Twitter working fine in emulator but not in device - exception

I am working with Android 1.6 and twitter4j.2.1.11
I am trying to connect twitter from my android mobile device . Thing is i am able to post the tweet from emulator,same application is not able to post through android mobile device.I am getting below exception , when i try to post thro mobile device.
oauth.signpost.exception.OAuthCommunicationException: Communication with the service provider failed: Received authentication challenge is null
could any one pls help me in this regard.
Regards
Saran

I solved mine by changing sim card,
that was sim card not updating my time on network, I changed the sim card,
and set the date time to automatic update in my phone, and it is working now

I once had this problem and was convinced it wasnt from my date and time until i checked properly and discovered that my auto update set the time to AM instead of PM . I changed it and the problem was solved

Related

JS error on Chrome (with Device Toolbar enable)

When I turn on the tablet mode or the phone mode in Chrome, I get a javascript error :
Uncaught TypeError: Failed to execute 'elementFromPoint' on 'Document': The provided double value is non-finite.
at HTMLHtmlElement.avp.disableTouchSafari (viewer3D.min.js:18)
I've just update Chrome to the last version.
Any idea?
This might an issue of Forge Viewer. Apologizing for any inconvenience caused.
I have logged a request LMV-3401 [Autodesk.Viewing.Private.disableTouchSafari() reports error while viewing model with Chrome DevTools' Device Mode in macOS] to our development team to allocate time to investigate. As it requires further exploration and possibly a modification to our Viewer, please make a note of this number for future reference.
You are welcome to request an update on the status of this request or to provide additional information on it at any time quoting this request number via forge.help#autodesk.com.
However, I think this error didn't affect main features of Viewer. At the meanwhile, I think a real mobile device will help you in this case since this error didn't show up while testing on my Ipad.
Cheers,

EmailManager.ShowComposeNewEmailAsync Exception The parameter is incorrect 'User'

My UWP apps suddenly throw the following exception on Win 10 Mobile Build 10.0.14342.1001. They still work fine in the emulators.
Is anybody experiencing the same problem? Is there a workaround?
Exception thrown: 'System.ArgumentException' in mscorlib.ni.dll
WinRT information: user
Additional information: The parameter is incorrect.
user
To ensure the problem is not related to something specific with the apps email messages I sent the following simple message which causes the same problem.
Dim em As New Windows.ApplicationModel.Email.EmailMessage
em.To.Add(New EmailRecipient("a#b.c"))
em.Subject = "test"
Await EmailManager.ShowComposeNewEmailAsync(em)
Link to test case.
This is a bug in the insider build. No workaround known.
MS was informed about it via feedback and the MS forum.
Got fixed with Windows 10 Mobile Insider Preview Build 14356.
Build 14342 is an insider 'fast' build, meaning it is not production-ready and you are likely to hit errors from time to time. Please file feedback using the Feedback Hub, and wait for the next build. Thanks for being an Insider!

Itunes connect has changed to invalid binary

After i upload my application to app store after is done is show me in iphone application "has changed to invalid binary" and in the itunesconnect is show
http://i.stack.imgur.com/4vPJN.png
any solution ?
My experience:
There are many potential bug in your project.
1 .there may be private function(the third part SDK ,e.g. Reveal) in the project
2 .Missing Info.plist key - the app attempts to access privacy-sensitive data without a usage description.
Solve:
Generally,you will receive email from apple. I suggest you read it seriously.
It will tell you what should you do because they find out "invalid binary"...
Then solve the problem.

How to take a screenshot in WP8?

How to produce a complete WP8 screenshot? By “complete” I mean “including application bar, status bar, message boxes and keyboard”.
Things I’ve tried:
GDI API that worked in WP7 (GetDC, CreateCompatibleDC, BitBlt), result - CreateCompatibleDC or CreateDCW return NULL, GetLastError says “the specified procedure could not be found”. Moreover, it seems WP8 only has the single HDC, namely 0x00dc00dc, so no off-screen GDI DCs are possible.
InvokeScreenCapture and SaveApplicationScreenShot from ShellChrome.dll – application deactivates, nothing else happens.
D3D11Device1::GetImmediateContext, ID3D11RenderTargetView::OMGetRenderTargets – OMGetRenderTargets returns NULL.
Any other ideas?
I don’t need to pass marketplace certification, so unsupported/undocumented APIs are OK.
In WP8 and under there is no way to capture the entire screen without running in TCB (requires a hacked image) and loading in libs that don't ship with any SDK.

