I am trying to process the user feeds retrieved from facebook by dynamically adding them to the flash app, and i need the feed to be displayed in a box with its publisher name and picture beside it (as normal)..
the question is how could i display them aligned under each other if i don't know their heights? is there a way to just add them under each other without specifying the height?
like in html adding divs under each other?
and other question how to add a scroll bar if the content exceeds the flash window?
iam new to as3 & flash so any advice will help.. thanks..
my code:
protected function getFeedsHandler(result:Object,fail:Object):void
{
if(result)
{
var i:Number;
for(i=0;i<10;i++)
if(result[i])
{
var fdLbl= new Label();
addElementAt(fdLbl,1);
fdLbl.text=result[i].message;
fdLbl.x=20;
fdLbl.y=(i+2)*100;
fdLbl.width=400;
var fdImg= new Image();
addElementAt(fdImg,1);
fdImg.source=FacebookDesktop.getImageUrl(result[i].from.id,"small");
fdImg.x=20;
fdImg.y=(i+2)*80;
fdImg.width=400;
var nameLbl= new Label();
addElementAt(nameLbl,1);
nameLbl.text=result[i].from.name;
nameLbl.x=20;
nameLbl.y=(i+2)*90;
}
}
the interface:
<s:Button id="loginoutBtn" right="10" top="10" label="Log out"
click.loggedin="logout(event)"
label.loggedout="Log in" click.loggedout="login(event)"/>
<s:Form includeIn="loggedin" left="70" top="10">
<s:FormItem label="User">
<s:Label id="nameLbl" text=""/>
</s:FormItem>
<s:FormItem label="birthday">
<s:Label id="brthday"/>
</s:FormItem>
<s:FormItem label="feeds">
<s:Image id="feedImg"/>
<s:Label id="feedLbl" x="0"/>
<s:Label id="statusLbl" width="405"/>
</s:FormItem>
</s:Form>
<s:Image id="userImg" includeIn="loggedin" left="10" top="10" width="50"/>
So it looks like you're using Flex and specifically you're using the spark components. In using Spark there's a couple of options on how you would achieve this, one option is to put the component you made above into a VGroup. The VGroup vertically stacks visual components, it has a property called gap you can set to add or remove spacing between the components (number of pixels between each object nested into the VGroup). The addition of a s:Scroller component wrapping the VGroup will give you the scroll bars, essentially the way this works is you set the size on the s:Scroller to the size you want to visible (can be a percentage like 100% width/height of the view/container), then you set no explicit size on the VGroup, the VGroup will expand to have a height equal to the height of all the components nested in it plus any padding plus the gap space, the scroller will take care of figuring out how big the scroll tab button should be and adjust the scrollRect on the VGroup for you, essentially it's going to work like magic :). This would look something like the following:
<s:Scroller width="100%" height="100%">
<s:VGroup id="loadedContentVGroup">
<yourpackage:YourCustomComponent/>
</s:VGroup>
</s:Scroller>
If you don't constrain the scroller's height and width it will not work as it doesn't have a defined region to draw in and will just become as large as it's children (the nested components). In all likelihood you would add elements to the VGroup in AS3 so you'd probably want to give it an ID.
