Is it possible to use Lightroom to upload images to a server? - html

So what I want to know is whether it is possible to upload images from lightroom via FTP to a server? Each client will get it's own folder and a login and password to view the images. I was hoping lightroom had a nice program that laid out the images nicely and allows password protection and also allows the option to give the image a title.
Is this possible to do? If so, can anyone point me in the direction of some resources showing how to do so? Thanks!

You can find the latest Lightroom 4 SDK at: http://www.adobe.com/devnet/photoshoplightroom.html, which still contains the FTP plugin that #mattcawley referred to.

Adobe used to provide an FTP plugin via their downloadable Lightroom SDK but I'm not sure if this is still the case. However, there are third-party plugins that will do the job equally well.
For example: http://www.presetsheaven.com/2009/10/27/export-to-ftp-with-lightroom/

check out the built-in web galleries - they are easy to use and if they are not enough you can install additional even better ones - you might be interested for example in http://fonto.pl/fontogallery.html - it has the basic feaures you may need

Related

windows store app with photos as static content

I am making an windows store application and one of the requirements is that it must not use data connection. The application includes a lot of photos (around 400, all compressed as much as possible, around 8 kb each).
What would be the best practice handling this situation? How should I "preload" them in to the application?
If your requirement for zero net connectivity is real, then you have two options.
ONE. You can ship your app, and request that the user get the images from some other location and then give them to your app, loading the image in a somewhat manual way.
I know this does not sound ideal, but I wanted to acknowledge it was an option.
TWO. You can ship your app with the images embedded inside the installation package. This means as soon as your app installs, the user has all the images, no net necessary.
Here's how:
Create a new folder in your project, call it "Images" or something.
Drag your images into that folder (using Visual Studio).
Refer to your images like this "ms-appx:///Images/MyImage.jpg"
Note: it's up to you how you keep track of all your images, you could iterate through the folder over and over again, but it's probably best you just hard code the list in some class.
It's really that easy.
Best of luck!
Can you just store them in your project solution and refer to them in your code using the ms-appx:/// format?
Also if you are using so many images, prefer jpg images or compress your images using
https://tinypng.com/
Hope that helps.

How do I use Objective-c to upload/download a file on the internet?

This is for an iphone app. The file uploaded/downloaded on the internet would be a basic leaderboard with a username or id or some sort, and three separate highscores for three modes within one game.
Further - I would like to know if this can be achieved for free? For example could I upload an xml file or a plist file to a site like mediafire and still be able to upload there using objective-c? With mediafire, for example, I already got the download working using the NSArray method initWithContentsOfURL:. So far I have been unsuccessful in uploading to mediafire (Maybe using something with the NSURL password and host methods?). Is there a way to do this on mediafire? or would it require another way of doing this?
I don't really wish to use Apple's Game-center. Do you think MySQL is required?
I seriously doubt MediaFire will offer an easy to use upload API (or an easy to use download API for that matter). Also, what happens when more than one user updates their high score at the same time?
I don't think MySQL is required, however you have moved beyond simple push/pull of a file, especially since the file has global state. This is what GameCenter and OpenFeint have tried to solve for you already, and if you don't have at least a shared hosting account with server side scripting capability you won't be able to solve this issue in an acceptable fashion.

Read EXIF online without need to upload photos

I have an HTML5 site. I want to do following thing:
Walk through files in a folder
Find all images
Get exif file from images
Analyze an exifs (on server)
Correct bad exifs
This is a best scenario, that it can be. I am conscious that 1st and 2second step is possibly done only by selecting this files by user. And 5th step is possible only when the analysis will be done at user's machine. So what is the best way to do it (to get closer as much to the optimal scenario)? What should I use without need to force a user to install anything?
EDIT:
At least I have used free GeckoFX web browser as a basic desktop app. Interface is created in HTML+JS Thx all
You would need to create an application that runs on the computer of the user. You can't create an HTML5 site that does this.
A Chrome HTML5 webapp should be able to do this.
I'm actually looking at this in these days.
Here is a NOT WORKING example ( due to old API specs, I think)
http://benno.id.au/blog/2009/12/30/html5-fileapi-jpegmeta
But should at least give some good insights.
You should use ExifTool.
It is available as a Perl library here:
http://www.sno.phy.queensu.ca/~phil/exiftool/ExifTool.html
And also as a command-line tool which can be ran by the server (same site).

simple way to quickly edit my website

here's my website:
www.newportclassic.com
do you know of any free, easy to use, content management systems, that will allow me to simply edit the text on my site without having to download the file, open the file, edit the code, save the file, upload the file ???????
I know of a few CMS's that have done well, here are two of them.
Wordpress - free - http://wordpress.org/ - 3.0 is coming soon
Perch - paid - http://grabaperch.com/ - very light and easy
Wikipedia has a very good list of content management systems broken down by language and cost (open source/proprietary) and DBMS. Most of the ones I've used/evaluated in the past have been .NET based, such as DotNetNuke. Pretty much any CMS will give you the ability to edit your HTML without changing any files on your web server. If you're going for simplicity, the Wikipedia list has several that use a flat file instead of a database, so I would start there: http://en.wikipedia.org/wiki/List_of_content_management_systems#File_.2F_Flat_file
As an alternative to installing a CMS on your server, you might be interested in a service like CushyCMS. It allows you to specify what parts of your page are editable by setting an appropriate class in each editable div tag. Then to edit the contents of those div blocks, you log in to the CushyCMS site and make your changes right there. CushyCMS connects via FTP to the server for you and updates the HTML page.
You can use emacs -- it has a mode (tramp) where you can open, edit and save remote files as if they were on your local machine. This makes it really easy to edit files on a webserver.
haven't used it myself but i've heard Surreal CMS is quite good and easy to setup. Here's a tutorial to get you started.
In terms of user friendliness zimplit is hard to beat.
Try their demo.
You can literally edit your website with a wysiwyg interface inside your browser.
Refinery HQ is probably the easiest way to create, edit and update your website. You can upload images and files as you describe in your question.
You can also connect it to your own domain (it's a hosted service). So you'd be able to hook the site you create up to newportclassic.com

What is the best client side browser library to upload multiple files over http?

What is the best client side http library to upload multiple files? If it can handle directories that's a huge bonus. I'm looking for something that is open source or free. I'm looking for something like FTP, but that works over http, through the browser. Uploading multiple files through a normal HTML 4.x form is a bit of a hassle when it comes to uploading more than 5-6 files.
Feel free to share your personal experiences.
Uploadify is also another great multiple file uploader. It was built off of SWFUpload and they added new features to it.
Some of the features that I have found most helpful are:
The user can upload all the files at once using ctrl + clicking on all of
the files
As the files are being downloaded a queue is displayed which
shows the files being downloaded including a completeion bar.
As files are completed they are removed from the queue
It also allows you to specify which file types the user is
able to download (they can only see the ones you choose)
I'd recommend something like SWFUpload for that. It's main feature is its support for progress bars, but it also allows for queuing files which is particularly handy (this is actually the second time I've recommended it today).
Just to make sure other options are documented (SWFUpload is great) - another good solution is FancyUpload2.
You could use a Java based solution. I've been using JumpLoader on one of my web pages and haven't had any problems with it. It can also upload directories, which other solutions mentioned here do not support.
Another option that I have used before is uploading and then extracting ZIP files. I have used PEAR::Archive_Zip to extract. Requires more knowledge on the user's side, but supports directories and unlimited files (depending on the memory alloted to PHP).
Take a look at jquery-html5-upload it doesn't require Flash, and has a sexy jQuery API.