EaselJs errors in chrome - html

Am using Easeljs library. Everthing works fine in firefox and ie9 except in google chrome mouse events wont work and I got this error
"Uncaught An error has occured. This is most likely due to security restrictions on reading canvas pixel data with local or cross-domain images."

Serve your page from a web server. Do not open the file from disk in chrome.

Another possibly working answer is:
var queue = new createjs.LoadQueue(true, null, true);
Since v.0.4.1, here's what they say:
The crossOrigin flag is already included in the LoadQueue()
constructor of v.0.4.1.

Just run you Chrome with --reduce-security-for-testing command-line argument. So you can develop your project locally without using web server.

Related

GWT Super dev mode stopped working under Chrome, no request for source maps

I'm using GWT 2.7.0 with GXT 3.1.1 and IntelliJ 15.0.5 and Chrome 50. I debug my application using the Super Dev Mode (with a separate code server and bookmarklets) and up to now it's worked quite well.
However, for no apparent reason, today the Super Dev Mode has stopped working under Chrome (I can get it to work under IE 11). Everything works as before, but my *.java files are no longer visible in the Chrome Dev Tools.
I've been doing clean-and-rebuild (including cleaning gwt-unitCache), checking SO posts, reconfiguring SDM in IntelliJ, but so far nothing's helped.
Here's what I've managed to find out (inspired but this post):
Source maps are enabled
I can see source maps on gwtproject.org
In Chrome's Network tab I can see 2 requests for *.nocache.js (one to my server, the other to the code server). Neither of these requests has the X-SourceMap response header
There is NO request for gwtSourceMap.json
There is nothing interesting in the Super Dev Mode logs, this is the only reference to anything source-map-related:
Linking per-type JS with 5560 new types.
prelink JS size = 11286518
prelink sourcemap = 11286518 bytes and 260145 lines
postlink JS size = 10968640
postlink sourcemap = 10968640 bytes and 253152 lines
Source Maps Enabled
Compile of permutations succeeded
Compilation succeeded -- 34,546s
I have a separate module file for Super Dev Mode with just 1 permutation:
<set-property name="gxt.user.agent" value="chrome"/>
<set-property-fallback name="user.agent" value="safari"/>
I'm starting to run out of ideas (other than going through gwt sources), any help would be really appreciated.
I had a problem today with similar symptoms.
Eventually found that in chrome dev tool, i'd blacklisted an important gwt js file (project-0.js). I just didn't want to see it in tracebacks when i was debugging some native js stuff, but with that blacklisted, the sourcemaps weren't getting pulled in! Once I un-blacklisted it, I could once again load and debug gwt java in cdt.

Chrome HTTP2.0 throws SPDY PROTOCOL ERROR

I'm using Windows 10 Technical preview. I know it's not yet tweeked out to full usage, but here is my problem.
On local IIS I'm developing my web app. It loads most of the data via ASP.NET MVC API. After the upgrade to Windows 10 I started to get
net::ERR_SPDY_PROTOCOL_ERROR
for all AJAX calls to API. The HTML page loads normally, but the dynamic loading of data content fails. I managed to figure it out by starting Chrome with parameters
--use-spdy=off --use-system-ssl
Strange thing is that on the first start I always get this error and have to restart Chrome. Other browsers fail too, but not with specific error. For the transfer there is used HTTP2.0 protocol, which is based on SPDY protocol.
Do I have to turn something off in IIS?
Edit:
Seems like an IIS problem with HTTP2.0. When trying to enter the site from Windows 8.1 I get the same error.
Most people’s reaction to this error would be to reload the web page. We would actually recommend this as a first response. Sometimes this even does work.
Interesting Factoid: SPDY actually stands for “speedy” and is used to reduce a web pages’ load time
If reloading the web pages does not remove the error, then you should close down Google Chrome and restart it. This alone will not really solve the problem because you will need to clear the cache as soon as you restart the browser.
or in cmd clear dns using this command ipconfig/flushdns

Automate Chrome console from Desktop app?