Your other option is to use a spark List and then set your visual component as the itemRenderer. For each data element in the data provider for the list (some sort of collection class, ArrayCollection, XMLCollection etc.) it will set an element of the array as the "data" property on your visual component. You would then use bindings to the data property in your visual component to make sure if the renderer is re-used/recycled the elements within it update automatically. Here's an example of that:
<s:List dataProvider="{new ArrayCollection([{name:'Shaun', birthday:'04-28-1983', imageSource:'someImage.png'}])}"
itemRenderer="views.YourCustomComponent"
width="100%"/>
In your case the dataProvider for the list could be assigned in the result handler code you have above, it appears result is an array so you can just wrap it in an ArrayCollection like myList.dataProvider = new ArrayCollection(result);
Here's a potential view definition for a single entry in the list (the itemRenderer class used above)
[views.YourCustomComponent]
<?xml version="1.0" encoding="utf-8"?>
<s:VGroup xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
implements="mx.core.IDataRenderer">
<fx:Script>
<![CDATA[
private var _data:Object;
[Bindable(eventName="dataChanged")]
public function get data():Object
{
return _data;
}
public function set data(value:Object):void
{
if(_data == value)
return;
_data = value;
dispatchEvent(new Event("dataChanged"));
}
]]>
</fx:Script>
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<s:Label text="{data.name}"/>
<s:Label text="{data.birthday}"/>
<s:Image source="{data.imageSource}"/>
</s:VGroup>
There are certainly caveats and alternatives to these answers but this will hopefully get you going in the right direction, if you're doing this for mobile development be sure to check out the recommendations with regard to creating renderers for mobile, the idea here is to reduce the processing needed for creating and re-using renderers on mobile as much as possible to lighten the load on the CPU and memory.
One other thing to note it appears your mixing defining the view in AS3 and MXML, while this is technically okay I find it to be a bit confusing myself. I would normally define the entire layout in MXML, or if need be entirely in AS3. If defined in MXML and a component needs to be conditionally hidden by code I would just toggle the visible/includeInLayout properties. I suppose this is just a preference but it seems it could get hairy determining what is causing particular layouts to occur when you have to look between the two to piece it together.
References to the AS3 reference for classes used:
http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/VGroup.html
http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/Scroller.html
http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/spark/components/List.html
Details on custom item renderers http://help.adobe.com/en_US/flex/using/WS03d33b8076db57b9-23c04461124bbeca597-8000.html <-- references Jeffry Houser a regular on SO with the name www.flextras.com
Related
Im working with flashbuilder 4.6 and have a simple app underway that uses a listcomponent pulling data from an XML service (external URL) that is setup with data/services functionality within flashbuilder.
right now I have a relatively simple list that just displays the 'name' of the xml items:
<s:List id="list1" x="0" y="108" width="320" height="355" change="list1_changeHandler(event)"
creationComplete="list1_creationCompleteHandler(event)" labelField="Itemname">
<s:AsyncListView list="{getDataResult.lastResult}"/>
</s:List>
... I have another xml node / data element that is a full URL (http:// ... .jpg) to a thumbnail image, I'd like to have that image aligned to the left of the 'name' element.
I tried using someting like the following, but no luck. the information I've found online hasnt really helped much with understanding itemrenderers (which is what I think I need to use).
<s:List id="list1" x="0" y="108" width="320" height="355" change="list1_changeHandler(event)"
creationComplete="list1_creationCompleteHandler(event)" labelField="Itemname">
<s:AsyncListView list="{getDataResult.lastResult}"/>
<mx:itemRenderer>
<mx:Component>
<mx:Label text="Itemname"/>
<mx:Image source="ItemImageURL"/>
</mx:Component>
</mx:itemRenderer>
</s:List>
is there some way to do this WITHOUT itemrenderers? or is that the only way to go? was my attempt close at all to the proper way to implement a thumbnail image in the list component? Thanks for any help someone can provide here.
The code you provided mixes Spark and MX Components in such a way that I would expect compiler errors. For starters, you have these issues:
The mx:itemRenderer is the syntax used to define a property on a component. So, it is used to define the value for the itemRender property on the s:List component. This will cause a compiler error because the namespaces are different. You should specify s:itemRenderer instead.
The mx:Component is used to define a new in-line component. However, your namespace is wrong. With Flex 4.6 you should specify the fx namespace, not the mx namespace.
There are two components listed as children to the mx:Component tag, where their should only be 1. The solution in the MX world to this would be to wrap it the label and image in a container. In the Spark world, the itemRenderer must extend the ItemRenderer class.
For the text and source you are specifying string literals; not variables in your data element.
You have the right idea; but the wrong execution. Read this information on creating itemRenderers.
