mediaelement.js play/pause on click controls don't work - html

I need to play and pause the video player if any part of the video is clicked, so I implemented something like:
$("#promoPlayer").click(function() {
$("#promoPlayer").click(function() {
if(this.paused){
this.play();
} else {
this.pause();
}
});
...but now the controls of the video won't pause/play.
You can see it in action here(http://175.107.134.113:8080/). The video is the second slide on the main carousel at the top.
I suspect I'm now getting 2 onclick events one from my code above and a second on the actual pause/play button.
I don't understand how the actual video controls work, because when I inspect the element, I just see a tag. If I could differentiate the controls, then perhaps I might have figured out a solution by now.
Anyone know how I should have done this, or is my solution ok. If my solutions ok, how do I intercept a click on the control, so that I only have one click event to pause / play?
If you look on the media element home page, they have a big play button, complete with mouseOver, but I can't see how they have done that? Can someone else help?

The controls of the browser's native player are not individual DOM elements so I don't believe there's a way to identify them.
My suggestion would be to create an invisible div which covers the player but not the controls, and bind your logic to that.

Ok, I was being an idiot. I hadn't initialised the MediaElement player:
$(document).ready(function(){
$("#promoPlayer").mediaelementplayer({
features: ['playpause','progress','current','duration','tracks','volume','fullscreen'],
// Hide controls when playing and mouse is not over the video
alwaysShowControls: false
});
});
Which mean't that what I thought was MediaElement, was actually just my browser's native support for the tag...
As expected MediaElement does of course give you such things as being able to click the whole video frame and have the video start for free...

The player should already play/pause on click, but if you want to attach events it's best to do so within the success handler:
$(document).ready(function(){
$("#promoPlayer").mediaelementplayer({
success: function(media, domElement, player) {
$('#somebutton').on('click', function() {
media.play();
});
}
});
});

Related

I have multiple HTML 5 <Audio> tags on one page and I want ALL of them to pause when another is played

I think I need a script that will "get" all the playing HTML5 audio controls and "pause" them apart from the one the user clicks play on. I have seen and can handle simple play, pause, stop with just one audio controls but my skills fall way short of coding something to do what I'm after with multiples. audio controls is a neat solution and integrates well with my current design, I just need help making it work properly. The use case:
https://aberaeronskies.com/ page loads and nothing plays which is desired, user clicks play on a audio controls tag and the track snippet plays which is desired. User clicks on another one (there are 14) and it starts to play, trouble is, the first one is still playing which is not desired; one could click on all of them and they would all play!
The requirement is for a script or a call or whatever (I'm no coder, just doing this as freebie for a mate) that when a user clicks play on any one of the 14 tracks it pauses all other playing tracks.
I thought this was it: Pause all other players besides activated one. jQuery audio plugin for <audio> element and Play selected audio while pausing/resetting others but I'cant make them work.
It may be that this cannot be done and I need to rethink the whole presentation of multiple tracks and if so, further advice on where to look (in addition to above) would also be useful.
Thanks very much...
Ah...
This works
var curPlaying;
window.addEventListener("play", function(evt)
{
if(window.$_currentlyPlaying && window.$_currentlyPlaying != evt.target)
{
window.$_currentlyPlaying.pause();
}
window.$_currentlyPlaying = evt.target;
}, true);
$(function () {
$(".playback").click(function (e) {
e.preventDefault();
var song = $(this).next('audio')[0];
if (song.paused) {
if (curPlaying) {
$("audio", "#" + curPlaying)[0].pause();
}
song.play();
curPlaying = $(this).parent()[0].id;
} else {
song.pause();
curPlaying = null;
}
});
});

How to disable Projekktor Video Player context menu & show default menu for html5 video player

I am using Projekktor Video Player to show videos for one of my web projects.
Link to player site
The player is good with flash fallback for older browsers.
There is one problem with this player (for some users this might not be a problem) but player script has over-ridden mouse right click function to show their own context menu.
I have tried to search this in their script file but did not succeed.
Can anyone help me out in this situation.
Link to my one of video pages
The context-menu is a implemented as a player plugin. You can easily deactivate it by overwriting the "plugins" config defaults, e.g.:
projekktor('<yourid>', {
... your config ...
plugins: ['Display', 'Controlbar']
});
That´s it. The mouse events however are fetched anyway. To get them again you need to add a listener to the player itself, e.g.:
var myClick = function(evt) {
console.log(evt);
}
projekktor('<yourstuff>', {
... your config ...
plugins: ['Display', 'Controlbar']
}, function(player) {
player.addListener('mousedown', myClick);
});
... or bind you own one to the player container.

