I am trying to upload file to server with the FileReference class.
the file is mp3 that was encoded in runtime without saving him on the local hard drive.
Is it possible to fit in the mp3Encoder into the FileReference somehow?
Thanks
Assuming you have the mp3 as a ByteArray (not sure how else it would exist at runtime if you haven't saved it to disk), you can use the URLLoader class, like this:
var scriptRequest:URLRequest = new URLRequest("PATH_TO_YOUR_UPLOAD_SCRIPT");
var scriptLoader:URLLoader = new URLLoader();
var scriptVars:URLVariables = new URLVariables();
scriptLoader.addEventListener(Event.COMPLETE, handleLoadSuccessful);
scriptLoader.addEventListener(IOErrorEvent.IO_ERROR, handleLoadError);
scriptVars.var1 = MP3_AS_BYTE_ARRAY;
scriptRequest.method = URLRequestMethod.POST;
scriptRequest.data = scriptVars;
scriptLoader.load(scriptRequest);
function handleLoadSuccessful($evt:Event):void
{
trace("Message sent.");
}
function handleLoadError($evt:IOErrorEvent):void
{
trace("Message failed.");
}
Then on the server, you just need to save the stream to a file and give it the correct mp3 mime type.
There's a decent tutorial, from which this example is adapted, here: http://evolve.reintroducing.com/2008/01/27/as2-to-as3/as2-%E2%86%92-as3-loadvars-as3-equivalent/
And if you need to send your request as multipart/form-data (so it appears to be an attached file), there's a good example of this here: http://marstonstudio.com/2007/10/19/how-to-take-a-snapshot-of-a-flash-movie-and-automatically-upload-the-jpg-to-a-server-in-three-easy-steps/
Related
I have created an Air app that after user interaction will creat a folder with bmp's, xml and text doc's.
All works apart from making the final zip which needs to be automatic.
I have been looking for a solution to this but cant find it.
Perhaps I am just not seeing it, and if so, can someone show me please.
My original posting on this is here ---
zip many files with Air as3 flash
The closest thing I have found was this one --- zip a folder using fzip
But for some reason my coment was deleted which was --
I like this. It is the closest I have come to a working solution to my own problem. That said, I tested this and it works nicely as is. Can this script be moded to run without interaction??? I am in need of it for a program that I have written. ANY asistance is welcom........ apart from just pointing me to Adobe referance as it dose not have anything like what I need. (well that I can see or find)
So now I am re-asking the comunity.
For some reason it will work with manual selection and manual save-to, but not aotonomusly.
There must be a workround to this even if it requires another full page of script.
====================================================================
UPDATE:
For closing this off, I have finally got my solution.
You can find it here. "zip file contents have no data".
Hope that my problem can help someone in the future.
Try using the as3 commons zip library.
http://www.as3commons.org/as3-commons-zip/index.html
In order to do this you're going to need to load your directory, loop through all its contents and load each asset.
This code snippet includes a bulk loader to handle that for you.
warning
I pulled most of this code out of a project where I was doing something similar but I have not tested it as is. There may be some syntax errors!
private var zip:Zip;
zip = new Zip();
zip.addEventListener(IOErrorEvent.IO_ERROR, this.createNewZip); //creates a new zip
zip.addEventListener(Event.COMPLETE, handleZipLoaded); //loads the current zip, this is not shown here
zip.load(new URLRequest(File.applicationStorageDirectory.resolvePath("myZip.zip").url)); //path to your zip file
Method to create your new zip file
private function createNewZip(e:IOErrorEvent):void{
trace("no zip");
var stream:FileStream = new FileStream();
stream.open(File.applicationStorageDirectory.resolvePath("myZip.zip"), FileMode.WRITE);
zip.serialize(stream);
stream.close();
}
You can use this to add all items in a directory to your zip file.
