I've written a swc lib using flash pro cs6. Among others the swc contains "LPChat" class:
package {
import com.adobe.serialization.json.JSON;
import flash.display.Sprite;
import flash.net.URLRequestHeader;
import flash.utils.setInterval;
public class LPChat extends Sprite {
private var _sessionKey:String;
private var chatEvents:ChatEvents;
private var links:Object;
private var info:Object;
public function LPChat(chatObj:Object) {
.....
}
}
when included in a flash pro projects all works fine, but when included in a flex project I get the following error:
Error #1063: Argument count mismatch on LPChat(). Expected 0, got 1.
which is strange because the constructor does expect 1 and not 0 arguments. I can see the same behavior inside the flash builder IDEA:
any help would be appreciated
It seems that the default package caused the problem. when I moved it to com.lp all issues where solved.
Related
So im trying to understand how I can call a function from one class from another class. Im getting a few errors and am wondering if someone can explain what im doing wrong here.
Main file:
package code {
import flash.display.MovieClip;
import flash.events.*;
import code.*;
import code.functions.*;
public class Main extends MovieClip {
public var _playerHP:Number;
public var _enemyYellow:EnemyYellow;
public function Main() {
_enemyYellow = new EnemyYellow;
_playerHP = 10;
_playerHPdisplay.text = _playerHP.toString();
trace("loaded")
}
public function lowerHP ():void
{
_playerHP -= 1;
_playerHPdisplay.text = _playerHP.toString();
trace(_playerHP)
}
}
}
Second File:
package code.functions {
import flash.display.MovieClip;
import flash.events.*;
import code.Main;
public class EnemyYellow extends MovieClip {
public var _main:Main;
public function EnemyYellow() {
_main = new Main;
_main.lowerHP();
trace ("test")
}
}
}
It will then load with a blackscreen and the following error:
Error: Error #2136: The SWF file file:///test/Main.swf contains invalid data.
at code.functions::EnemyYellow()[test\code\functions\EnemyYellow.as:15]
at code::Main()[test\code\Main.as:16]
Error opening URL 'file:///test/Main.swf'
However, If I remove _enemyYellow = new EnemyYellow; from the Main file it loads but the second file is not loaded.
If I remove _main = new Main; from the Second file, the game again loads but it does not call the lower HP function, and I get the following error
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at code.functions::EnemyYellow()[test\code\functions\EnemyYellow.as:16]
at code::Main()[test\code\Main.as:16]
If anyone could help me it would be appreciated. Im just trying to get my head around how to call a function from another file..
_playerHPdisplay.text is also a text box on the stage when the game loads.
If you do not assign a value to _main, it is null. That's why you receive the #1009 if you do not assign new Main() to it.
However, you do not want to create a new Main object either.
The main class represents the application and generally speaking you do no explicitly instantiate it in your project.
To make your code work, you have to pass a reference of Main to the enemy class.
A better approach to this is to let the enemy class dispatch events, so that the Main class can be notified "some damage was dealt". This however will not work from within the constructor of enemy.
Think about whether your package names make sense. Pretty much all packages contain code, which makes "code" a not very informative name. The package "functions" contains the class EnemyYellow, which doesn't seem to be a good fit.
I've a class file named PlayerClass.as which is in the same directory with my .fla file.
PlayerClass.as starts with:package PlayerClass {
.fla file starts with: import PlayerClass;
My function is: PlayerClass.SimplePlayer(Sound1);
But I'm getting errors 5001 and 5008. How can I fix these errors?
ActionScript Error #5001: The name of package does not reflect the location of this file
ActionScript Error #5008: Means you're trying to use a class but the class is in a subdirectory that should be reflected in the package name. An example:-
c:\PackageTest\com\ayumilove\Game.as
package com.ayumilove
{
import flash.display.MovieClip;
public class Game extends MovieClip
{
public function Game()
{
trace("Game Created");
}
}
}
//An example to instantiate the class
import com.ayumilove.Game;
var game:Game = new Game();
Hope this helps. Just check your directories and make sure they are all spelled correctly.
Exactly what Rachel said.
In your case, the PlayerClass should have a empty package
package {
//... your class definition here
}
I am trying to build a ActionScript side library for my SIP library Adobe AIR native extension following this blog from Adobe, in FlashDevelop IDE. When I build the project I get the following compile time error:
C:\Users\Osama
Mohammed\Documents\AndroidSIPManager\src\in\innovative\androidsipmanager\AndroidSIPManager.as(1):
col: 9 Error: Syntax error: expecting identifier before in.
