I have a Flex application in which I draw a rectangle using:
<s:Rect height="20" width="115" top="1" id="myRect">
<s:stroke>
<s:SolidColorStroke color="#FF0000" weight="2" alpha="0"/>
</s:stroke>
</s:Rect>
I want to set the value of alpha for myRect dynamically. Is it possible to set alpha using Actionscript? If so, how to access the alpha property?
I thought something like this would work, but I'm getting error Access of undefined property SolidColorStroke:
searchRect.stroke.SolidColorStroke.alpha=1;
Give the s:SolidColorStroke an id, as in:
<s:SolidColorStroke id="stroke"
Then you can set alpha such as:
stroke.alpha = 0.5;
This example updates the alpha based on a slider:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx">
<s:layout>
<s:VerticalLayout />
</s:layout>
<s:Rect height="20"
width="115"
top="1"
id="myRect">
<s:stroke>
<s:SolidColorStroke id="stroke"
color="#FF0000"
weight="2"
alpha="0" />
</s:stroke>
</s:Rect>
<s:HSlider id="slider"
valueCommit="{stroke.alpha = slider.value}"
value="0.5"
minimum="0"
maximum="1"
stepSize="0.1"
snapInterval="0.1" />
</s:Application>
Related
I've been trying to do a couple of things and I couldn't.
I've been trying to skin a mx:FileSystemTree, to show de data horizontally, I think it's almost impossible, anyone has an idea how to make it?
The second thing I'm trying is to add an itemRenderer to the FileSystemTree wanting to add a pair of buttons(add and delete, which I already had working). Everything I tried so far is giving the same error:
TypeError: Error #1034: Type Coercion failed: cannot convert SKins::FileSystemItemRenderer#971c479 to mx.controls.listClasses.IListItemRenderer.
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="750" height="500">
<s:layout>
<s:VerticalLayout/>
</s:layout>
<s:VGroup width="607" height="134">
<s:HGroup width="607" height="68">
<s:Button label="Button"/>
<s:Button label="Button"/>
</s:HGroup>
<s:TextInput width="600"/>
</s:VGroup>
<mx:HDividedBox>
<mx:FileSystemTree id="tree" width="615" height="480" allowMultipleSelection="true"
borderVisible="false" defaultLeafIcon="#Embed('../assets/folder.png')"
directory="{new File(raiz)}" dragEnabled="true" dropEnabled="true"
folderClosedIcon="#Embed('../assets/folder.png')"
folderOpenIcon="#Embed('../assets/openFolder.png')" fontSize="45"
fontStyle="normal" fontWeight="normal" iconFunction="selectIcon"
itemRenderer="SKins.FileSystemItemRenderer" showIcons="true"
textAlign="left" textDecoration="none" verticalAlign="middle"/>
</mx:HDividedBox>
</s:WindowedApplication>
That's the code which is going to show the tree.
<?xml version="1.0" encoding="utf-8"?>
<s:ItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
autoDrawBackground="true">
<s:Label text="{data}"/>
</s:ItemRenderer>
I have tried with a simple renderer receiving the error #1034.
<?xml version="1.0" encoding="utf-8"?>
<!-- http://blog.flexexamples.com/2010/04/08/creating-an-alternating-item-renderer-in-a-spark-list-control-in-flex-4/ -->
<s:MXTreeItemRenderer name="IListItemRenderer"
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx">
<s:HGroup id="hGr" left="4" right="4" top="4" bottom="4">
<s:RichText id="lbl" text="({itemIndex}) {data.label}" width="100%" />
<mx:Image id="img" source="{data.img}" toolTip="{data.img}" width="100" height="67" />
</s:HGroup>
</s:MXTreeItemRenderer>
I also have tried another renderer, but with the same results.
Not sure about showing data horizontally, but your 2nd point about itemrenderer is working fine for me. Here is the working code
<?xml version="1.0" encoding="utf-8"?>
<s:MXTreeItemRenderer
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx">
<s:HGroup id="hGr" left="4" right="4" top="4" bottom="4">
<s:Rect id="indentationSpacer"
width="{treeListData.indent}" height="22"
alpha="0">
<s:fill>
<s:SolidColor color="0xFFFFFF" />
</s:fill>
</s:Rect>
<s:Group id="disclosureGroup">
<s:BitmapImage source="{treeListData.disclosureIcon}"
width="16" height="16"
visible="{treeListData.hasChildren}" />
</s:Group>
<s:BitmapImage source="{treeListData.icon}"
width="16" height="16"/>
<s:RichText id="lbl" text="{data.nativePath}" toolTip="{data.nativePath}" width="100%" maxDisplayedLines="1" />
<s:Button label="Button"/>
<s:Button label="Button"/>
</s:HGroup>
Using the Rect primitive you can define a fill using bitmap data like so.
