dojo 1.8 integrating html5 postmessage - html

Im trying to get some html5 post messaging going with dojo 1.8, i've created a jsfiddle to try to explain it better. One thing to note is that the button is being loaded within the iframe. So basically if a click happens within the iframe then the parent node should receive and act upon the message. Any pointers would be appreciated.
http://jsfiddle.net/AvPFv/

Basically, you should listen for message on iframe window, i.e. iframe.contentWindow. Also, please note there is no dojo in your iframe.
I created a jsFiddle to show how it works: http://jsfiddle.net/phusick/H7Zh8/ but I'm afraid it is very messy to have everything in a single file, i.e. in the context of the parent window, because it does not explain properly where window reference points to and it does not simulate real world usage. I suggest you try it at localhost having two sets of scripts, one for parent window and one for iframe.
require([
"dojo/dom",
"dojo/on",
"dojo/date/locale",
"dojo/domReady!"
], function(
dom,
on,
locale
) {
var buttonNode = dom.byId("postMessageButton");
var iframeNode = dom.byId("iframe");
var iframe = iframeNode.contentWindow;
var iframeButtonNode = iframe.document.getElementById("postMessageButton");
on(buttonNode, "click", function() {
iframe.postMessage("hello from parent", "*");
});
on(iframe, "message", function(event) {
var msgNode = iframe.document.getElementById("msg");
msgNode.innerHTML += formatMessage(event);
event.source.postMessage("echo from iframe", "*");
});
on(iframeButtonNode, "click", function() {
iframe.parent.postMessage("hello from iframe", "*");
})
on(window, "message", function(event) {
dom.byId("msg").innerHTML += formatMessage(event);
});
function formatMessage(event) {
var time = locale.format(new Date(event.timeStamp),{
selector: "time",
formatLength: "medium"
});
return time + ": " + event.data + "<br>";
}
});

Related

How to preload images on refresh?

I have a code, which gets refreshed from mysql database on a button click.
From the mysql I get links of images on refresh, but I never know, hat links and how many.
I have a "loading" circle which spins until the page is loaded, but it is shown only, until the code is loaded, which is not very long. After that I see small empty squares on my page as placeholders, until the real images show up.
Does anybody have an idea, how to show the spinning circle untill all images are loaded?
I tried some javascript examples found on the net with building arrays of links, but I was not able to integrate them into my code, because the construction of the codes are very different and I obviously am not a pro.
So here is my code (I simplified it for now):
$(document).ready(function() {
function refresh(free){
$("#loadingfree").show();
if (free) datum = datum + free;
var url = "listfree.php?date=" + datum;
$.getJSON(url,function(data) {
var div_data = '';
$.each(data, function(i,data) {
div_data += "<div class='iconsfree'><a href='"+data.title+"-"+data.appID+"' title='"+data.title+"'><img src='"+data.icon+"'></img></a></div>";
});
$("#loadingfree").hide();
$("#app-wrapper-free").html(div_data);
});
}
$(document).on('click', '#prevbuttonfree', function(e){
e.preventDefault();
$("#app-wrapper-free").empty();
refresh(-1);
});
$(document).on('click', '#nextbuttonfree', function(e){
e.preventDefault();
$("#app-wrapper-free").empty();
refresh(+1);
});
// call the method when page is opened:
refresh(0);
});
If you want the spinner to continue showing until the images are loaded, you should use the load eventListener to make that happen.
So let's say you have your code that has the spinner while it makes the request to the server.
//just an example
$('button').click(function(){
//call server
$.ajax();
//show spinner
$('.spinner').show();
});
Now we will tell the spinner to stay showing until the images are done loading.
$('img').on('load',function(){
//Not sure what your spinner is called
$('.spinner').hide();
});
I ended up with this.
It just shows the content a bit later. It's a fake preloader.
<script type="text/javascript">
var datum = 0;
$(document).ready(function() {
function refresh(free){
if (free) datum = datum + free;
var url = "listfree.php?date=" + datum;
$.getJSON(url,function(data) {
var div_data = '';
$.each(data, function(i,data) {
if ($("#date_free").html() == '');
div_data += "<div class='iconsfree'><a href='"+data.title+"-"+data.appID+"' title='"+data.title+"'><img src='"+data.icon+"'></img></a></div>";
});
$("#loadingfree").show();
$(div_data).hide()
.appendTo("#app-wrapper-free")
setTimeout( function() {
$("#app-wrapper-free").children().show()
$("#loadingfree").hide()
}, 3000 );
});
}
$(document).on('click', '#prevbuttonfree', function(e){
e.preventDefault();
$("#app-wrapper-free").empty();
refresh(-1);
});
$(document).on('click', '#nextbuttonfree', function(e){
e.preventDefault();
$("#app-wrapper-free").empty();
refresh(+1);
});
// call the method when page is opened:
refresh(0);
});
</script>