I'd like to be able to send info to the Chrome developer console from my application.
For example, my app has some json. I'd like this json to show up in either an existing, or newly created instance of the chrome dev tools console.
Is this possible? If so, any pointers to examples? Note that the platform should be any language, not just javascript. And definitely not a site already running in Chrome. I'm interested in implementing this in another process.
Do you thought of running your app in an environment which is pretty much like a browser?
Node.js
or (this is a whole webkit browser)
phantom.js
Otherwise you could call Chrome directly via commandline and try to simulate the dev tools key stroke like explained here:
Is there a command line argument in Chrome to start the developer tools on startup?
The command of displaying something in the Chrome console is e.g. console.log and it is at the end Javascript. All Console commands are described here:
https://developers.google.com/chrome-developer-tools/docs/console-api
The closest I've seen so far is this library:
https://github.com/ccampbell/chromelogger
which seems to allow logging to the Chrome Console from lots of other server side apis, but no desktop APIs.
This can be done on Mac using osascript. Save the following as a script and run it:
#!/usr/bin/osascript -l JavaScript
var chrome = Application('Google Chrome');
//chrome.activate();
chrome.includeStandardAdditions = true;
var currentTab = chrome.windows[0].activeTab()
currentTab.execute({javascript: 'console.log("Hello")'})

Chrome Inline Install for extension not working

I'm trying to use the new chrome inline install feature for extensions (see here: http://code.google.com/chrome/webstore/docs/inline_installation.html).
I can't get it to work unfortunately, and have very little clues to go by. I've added the link element to the head element
<link rel="chrome-webstore-item" href="https://chrome.google.com/webstore/detail/pnnfemgpilpdaojpnkjdgfgbnnjojfik">
and I call
chrome.webstore.install();
in a jquery event handler. I've also verified my domain, however, I'm testing this on a local machine but have a subdomain pointed to my localhost (i.e. testing on dev.getbentobox.com which is mapped to localhost in my hosts file if that makes a difference).
When stepping through my js using the chrome debugger, chrome.webstore.install() is getting called and the function is defined. However, nothing happens - no install, no javascript exception, no console printing, nothing.
any ideas?
Your Chrome Web Store item doesn't show the verified site. If you compare it to the "We Heart It" extension, which can be inline installed from http://weheartit.com/heart-button, it has a green check saying "from weheartit.com". You'll need to edit your Web Store item, and associate your verified site with the item.
As of December 2018 (Chrome version 71), Google has disabled this feature. The workaround is to send the user to your extension in the Chrome Web Store.
Source: https://developer.chrome.com/extensions/inline_faq#change_dec18
What will change in M71 (Dec 2018)?
Beginning in M71, Chrome will no longer support the chrome.webstore.install() method and calling it will fail, resulting in a broken installation flow on your site. At this point calls to the API will throw a JavaScript TypeError. You should remove any calls to the API method before this date.

