OpenCL version of cudaMemcpyToSymbol & optimization - cuda

Can someone tell me OpenCl version of cudaMemcpyToSymbol for copying __constant to device and getting back to host?
Or usual clenquewritebuffer(...) will do the job ?
Could not find much help in forum. Actually a few lines of demo will suffice.
Also shall I expect same kind of optimization in opencl as that of CUDA using constant cache?
Thanks

I have seen people use cudaMemcpyToSymbol() for setting up constants in the kernel and the compiler could take advantage of those constants when optimizing the code. If one was to setup a memory buffer in openCL to pass such constants to the kernel then the compiler could not use them to optimize the code.
Instead the solution I found is to replace the cudaMemcpyToSymbol() with a print to a string that defines the symbol for the compiler. The compiler can take definitions in the form of -D FOO=bar for setting the symbol FOO to the value bar.

Not sure about OpenCL.Net, but in plain OpenCL: yes, clenquewritebuffer is enough (just remember to create buffer with CL_MEM_READ_ONLY flag set).
Here is a demo from Nvidia GPU Computing SDK (OpenCL/src/oclQuasirandomGenerator/oclQuasirandomGenerator.cpp):
c_Table[i] = clCreateBuffer(cxGPUContext, CL_MEM_READ_ONLY, QRNG_DIMENSIONS * QRNG_RESOLUTION * sizeof(unsigned int),
NULL, &ciErr);
ciErr |= clEnqueueWriteBuffer(cqCommandQueue[i], c_Table[i], CL_TRUE, 0,
QRNG_DIMENSIONS * QRNG_RESOLUTION * sizeof(unsigned int), tableCPU, 0, NULL, NULL);
Constant memory in CUDA and in OpenCL are exactly the same, and provide the same type of optimization. That is, if you use nVidia GPU. On ATI GPUs, it should act similarly. And I doubt that constant memory would give you any benefit over global when run on CPU.

Related

CUDA: cublas: exception raised at dot product [duplicate]

I need to find the index of the maximum element in an array of floats. I am using the function "cublasIsamax", but this returns the index to the CPU, and this is slowing down the running time of the application.
Is there a way to compute this index efficiently and store it in the GPU?
Thanks!
Since the CUBLAS V2 API was introduced (with CUDA 4.0, IIRC), it is possible to have routines which return a scalar or index to store those directly into a variable in device memory, rather than into a host variable (which entails a device to host transfer and might leave the result in the wrong memory space).
To use this, you need to use the cublasSetPointerMode call to tell the CUBLAS context to expect pointers for scalar arguments to be device pointers by using the CUBLAS_POINTER_MODE_DEVICE mode. This then implies that in a call like
cublasStatus_t cublasIsamax(cublasHandle_t handle, int n,
const float *x, int incx, int *result)
that result must be a device pointer.
If you want to use CUBLAS and you have a GPU with compute capability 3.5 (K20, Titan) than you can use CUBLAS with dynamic parallelism. Than you can call CUBLAS from within a kernel on the GPU and no data will be returned to the CPU.
If you have no device with cc 3.5 you will probably have to implement a find max function by yourself or look for an aditional library.

Counting registers/thread in Cuda kernel

The nSight profiler tells me that the following kernel uses 52 registers per thread:
//Just the first lines of the kernel.
__global__ void voles_kernel(float *params, int *ctrl_params,
float dt, float currTime,
float *dev_voles, float *dev_weasels,
curandStateMtgp32 *state)
{
__shared__ float dev_params[9];
__shared__ int BuYeSimStep[4];
if(threadIdx.x < 4)
{
BuYeSimStep[threadIdx.x] = ctrl_params[threadIdx.x];
}
if(threadIdx.x < 9){
dev_params[threadIdx.x] = params[threadIdx.x];
}
__syncthreads();
float currVole = curand_uniform(&state[blockIdx.x]) + 3.0;
float currWeas = curand_uniform(&state[blockIdx.x]) + 0.1;
float oldVole = currVole;
float oldWeas = currWeas;
int jj;
if (blockIdx.x * blockDim.x + threadIdx.x < BuYeSimStep[2])
{
int dayIndex = 0;
/* Not declaring any new variable from here on, just doing arithmetics.
....... */
If each register has 4 bytes I don't understand how we get to 52 registers, even
assuming that the arrays params[9] and ctrl_params[4] end up in registers (in which
case using shared memory as I did doesn't make sense). I would
like to increase occupancy, but I don't get why I'm using so many registers.
Any ideas?
It's generally difficult to look at C code and predict the register usage from it. The compiler may aggressively optimize code by increasing register usage, perhaps to save an instruction here or there. You seem to be making an assumption that register usage can be predicted from your C code variable allocations, and while there is some connection between the two, you cannot assume register usage can be computed directly from C code variable allocations.
Since you haven't provided your code, nobody can actually help with the register usage. If you want to better understand the register usage, you will need to look at the PTX code directly. To do this, compile your code using nvcc with the -ptx switch, and inspect the resultant .ptx file directly. To do this you may wish to refer to the PTX documentation as well as the nvcc documentation to look at the various compiler options.
You haven't provided your code, so it's not really possible to make any direct suggestions, but you may be able to reduce register usage by reducing constant usage, reducing or refactoring arithmetic usage, switching from double to float, and I'm sure there are many other suggestions as well. Register usage will also be affected if you are passing the -G switch to the compiler.
You can limit the compiler's usage of registers per thread by passing the -maxrregcount switch to nvcc with an appropriate parameter, such as -maxrregcount 20 which will instruct the compiler to limit itself to 20 registers per thread. This tactic may not give good results, however, or you may need to tune the parameter to a value which doesn't sacrifice too much performance. However you may find an optimum choice which doesn't sacrifice too much basic performance but allows you to improve occupancy. If you constrain the compiler too much, it will begin to spill it's needed register usage to local memory, which will generally reduce performance.
You should also be aware that you can pass -Xptxas -v to nvcc which will give useful output about the compiler's register usage and other related data (spilling, etc.) at compile time.
If you want to increase the occupancy, a direct way is using compiler flag: maxregcount to restrict the usage of registers, but it may suffer a performance loss because some registers will be spilled to local memory, which is very slow.
I suggest you debug your code with Eclipse Nsight.
Create a breakpoint at the first line of your kernel and step to there.
In Debug Perspective, inside the CUDA Thread, you have the current stack trace. Right-click on the stack and click on "Instruction Stepping Mode". The window "Disassembly" will open your kernel PTX Assembly. You can continue stepping in your kernel to track the correlation of your source code and the assembly. So you can discover which register is used for.