<!-- Draw rectangle that is filled with a repeating bitmap. -->
<s:Rect height="100" width="200">
<s:stroke>
<s:SolidColorStroke color="0x000000" weight="2"/>
</s:stroke>
<s:fill>
<s:BitmapFill
source="#Embed('../assets/AirIcon12x12.gif')"
fillMode="repeat"/>
</s:fill>
</s:Rect>
That looks like this:
Is there a way to set define a bitmap fill for the border stroke (and the center is transparent)?
Answer based on suggestions. Since I was trying to create dashed border there are a few additions:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
minWidth="955" minHeight="600"
mouseMove="application1_mouseMoveHandler(event)"
click="application1_clickHandler(event)">
<fx:Script>
<![CDATA[
protected function application1_mouseMoveHandler(event:MouseEvent):void
{
if (resize) {
mainGroupRect.width = event.stageX - mainGroup.x;
mainGroupRect.height= event.stageY - mainGroup.y;
}
}
protected function application1_clickHandler(event:MouseEvent):void
{
resize = !resize;
application1_mouseMoveHandler(event);
}
public var resize:Boolean;
]]>
</fx:Script>
<s:Button id="button" label="hello" width="100%" height="100%" visible="true" />
<s:Group id="mainGroup" verticalCenter="0" horizontalCenter="0" maskType="alpha" mask="{rectMask.displayObject}">
<s:Rect id="mainGroupRect" height="100" width="200" >
<s:fill>
<s:BitmapFill source="#Embed('checker.png')"
fillMode="repeat" />
</s:fill>
</s:Rect>
<s:Rect id="rectMask" top="0" left="0" right="1" bottom="1"
alwaysCreateDisplayObject="true" alpha=".9999999">
<s:stroke>
<s:SolidColorStroke color="0xFF0000" pixelHinting="true"/>
</s:stroke>
</s:Rect>
<s:Rect id="rightEdge" height="100%" width="1" right="1" bottom="1">
<s:fill>
<s:BitmapFill source="#Embed('checker.png')"
fillMode="repeat" />
</s:fill>
</s:Rect>
<s:Rect id="bottomEdge" height="1" width="100%" right="1" bottom="1">
<s:fill>
<s:BitmapFill source="#Embed('checker.png')"
fillMode="repeat" />
</s:fill>
</s:Rect>
</s:Group>
</s:Application>
The fill image is shown below (it appears as a dot. It's a 4x4 image png with transparency on half the image. So additional fills are used on those.
This creates a dashed border. Since there are transparent pixels it does not fill in the image on the right or bottom sides at times. So there are two extra fills that run along the right and bottom edges.
In the example above, click on the stage and you can resize the fill.
You can also wrap the rectMask in a group and then you can just set the mask="{rectMask}"
I'm trying to create a Panel skin (Spark) with a background fill color I can pass as a parameter.
(See in bold:)
<?xml version="1.0" encoding="utf-8"?>
<s:SparkSkin name="CustomPanelSkin"
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:fb="http://ns.adobe.com/flashbuilder/2009"
blendMode="normal">
<s:states>
<s:State name="normal" />
<s:State name="disabled" />
<s:State name="normalWithControlBar" stateGroups="withControls" />
<s:State name="disabledWithControlBar" stateGroups="withControls" />
</s:states>
<fx:Metadata>
[HostComponent("spark.components.Panel")]
</fx:Metadata>
<s:Group left="0" right="0" top="0" bottom="0">
<s:Rect left="0" right="0" top="0" bottom="0" radiusX="12" radiusY="12">
<s:fill>
<s:SolidColor color="#184c81" />
</s:fill>
</s:Rect>
<s:Group id="contents" left="1" right="1" top="1" bottom="1">
<s:layout>
<s:VerticalLayout gap="0" horizontalAlign="justify" />
</s:layout>
<s:Group id="contentGroup" width="100%" height="100%" minWidth="0" minHeight="0">
</s:Group>
</s:Group>
</s:Group>
</s:SparkSkin>
From what I read I should create a subclass, but there is not much material on the subject.
I would later on want to use this skin in many Panel controls I have in my application.
Base Panel skin has background color implementation using css styles. You can set it using action script:
panel.setStyle("backgroundColor", 0x184c81);
Also you can control skin components when you have a reference to it in the host component.