I would rework your code like this:
<s:List id="list1" x="0" y="108" width="320" height="355" change="list1_changeHandler(event)"
creationComplete="list1_creationCompleteHandler(event)" >
<s:AsyncListView list="{getDataResult.lastResult}"/>
<s:itemRenderer>
<fx:Component>
<s:ItemRenderer dataChange="onDataChange()">
<fx:Script>
<![CDATA[
protected function onDataChange():void{
labelDisplay.text =data.Itemname
imageDisplay.source = data.ItemImageURL
}
]]>
</fx:Script>
<s:HGroup>
<s:Label id="labelDisplay" />
<s:Image id="imageDisplay" />
</s:HGroup>
</s:ItemRenderer>
</fx:Component>
</s:itemRenderer>
</s:List>
This is untested code I wrote the browser; but it should demonstrate the correct approach. The namespaces are correct. There is a single component defined as the itemRenderer and it extends the ItemRenderer class. The displayed items should update when the itemRenderer data changes, such as when you scroll in the list. And the two items are positioned so that they do not display on top of each other.
I have a simple list with a tileLayout of images. From the examples I've looked at it looks like i'm supposed to use the DefaultComplexItemRenderer. It works, and my array of images loads fine, but each item has a solid background. I need the background behind each image to have an alpha of 0. How Can I set that?
In the past i've just made a custom itemRenderer, and overrided the drawBackground function on itemRenderers, but DefaultComplexRenderer doesn't have a drawBackground function to override.
Is there another simple solution in the flex code? OR it would be awesome if someone could show me how to make a custom DefaultComplexRenderer.
NOTE:
This is a Flex MOBILE project. I know some itemRenderer's aren't friendly with mobile. Adobe says to "always do item renderers in AS3 rather than mxml" so, keep that in mind.
Thanks!
Here's my code:
<fx:Declarations>
<s:ArrayList id="arrList">
<s:BitmapImage source="assets/images/one.png" scaleMode="letterbox" smooth="true" width="100%" height="100%"/>
<s:BitmapImage source="assets/images/two.png" scaleMode="letterbox" smooth="true" width="100%" height="100%"/>
<s:BitmapImage source="assets/images/three.png" scaleMode="letterbox" smooth="true" width="100%" height="100%"/>
<s:BitmapImage source="assets/images/four.png" scaleMode="letterbox" smooth="true" width="100%" height="100%"/>
</s:ArrayList>
</fx:Declarations>
<s:List id="extrasList_list" width="100%" height="100%"
dataProvider="{arrList}"
itemRenderer="spark.skins.spark.DefaultComplexItemRenderer"
horizontalCenter="0"
verticalCenter="0">
<s:layout>
<s:TileLayout requestedColumnCount="-1"
requestedRowCount="-1"
horizontalGap="10"
verticalGap="10"
orientation="rows"
columnAlign="justifyUsingWidth"
/>
</s:layout>
</s:List>
Things I've tried:
this in my main css file...
s|DefaultComplexItemRenderer {
contentBackgroundAlpha:0;
}
but i get this warning, and it doesn't work...
-Cannot resolve namespace qualified type 'DefaultComplexItemRenderer' in CSS selector 'DefaultComplexItemRenderer'
[Edit]
The contentBackgroundAlpha and contentBackgroundColor styles for a Flex List are somewhat misleading! You generally want to style the item renderers. In the context of a list, these styles only affect a tiny bit of "chrome" that can appear around the list. See below for details on styling the renderers.
If you just want to show an image, the IconItemRenderer is the way to go. It extends LabelItemRenderer so it's optimized for mobile and also has two text fields as well.
Flex List components recycle item renderers to be efficient, and only create as many renderers as needed to display what is currently visible. To do this, the list populates the renderer's data property. So you want to configure your item renderer using this data property.