TinyMCE and AngularJS - not loading after NgSwitch

I hope I am clear enough with this request for assistance, as it is hard to explain and I can't post all the code here. I have downloaded code to enable TinyMCE to be used in a NgRepeat with AngularJS:
angular.module('ui.tinymce', [])
.value('uiTinymceConfig', {})
.directive('uiTinymce', ['uiTinymceConfig', function (uiTinymceConfig) {
uiTinymceConfig = uiTinymceConfig || {};
var generatedIds = 0;
return {
require: 'ngModel',
link: function (scope, elm, attrs, ngModel) {
var expression, options, tinyInstance;
// generate an ID if not present
if (!attrs.id) {
attrs.$set('id', 'uiTinymce' + generatedIds++);
}
options = {
// Update model when calling setContent (such as from the source editor popup)
setup: function (ed) {
ed.on('init', function (args) {
ngModel.$render();
});
// Update model on button click
ed.on('ExecCommand', function (e) {
ed.save();
ngModel.$setViewValue(elm.val());
if (!scope.$$phase) {
scope.$apply();
}
});
// Update model on keypress
ed.on('KeyUp', function (e) {
ed.save();
ngModel.$setViewValue(elm.val());
if (!scope.$$phase) {
scope.$apply();
}
});
},
mode: 'exact',
elements: attrs.id
};
if (attrs.uiTinymce) {
expression = scope.$eval(attrs.uiTinymce);
} else {
expression = {};
}
angular.extend(options, uiTinymceConfig, expression);
setTimeout(function () {
tinymce.init(options);
});
ngModel.$render = function () {
if (!tinyInstance) {
tinyInstance = tinymce.get(attrs.id);
}
if (tinyInstance) {
tinyInstance.setContent(ngModel.$viewValue || '');
}
};
}
};
}]);
var gwApp = angular.module('gwApp', ['ui.tinymce']);
I don't really understand this code, but it works fine initially. My page starts with a list of Posts. I click on 'Show Reply' for the first post, and using NgSwitch the multiple replies become visible (nested NgRepeat). I submit a new reply message (the reply text is entered using tinymce) using a RESTful API service and a http call (too much code to post here). Then after clicking the submit button for the new reply message, the NgSwitch kicks in again unexpectedly to make the replies no longer visible. When I expand the replies again, the tinymce is just a regular textarea again, and the proper editor is gone.
I know this is not very clear, but I'm hoping someone can make sense of what I've written and can help me solve this problem..
I was having the same problem using ng-switch and ng-show so i added:
scope.$watch('onHidden()',function(){ tinymce.editors = [] });
after the setTimeout function.
Also replace the
ed.on('init',function(args){ ngModel.$render(); });
with
ed.on('init',function(args){ ed.setContent(ngModel.$viewValue); });
and remove the $render function.
This is the link to the working code in JsFiddle

WebRTC SDP object (local description) by Firefox does not contain DataChannel info unlike Chrome?