Read Implementing the partAdded() and partRemoved() methods for skinnable components for Spark components
This is simple.Create a panel skin and name it something as "panelSkin.mxml".In the .as file use the following statement
newPanelBlock.setStyle("skinClass",com.foldername.panelSkin);
newPanelBlock.setStyle("backgroundColor", 0x184c81);
I try to have a specific window skin according operating system.
See below my skin.
<s:SparkSkin xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:fb="http://ns.adobe.com/flashbuilder/2009"
xmlns:Layout="skin.Layout.*"
alpha.disabledGroup="0.5"
creationComplete="sparkskin1_creationCompleteHandler(event)">
<fx:Metadata>
[HostComponent("fr.inter.ui.windowSkin.wCustomWindow")]
</fx:Metadata>
<fx:Script>
<![CDATA[
import mx.events.FlexEvent;
protected function btResize_mouseDownHandler(event:MouseEvent):void
{
btResize.addEventListener( MouseEvent.MOUSE_UP, btResize_mouseUpHandler );
stage.nativeWindow.startResize();
}
protected function btResize_mouseOutHandler(event:MouseEvent):void
{
btResize.removeEventListener( MouseEvent.MOUSE_OUT, btResize_mouseOutHandler );
}
protected function btResize_mouseUpHandler(event:MouseEvent):void
{
btResize.removeEventListener( MouseEvent.MOUSE_UP, btResize_mouseUpHandler );
}
protected function sparkskin1_creationCompleteHandler(event:FlexEvent):void
{
if (NativeApplication.supportsDockIcon)
{
this.currentState = "supportsDockIcon";//mac
}
else
{
this.currentState = "supportsSystemTray";
}
}
]]>
</fx:Script>
<s:states>
<s:State name="disabledAndInactive" stateGroups="disabledGroup, inactiveGroup" />
<s:State name="maximizedGroup"/>
<s:State name="normal" />
<s:State name="disabled" stateGroups="disabledGroup" />
<s:State name="normalAndInactive" stateGroups="inactiveGroup" />
<s:State name="supportsDockIcon" />
<s:State name="supportsSystemTray"/>
</s:states>
<s:Rect id="backgroundRect"
left="0"
right="0"
top="0"
bottom="0"
alpha="0"
>
<s:fill>
<s:SolidColor alpha="0"/>
</s:fill>
</s:Rect>
<s:Group bottom="0" left="0" right="0"
top="0"
>
<!--Fond de la fenetre-->
<s:Rect bottom="0" left="0" right="0"
top="0"
radiusX="8" radiusY="8" >
<s:fill>
<s:SolidColor color="#656565" alpha=".7" />
</s:fill>
<s:stroke>
<s:SolidColorStroke color="#666666" />
</s:stroke>
</s:Rect>
<s:Group height="38" id="moveArea"
left="0" right="0" >
<!--Barre bleu avec filet-->
<s:Rect height="25" left="10" right="10" top="10">
<s:fill>
<s:SolidColor color="#055a90" />
</s:fill>
<s:stroke>
<s:SolidColorStroke color="#666666" />
</s:stroke>
</s:Rect>
<s:BitmapImage id="icon"
left.supportsSystemTray="5" right.supportsDockIcon="5"
verticalCenter="0" />
<s:Label id="titleDisplay"
styleName="swindowTitle"
left.supportsSystemTray="60" left.supportsDockIcon="{this.width/2}"
top="18" verticalAlign="middle" horizontalCenter="0"
/>
<!--Zone de bouton-->
<s:HGroup right.supportsSystemTray="12" left.supportsDockIcon="12" verticalCenter="0">
<s:Button id="btMinimize" buttonMode="true"
skinClass.supportsSystemTray="skin.components.MinimizeButtonSkin"
skinClass.supportsDockIcon="skin.components.MinimizeButtonSkinM"
verticalCenter="0"/>
<s:Button id="btMaximize" buttonMode="true"
skinClass.supportsSystemTray="skin.components.MaximizeButtonSkin"
skinClass.supportsDockIcon="skin.components.MaximizeButtonSkinM"
verticalCenter="0"/>
<s:Button id="closeButton" buttonMode="true"
skinClass.supportsSystemTray="skin.components.CloseButtonSkin"
skinClass.supportsDockIcon="skin.components.CloseButtonSkinM"
verticalCenter="0"/>
</s:HGroup>
</s:Group>
<!--Fond de la zone principale-->
<s:Rect id="background" left="10" top="35" right="10" bottom="10">
<s:fill>
<s:LinearGradient rotation="-90">
<s:GradientEntry color="#edf0f7"/>
<s:GradientEntry color="#fcfbfb" />
</s:LinearGradient>
</s:fill>
<s:stroke>
<s:SolidColorStroke color="#666666" />
</s:stroke>
</s:Rect>
<!--Zone dans laquelle les elements vont se positionner-->
<s:Group id="contentGroup" left="15" right="15" top="43" bottom="15" minWidth="0"
minHeight="0" width="100%" height="100%">
</s:Group>
</s:Group>
<s:Button height="15" id="btResize" width="15"
bottom="0" right="0"
skinClass="spark.skins.spark.windowChrome.GripperSkin"
mouseDown="btResize_mouseDownHandler(event)"
buttonMode="true"/>
When windows is loading firt, buttons appear well.
