Loading CSS background images before normal images? - html

I have a ruby on rails web app, and in some views i have many heavy images( <img> ) to render .The <img> are generated in a Helper.
The problem is that the css is loaded first, then the js, then the heavy images , and then finally the css refereneced background images.
It takes quite a while for all of the heavy images to load, which therefore holds the whole site up.
I want to load first the css background images then load the other images, as they obviously hold visual structure of the page.
rails version: 2.3.8
EDIT:
Thank you guys, I apologize for not having shared the code earlier.
I have two models : Categories and Images, each Category has many images.
In the view i have a list of categories, which is generated by a helper :
categories.each do |cat|
html << "<a href='##{cat.id}' class='mapcat' >#{cat.libelle}</a>"
end
and when I click on the category the images are displayed
categories_images.each do |i|
html << "<div id='#{i.id}' class='#{css}'><img src='/images_moi/categories/#{cat.libelle}/#{i.path_file_name}' />"
end
I have css background image associated to the list of category
The problem is that the images (<img>) is displayed before the css background images of the list of categories.

We need to assume things because you haven't shared your code.
Coming to your query, for now you can preload images using jQuery:
function preload(arrayOfImages) {
$(arrayOfImages).each(function(){
$('<img/>')[0].src = this;
// Alternatively you could use:
// (new Image()).src = this;
});
}
// Usage:
preload([
'img/imageName.jpg',
'img/anotherOne.jpg',
'img/blahblahblah.jpg'
]);
This saves the loading time of loading images.

Use a base64 string.
Example:
background-image: url(data:image/png;base64,*CONVERTED IMAGE DATA HERE*);
without: **
online converter: http://webcodertools.com/imagetobase64converter
note: I only would suggest this if the image size is not too heavy.

Solution: Do not use the img tag.
Create a sprite containing all your images. Load the sprite in your application.html layout once.
Use data uris to transmit the data directly in the html. See http://css-tricks.com/data-uris/

My approach is to lazy load the images using jquery and data- tags. This approach also allows me to choose different images based on device width and spare tablet/mobile users.
<img src="" data-src="/img/graphic-desktop.jpg" data-smallsrc="/img/graphic-smaller.jpg" alt="Graphics" class="lazy" />
<!-- the following would be in your js file -->
$lazy = $('img.lazy');
$(window).load(function(){
// window load will wait for all page elements to load, including css backgrounds
$lazy.each(function(){
// run thru each img.lazy on the page. spare the jquery calls by making $this a variable
$this = $(this);
// if the window is greater then 800px wide, use data-src, otherwise, use the smaller graphic
($(window).width() >= 800) ? $this.attr('src', $this.attr('data-src')) : $this.attr('src', $this.attr('data-smallsrc'));
});
});

Related

Highslide: how to use only specific images

How do I make my highslide gallery take only specific images (e.g., contained in a specific div)?
I've got a gallery here: http://civicsector.org.ua/agitation/247-kampanya-chesn-vibori.html, but the problem is that the CMS I'm using outputs the content twice: once for a desktop screen, and once for a mobile screen.
While highslide is loading images from both divs (for desktop and for mobile), the images in the thumbstrip get duplicated.
How do I fix this?
Thanks.
Place your images into a slideShowGroup, per the Highslide JS API:
http://highslide.com/ref/hs.slideshowGroup
Then, the script will load only the images that are tagged as belonging to that group. The references to the images that your CMS creates won't be tagged as belonging to the group, so they won't get loaded into the slideshow twice.
MisterNeutron's answer was perfect for the common usage of highslide. However, in case anyone would use unobtrusive highslide (like myself), you just have to add a check in the hs.onSetClickEventHandler:
hs.onSetClickEvent = function ( sender, e ) {
if ($(e.element).closest('.hidden-desktop').length>0) {
return false;
}
// set the onclick for the element
e.element.onclick = function () {
return hs.expand(this, inPageOptions);
}
// return false to prevent the onclick being set once again
return false;
}

How to load a different image depending on the page content?