using memcmp from within device code CUDA [duplicate]

I'm going to run on GPU for example a strcmp function, but I get:
error: calling a host function("strcmp") from a __device__/__global__ function("myKernel") is not allowed
It's possible that printf won't work because gpu hasn't got stdout, but functions like strcmp are expected to work! So, I should insert in my code the implement of strcmp from the library with __device__ prefix or what?
CUDA has a standard library, documented in the CUDA programming guide. It includes printf() for devices that support it (Compute Capability 2.0 and higher), as well as assert(). It does not include a complete string or stdio library at this point, however.
Implementing your own standard library as Jason R. Mick suggests may be possible, but it is not necessarily advisable. In some cases, it may be unsafe to naively port functions from the sequential standard library to CUDA -- not least because some of these implementations are not meant to be thread safe (rand() on Windows, for example). Even if it is safe, it might not be efficient -- and it might not really be what you need.
In my opinion, you are better off avoiding standard library functions in CUDA that are not officially supported. If you need the behavior of a standard library function in your parallel code, first consider whether you really need it:
* Are you really going to do thousands of strcmp operations in parallel?
* If not, do you have strings to compare that are many thousands of characters long? If so, consider a parallel string comparison algorithm instead.
If you determine that you really do need the behavior of the standard library function in your parallel CUDA code, then consider how you might implement it (safely and efficiently) in parallel.
Hope this will help atleast one person:
Since strcmp function is not available in CUDA, so we have to implement on our own:
__device__ int my_strcmp (const char * s1, const char * s2) {
for(; *s1 == *s2; ++s1, ++s2)
if(*s1 == 0)
return 0;
return *(unsigned char *)s1 < *(unsigned char *)s2 ? -1 : 1;
}

How to run "host" functions on GPU with CUDA?

I'm going to run on GPU for example a strcmp function, but I get:
error: calling a host function("strcmp") from a __device__/__global__ function("myKernel") is not allowed
It's possible that printf won't work because gpu hasn't got stdout, but functions like strcmp are expected to work! So, I should insert in my code the implement of strcmp from the library with __device__ prefix or what?
CUDA has a standard library, documented in the CUDA programming guide. It includes printf() for devices that support it (Compute Capability 2.0 and higher), as well as assert(). It does not include a complete string or stdio library at this point, however.
Implementing your own standard library as Jason R. Mick suggests may be possible, but it is not necessarily advisable. In some cases, it may be unsafe to naively port functions from the sequential standard library to CUDA -- not least because some of these implementations are not meant to be thread safe (rand() on Windows, for example). Even if it is safe, it might not be efficient -- and it might not really be what you need.
In my opinion, you are better off avoiding standard library functions in CUDA that are not officially supported. If you need the behavior of a standard library function in your parallel code, first consider whether you really need it:
* Are you really going to do thousands of strcmp operations in parallel?
* If not, do you have strings to compare that are many thousands of characters long? If so, consider a parallel string comparison algorithm instead.
If you determine that you really do need the behavior of the standard library function in your parallel CUDA code, then consider how you might implement it (safely and efficiently) in parallel.
Hope this will help atleast one person:
Since strcmp function is not available in CUDA, so we have to implement on our own:
__device__ int my_strcmp (const char * s1, const char * s2) {
for(; *s1 == *s2; ++s1, ++s2)
if(*s1 == 0)
return 0;
return *(unsigned char *)s1 < *(unsigned char *)s2 ? -1 : 1;
}