But if window is desactivate and after activate, MacOs and Windows buttons appear.
I don't know how to solve that, could you help me?
Thanks
You're not supposed to set the Skin's currentState directly from within the Skin because the hostComponent should take care of that. When you deactivate and re-activate the Window, the hostComponent will set the Skin state back to one of its original states (e.g. normal) and hence disregards your two custom states.
If you want to set the Skin's state based on certain conditions you should override the getCurrentSkinState() method of the hostComponent. But in this particular case I don't think that would be the right approach, because it would be too complicated.
The easiest solution here I think would be to override the Skin's updateDisplayList() method to position your elements. This is the method that takes care of correctly displaying all the elements in your Skin.
<fx:Script>
<![CDATA[
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void {
super.updateDisplayList(unscaledWidth, unscaledHeight);
if (NativeApplication.supportsDockIcon) {
titleDisplay.left = width / 2;
//position other elements for mac
}
else {
titleDisplay.left = 60;
//position other elements for win
}
}
]]>
</fx:Script>
Another - perhaps even better - approach would be to create two separate Skin's (one for Mac, one for Windows) and apply the correct Skin to your Windows. This would rid us of the continous if/else checking for capabilities.
I have a ButtonSkin (Flex 4 Skin) with a Rect, a Label, and a Group, the Group masking the Rect. On rollOver, I animate the Label's x to this.width, and on rollOut, back to the original position. The problem is, when I rollOut, if I roll to the right (where the label is hiding behind the mask), it doesn't register rollOut, until I go past the label (this.width * 2). How do I prevent that, so when I rollOut of the visible area, even though I'm still over the label behind the mask, I get a "rollOut" event?
Here's the Skin:
<?xml version="1.0" encoding="utf-8"?>
<s:SparkSkin
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/halo"
xmlns:style="http://www.flexinstyle.org/2009"
minWidth="21" minHeight="21"
alpha.disabledStates="0.5">
<!-- states -->
<s:states>
<mx:State name="up" />
<mx:State name="over" stateGroups="overStates" />
<mx:State name="down" stateGroups="downStates" />
<mx:State name="disabled" stateGroups="disabledStates" />
<mx:State name="upAndSelected" stateGroups="selectedStates, selectedUpStates" />
<mx:State name="overAndSelected" stateGroups="overStates, selectedStates" />
<mx:State name="downAndSelected" stateGroups="downStates, selectedStates" />
<mx:State name="disabledAndSelected" stateGroups="selectedUpStates, disabledStates, selectedStates" />
</s:states>
<!-- transitions -->
<s:transitions>
<mx:Transition fromState="*" toState="*">
<s:Animate
target="{labelDisplay}"
duration="300">
<s:SimpleMotionPath property="x"/>
</s:Animate>
</mx:Transition>
</s:transitions>
<!-- fill -->
<s:Rect left="1" right="1" top="1" bottom="1" mask="{masker}" maskType="clip">
<s:fill>
<mx:LinearGradient rotation="90">
<mx:GradientEntry id="backgroundTopGradient"
color="0xff0000"/>
<mx:GradientEntry id="backgroundBottomGradient" color="0xf00000"/>
</mx:LinearGradient>
</s:fill>
</s:Rect>
<!-- label -->
<s:Label id="labelDisplay"
textAlign="center"
verticalAlign="middle"
maxDisplayedLines="1" x.up="10" x.over="100"
horizontalCenter="0" verticalCenter="1"
left="10" right="10" top="2" bottom="2" mouseChildren="false"
color="0xffffff" mouseEnabled="false">
</s:Label>
<!-- mask -->
<s:Group id="masker" width="100%" height="100%" mouseEnabled="false">
<s:Rect width="100%" height="100%">
<s:fill>
<s:SolidColor alpha="0.1"/>
</s:fill>
</s:Rect>
</s:Group>
</s:SparkSkin>
The easiest way to do this is to create a "hit" object that sits on the top of the display in your button skin. You create the "hit" object to the exact dimensions you want the mouse to be interactive with and attach the event listeners to the "hit" object.
In flex flex 4 you can use <s:Group> and not have to worry about transparency or visibility.