Offline iOS web app: loads my manifest, but doesn't work offline

I'm writing a web app to be used offline on iOS. I've created a manifest, am serving it up as text/cache-manifest, and it usually works fine, when running inside Safari.
If I add it as an app to my home screen, then turn on Airplane mode, it can't open the app at all -- I get an error and it offers to close the app. (I thought this was the entire purpose of an offline app!)
When I load the app a first time when online, I can see in my logs that it's requesting every page listed in the manifest.
If I turn off Airplane mode, and load the app, I can see the first file it's requesting is my main.html file (which is both listed in the manifest, and has the manifest=... attribute). It then requests the manifest, and all my other files, getting 200's for all (and 304's for anything requested a second time during this load).
When I load the page in Chrome, and click around, the logs show the only thing it's trying to reach on the server is "/favicon.ico" (which is a 404, and which I don't think iOS Safari tries to load, anyway). All of the files listed in the manifest are valid and served without error.
The Chrome inspector lists, under "APPLICATION CACHE", all the cached files I've listed which I expect. The entire set of files is about 50 KB, way under any limit on offline resources that I've found.
Is this supposed to work, i.e., am I supposed to be able to create an offline iOS app using only HTML/CSS/JS? And where do I go about figuring out why it's failing to work offline?
(Related but doesn't sound quite the same to me, since it's about Safari and not a standalone app: "Can't get a web app to work offline on iPod")
I confirm that name 'cache.manifest' solved the offline caching problem in IOS 4.3. Other name simply did not work.
I found debugging HTML5 offline apps to be a pain. I found the code from this article helped me figure out what was wrong with my app:
http://jonathanstark.com/blog/2009/09/27/debugging-html-5-offline-application-cache/
Debugging HTML 5 Offline Application Cache
by Jonathan Stark
If you are looking to provide offline access to your web app, the Offline Application Cache available in HTML5 is killer. However, it’s a giant PITA to debug, especially if you’re still trying to get your head around it.
If you are struggling with the cache manifest, add the following JavaScript to your main HTML page and view the output in the console using Firebug in Firefox or Debug > Show Error Console in Safari.
If you have any questions, PLMK in the comments.
HTH,
j
var cacheStatusValues = [];
cacheStatusValues[0] = 'uncached';
cacheStatusValues[1] = 'idle';
cacheStatusValues[2] = 'checking';
cacheStatusValues[3] = 'downloading';
cacheStatusValues[4] = 'updateready';
cacheStatusValues[5] = 'obsolete';
var cache = window.applicationCache;
cache.addEventListener('cached', logEvent, false);
cache.addEventListener('checking', logEvent, false);
cache.addEventListener('downloading', logEvent, false);
cache.addEventListener('error', logEvent, false);
cache.addEventListener('noupdate', logEvent, false);
cache.addEventListener('obsolete', logEvent, false);
cache.addEventListener('progress', logEvent, false);
cache.addEventListener('updateready', logEvent, false);
function logEvent(e) {
var online, status, type, message;
online = (navigator.onLine) ? 'yes' : 'no';
status = cacheStatusValues[cache.status];
type = e.type;
message = 'online: ' + online;
message+= ', event: ' + type;
message+= ', status: ' + status;
if (type == 'error' && navigator.onLine) {
message+= ' (prolly a syntax error in manifest)';
}
console.log(message);
}
window.applicationCache.addEventListener(
'updateready',
function(){
window.applicationCache.swapCache();
console.log('swap cache has been called');
},
false
);
setInterval(function(){cache.update()}, 10000);
Sometimes an application cache group gets into a bad state in MobileSafari — it downloads every item in the cache and then fires a generic cache error event at the end. An application cache group, as per the spec, is based on the absolute URL of the manifest. I've found that when this error occurs, changing the path to the manifest (eg, cache2.manifest, etc) gives you a fresh cache group and circumvents the problem. I can vouch that all of our web apps work offline in full-screen with 4.2 and 4.3.
No offline web app (as of iOS 4.2) can run without an internet connection (which means Airplane mode, too) when using <meta name="apple-mobile-web-app-capable" content="yes" /> in the html head section. I have verified this with every example I've seen and the ones that use Safari to render the site work fine, but when you throw in that meta tag, it won't work. Try your app without it and you'll see what I mean.
I have found that clearing the Safari cache after enabling Airplane mode to be an effective way of testing whether the app is really functioning offline.
I have sometimes been fooled into thinking that the application cache was working when it wasn't.
