My iPod Shuffle keeps on repeating only about 10 songs eventhough I have loaded about 125 songs.
This is happening when I keep in both 'Normal' & 'Shuffle' mode.
Could someone pls help me out?
You should connect your iPod to itunes and make sure that the other 350 songs are really there and in a format that the iPod can play.
Sometimes when the sync was aborted the names of the songs appear, but the songs arenĀ“t there.
do you by a chance have a playlist ?
if so deleat it.
did you try do add some new songs ?
add a couple and see if they'll play
Related
I'm creating a instagram filter which requires the scene to stop or the frame to freeze for a few seconds while recording. Is there any way I can do so? Thanks.
Not yet. But seems like a relatively popular question/request on the SparkAR Facebook community. When it becomes available, it'll be big news.
https://www.facebook.com/groups/SparkARcommunity/permalink/605773363168043/
https://www.facebook.com/groups/SparkARcommunity/permalink/583833255362054/
https://www.facebook.com/groups/SparkARcommunity/permalink/760366351042076/
https://www.reddit.com/r/SparkArStudio/comments/d50xd5/delay_on_camera_texture/
I have the music that is always run in the background and some activities that would play sound when triggered. The music works fine.
pygame.mixer.music.load(os.path.join(SOUND_FOLDER, 'WateryGrave.ogg'))
The problem I have is that when there are 2 or more activities triggering sounds, then only one would be played (not including the background music) and the rest are muted. Is there any solution to this?
you can add sounds to different channels using the mixer:
pygame.mixer.Channel(0).play(pygame.mixer.Sound('sound\gun_fire.wav'))
pygame.mixer.Channel(1).play(pygame.mixer.Sound('sound\enemy_hit.wav'))
Within each channel you can still only play one sound at a time, but you can group sounds into different channels if they would need to play at the same time.
You can add more channels like this:
pygame.mixer.set_num_channels(10) # default is 8
A simple example. For the docs on Channels, go to:
https://www.pygame.org/docs/ref/mixer.html#pygame.mixer.Channel
I have been trying to add multiple leaderboards that are in leaderboard sets to my tvOS target of my iOS game.
I already have a game on the tvOS App Store so I know I have to add the leaderboards in the asset catalogue, as described here
How to display GameCenter leaderboard on tvOS?
Now when trying to add multiple leaderboards I assumed you would add each leaderboard set with the corresponding image in Xcode (with correct leaderboard set ID), however this doesn't really work.
I can open the game enter menu on my TV and see the leaderboard sets, they even say how many leaderboards they contain, however clicking on it just says no data.
I tried signing out and back into game enter because you sometimes get the "no data" message on iOS in sandbox mode and a sign out/in fixes it. That didn't work.
Surely I don't have to add 40 leaderboards to my asset catalogue, that seems ridiculous
Has anyone done this before, I don't know what I am missing
Thanks
It seems you have to actually add each leaderboard set in Xcode asset catalogue with corresponding ID in the inspector on the right. Than for each leaderboard in a set you have to add the leaderboard. This seems madness if you have a lot of leaderboards but I haven't figured out another way yet.
In HTML5 I want to do a list of mp3s for our clinets. Firstly I createad a simple HTML table and crated player object in front of each record. As the count of files are growing, browsers starts to hang up when I show so many objects on the list.
How can I crate one player and just send a file to play by user click to that player? I think it is how it is should be, but I can't find any JS examles. Could anybody help please?
Thanks
I'm programming an app which is able to play music in background. I'm using mediaplayer and Song(class xnalib), well since is not possible put file into mediaplayer.queue I can't figure out how can play next song in the "playlist".
I'll try to make this scenario more clear with an example:
I play music with mediaplayer: MediaPlayer.Play(MysongArray[CurrentIndex]);
well now user put my app in background.
but when MysongArray[CurrentIndex] song is ended how play next song if my application is in background?
thanks
That's probably because you are playing a Song not a SongCollection - once it's ended it stops playing. Source: MSDN1, MSDN2. I belive (thounght I've not tried it) that you should create SongCollection (if it's possible) or Manage existing one. But this can be a hard job as #ToniPetrina answered here.
As for me I would consider using Background Audio Player and How to play.
Maybe this will help if you decide to use BAP - example how to use playlist.
You cannot do that since background player can only stream or play from isolated storage. You cannot play songs from MediaLibrary.