Is there a way to get the bounding rectangle (screen position) of Google Map API markers? I am using an Angular 2 wrapper, so I don't construct the markers like you would normally with the API (mostly irrelevant here though).
Or are they on an internal canvas with no way to pull position like you would with an html element?
I have tried something like this, but getBoundingRectangle() comes back with zero values:
var googleMapContent = document.getElementsByClassName("sebm-google-map-content")[0];
var markerList = googleMapContent.getElementsByTagName("sebm-google-map-marker");
if( markerList.length > 0 ) {
for (var i = 0; i < markerList.length; i++ ){
var marker = markerList[i];
var markerLabel = marker.getAttribute("ng-reflect-label");
var boundingRectangle = marker.getBoundingClientRect();
}
}
P.S. I have access to map center lat/lng + zoom and marker lat/lng, so I can "math" this, but that's pretty dirty.
The Marker class hasn't got either a getBoundingRectangle or
getBoundingClientRect method.
It has got getPosition() and getShape() though, which in combination might give you the information you need.
I am having a map with some polylines with the distance [api v3]. I want that when someone drag the polyline at the same time the distance also get updated but dont know how to do. Please help me, any good tutorial or another threads are most welcome
Thanks for helping me
Naveen
This page describes using draggable markers and updating the distance when a marker is moved.
http://exploregooglemaps.blogspot.com.br/2012/02/measuring-distance-with-markers.html
There is a attribute which makes your polyline editable.
polyPath.setEditable(true);
Now use a listener to check the editing.
google.maps.event.addListener(polyPath, 'capturing_changed', function() {
var array = polyPath.getPath(); //getPath() gives u array of current markers latlng over map
var tempDistance = 0;
var tempPathArray = [];
for(i = 0; i < array.length; i++){
tempPathArray.push(array.getAt(i));
}
for(k = 1; k < tempPathArray.length; k++)
{
var calculateNewDistance=google.maps.geometry.spherical.computeDistanceBetween(tempPathArray[k-1],tempPathArray[k]);
tempDistance += calculateNewDistance;
}
}
// make sure to add the following script to compute the distance between two latlngs
Is there a way to set a max zoom level for fitBounds()?
My problem is that when the map is only fed one location, it zooms in as far as it can go, which really takes the map out of context and renders it useless. Perhaps I am taking the wrong approach?
I like mrt's solution (especially when you don't know how many points you will be mapping or adjusting for), except it throws the marker off so that it isn't in the center of the map anymore. I simply extended it by an additional point subtracting .01 from the lat and lng as well, so it keeps the marker in the center. Works great, thanks mrt!
// Pan & Zoom map to show all markers
function fitToMarkers(markers) {
var bounds = new google.maps.LatLngBounds();
// Create bounds from markers
for( var index in markers ) {
var latlng = markers[index].getPosition();
bounds.extend(latlng);
}
// Don't zoom in too far on only one marker
if (bounds.getNorthEast().equals(bounds.getSouthWest())) {
var extendPoint1 = new google.maps.LatLng(bounds.getNorthEast().lat() + 0.01, bounds.getNorthEast().lng() + 0.01);
var extendPoint2 = new google.maps.LatLng(bounds.getNorthEast().lat() - 0.01, bounds.getNorthEast().lng() - 0.01);
bounds.extend(extendPoint1);
bounds.extend(extendPoint2);
}
map.fitBounds(bounds);
// Adjusting zoom here doesn't work :/
}
You can setup your map with maxZoom in the MapOptions (api-reference) like this:
var map = new google.maps.Map(document.getElementById("map"), { maxZoom: 10 });
This would keep the map from zooming any deeper when using fitBounds() and even removes the zoom levels from the zoom control.
Another solution is to expand bounds if you detect they are too small before you execute fitBounds():
var bounds = new google.maps.LatLngBounds();
// here you extend your bound as you like
// ...
if (bounds.getNorthEast().equals(bounds.getSouthWest())) {
var extendPoint = new google.maps.LatLng(bounds.getNorthEast().lat() + 0.01, bounds.getNorthEast().lng() + 0.01);
bounds.extend(extendPoint);
}
map.fitBounds(bounds);
Once you've added all of the real bounds add these lines
var offset = 0.002;
var center = bounds.getCenter();
bounds.extend(new google.maps.LatLng(center.lat() + offset, center.lng() + offset));
bounds.extend(new google.maps.LatLng(center.lat() - offset, center.lng() - offset));
it get the center of the real bounds then adds two additional points one to the northeast and one to the southwest of you center
This effectively sets the minimum zoom, change the value of offset to increase or decrease the zoom
var map = new google.maps.Map(document.getElementById("map"), { maxZoom: 10 });
Using the MaxZoom option works best for not zooming to close on to the marks you have.
If it is for a single location, you can use setCenter() and setZoom() instead.
u can use
map.setOptions({
maxZoom: [what u want],
minZoom: [what u want]
});
this way u set the properties of the map after the map has been initialized .... u can set them as many times as u want ... but in ur case ... u can set them before fitBounds()
good luck,
rarutu
The way I prevent the map from zooming in to far is by adding this line of code:
var zoomOverride = map.getZoom();
if(zoomOverride > 15) {
zoomOverride = 15;
}
map.setZoom(zoomOverride);
Directly after this line:
map.setCenter(bounds.getCenter(), map.getBoundsZoomLevel(bounds));
Feel free to change the zoom level to whatever level you don’t want the map to zoom past.