I'm testing WebRTC procedure step by step for my sake.
I wrote some testing site for server-less WebRTC.
http://webrtcdevelop.appspot.com/
In fact, STUN server by google is used, but no signalling server deployed.
Session Description Protocol (SDP) is exchanged manually by hand that is CopyPaste between browser windows.
So far, here is the result I've got with the code:
'use strict';
var peerCon;
var ch;
$(document)
.ready(function()
{
init();
$('#remotebtn2')
.attr("disabled", "");
$('#localbtn')
.click(function()
{
offerCreate();
$('#localbtn')
.attr("disabled", "");
$('#remotebtn')
.attr("disabled", "");
$('#remotebtn2')
.removeAttr("disabled");
});
$('#remotebtn')
.click(function()
{
answerCreate(
new RTCSessionDescription(JSON.parse($('#remote')
.val())));
$('#localbtn')
.attr("disabled", "");
$('#remotebtn')
.attr("disabled", "");
$('#remotebtn')
.attr("disabled", "");
});
$('#remotebtn2')
.click(function()
{
answerGet(
new RTCSessionDescription(JSON.parse($('#remote')
.val())));
$('#remotebtn2')
.attr("disabled", "");
});
$('#msgbtn')
.click(function()
{
msgSend($('#msg')
.val());
});
});
var init = function()
{
//offer------
peerCon =
new RTCPeerConnection(
{
"iceServers": [
{
"url": "stun:stun.l.google.com:19302"
}]
},
{
"optional": []
});
var localDescriptionOut = function()
{
console.log(JSON.stringify(peerCon.localDescription));
$('#local')
.text(JSON.stringify(peerCon.localDescription));
};
peerCon.onicecandidate = function(e)
{
console.log(e);
if (e.candidate === null)
{
console.log('candidate empty!');
localDescriptionOut();
}
};
ch = peerCon.createDataChannel(
'ch1',
{
reliable: true
});
ch.onopen = function()
{
dlog('ch.onopen');
};
ch.onmessage = function(e)
{
dlog(e.data);
};
ch.onclose = function(e)
{
dlog('closed');
};
ch.onerror = function(e)
{
dlog('error');
};
};
var msgSend = function(msg)
{
ch.send(msg);
}
var offerCreate = function()
{
peerCon
.createOffer(function(description)
{
peerCon
.setLocalDescription(description, function()
{
//wait for complete of peerCon.onicecandidate
}, error);
}, error);
};
var answerCreate = function(descreption)
{
peerCon
.setRemoteDescription(descreption, function()
{
peerCon
.createAnswer(
function(description)
{
peerCon
.setLocalDescription(description, function()
{
//wait for complete of peerCon.onicecandidate
}, error);
}, error);
}, error);
};
var answerGet = function(description)
{
peerCon.setRemoteDescription(description, function()
{ //
console.log(JSON.stringify(description));
dlog('local-remote-setDescriptions complete!');
}, error);
};
var error = function(e)
{
console.log(e);
};
var dlog = function(msg)
{
var content = $('#onmsg')
.html();
$('#onmsg')
.html(content + msg + '<br>');
}
Firefox(26.0):
RtpDataChannels
onopen event is fired successfully, but send fails.
Chrome(31.0):
RtpDataChannels
onopen event is fired successfully, and send also succeeded.
A SDP object by Chrome is as follows:
{"sdp":".................. cname:L5dftYw3P3clhLve
\r\
na=ssrc:2410443476 msid:ch1 ch1
\r\
na=ssrc:2410443476 mslabel:ch1
\r\
na=ssrc:2410443476 label:ch1
\r\n","type":"offer"}
where the ch1 information defined in the code;
ch = peerCon.createDataChannel(
'ch1',
{
reliable: false
});
is bundled properly.
However, a SDP object (local description) by Firefox does not contain DataChannel at all, and moreover, the SDP is much shorter than Chrome, and less information bundled.
What do I miss?
Probably, I guess the reason that send fails on DataChannel is due to this lack of information in the SDP object by firefox.
How could I fix this?
I investigated sources of various working libraries, such as peerJS, easyRTC, simpleWebRTC, but cannot figure out the reason.
Any suggestion and recommendation to read is appreciated.
[not an answer, yet]
I leave this here just trying to help you. I am not much of a WebRTC developer. But, curious i am, this quite new and verry interresting for me.
Have you seen this ?
DataChannels
Supported in Firefox today, you can use DataChannels to send peer-to-peer
information during an audio/video call. There is
currently a bug that requires developers to set up some sort of
audio/video stream (even a “fake” one) in order to initiate a
DataChannel, but we will soon be fixing that.
Also, i found this bug hook, witch seems to be related.
One last point, your version of adapter.js is different from the one served on code.google. And .. alot. the webrtcDetectedVersion part is missing in yours.
https://code.google.com/p/webrtc/source/browse/stable/samples/js/base/adapter.js
Try that, come back to me with good newz. ?
After last updating, i have this line in console after clicking 'get answer'
Object { name="INVALID_STATE", message="Cannot set remote offer in
state HAVE_LOCAL_OFFER", exposedProps={...}, more...}
but this might be useless info ence i copy pasted the same browser offre to answer.
.. witch made me notice you are using jQuery v1.7.1 jquery.com.
Try updating jQuery (before i kill a kitten), and in the meantime, try make sure you use all updated versions of scripts.
Woups, after fast reading this : https://developer.mozilla.org/en-US/docs/Web/Guide/API/WebRTC/WebRTC_basics then comparing your javascripts, i see no SHIM.
Shims
As you can imagine, with such an early API, you must use the browser
prefixes and shim it to a common variable.
> var PeerConnection = window.mozRTCPeerConnection ||
> window.webkitRTCPeerConnection; var IceCandidate =
> window.mozRTCIceCandidate || window.RTCIceCandidate; var
> SessionDescription = window.mozRTCSessionDescription ||
> window.RTCSessionDescription; navigator.getUserMedia =
> navigator.getUserMedia || navigator.mozGetUserMedia ||
> navigator.webkitGetUserMedia;