private function addDirToZip():void{
var f:File = File.resolvePath("Your Dir");
//this will be called when your directory listing has loaded
f.addEventListener(FileListEvent.DIRECTORY_LISTING, handleDirLoaded);
//you can also get the dir listing inline and not use a listener
//doing it async will prevent ui lock
f.getDirectoryListingAsync();
}
Next your going to need to load all of the files
protected function handleDirLoaded(e:FileListEvent):void{
loadExternal = new Vector.<File>; //vector used to keep a handle on all files
e.target.removeEventListener(FileListEvent.DIRECTORY_LISTING, handleDirLoaded);
for(var i:int = 0 ; i < files.length ; i++){
var f:File = files[i] as File;
if(f.extension == "File Types you want"){ //you can do some file type checking here
loadExternal.push(f);
}
}
//start loading in the files
loadFile();
}
This will go through the loadExternal vector and load all files
private function loadFile():void{
currentFile = loadExternal.shift(); //returns the first item off the array
//load the file
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(Event.COMPLETE, handleLoaded);
l.load(new URLRequest(currentFile.url));
}
Once each item is loaded you can store it for addition into the zip
private function handleLoaded(e:Event):void{
var l:Loader = e.target.loader as Loader;
l.contentLoaderInfo.removeEventListener(Event.COMPLETE, handleLoaded);
//storing everything in a dictionary
assets[currentFile.name] = l.content;
//if we still have items to load go and do it all again
if(loadExternal.length != 0){
loadFile();
} else {
//now all files are loaded so lets add them to the zip
addAssetsToZip();
}
}
This is where all the loaded files actually get put into the zip and it is saved
private funcion addAssetsToZip():void{
for(var fileName:String in assets){
var ba:ByteArray = new ByteArray(); //going to write this to the zip
//make an object that holds the data and filename
var data:Object = {};
data.name = fileName;
data.content = assets[fileName];
ba.writeObject(data);
//write this file to the zip
zip.addFile(key, ba, false);
}
//and finally save everything out
zip.close();
var stream:FileStream = new FileStream();
stream.open(File.applicationStorageDirectory.resolvePath("myZip.zip"), FileMode.WRITE);
zip.serialize(stream);
stream.close();
}
I want to cache the response of a urlRequest for offline usage in Adobe Air. When I compile for flash player the cache works and I get the response even when I disconnect the network, but when I compile for Adobe Air I get error. PS: useCache and cacheResponse dose not work!
stage.addEventListener(MouseEvent.CLICK , callReq)
var loader:URLLoader = new URLLoader()
function callReq(e:Event):void
{
//URLRequestDefaults.manageCookies = true;
//URLRequestDefaults.useCache = true;
var r:String = "http://onecom.no/presentation_json.php?what=get_slides&slide_id[]=2540"
var urlRequest:URLRequest = new URLRequest(r)
// urlRequest.cacheResponse = true
// urlRequest.useCache = true
urlRequest.url = r
loader.addEventListener(Event.COMPLETE , Comp)
loader.load(request)
}
function Comp(e:Event):void
{
trace( e.target.data)
}
Air can not use the browsers cache. I had to build my own cache class that saves all URLRequest responses to a Shared Object and loads them if there is no internet connection
save them to variables and store them in the local SQLlite database on your device/computer?...
Using local SQLlite on device
I have a zip file that is created using drag and drop on a view in my desktop Flex 4.6 app.
This triggers a service that will automatically upload the zip file.
I am able to use the following code to send metadata about the zip file to the server.
var urlRequest:URLRequest = new URLRequest(PUBLISH_ZIP_FILE_URL);
// set to method=POST
urlRequest.method = URLRequestMethod.POST;
var params:URLVariables = new URLVariables();
params['data[File][title]'] = 'Title1';
params['data[File][description]'] = 'desc';
// params['data[File][filename]'] = I am not sure exactly what to use here
// If this is a webpage, I expect to use input type="file" with the name as data[File][filename]
urlRequest.data = params;
addLoaderListeners();
// set it such that data format is in variables
loader.dataFormat = URLLoaderDataFormat.VARIABLES;
loader.load(urlRequest);
I have read https://stackoverflow.com/questions/8837619/using-http-post-to-upload-a-file-to-a-website
However, immediately they start off with ByteArray, which I am not sure how to convert my zip file at all.
Please advise.
Embarrassing but I found my answer 42 mins after I posted the question.