I want to be able to have one image that loads into static html pages based on a conditional argument; so if X="something" then src="something.jpg", if X="another" then src="another.jpg" and so on.
I can't use a database.
So I am looking for some other technique or method that can use some kind of array and load one image from that array depending on something unique within the page.
I'm guessing that jQuery might do the job or maybe using XML/XSLT but I'm no programmer so any suggestions/guidelines/pointers will be gratefully received :)
If you are willing to use jQuery, you can add the image once the DOM finishes loading.
Add a div tag in your html
<div id="test"></div>
and add the image with your logic using JavaScript
$(document).ready(){
yourLogic = true;
if (yourLogic){
('#test').prepend('<img id="imgId" src="path.png" />')
}else{
('#test').prepend('<img id="imgId" src="someOtherPath.png" />')
}
}

loading for HTML5

I am launching a mobile site and I want it to have a loading icon while loading all the content and images.
Details:
I have several pages. I want when I click on it will load the pages (to other html page), but I don't want to show the page without fully loaded and I want to show loading animation while it loading all the content. Once, the content is fully loaded. then the loading animation have to hide.
How to do that?
You can make a large <div> at the beginning of the page, then hide it using Javascript in the load event or using an illegal <style> block at the end of the <body>.
You need to give a more specific question to get more specific (useful answers).
In the meantime here are some (hopefully useful) resources:
http://www.devcurry.com/2009/05/display-progress-bar-while-loading.html
http://jquery-howto.blogspot.com/2009/04/display-loading-gif-image-while-loading.html
http://banagale.com/display-a-simple-loading-message-and-animated-loading-gif-using-javascript.htm
http://yensdesign.com/2008/11/how-to-create-a-stylish-loading-bar-as-gmail-in-javascript/
This one may come particularly if it applies to your situation:
Showing a div while page is loading, hiding when its done
Good luck!
Any number of ways, but you will need javascript.
You are ready when all image assets have been loaded. Define full screen div that covers the whole page. In this div, show e.g. loading spinner animated gif and what ever text you want.
<html>
<head> .. </head>
<body>
<div id="loader"> .. </div>
<div id="content" style="display:none"> .. </div>
<script> .. </script>
</body>
</html>
On your script preload all images. This ensures that they are in cache when they are needed.
<script>
var loadc = 0;
function _preload(path) {
var image = new Image;
image.src = path;
image.addEventListener('load', function() {
loadc++;
if (loadc == images.count) {
$("#loader").hide();
$("#hide").show();
}
// update here progress counter on loading div
};
}
var images = [ '/image/some.png', '/foo/bar.png' ]
$(document).ready(function() {
for (var i = 0 ; i < images.length; i++) _preload(images[i]);
});
</script>
You need to define in images array all assets that you want to be ready when content div is shown, this includes stuff referred from CSS and DOM and possible dynamic DOM. You can use this same method for other assets, like audio and json.

Controlling image load order in HTML

Is there a way to control the load order of images on a web page? I was thinking of trying to simulate a preloader by first loading a light-weight 'LOADING' graphic. Any ideas?
Thanks
Use Javascript, and populate the image src properties later. The # tells the browser to link to a URL on the page, so no request will be sent to the server. (If the src property was empty, a request is still made to the server - not great.)
Assemble an array of image addresses, and recurse through it, loading your images and calling a recursive function when the onload or onerror method for each image returns a value.
HTML:
<img src='#' id='img0' alt='[]' />
<img src='#' id='img1' alt='[]' />
<img src='#' id='img2' alt='[]' />
JS:
var imgAddresses = ['img1.png','img2.jpg','img3.gif'];
function loadImage(counter) {
// Break out if no more images
if (counter==imgAddresses.length) { return; }
// Grab an image obj
var I = document.getElementById("img"+counter);
// Monitor load or error events, moving on to next image in either case
I.onload = I.onerror = function() { loadImage(counter+1); }
//Change source (then wait for event)
I.src = imgAddresses[counter];
}
loadImage(0);
You could even play around with a document.getElementsByTagName("IMG").
By the way, if you need a loading image, this is a good place to start.
EDIT
To avoid multiple requests to the server, you could use almost the same method, only don't insert image elements until you're ready to load them. Have a <span> container waiting for each image. Then, loop through, get the span object, and dynamically insert the image tag:
var img = document.createElement("IMG");
document.getElementById('mySpan').appendChild(img);
img.src = ...
Then the image request is made only once, when the element is created.
I think this article https://varvy.com/pagespeed/defer-images.html gives a very good and simple solution. Notice the part which explains how to create "empty" <img> tags with:
<img src="data:image/png;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs=" data-src="your-image-here">
to avoid <img src="">
To display a loading image, just put it in the HTML and change it later at the appropriate moment/event.
Just include the 'loading' image before any other images. usually they are included at the very top of the page and then when the page loading completes, they are hidden by a JS.
Here's a small jQuery plugin that does this for you: https://github.com/AlexandreKilian/imageorder