Repeatedly Grab DOM in Chrome Extension

I'm trying to teach myself how to write Chrome extensions and ran into a snag when I realized that my jQuery was breaking because it was getting information from the extension page itself and not the tab's current page like I had expected.
Quick summary, my sample extension will refresh the page every x seconds, look at the contents/DOM, and then do some stuff with it. The first and last parts are fine, but getting the DOM from the page that I'm on has proven very difficult, and the documentation hasn't been terribly helpful for me.
You can see the code that I have so far at these links:
Current manifest
Current js script
Current popup.html
If I want to have the ability to grab the DOM on each cycle of my setInterval call, what more needs to be done? I know that, for example, I'll need to have a content script. But do I also need to specify a background page in my manifest? Where do I need to call the content script within my extension? What's the easiest/best way to have it communicate with my current js file on each reload? Will my content script also be expecting me to use jQuery?
I know that these questions are basic and will seem trivial to me in retrospect, but they've really been a headache trying to explore completely on my own. Thanks in advance.
In order to access the web-pages DOM you'll need to programmatically inject some code into it (using chrome.tabs.executeScript()).
That said, although it is possible to grab the DOM as a string, pass it back to your popup, load it into a new element and look for what ever you want, this is a really bad approach (for various reasons).
The best option (in terms of efficiency and accuracy) is to do the processing in web-page itself and then pass just the results back to the popup. Note that in order to be able to inject code into a web-page, you have to include the corresponding host match pattern in your permissions property in manifest.
What I describe above can be achieved like this:
editorMarket.js
var refresherID = 0;
var currentID = 0;
$(document).ready(function(){
$('.start-button').click(function(){
oldGroupedHTML = null;
oldIndividualHTML = null;
chrome.tabs.query({ active: true }, function(tabs) {
if (tabs.length === 0) {
return;
}
currentID = tabs[0].id;
refresherID = setInterval(function() {
chrome.tabs.reload(currentID, { bypassCache: true }, function() {
chrome.tabs.executeScript(currentID, {
file: 'content.js',
runAt: 'document_idle',
allFrames: false
}, function(results) {
if (chrome.runtime.lastError) {
alert('ERROR:\n' + chrome.runtime.lastError.message);
return;
} else if (results.length === 0) {
alert('ERROR: No results !');
return;
}
var nIndyJobs = results[0].nIndyJobs;
var nGroupJobs = results[0].nGroupJobs;
$('.lt').text('Indy: ' + nIndyJobs + '; '
+ 'Grouped: ' + nGroupJobs);
});
});
}, 5000);
});
});
$('.stop-button').click(function(){
clearInterval(refresherID);
});
});
content.js:
(function() {
function getNumberOfIndividualJobs() {...}
function getNumberOfGroupedJobs() {...}
function comparator(grouped, individual) {
var IndyJobs = getNumberOfIndividualJobs();
var GroupJobs = getNumberOfGroupedJobs();
nIndyJobs = IndyJobs[1];
nGroupJobs = GroupJobs[1];
console.log(GroupJobs);
return {
nIndyJobs: nIndyJobs,
nGroupJobs: nGroupJobs
};
}
var currentGroupedHTML = $(".grouped_jobs").html();
var currentIndividualHTML = $(".individual_jobs").html();
var result = comparator(currentGroupedHTML, currentIndividualHTML);
return result;
})();