A little bit of a rubber duck problem solving going on here.
http://www.codinghorror.com/blog/2012/03/rubber-duck-problem-solving.html
Short answer: Use File class and specifically the method upload which is extended from the FileReference class.
Long answer:
var urlRequest:URLRequest = new URLRequest(PUBLISH_ZIP_FILE_URL);
// set to method=POST
urlRequest.method = URLRequestMethod.POST;
var params:URLVariables = new URLVariables();
params['data[File][title]'] = 'Title1';
params['data[File][description]'] = 'desc';
// this is where we include those non file params and data
urlRequest.data = params;
// now we upload the file
// this is how we set the form field expected for the file upload
file.upload(urlRequest, "data[File][filename]");
I am trying to upload a file to the server. I'm doing it like this:
var fileRef:FileReference = new FileReference();
fileRef.addEventListener(flash.events.Event.SELECT, selectHandler);
fileRef.addEventListener(flash.events.Event.COMPLETE, completeHandler);
fileRef.addEventListener(ProgressEvent.PROGRESS, normalprogressHandler);
fileRef.browse();
function selectHandler(event:flash.events.Event):void
{
var params:URLVariables = new URLVariables();
params.date = new Date();
params.ssid = "94103-1394-2345";
var request:URLRequest = new URLRequest("http://www.test.com/Uploads");
request.method = URLRequestMethod.POST;
request.data = params;
fileRef.upload(request, "Custom1");
}
function completeHandler(event:flash.events.Event):void
{
trace("uploaded");
}
function normalprogressHandler(event:ProgressEvent):void
{
var percent:Number = Math.floor((event.bytesLoaded * 100)/ event.bytesTotal );
trace(percent+"%");
}
Would it be possible to upload a file but without browsig for it? I want to decide myself what file to upload instead of the user performing a browse first
You can't do that with FileReference which has the following limitations (reference):
The load() and save() APIs can only be called in response to user
interaction (such as a button click).
The locations of the loaded and save files are not exposed to
ActionScript.
The APIs are asynchronous (non-blocking).
Clearly, it would represent a major security risk if the Flash player was arbitrarily allowed to upload anything from your local file system to a remote server.
If you're trying to upload from an AIR app, you can do what you're trying to do with the File class.
I'm trying to send data via POST, since it's far too long to send via GET.
Here's the code I'm using...
pdfUrl.method = URLRequestMethod.POST;
var vars:URLVariables = new URLVariables();
vars.html = data;
pdfUrl.data = vars;
navigateToURL(pdfUrl);
The problem is that it always sends as GET, and the data in vars.html is too long for my server to receive.
To make matters worse, it seems like AIR can only send GET via navigateToURL.
The issue with this is, I need to open a new browser window and send the POST data so that a script on my server can create a PDF file for the user.
What workarounds are there for this?
I'm not aware of any way to open a new browser window with a POST request, with GET being the default HTTP method used to open pages (which makes sense, really). An alternative, however, would be to POST the data using a simple HTTP request in AIR and once you get a response to the POST request in AIR, you can open a new browser window using a GET request.
So:
POST to your server directly from AIR.
Have your server return some kind of value that you can use in step 3.
Open a new browser window using navigateToURL and attach the value you got from step 2 to the URL.
This should work well, I think.
// Upload MP3-Byte-Array
private function uploadFile():void
{
var uploadURL:URLRequest = new URLRequest();
uploadURL.url = "myfile.php?var1=var1Value&var2=var2Value";
uploadURL.contentType = 'application/octet-stream';
uploadURL.method = URLRequestMethod.POST;
uploadURL.data = heavyDataThatyouWantToPass;
var urlLoader:URLLoader = new URLLoader();
urlLoader.addEventListener(Event.COMPLETE, completeHandler);
urlLoader.load(uploadURL);
}
private function completeHandler(event:Event):void
{
var loader:URLLoader = URLLoader(event.target);
}
myfile.php will be like this:
<?php
$var1 = $_REQUEST['var1Value'] ;
$var2 = $_REQUEST['var2Value'] ;
$heavyData = $GLOBALS[ 'HTTP_RAW_POST_DATA' ];?>