If you have any problems or questions, just leave me a comment on the blog post I wrote about this at http://icode4you.net/creating-your-own-store-locator-map-how-to-prevent-the-map-from-zooming-in-too-close-on-a-single-marker
I really like mrt's solution and it works perfectly if you've always only have one point to work with. I did however find that if the bounding box was not based on one point, but the points were very close together, this could still cause the map to be zoomed in too far.
Here's a way to first check if the points are within a defined distance of each other, then if they are smaller than that minimum distance, extend the bounds by that minimum distance:
var bounds = new google.maps.LatLngBounds();
// here you extend your bound as you like
// ...
var minDistance = 0.002;
var sumA = bounds.getNorthEast().lng() - bounds.getSouthWest().lng();
var sumB = bounds.getNorthEast().lat() - bounds.getSouthWest().lat();
if((sumA < minDistance && sumA > -minDistance)
&& (sumB < minDistance && sumB > -minDistance)){
var extendPoint1 = new google.maps.LatLng(bounds.getNorthEast().lat() + minDistance, bounds.getNorthEast().lng() + minDistance);
var extendPoint2 = new google.maps.LatLng(bounds.getNorthEast().lat() - minDistance, bounds.getNorthEast().lng() - minDistance);
bounds.extend(extendPoint1);
bounds.extend(extendPoint2);
}
Hope this helps someone!
As for me guys i solve it by creating an idle event after fitBounds. Working perfectly. Guess that's one of the most clean solutions here
var locations = [['loc', lat, lng], ['loc', lat, lng]];
.....
for (i = 0; i < locations.length; i++) {
var map = new google.maps.Map(document.getElementById('map'), {
zoom: 10
});
.... create markers, etc.
}
....
map.fitBounds(bounds);
google.maps.event.addListenerOnce(map, 'idle', function() {
if (locations.length == 1) {
map.setZoom(11);
}
});
This gives you a direct control upon max allowed zoom on bounds fitting.
var fitToMarkers = function(map, markers, maxZoom) {
if (typeof maxZoom == 'undefined') maxZoom = 15;
google.maps.event.addListenerOnce(map, 'bounds_changed', function(event) {
if (this.getZoom() > maxZoom) {
this.setZoom(maxZoom);
}
});
var bounds = new google.maps.LatLngBounds();
for (var m = 0; m < markers.length; m++) {
var marker = markers[m];
var latlng = marker.getPosition();
bounds.extend(latlng);
}
map.fitBounds(bounds);
};
I solved with this chunk, since Google Maps V3 is event driven:
you can tell the API to set back the zoom to a proper amount when the zoom_changed event triggers:
var initial = true
google.maps.event.addListener(map, "zoom_changed", function() {
if (intial == true){
if (map.getZoom() > 11) {
map.setZoom(11);
intial = false;
}
}
});
I used intial make the map not zooming too much loading when the eventual fitBounds permorfed, without it any zoom event over 11 would be impossible for the user.
After calling fitBounds() method, try to setup zoom level again. It will force the map to be at that zoom level whilst being centered at the right place.
I have soulution based on limiting max zoom when fitting bounds. Works for me (tested on Win 7 - IE 9, FF 13, Chrome 19):
// When fitting bounds:
var bounds = new google.maps.LatLngBounds();
// ...
// extend bounds as you like
// ..
// now set global variable when fitting bounds
window.fittingBounds = true;
map.fitBounds(bounds);
window.fittingBounds = false;
// attach this event listener after map init
google.maps.event.addListener(map, 'zoom_changed', function() {
// set max zoom only when fitting bounds
if (window.fittingBounds && map.getZoom() > 16) {
this.setZoom(16);
}
});
And .. here is another one.
Same idea as mrt and Ryan, but
also works if bounds size is not exactly zero (*)
prevents distortion near the poles
uses getCenter() instead of getNorthEast()
(*) Note: If the box is already big enough, then adding those two extra points should have no effect. So we don't need any further checking.
function calcBounds(markers) {
// bounds that contain all markers
var bounds = new google.maps.LatLngBounds();
// Using an underscore _.each(). Feel free to replace with standard for()
_.each(markers, function(marker) {
bounds.extend(marker.getPosition());
});
// prevent lat/lng distortion at the poles
var lng0 = bounds.getNorthEast().lng();
var lng1 = bounds.getSouthWest().lng();
if (lng0 * lng1 < 0) {
// Take the cos at the equator.
var cos = 1;
}
else {
var cos0 = Math.cos(lng0);
var cos1 = Math.cos(lng1);
// Prevent division by zero if the marker is exactly at the pole.
var cos_safe = Math.max(cos0, cos1, 0.0001);
}
var cos0 = Math.cos(bounds.getNorthEast.lng() * Math.PI / 180);
var cos1 = Math.cos(bounds.getSouthWest.lng() * Math.PI / 180);
// "radius" in either direction.