clock() in opencl

I know that there is function clock() in CUDA where you can put in kernel code and query the GPU time. But I wonder if such a thing exists in OpenCL? Is there any way to query the GPU time in OpenCL? (I'm using NVIDIA's tool kit).
There is no OpenCL way to query clock cycles directly. However, OpenCL does have a profiling mechanism that exposes incremental counters on compute devices. By comparing the differences between ordered events, elapsed times can be measured. See clGetEventProfilingInfo.
Just for others coming her for help: Short introduction to profiling kernel runtime with OpenCL
Enable profiling mode:
cmdQueue = clCreateCommandQueue(context, *devices, CL_QUEUE_PROFILING_ENABLE, &err);
Profiling kernel:
cl_event prof_event;
clEnqueueNDRangeKernel(cmdQueue, kernel, 1 , 0, globalWorkSize, NULL, 0, NULL, &prof_event);
Read profiling data in:
cl_ulong ev_start_time=(cl_ulong)0;
cl_ulong ev_end_time=(cl_ulong)0;
clFinish(cmdQueue);
err = clWaitForEvents(1, &prof_event);
err |= clGetEventProfilingInfo(prof_event, CL_PROFILING_COMMAND_START, sizeof(cl_ulong), &ev_start_time, NULL);
err |= clGetEventProfilingInfo(prof_event, CL_PROFILING_COMMAND_END, sizeof(cl_ulong), &ev_end_time, NULL);
Calculate kernel execution time:
float run_time_gpu = (float)(ev_end_time - ev_start_time)/1000; // in usec
Profiling of individual work-items / work-goups is NOT possible yet.
You can set globalWorkSize = localWorkSize for profiling. Then you have only one workgroup.
Btw: Profiling of a single work-item (some work-items) isn't very helpful. With only some work-items you won't be able to hide memory latencies and the overhead leading to not meaningful measurements.
Try this (Only work with NVidia OpenCL of course) :
uint clock_time()
{
uint clock_time;
asm("mov.u32 %0, %%clock;" : "=r"(clock_time));
return clock_time;
}
The NVIDIA OpenCL SDK has an example Using Inline PTX with OpenCL. The clock register is accessible through inline PTX as the special register %clock. %clock is described in PTX: Parallel Thread Execution ISA manual. You should be able to replace the %%laneid with %%clock.
I have never tested this with OpenCL but use it in CUDA.
Please be warned that the compiler may reorder or remove the register read.
On NVIDIA you can use the following:
typedef unsigned long uint64_t; // if you haven't done so earlier
inline uint64_t n_nv_Clock()
{
uint64_t n_clock;
asm volatile("mov.u64 %0, %%clock64;" : "=l" (n_clock)); // make sure the compiler will not reorder this
return n_clock;
}
The volatile keyword tells the optimizer that you really mean it and don't want it moved / optimized away. This is a standard way of doing so both in PTX and e.g. in gcc.
Note that this returns clocks, not nanoseconds. You need to query for device clock frequency (using clGetDeviceInfo(device, CL_DEVICE_MAX_CLOCK_FREQUENCY, sizeof(freq), &freq, 0))). Also note that on older devices there are two frequencies (or three if you count the memory frequency which is irrelevant in this case): the device clock and the shader clock. What you want is the shader clock.
With the 64-bit version of the register you don't need to worry about overflowing as it generally takes hundreds of years. On the other hand, the 32-bit version can overflow quite often (you can still recover the result - unless it overflows twice).
Now, 10 years later after the question was posted I did some tests on NVidia. I tried running the answers given by user 'Spectral' and 'the swine'. Answer given by 'Spectral' does not work. I always got same invalid values returned by clock_time function.
uint clock_time()
{
uint clock_time;
asm("mov.u32 %0, %%clock;" : "=r"(clock_time)); // this is wrong
return clock_time;
}
After subtracting start and end time I got zero.
So had a look at the PTX assembly which in PyOpenCL you can get this way:
kernel_string = """
your OpenCL code
"""
prg = cl.Program(ctx, kernel_string).build()
print(prg.binaries[0].decode())
It turned out that the clock command was optimized away! So there was no '%clock' instruction in the printed assembly.
Looking into Nvidia's PTX documentation I found the following:
'Normally any memory that is written to will be specified as an out operand, but if there is a hidden side effect on user memory (for example, indirect access of a memory location via an operand), or if you want to stop any memory optimizations around the asm() statement performed during generation of PTX, you can add a "memory" clobbers specification after a 3rd colon, e.g.:'
So the function that actually work is this:
uint clock_time()
{
uint clock_time;
asm volatile ("mov.u32 %0, %%clock;" : "=r"(clock_time) :: "memory");
return clock_time;
}
The assembly contained lines like:
// inline asm
mov.u32 %r13, %clock;
// inline asm
The version given by 'the swine' also works.