Is it possible to load an entire web page before rendering it?

I've got a web page that automatically reloads every few seconds and displays a different random image. When it reloads, however, there is a blank page for a second, then the image slowly loads. I'd like to continue to show the original page until the next page is loaded into the browser's memory and then display it all at once so that it looks like a seamless slideshow. Is there a way to do this?
is the only thing changing the image? if so it might be more efficient to use something like the cycle plugin for jQuery instead of reloading your whole page.
http://malsup.com/jquery/cycle/
Here is the JS needed if you used jQuery -
Say this was your HTML:
<div class="pics">
<img src="images/beach1.jpg" width="200" height="200" />
<img src="images/beach2.jpg" width="200" height="200" />
<img src="images/beach3.jpg" width="200" height="200" />
</div>
Here would be the needed jQuery:
$(function(){
$('div.pics').cycle();
});
no need to worry about different browsers- complete cross browser compatibility.
If you're just changing the image, then I'd suggest not reloading the page at all, and using some javascript to just change the image. This may be what the jquery cycle plugin does for you.
At any rate, here's a simple example
<img id="myImage" src="http://someserver/1.jpg" />
<script language="javascript">
var imageList = ["2.jpg", "3.jpg", "4.jpg"];
var listIndex = 0;
function changeImage(){
document.getElementById('myImage').src = imageList[listIndex++];
if(listIndex > imageList.length)
listIndex = 0; // cycle around again.
setTimeout(changeImage, 5000);
};
setTimeout(changeImage, 5000);
</script>
This changes the image source every 5 seconds. Unfortunately, the browser will download the image progressively, so you'll get a "flicker" (or maybe a white space) for a few seconds while the new image downloads.
To get around this, you can "preload" the image. This is done by creating a new temporary image which isn't displayed on the screen. Once that image loads, you set the real image to the same source as the "preload", so the browser will pull the image out of it's cache, and it will appear instantly. You'd do it like this:
<img id="myImage" src="http://someserver/1.jpg" />
<script language="javascript">
var imageList = ["2.jpg", "3.jpg", "4.jpg"];
var listIndex = 0;
var preloadImage = new Image();
// when the fake image finishes loading, change the real image
function changeImage(){
document.getElementById('myImage').src = preloadImage.src;
setTimeout(preChangeImage, 5000);
};
preloadImage.onload = changeImage;
function preChangeImage(){
// tell our fake image to change it's source
preloadImage.src = imageList[listIndex++];
if(listIndex > imageList.length)
listIndex = 0; // cycle around again.
};
setTimeout(preChangeImage, 5000);
</script>
That's quite complicated, but I'll leave it as an exercise to the reader to put all the pieces together (and hopefully say "AHA!") :-)
If you create two divs that overlap in the image area, you can load one with a new image via AJAX, hide the current div and display the one with the new image and you won't have a web page refresh to cause a the "bad transition". Then repeat the process.
If there's only a small number of images and they're always displayed in the same order, you can simply create an animated GIF.
Back in the dark old days (2002) I handled this kind of situation by having an invisible iframe. I'd load content into it and in the body.onload() method I would then put the content where it needed to go.
Pre-AJAX that was a pretty good solution.
I'm just mentioning this for completeness. I'm not recommending it but it's worth noting that Ajax is not a prerequisite.
That being said, in your case where you're simply cycling an image, use Ajax or something like the jQuery cycle plug-in to cycle through images dynamically without reloading the entire page.