An efficient way to do that is to override the setter function for data. Create a new Actionscript class that extends IconItemRenderer add this to it:
override public function set data(value:Object):void
{
super.data = value;
// IconItemRenderer already has a BitmapImage component, it's property name is iconDisplay
// your ArrayList should therefore only contain Strings representing the image sources
// note how I've changed your ArrayList in the declarations tag below
iconDisplay.source = data.imageSource;
}
You'll likely want to configure that iconDisplay BitmapImage to look how you want it. The method above may get called frequently, so you can put code that only needs to happen once somewhere else... by overriding a Flex component lifecycle method like createChildren():
override protected function createChildren():void
{
super.createChildren();
iconDisplay.scaleMode="letterbox";
iconDisplay.smooth=true;
}
Now tell the List to use your renderer w/syntax like this:
<s:List itemRenderer="com.yourdomain.or.whatever.MyIconItemRendererClass" />
Styling the renderer:
<s:List alternatingItemColors="[0xFFFFFF, 0xFFFFFF]" selectionColor="#FF0000" />
Another way is to override the mobile item renderer's drawBackground() and/or drawBorder() protected methods and draw your own stuff w/the graphics api (or nothing at all).
Supplying the data:
Instead of giving the list an array of BitmapImage components, you give it an array of objects that contain your data. It's better to use strongly typed objects, but this works too:
<fx:Declarations>
<s:ArrayList id="arrList">
<fx:Object imageSource="assets/images/one.png" />
<fx:Object imageSource="assets/images/two.png" />
<fx:Object imageSource="assets/images/three.png" />
</s:ArrayList>
</fx:Declarations>
I like writing renderers in Actionscript... But there is also an MXML example in the link to IconItemRenderer docs at the top. It also shows how you to set the values of the two text areas in this renderer (with labelField and messageField). You can also specify a function that returns the label/message/icon values (with labelFunction, messageFunction, and iconFunction).
Looks like you should be able to use setStyle('contentBackgroundAlpha', 0); on your DefaultComplexItemRenderer.
Not 100% this is what you're looking for, not really familiar with this class. Any reason you're using this over extending LabelItemRenderer?
edit
I believe you may want to extend IconItemRenderer
Check out this tutorial
http://www.youtube.com/watch?v=EOpsDZaQrOI
Thanks for trying to help guys, but I found the quickest/simple solution to be be just as simple as copying the DefaultComplexItemRender from the SDK into a custom one, and then changing this one line of code
autoDrawBackground="false"
It's simple and it worked.
I have a component that contains a list that implements a custom renderer. I use this component as a tooltip, keeping one in memory and just altering the databindings as necessary.
Something like this where TTComponent is a class that extends Canvas:
<s:TTComponent>
<s:BorderContainer>
<s:List id='lstItems' dataProvider="{data.Items}" width="50%" borderVisible="false" contentBackgroundColor="#222222">
<s:layout>
<s:VerticalLayout useVirtualLayout="false" requestedMinRowCount="1"/>
</s:layout>
<s:itemRenderer>
<fx:Component>
<s:ItemRenderer>
<s:HGroup>
<s:Label text="{data.Value}" paddingLeft="6" />
<s:Label text="{data.Name}" />
</s:HGroup>
</s:ItemRenderer>
</fx:Component>
</s:itemRenderer>
</s:List>
</s:BorderContainer>
</s:TTComponent>
Now, the driver code looks like this for the mouse over:
if (tt == null) {
tt = new TTComponent();
}
tt.data = data;
PopUpManager.addPopUp(tt, this);
And, of course, the mouse out:
PopUpManager.removePopUp(tt);
Now, what happens is when data containing many items is set to tt.data, the list resizes itself larger and displays fine. However, after this, if data containing few items is set to tt.data, the component momentarily displays larger than it needs to be, then resizes itself smaller.
What I'd like to do is have the component resize itself before it displays, so I don't see the resize on screen. Any idea on how to accomplish this?
First, I would compel you to consider creating the component once and just showing / hiding it / moving it when needed rather than using pop up manager. That's how I would typically do something similar to what you're attempting. It will perform better and probably fix this issue on its own. Just a thought.
Secondly, after you rebind new data to it, try these :
Tell it needs to resize :
tt.invalidateDisplayList();
Also, you might need to tell it you changed the data by refreshing the data if an ArrayCollection:
data.refresh();
Let me know if that doesn't do the trick.