// 0.0006 seems to be an ok value for a typical city.
// Feel free to make this value a function argument.
var rLat = 0.0006;
var rLng = rLat / cos_safe;
// expand the bounds to a minimum width and height
var center = bounds.getCenter();
var p0 = new google.maps.LatLng(center.lat() - rLat, center.lng() - rLng);
var p1 = new google.maps.LatLng(lat.center() + rLat, center.lng() + rLng);
bounds.extend(p0);
bounds.extend(p1);
return bounds;
}
EDIT: I am not exactly sure if my ratio calculation correctly, considering we have a Mercator projection. I might re-edit this..
Its already answered here Google Maps v3: Enforcing min. zoom level when using fitBounds it works as expected :) so now if after fit bounds zoom is less then lets say 13 then you can set new zoom which you preffer
Here is my go at a solution, which also works when two markers are very close. The effective maximum zoom level is the same in both situations. So we do not end up zooming unneccesarily out, when there are more than one marker
The effect, again is ensuring a maximum zoom, without using the maxZoom option, which has the probably unwanted effect of making it impossible for the user to zoom further than the maxZoom level with the zoom control
I have calculated maxLat, minLat, maxLng and minLng beforehand...
var minLatSpan = 0.002;
if (maxLat - minLat < minLatSpan) {
// ensures that we do not zoom in too much
var delta = (minLatSpan - (maxLat - minLat)) / 2;
maxLat += delta;
minLat -= delta;
}
map.fitBounds({
east: maxLng,
west: minLng,
north: maxLat,
south: minLat,
});
I need to remove the Direction paths drawn on Google map? I know how to remove markers, but when you remove markers path is not getting cleared. Is there a way to remove the direction path than creating map from the beginning again?
Yes, it's the same way as removing the markers (Google is using the setMap as a standard now).
A good practice is always define a global array variables for your markers, polylines and directions..etc:
var markers = [];
var drArr = [];
var pArr = [];
...
// whenever you set a marker, add it to the markers array
markers.push(marker);
...
// whenever you create a DirectionsRenderer instance, add it to the DirectionsRenderer array
drArr.push(directionsRenderer);
...
// whenever you create a Polyline instance, add it to the Polyline array
pArr.push(polypath);
// This is used to reset the map
function resetMap() {
// remove Markers
for(i=0; i < markers.length; i++)
markers[i].setMap(null);
// remove DirectionsRenderers
for(i=0; i < drArr.length; i++)
drArr[i].setMap(null);
// remove Polylines
for(i=0; i < pArr.length; i++)
pArr[i].setMap(null);
}
as you can see, you can seperate the resetMap function to functions (like resetMarkers..etc).
Hope this help.
I am working with google map. According to requirements i need to set different zoom level that is dependent to my search query.If there are multiple location on the map in country then map should focus the country. Other scenario is , if there are different locations marked in a city then map should be focused to city level.
var geoCoder = new GClientGeocoder();
geoCoder.setViewport(map.getBounds());
geoCoder.getLocations('searchquery', function(latlng) {
if( latlng.Placemark.length > 0 ) {
var box = latlng.Placemark[0].ExtendedData.LatLonBox;
var bounds = new GLatLngBounds(new GLatLng(box.south, box.west), new GLatLng(box.north, box.east));
var center = new GLatLng(box.Placemark[0].Point.coordinates[1], latlng.Placemark[0].Point.coordinates[0]);
var zoom = oMap.getBoundsZoomLevel(bounds);
map.setCenter(center, zoom);
}
});
I think the key part of this for you is
//box is a LatLonBox with the size of your resultquery. You can create this yourself as well
var box = latlng.Placemark[0].ExtendedData.LatLonBox;
//bounds are the bounds of the box
var bounds = new GLatLngBounds(new GLatLng(box.south, box.west), new GLatLng(box.north, box.east));
//center is the center of the box, you want this as the center of your screen
var center = new GLatLng(box.Placemark[0].Point.coordinates[1], latlng.Placemark[0].Point.coordinates[0]);
//zoom is the zoomlevel you need for all this
var zoom = oMap.getBoundsZoomLevel(bounds);
//the actual action
map.setCenter(center, zoom);
After you perform the search, once you have the locations, you can use bounds.extend and map.fitBounds so the map automatically zooms to show all the pins returned by your search, like this:
//places is an array that contains the search result
var bounds = new google.maps.LatLngBounds();
for (var i = 0, place; place = places[i]; i++) {
//pass the location of each place to bounds.extend
bounds.extend(place.geometry.location);
}
//tell your map to sets the viewport to contain all the places.
map.fitBounds(bounds);
On the other hand, if you do a search for a zone like zip code, city or country using the geo coder, you can also use map.fitBounds to set the viewport to show the entire specific zone that was returned by the geo coder, like this:
//response is the geocoder's response
map.fitBounds(response[0].geometry.viewport);
Here's a codepen with the geocoder example https://codepen.io/jaireina/pen/gLjEqY
I found following article very helpful. using code sample code I can able to achieveenter link description here this.
I tried the code in drupal and it is working.