>("Hello", "immutable", "World");
Or use the same delegate in another constructor:
var list = new ImmutableList<string>(rules =>
rules
.Append("Hello")
.Append("immutable")
.Append("World")
);
This assumes that the rules.Append method returns this.
This is what it would look like with your latest example:
var suite = new TestSuite<string, int>(x => x.Length);
var otherSuite = suite.Copy(rules =>
rules
.Append(x => Int32.Parse(x))
.Append(x => x.GetHashCode())
);
A few random thoughts:
ImmutableAdd()
Append()
ImmutableList<T>(ImmutableList<T> originalList, T newItem) Constructor
DateTime in C# uses Add. So why not use the same name? As long the users of your class understand the class is immutable.
I think the key thing you're trying to get at that's hard to express is the nonpermutation, so maybe something with a generative word in it, something like CopyWith() or InstancePlus().
I don't think the English language will let you imply immutability in an unmistakable way while using a verb that means the same thing as "Add". "Plus" almost does it, but people can still make the mistake.
The only way you're going to prevent your users from mistaking the object for something mutable is by making it explicit, either through the name of the object itself or through the name of the method (as with the verbose options like "GetCopyWith" or "CopyAndAdd").
So just go with your favourite, "Plus."
First, an interesting starting point:
http://en.wikipedia.org/wiki/Naming_conventions_(programming) ...In particular, check the "See Also" links at the bottom.
I'm in favor of either Plus or And, effectively equally.
Plus and And are both math-based in etymology. As such, both connote mathematical operation; both yield an expression which reads naturally as expressions which may resolve into a value, which fits with the method having a return value. And bears additional logic connotation, but both words apply intuitively to lists. Add connotes action performed on an object, which conflicts with the method's immutable semantics.
Both are short, which is especially important given the primitiveness of the operation. Simple, frequently-performed operations deserve shorter names.
Expressing immutable semantics is something I prefer to do via context. That is, I'd rather simply imply that this entire block of code has a functional feel; assume everything is immutable. That might just be me, however. I prefer immutability to be the rule; if it's done, it's done a lot in the same place; mutability is the exception.
How about Chain() or Attach()?
I prefer Plus (and Minus). They are easily understandable and map directly to operations involving well known immutable types (the numbers). 2+2 doesn't change the value of 2, it returns a new, equally immutable, value.
Some other possibilities:
Splice()
Graft()
Accrete()
How about mate, mateWith, or coitus, for those who abide. In terms of reproducing mammals are generally considered immutable.
Going to throw Union out there too. Borrowed from SQL.
Apparently I'm the first Obj-C/Cocoa person to answer this question.
NNString *empty = [[NSString alloc] init];
NSString *list1 = [empty stringByAppendingString:#"Hello"];
NSString *list2 = [list1 stringByAppendingString:#"immutable"];
NSString *list3 = [list2 stringByAppendingString:#"word"];
Not going to win any code golf games with this.
I think "Add" or "Plus" sounds fine. The name of the list itself should be enough to convey the list's immutability.
Maybe there are some words which remember me more of making a copy and add stuff to that instead of mutating the instance (like "Concatenate"). But i think having some symmetry for those words for other actions would be good to have too. I don't know of a similar word for "Remove" that i think of the same kind like "Concatenate". "Plus" sounds little strange to me. I wouldn't expect it being used in a non-numerical context. But that could aswell come from my non-english background.
Maybe i would use this scheme
AddToCopy
RemoveFromCopy
InsertIntoCopy
These have their own problems though, when i think about it. One could think they remove something or add something to an argument given. Not sure about it at all. Those words do not play nice in chaining either, i think. Too wordy to type.
Maybe i would just use plain "Add" and friends too. I like how it is used in math
Add 1 to 2 and you get 3
Well, certainly, a 2 remains a 2 and you get a new number. This is about two numbers and not about a list and an element, but i think it has some analogy. In my opinion, add does not necessarily mean you mutate something. I certainly see your point that having a lonely statement containing just an add and not using the returned new object does not look buggy. But I've now also thought some time about that idea of using another name than "add" but i just can't come up with another name, without making me think "hmm, i would need to look at the documentation to know what it is about" because its name differs from what I would expect to be called "add". Just some weird thought about this from litb, not sure it makes sense at all :)
Looking at http://thesaurus.reference.com/browse/add and http://thesaurus.reference.com/browse/plus I found gain and affix but I'm not sure how much they imply non-mutation.
I think that Plus() and Minus() or, alternatively, Including(), Excluding() are reasonable at implying immutable behavior.
However, no naming choice will ever make it perfectly clear to everyone, so I personally believe that a good xml doc comment would go a very long way here. VS throws these right in your face when you write code in the IDE - they're hard to ignore.
Append - because, note that names of the System.String methods suggest that they mutate the instance, but they don't.
Or I quite like AfterAppending:
void test()
{
Bar bar = new Bar();
List list = bar.AfterAppending("foo");
}
list.CopyWith(element)
As does Smalltalk :)
And also list.copyWithout(element) that removes all occurrences of an element, which is most useful when used as list.copyWithout(null) to remove unset elements.
I would go for Add, because I can see the benefit of a better name, but the problem would be to find different names for every other immutable operation which might make the class quite unfamiliar if that makes sense.