Kinetics JS "Click" or simple "Touch" event for Mobile device

I am using kinetic-v4.3.0-beta2.js
I want to handle mobile touch event on group for ios & android.
I am binding event such as following
group.on('touchstart', function (evt) {
$('#onpopMenu').popup("open", { x: leftPosition, y: topPosition });
});
I tried 'touchend', 'touchstart' and 'tap'
Got partial success in "Tap" but in that case, shape is draggable so tap event is not properly fire because object will move from it's place.
but if shape is not draggable then it will work fine.
I tried 'touchend' and 'touchstart' event also but popup menu is close after event fire in iOs and android as I am opening Jquery Mobile Popup by Touching group!
The popup menu will only open for 2-3 seconds when the touchstart event fired.
Anyone faced the same problem with kinetic JS Mobile events? How to handle only "Click" or "Touch" event with it.
I checked this http://www.html5canvastutorials.com/kineticjs/html5-canvas-mobile-events/ for reference but had no luck!
I am developing application with Phonegap + JQM + Kinetics JS
Thanks in advance!
Keep in mind that your application is running inside a webview. This is why you've got these 2/3 seconds of delay on touch/click event.
This is why in all my PhoneGap dev, I use Fastclick.js. FastClick is a simple, easy-to-use library for eliminating the 300ms delay between a physical tap and the firing of a click event on mobile browsers. The aim is to make your application feel less laggy and more responsive while avoiding any interference with your current logic.
You can find it here https://github.com/ftlabs/fastclick.
It's easy to use (if you're using jQuery) :
<script type='application/javascript' src='/path/to/fastclick.js'></script>
<script>
$(function() {
FastClick.attach(document.body);
});
</script>
I made a jsfiddle for you to test out the click/touch events.
From what I understand, you have a Kinetic.Group node that is draggable but you want to open up a popup using jquery mobile.
You are right that when you drag an object, the tap event does not fire. But you said otherwise the tap event works fine if the shape is not draggable. This leads me to believe:
You want a popup on "tap"
You want a popup on "dragend"
If so, all you need is to use both events like this:
group.on('tap dragend', function (evt) {
$('#onpopMenu').popup("open", { x: leftPosition, y: topPosition });
});
Please let me know if my assumptions are wrong, and I can work with you to get the right solution. I am guessing when you want to popup, so if you let me know exactly when you want a popup to occur that will help a lot.
You might want to also look into using evt.cancelBubble = true; http://www.html5canvastutorials.com/kineticjs/html5-canvas-cancel-event-bubble-propagation-with-kineticjs/

Catch video HTML5 play/stop event

How can I listen to the events play/stop/pause of a HTML5 video?
I tried with the following code:
$("video").on('play',function(){
//my code here
});
but it does not work.
Alternatively I would be fine also intercept the click that stop and start the video (in fact I would prefer), but even this code not works:
$('video').on('click', function(event) {
//my code here
});
I think because often above the video element is placed a div with associated events start and stop, but I do not know how to select via jQuery or Javascript:
P.S. This code should work on pages that are composed dynamically / not generated by me, so I can not refer the elements indicating their ID or a specific class.
UPDATE
I did not realize that the page on which I was testing had a video inside an iframe.
The syntax is best suited to my needs:
doc.querySelector("video").addEventListener('play', function(e) {
//my code here
}, true);
See here:
https://developer.mozilla.org/en-US/docs/Web/Guide/Events/Media_events
So... :
$("video")[0].onplay = function () {
// Do play stuff here
};
Hope that helps!
Your first attempt should work. But you need to make sure that jQuery is actually finding video elements. You say that the page is generated dynamically, so perhaps it's possible that your code is running before the video elements are added. This would also be the case if your script is higher up in the document than the video elements (e.g., in the <head>).
Try placing the following code immediately before the code you have there and check the output:
console.log($("video"));
If the output is an empty array, then you aren't finding any video elements. Try placing your script at the very end of the page or inside a DOMContentLoaded event. Or, if another script is generating the video elements, make sure your script runs after that one.
A few other notes on your question:
There is no stop event. Here's a list of media events.
I don't think the click event is what you want. That will fire no matter where on the video the user clicks: play button, volume control, etc.
The video being placed inside a div shouldn't have any effect on these events. I'm not sure why you'd have start and end events on a div, so maybe I'm not following.
Give this a try!
//Direct
<video id="videoThis" src="blahhh.mp4" onended="yourFunction()"></videoThis>
-or-
//JavaScript (HTML5)
document.querySelector("#videoThis").addEventListener("ended",yourFunction,false);
-or-
//jQuery
$("#videoThis").bind("ended",yourFunction);

html5 video interactive objects

Does anyone know if html5 video allows objects like buttons, menu, etc connected to the timeline?
Youtube flash player do this: in specific moment, show an object (banner, links, comments) over the video for defined seconds.
thanks
Yes and no,
It's possible to create very interactive video-based presentations using html5 video objects however it requires a lot more than just the video object itself. You can nest video into a canvas object then mess with the actual video image frames, you can overlay any visual html element on top of the video object itself then animate these, you can control the video playback with buttons, click events etc. You can even have the video object control the rest of the page with time-based listeners.
Popcorn.js is really really good and easy to learn, allowing you to do all of what you mentioned.
http://popcornjs.org
http://popcornjs.org/demos
It's not part of the HTML5 video standard, but it's easy to implement manually by wiring up some scripting to the progress event. By looking at the currentTime property of the video object you can decide when to show/hide additional elements.
eg showing an element on top of a video between 1 and 2 seconds into a video:
<video id="v">...</div>
<div id="overlay" style="position: relative; top: -80px;">HELLO</div>
<script type="text/javascript">
var overlay= document.getElementById('overlay');
var video= document.getElementById('v');
video.addEventListener('progress', function() {
var show= video.currentTime>=1 && video.currentTime<2;
overlay.style.visibility= show? 'visible' : 'hidden';
}, false);
</script>
X2TV (www.x2.tv) has a drag and drop studio where you can overlay icons and additional content within the HTML5 layer.
In case you woul like to use a more generic framework https://github.com/nise/vi-two could be interesting for you.