pass dom element from background script to chrome.tabs.executeScript

I'm trying to pass the active dom element when the contextmenu is clicked from my background script to a script that is being called through chrome.tabs.executeScript. I can pass booleans and strings just fine, but i always get an error when i pass dom elements. I'm starting to think it's not possible.
//doScripts function called from browser action
chrome.browserAction.onClicked.addListener(function(tab) {
doScripts(true, null);
});
//doScripts function called from context menu click
function getClickHandler(info, tab) {
var currTarg = document.activeElement;
console.log("currTarg = " + currTarg);
doScripts(false, currTarg);
}
//i reference doingBrowserAction and contextTarg in myscript.js
function doScripts(context, targ){
chrome.tabs.executeScript(null, {code: "var doingBrowserAction = "+context+"; var contextTarg = "+targ+";"}, function(){
chrome.tabs.executeScript(null, {file: "js/myscript.js"}, function(){
//all injected
});
});
}
//setup context menu
chrome.contextMenus.create({
"title" : "DESTROY!",
"type" : "normal",
"contexts" : ["page","selection","link","editable","image","video","audio"],
"onclick" : getClickHandler
});
i reference doingBrowserAction and contextTarg in myscript.js. I know what i'm trying to do is possible because the adblock extension does it, but having a hard time figuring out how. thanks in advance.
You cannot get a direct reference to a content script's DOM element from the background page, because the background page runs in the extension's process, and the content script runs in the tab's process. See also https://code.google.com/p/chromium/issues/detail?id=39507.
The document.activeElement property in the background page refers to the active element in the background page's document. As you can imagine, this value is quite useless.
If you query the state of the currently right-clicked element, bind an event in the content script. In the next example, I've chosen the contextmenu event, because context menus can also be opened through the keyboard.
This example adds a context menu option that removes the last active element from the document.
// content script
var lastElementContext;
document.addEventListener('contextmenu', function(event) {
lastElementContext = event.target;
}, true);
chrome.runtime.onMessage.addListener(function(message, sender, sendResponse) {
if (lastElementContext && lastElementContext.parentNode) {
lastElementContext.parentNode.removeChild(lastElementContext);
lastElementContext = null;
}
});
Background script:
chrome.contextMenus.create({
title: 'DESTROY!',
contexts: ['page', 'link', 'editable', 'image', 'video', 'audio'],
onclick: function(info, tab) {
chrome.tabs.sendMessage(tab.id, 'doDestroy');
}
});