Google has an example using the Google Drive .NET version 2 library:
https://developers.google.com/drive/v2/reference/files/list#examples
I can't find the place to download the DLL to my system.
Please advise. Thanks.
The new dlls will be available very soon on http://code.google.com/p/google-api-dotnet-client/wiki/APIs#Drive_API
Related
I'm developing a Java server application with NetBeans, and I need to use Google Maps Distance Matrix API. I read Google and Github information and I saw a few YouTube videos, but I'cant find JAR files at GitHub and I'cant add libraries to my NetBeans'project...please, may you help me?
It looks like the Distance Matrix API is exposed via the Maven artifact identified as "google-maps-services-java" or Gradle artifact identified as: "com.google.maps:google-maps-services". To use this, setup a simple Maven project and include thisdependency as described in the README.md :
<dependency>
<groupId>com.google.maps</groupId>
<artifactId>google-maps-services</artifactId>
<version>(insert latest version)</version>
</dependency>
To use it, as described in the README, you'll need a Google API key and you'll need to plug in the latest versino (currently 0.1.7, but 0.1.8-SNAPSHOT is in development).
Alternatively, you can just download the Jar from Maven Central:
Browse
Download.
I'm trying to use the sqlite-winrt library at https://sqlwinrt.codeplex.com (cf. http://blogs.windows.com/windows_phone/b/wpdev/archive/2013/05/30/sqlite-winrt-wrapper-for-windows-phone.aspx) because I need to access an SQLite database via SQL commands in a WinRT 8.1 and a WP8 app and this library seems the only available option.
Anyway, there is no binary release and if I try compiling the source I get several link errors for unresolved externals against the SQLite DLL. I posted an issue at codeplex but got no reply yet, so I was wondering if anyone had already managed to successfully compile this lib and how (or if you know of any viable alternative for RT8.1 and WP8). Here is what I did:
downloaded the latest source from the site.
downloaded and installed 2 VSIX from http://www.sqlite.org/download.html: sqlite-winrt81-3080002.vsix for RT 8.1 and sqlite-wp80-winrt-3080100.vsix for WP.
executed the powershell scripts in each subfolder of the source code solution, which are required to update the projects with newer releases of the SQLite for WinRT extension. The current versions of the scripts refer to SQLite for WinRT 8.1 (prerelease) which is the same I downloaded above.
opened the VS2013 solution and removed the RT project (I just need RT8.1 and WP, this was for WinRT 8.0).
5) built the solution, which failed with link errors.
If I see the RT8.1 project properties, I can confirm the reference to SQLite is under C:\Program Files (x86)\Microsoft SDKs\Windows\v8.1\ExtensionSDKs\SQLite.WinRT81\3.8.0.2.
Did anyone manage to use this lib? Thanks!
I also once had that problem. I fix it by editing the project file manually. At that time, the powershell script updating the wrong path. That's why I always failed when compiling my project. After I edit the project file using external text editor (I use sublime text), the projects are linked correctly.
You can try DatabasesCx. It is another SQLite Wrapper using Windows Runtime Component technology. It is freeware distributed as precompiled binary. You can find the details at http://www.almanacsoft.com/databasescx
I have 2 Xap file in "MyApplication -> Bin -> Release" folder
1)MyHelloWorldSampleApp.xap(3,820KB)
2)MyHelloWorldSampleApp_Release_AnyCPU.xap(4,631KB)
Anybody can explain about whats the difference between this two.
Thank you.
The naming convention for WP8 app is "MyHelloWorldSampleApp_Release_AnyCPU.xap". "MyHelloWorldSampleApp.xap" is most likely a remnant from the WP7 version of your project, and should be deleted to avoid confusion.
To publish on the Marketplace, it is strongly recommended to pick the release version. The debug version disables some optimizations to work better with the debugger. Since it's not possible to attach the debugger to an application published on the Marketplace, there's strictly no point in publishing the debug version.
I go http://developers.box.com/onecloud/ to download the Android SDK. I got box-box-android-sdk-5482811 Is this the latest version?
Because when I open up the OneCloudAppToAppSample, even the R. variable is not well defined. And I cannot run the sample code.
Where can I find more help or documentation on using Box with Android SDK?
The SDK is being improved quite frequently, so our advice would be to always use the latest version on the "master" branch. We consider the master branch to be our stable release. In your case, 5482811 should work fine.
Regarding your issues with the sample app, I don't seem to have any problems compiling it off of a fresh download. I can think of one thing you might be running into:
The sample app was configured to point to target "Google APIs:15". It's possible you don't have this installed (through the Android SDK manager). We actually should not have configured this build target, since the project doesn't use the Google APIs, and we'll fix that in our next release.
In the meantime, could you try this (assuming you're using Eclipse):
Right-click on the OneCloudAppToAppSample project and go to Properties.
Go to the Android section on the left, and change the build target to Android 4.0.3 - 15 (not the Google APIs version).
Project -> Clean -> Clean all projects.
I am having trouble to incorporate Google Maps in an adroid app created with MonoDroid. I am using the MonoDevelop IDE.
I referenced the Mono.Android.GoogleMaps package (I noticed that the version is 0.0.0.0).
I created a MapActvity called LocationMapActivity. When I try to build the app I get the following error in LocationMapActivity.java: package com.google.android.maps does not exist.
Thanks in advance for your help!
EDIT: Make sure not to forget to set the correct target framework after installing the Google API.
The Google Maps library is not included with the base Android SDK, so I'm guessing that you haven't installed the Google APIs add-on. Xamarin has some documentation available here with details on what you need to do to install the add-on and set up an emulator that includes support for it.