I don't know why am I getting that error, although my syntax is right. I get this error when I write package name after package keyword in any ActionScript 3 project in ActionScript file, Eg. package my.package { ..., but don't get it when no package name is written after package keyword. Following is my AndroidSIPManager.as code:
package in.innovative.androidsipmanager //getting error here
{
import flash.events.EventDispatcher;
import flash.events.IEventDispatcher;
/**
* ...
* #author Osama Mohammed Shaikh
*/
public class AndroidSIPManager extends EventDispatcher
{
private var extContext:ExtensionContext;
public function AndroidSIPManager(target:IEventDispatcher=null)
{
super(target);
extContext = ExtensionContext.createExtensionContext("in.innovative.SIPLibExtension", "sip");
if (!extContext)
{
throw new Error("SIP Library extension is not supported on this platform");
}
}
public function initialize(enum_transport:int, agent:String, STUNServer:String, STUNServerPort:int):int
{
return int (extContext.call("initialize", enum_transport, agent, STUNServer, STUNServerPort));
}
public function setUserInfo(userName:String, displayName:String, authName:String, password:String, localSIPPort:int, userDomain:String, SIPServer:String, SIPServerPort:int, outboundServer:String, outboundServerPort:int):int
{
return int (extContext.call("setUserInfo", userName, displayName, authName, password, localSIPPort, userDomain, SIPServer, SIPServerPort, outboundServer, outboundServerPort));
}
public function portSipCall(callee:String, enum_mediaType:int):Number
{
return Number (extContext.call("portSipCall", callee, enum_mediaType));
}
}
}
Please help me solve the problem.
Problem is that in is reserved word. This is the reason, why you're able to compile project after removing the package name completely.
I'm trying to use ExternalInterface as I normally would and access public functions of an .as file (connect.as) from main.swf. I can make the swf with zero errors but I'm not seeing logs and functions...
for example there is a function called create
public function create(webSocketId:int,url:String,protocols:Array,proxyHost:String=null,proxyPort:int= 0,headers:String=null):void {
I try to call it even from within connect.as
create(0,'ws://mysie.com:8004',undefined,undefined,undefined);
Ps: i have checked that the above code is normally what is passed in.
main.swf << I've given the document the class of connect.as
connect.as:
package net.gimite.websocket {
import flash.display.Sprite;
import flash.external.ExternalInterface;
import flash.system.Security;
import flash.utils.setTimeout;
import mx.utils.URLUtil;
ExternalInterface.call('consol.log',"flash hello");//<----not working
public class WebSocketMain extends Sprite implements IWebSocketLogger{
//there are lots of public functions I'm trying to access from main.swf in here
main.swf doesn't like line two in this attempt:
import connect;
var connect:Connect = new Connect();
connect.create(10,'ws://mysite.com:8004',undefined,undefined,undefined);
Scene 1, Layer 'Layer 1', Frame 1, Line 2 1026: Constructor functions must be instance methods.
Place ExternalInterface.call('consol.log',"flash hello"); inside constructor of class WebSocketMain or inside any other functions as Placing it outside the class doesn't make sense.
I must be missing something simple here, but in my main app, I import my Pages class, which in turn imports and dynamically instantiates one of two page types. Unfortunatley it only results in the error: ReferenceError: Error #1065: Variable PageA is not defined. (when I call Pages.load("A");)
Pages
package pages
{
import pages.PageA;
import pages.PageB;
import flash.display.Sprite;
import flash.utils.getDefinitionByName;
public class Pages
{
public static function load(pageType:String):void
{
var pageClass:Class = getDefinitionByName("pages.Page"+pageType) as Class;
}
}
}
PageA
package pages
{
import flash.display.Sprite;
public class PageA extends Sprite
{
public function PageA()
{
trace("PageA init");
}
}
}
PageB
package pages
{
import flash.display.Sprite;
public class PageB extends Sprite
{
public function PageB()
{
trace("PageB init");
}
}
}
Exactly, the compiler plainly didn't include those classes in the compiled SWF. I've hit this wall somewhere before, when I've tried instantiating via generated string (in my case 'Gem'+an integer), and received about the same error. I went around it by creating a dummy constant, enumerating all the classes I plan to use, this made the compiler aware of this. So, make the following:
private static const PAGES:Array=[PageA, PageB];
And compile. Should do. Also, you don't need to import parts of "pages" package, they are already visible in your project, since your "Pages" class belongs to the same package.