I had struggled with this iOS 4.3 "no offline cache" problem since I updated my iPad to 4.3.1 from 4.2. I saw in another post in this site that it was working again in 4.3.2. So I updated by iPad again, now to iOS 4.3.3. But still couldn't get the offline caching to work until I renamed my manifest file to "cache.manifest". Then the caching started working again and I could run my HTML5 offline app from the Home Screen. I did not need to put the favicon.ico in to the cache manifest. And I also had full screen going (setting the "apple-mobile-web-app-capable" to "yes").
I have several working offline and on/offline web apps.
When I turn off airport mode, I get a request for the manifest and some other files.
I don't get requests for images, JavaScript, CSS or cached AJAX files.
If you see requests for your resources, IOS doesn't have them cached.
Safari in general is more picky with manifests.
I suggest you try Safari on your computer.
I have run into the same problem today on iOS 4.3. I was able to fix the problem by adding a favicon.ico file and also adding it to the manifest.
I've written an offline app that still seems to work in 4.2 and 4.2.1; the post is a little dusty, but the code still runs:
http://kentbrewster.com/backchannel/
Remy Sharp has a newer post with code that also works, here:
http://remysharp.com/2011/01/31/simple-offline-application/
His app:
http://rem.im/boggle/
After days of messing with getting offline web apps to work on an iPhone/iPod Touch using the Webserver's HTTP authentication, I discovered these useful nuggets:
Make sure Safari is at the URL root of the web app when tapping "Add to Home Screen". I used jQuery Mobile and was sometimes adding the link with"/#pageId". Caused trouble.
Run your Ajax calls in serial. This might only be important if your web app is using HTTP authentication, but my app was firing a whole slew of Ajax calls on page load in parallel and it caused the app to hang on the "apple-touch-startup-image".
Ajax calls are "successful" when offline (at least using Prototype.js). Test for an actual piece of data in the Ajax response, not just on the HTTP status. I used this to test for displaying cached (SQL) or live data.
In the manifest use "NETWORK:\n*\n". From what I could muster, this is a catch-all statement for anything not explicit in the "CACHE:" section. Use Chrome to make sure your manifest is correct. Look at Chrome's console for errors.
Not directly related, but tripped me up for a bit, openDatabase.transaction() calls are ASYNCHRONOUS! Meaning, the line of JS code after transaction (execute(), error(), success()) will execute BEFORE the success() function.
Good luck!
I found this solution that seemed to work for me, since I also ran into this problem during my development. This fix has worked fine for me so far and also for other people that I've asked to test it with, and I'm able to get it running offline (in airplane mode) and off the home screen after caching and whatnot. I've written a post about it on my site:
http://www.offlinewebapp.com/solved-apple-mobile-web-app-capable-manifest-error/
Delete your current web app icon on the home screen.
Go to settings and clear your Safari browser cache.
Double tap your home button to open the multitasking bar. Find the Safari one, hold your
finger down on it, and exit it.
Please let me know if this works for you also! Good luck!
I've written an app and it works fine through the mobile browser, but when adding the desktop... Doesnt work. I guess apple have given up on IOS4 and all efforts are now on OS5. Shame :(
I have one potential workaround for this - it seems a bit crazy, but here goes... I work with the cache.manifest and full screen apps a lot (here's a test if you need: http://www.mrspeaker.net/2010/07/12/argy-bargy/ - add to home screen then turn on flight mode and it launches - at least, as of iOS 4.2.1)
One weird thing I found is that sometimes it seems that some kind of "meta" information in files can mess them up from being cached - Have you ever noticed that in bash that if you do a "ls" some files (depending on your colour settings) are highlighted for no apparent reason? Files can have meta data that the operating system (I think) adds automagically - and there are ways to remove it... I can't remember why but here's some more details: Strip metadata from files in Snow Leopard
After tearing my hair out one day - and refusing to give up because I knew it SHOULD have worked... Chrome was saying it loaded all the files, but ended with a generic error. In the end I recreated the project structure with blank files and copy/pasted the contents over. It worked - started caching as it was supposed to!
When I looked at the files I noticed there was some meta info. I tried scrubbing this info and the original project worked again. I'm not sure this was the reason it worked again - perhaps it was just a coincidence.
Because it worked, I didn't think too much about it. The same problem happened again some months later and the copy/paste trick worked again. I was busy, so I didn't investigate further - but vowed I would get to the bottom of it the next time it happened.... but I haven't had to yet.
Phew. Anyway, glad I got to write that down somewhere...
[UPDATE: months and months later - I've not been able to reproduce this, so I don't think it's the metadata]