How can you send an argument to the help function?
I wish to have something like this:
function intro(funcname)
disp('This is an introduction to the function you chose. See the help below:')
help funcname
end
where I can show the help text for a function, which name comes as an argument in the function. The above does not work though, when MatLab just searches for funcname as a function name and not the variable value.
In short: Yes, you can do it, by using the function form of help:
x = 'mean';
help(x);
In your example:
function intro(funcname)
disp('This is an introduction to the function you chose. See the help below:')
help(funcname);
end
Explanation:
The form that you are using
help xxx
is merely a shortcut to:
help('xxx');
If you have multiple arguments separated by space (Thanks to #Amro on this one), it is the same like sending multiple arguments:
For example:
mcc -m fileNames
is equal to
mcc('-m','fileNames');
As a side note that represents my opinion, I would like to add that in general, the second form is preferred, except when you write a quick-and-dirty code.
Related
You can define a function to pass its keyword arguments to inner functions like this:
function example(data;xcol,ycol,kwargs...)
DoSomething(; spec=:EX, x=xcol, y=ycol, kwargs...)
end
Now, the function DoSomething accepts many arguments, such as color. This works for functions, but I'd like to do this with a macro from VegaLite.jl:
function example(data;xcol,ycol,kwargs...)
#vlplot(data=data,mark=:point, x=xcol, y=ycol,kwargs...)
end
example(df,xcol=:Miles_per_Gallon, ycol=:Horsepower, color=:Origin)
Note that the code above does not work.
So the answer here is... it's tricky. And in fact, in general, this isn't possible unless the macro itself supports it.
See, macros do their transformations at parse time — and often will exploit what you've actually written to mean something different and special. For example, #vlplot will specially handle and support JSON-like {} syntaxes. These aren't valid Julia code and can't be passed to a function you define (like example)!
Now, it's tempting to see this and think, ok, let's make that outer example thing into a macro, too! But it's not that easy. I'm not sure it's possible to have a general answer that will always pass the arguments appropriately and get the hygiene correct. I'm pretty sure you need to know something about how the macro you're calling handles its arguments.
you need to add ; before kwargs to signal they are kwargs not positional arguments e.g.:
DoSomething(;spec=:EX, x=xcol, y=ycol, kwargs...)
(this is the answer for DoSomething being a function as this was the original formulation of the question)
I have a function where I want to solve for many variables separately, do I have to write down the function every time in terms of the other variable?
x,xG,xR
y = e.^tan(x.^2)+cos.^2(x);
yG = e.^tan(xG.^2)+cos.^2(xG);
First you cannot write an expression like cos.^2(x). If x is a single variable (ie x=pi) you could write either cos(x)^2 or cos(x^2). If x is a vector (a column vector might be x=[3;4;pi] and a row vector might be x=[3,4,pi], then you might write cos(x).^2 or cos(x.^2). The role of the period (.) in octave is explained here: https://octave.org/doc/v4.0.3/Arithmetic-Ops.html
Another issue has to do with understanding the difference between an expression: x=e^tanh(y); and a function. The later is a separate chunk of code that can be invoked from anywhere in your program.
Consider this simple example
1;
function y=myfunc(x)
y=exp(tanh(x));
endfunction
## main program
xxx=pi/3;
yyy=myfunc(xxx);
printf('%7.3f %7.3f\n',xxx,yyy)
y=exp(tanh(pi/3))
comments: The '1' in the first line tells Octave that there is more to the script than just the following function: the main program has to be interpreted as well. The function line specifies that inside the function, the input will be called x and the output y, so when my function is called from main, the input is xxx(=pi/2) and the output is yyy. The last line in this tiny script is an expression that does the same thing as the function. Note that since I didn't include a semi-colon at the end of that line the result is printed out
I suggest you play with this for a while, then if you have more questions, ask them in a new question.
So I've been Googling function arguments and I would like to understand arguments better.
I am new to as3, to summarize arguments with my current knowledge, I would say they are like temporary variables? I don't fully get why you add parameters which are names that can be any value? Then you like call these parameters later and their order magically replace these parameters, but why? I'm missing some understanding here to fully grasp their use. Why make parameters in a function and then add the values later? If I'm even saying that right.
function name( applepie, sugar, healthyfood)
name( 1,2,3)
What was the point?
Also I haven't found a syntax book that describes what every symbol does yet that I can just search like () and it describes it, I heard some just use Google, but the results I got weren't very fruitful. Hence why I'm here asking. Personally I don't want to continue on until I fully grasps the use of (). I also tried Adobe website search but that didn't work out well either, was a good amount of searches trust me....
A function is a piece of code that can be reused many times in different contexts. You pass arguments to a function to tell the function something about the context in which it is being called; as a trivial example, when you call the print() function you must specify what you want the function to print. In your example name(applepie, sugar, healthyfood) the function should use the value supplied in place of each argument somewhere in its body, because the function doesn't know what values it will be passed, in the body of the function definition you use the names you chose (which should be descriptive) to refer to the values which will be passed in later and which will presumably be different each time it is called.
The parentheses are used for delimiting different semantic elements, in this case they are telling the interpreter where the argument list starts and stops.
I am not sure if it is possible, but I would like to be able to grab the default argument values of a function and test them and the code within my functions without having to remove the commas (this is especially useful in the case when there are many arguments).
In effect, I want to be able to have commas when sending arguments into the function but not have those commas if I copy and paste the arguments and run them by themselves.
For example:
function foo(
x=1,
y=2,
z=3
)
bar(x,y,z)
end
Now to test pieces of the function outside of the code block, copy and paste
x=1,
y=2,
z=3
bar(x,y,z)
But this gives an error because there is a comma after x=1
Perhaps I am not asking the right question. If this is strange, what is the preferred method for debugging functions?
It isn't pretty but if you define your function like:
function foo(
(x=1),
(y=2),
(z=3)
)
bar(x,y,z)
end
then it works as you describe.
I work with a BASIC programming language and have found it useful to write functions that rely on their output as a parameter. Such as
inOut = someFunction(inOut)
I'd like to call this a recursive function. but it doesn't seem right because it is not calling itself. Can someone tell me what the name of this type of function is and if the parameter/return has a special name?
Thanks!!
This is an ordinary function as any other. The thing you show is called reassingment. You can rename inOut on the left with newinOut and it will not change anything... there is absolutely nothing special about the function, it's a naming pattern, that's all.
In many languages (including VB, but not sure about classic BASIC) there's something called passing parameter by reference. It's not exactly what you posted, but rather simple
someFunction(inOut)
parameter is passed into the function, changed there and the change persists outside the function