Whenever I use a lot of nesting inside mxml components(including many states) with quite a few Vboxs and Other containers, I always get confused when I see a scrollbar appearing on screen, especially with datagrid inside it(I always want to show scroll bar in datagrid and not on the parent container, for which I usually set the height and width of datagrid smaller than its parent container at run time).
My question is, how could I possibly know (QUICKLY), using debugger, that which component is the source of scroll bar that I see on screen (if there are more than one, then some propoerty of compnent must change when I scroll it up or down).
Thanks.
I realise that this answer isn't using the debugger directly. I mean it as an idea for a simple tool really.
I had a quick go at putting together a simple app that's function is to report what display object is dispatching a mouse wheel event. It does not matter to the app if there is a scrollbar or not, but I guess you could adjust it to your needs. Its a quick start really, here's the code...
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" minWidth="955" minHeight="600"
creationComplete="init()">
<mx:HBox id="HBoxWithScrollbar" width="600" height="500">
<mx:HBox width="800" height="800">
</mx:HBox>
</mx:HBox>
<mx:TextArea id="record" height="300" width="600"/>
<mx:Script>
<![CDATA[
private function init():void{
record.text = 'Scroll Record\n';
this.addEventListener(MouseEvent.MOUSE_WHEEL, recordObject);
for each (var obj:DisplayObject in this.getChildren()){
obj.addEventListener(MouseEvent.MOUSE_WHEEL, recordObject);
}
}
protected function recordObject(event:MouseEvent):void{
record.text += (event.target as DisplayObject).toString() + '\n';
}
]]>
</mx:Script>
</mx:Application>
The important thing here really is to see that you can pick up the mouse wheel event at the top level, because it bubbles by default, and isn't cancelable.
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/InteractiveObject.html#event:mouseWheel
Once you've got hold of that event, you've got options.
This was built using version 3.6 of the Flex SDK, but it wouldn't take much to build a 4.x version. I am simply displaying "toString()" value of the target display object, but that could be any attribute you want. You'll probably want to put in some error handling for the loop adding events, and also in the event handler. As I said, its just a start, and I hope it helps.
My setup is pretty basic. I have an s:List with a custom itemRenderer and a dataprovider. What I would like to do is access the generated instances of the item renderer but I have no idea how.
Here is the code for the list:
<s:List id="layersList"
borderVisible="false"
allowMultipleSelection="true"
contentBackgroundAlpha="0"
itemRenderer="renderers.LayerRenderer"
dataProvider="{AssetsCollection}">
<s:layout>
<s:VerticalLayout gap="1" />
</s:layout>
<s:list>
What I would like is to access the generated renderers like:
layersList.renderers[selectedIndex] or layersList.selectedItems[0].renderer. In order to access some of its internal objects. Like in the event I would want to listen events dispatched in the renderer instance from the List's parent.
Can anyone help?
the conceptual model of Lists/ItemRenderers is that they are a representation of the items in the dataProvider. One reason for keeping this in mind is that Lists recycle their ItemRenderers in order to reduce memory footprint. This means you may have 100 items in your dataProvider, but only a small subset of those will have ItemRenderers associated with them, and some of those may not even be visible on screen or even valid any longer. There are a few ways you could approach having your ItemRenderers in your List reflect the state of the List's parent without having to directly manipulate the renderers. For instance, you could do something like this:
<s:List id="layersList"
borderVisible="false"
allowMultipleSelection="true"
dataProvider="{AssetsCollection}"
contentBackgroundAlpha="0">
<s:layout>
<s:VerticalLayout gap="1" />
</s:layout>
<s:itemRenderer>
<fx:Component>
<myrenderers:TestRenderer myState="{outerDocument.someState}"/>
</fx:Component>
</s:itemRenderer>
</s:List>
Where TestRenderer has a bindable public property called myState. And the List's parent has a bindable property called "someState". Then inside your renderer you can set some conditional logic based on the value of myState. Hope that helps.