Captured audio buffers are all silent on Windows Phone 8

I'm trying to capture audio using WASAPI. My code is largely based on the ChatterBox VoIP sample app. I'm getting audio buffers, but they are all silent (flagged AUDCLNT_BUFFERFLAGS_SILENT).
I'm using Visual Studio Express 2012 for Windows Phone. Running on the emulator.
I had the exact same problem and managed to reproduce it in the ChatterBox sample app if I set Visual Studio to native debugging and at any point stepped through the code.
Also, closing the App without going through the "Stop" procedure and stopping the AudioClient will require you to restart the emulator/device before being able to capture audio data again.
It nearly drove me nuts before I figured out the before mentioned problems but I finally got it working.
So..
1. Be sure to NOT do native debugging
2. Always call IAudioClient->Stop(); before terminating the App.
3. Make sure you pass the correct parameters to IAudioClient->Initialize();
I've included a piece of code that works 100% of the time for me. I've left out error checking for clarity..
LPCWSTR pwstrDefaultCaptureDeviceId =
GetDefaultAudioCaptureId(AudioDeviceRole::Communications);
HRESULT hr = ActivateAudioInterface(pwstrDefaultCaptureDeviceId,
__uuidof(IAudioClient2), (void**)&m_pAudioClient);
hr = m_pAudioClient->GetMixFormat(&m_pwfx);
m_frameSizeInBytes = (m_pwfx->wBitsPerSample / 8) * m_pwfx->nChannels;
hr = m_pAudioClient->Initialize(AUDCLNT_SHAREMODE_SHARED,
AUDCLNT_STREAMFLAGS_NOPERSIST | AUDCLNT_STREAMFLAGS_EVENTCALLBACK,
latency * 10000, 0, m_pwfx, NULL);
hr = m_pAudioClient->SetEventHandle(m_hCaptureEvent);
hr = m_pAudioClient->GetService(__uuidof(IAudioCaptureClient),
(void**)&m_pCaptureClient);
And that's it.. Before calling this code I've started a worker thread that will listen to m_hCaptureEvent and call IAudioCaptureClient->GetBuffer(); whenever the capture event is triggered.
Of course using Microsoft.XNA.Audio.Microphone works fine to, but it's not always an option to reference the XNA framework.. :)
It was a really annoying problem which waste about 2 complete days of mine.My problem was solved by setting AudioClientProperties.eCatagory to AudioCategory_Communications instead of AudioCategory_Other.
After this long try and error period I am not sure that the problem won't repeat in the future because the API doesn't act very stable and every run may return a different result.
Edit:Yeah my guess was true.Restarting the wp emulator makes the buffer silent again.But changing the AudioClientProperties.eCatagory back to AudioCategory_Other again solve it.I still don't know what is wrong with it and what is the final solution.
Again I encounter the same problem and this time commenting (removing) the
properties.eCategory = AudioCategory_Communications;
solve the problem.
I can add my piece of advice for Windows Phone 8.1.
I made the following experiment.
Open capture device. Buffers are not silent.
Open render device with AudioDeviceRole::Communications. Buffers immediately go silent.
Close render device. Buffers are not silent.
Then I opened capture device with AudioDeviceRole::Communications and capture device works fine all the time.
For Windows 10 capture device works all the time, no matter if you open it with AudioDeviceRole::Communications or not.
I've had the same problem. It seems like you can either use only AudioCategory_Other or create an instance of VoipPhoneCall and use only AudioCategory_Communications.
So the solution in my case was to use AudioCategory_Communications and create an outgoing VoipPhoneCall. You should implement the background agents as in Chatterbox VoIP sample app for the VoipCallCoordinator to work .