Why does TRY / CATCH overwrite default property values? - actionscript-3

I'm using a Value Object which can receive an object when it is instantiated, so its default values can be updated directly when a new VO is created, like so:
public class SeatSettingsVO
{
public var globalPosition:Point = new Point(0, 0);
public var dealerChipOffset:Point = new Point(0, 0);
public var chipStackOffset:Point = new Point(0, 0);
public function SeatSettingsVO(obj:Object = null)
{
if (obj)
parseSettings(obj);
}
}
The parseSettings method uses a try/catch block in order to get only the existing properties in the object passed to the constructor (or at least, that would be the intention):
private function parseSettings(obj:Object):void
{
try
{
this.globalPosition = obj.globalPosition;
this.chipStackOffset = obj.chipStackOffset;
this.dealerChipOffset = obj.dealerChipOffset;
}
catch (error:Error)
{
}
}
Now consider this scenario: a new Value Object needs to be created, but with only one of the three properties defined:
new SeatSettingsVO({globalPosition:new Point(300, 277)})
The problem is that if obj does not contain a particular property (e.g. chipStackOffset), instead of maintaining the initial property value (Point(0,0)), the method overwrites it to null.
My guess is that accessing non-existent properties on an Object class instance, does not trigger an error, but rather, null is returned, which in turn causes the default value to be overwritten. Can anyone explain this behavior, and possibly suggest a solution ?
Thank you very much.

A slightly more succinct solution than the others:
this.globalPosition = obj.globalPosition || DEFAULT_GLOBAL_POSITION;
Like in Python, the || operator returns the first operand if that operand evaluates to something besides 0, null, false, NaN, "", or undefined. Otherwise, it returns the second operand as-is:
trace(new Point(3, 3) || "hi"); //(x=3, y=3)
trace(false || "hi"); //hi
trace("hi" || "bye"); //hi
trace(0 || null); //null
trace(NaN || 0); //0
trace("" || undefined); //undefined
trace(undefined || new Point(0.4, 0)); //(x=0.4, y=0)
trace(null || false); //false
As a result, you can use it to check whether a value is defined, use that value if so, and use a default value if not. I'm honestly not sure if it makes your code more or less readable, but it's an option.

Flex Objects have a hasOwnProperty() method that you might find useful. You can use this to check if a dynamic object has a parameter defined, and only pull it if it exists, instead of getting nulls.
if (obj.hasOwnProperty("globalPosition"))
this.globalPosition = obj.globalPosition;
//etc...

In this case, your object is dynamic so you don't get an exception if the property doesn't exist. You do, however, get undefined. undefined evaluates to null, so you can always say:
this.globalPosition = obj.globalPosition ? obj.globalPosition : default;
where default is whatever you want to put there... even this.globalPosition would work if you want to set it back to what it was.
You can also ask if the property exists:
if( "globalPosition" in obj)

private function parseSettings(obj:Object):void
{
try
{
this.globalPosition = obj.globalPosition;
this.chipStackOffset = obj.chipStackOffset;// when error occured here,
// this.chipStackOffset still waiting for a value to set and it sets to null.
// probably dealerChipOffset doesnt change by default value.
this.dealerChipOffset = obj.dealerChipOffset; // this is {0,0} point prob,didnt try it.
}
catch (error:Error)
{
}
}
I would use somthing like below. Hope it helps.
private function parseSettings(obj:Object):void
{
for(var name in obj){
this[name] = obj[name];
}
}

Related

Custom ThingsBoard widget: set gauge value property

I need to edit the "Speed gauge" widget to show zero value when certain condition is met. This action should be executed in the onDataUpdated() function.
This widget inherits methods from the "TbAnalogueRadialGauge" class, which contains an update() method. If I'm not wrong, this would be its implementation:
update() {
if (this.ctx.data.length > 0) {
const cellData = this.ctx.data[0];
if (cellData.data.length > 0) {
const tvPair = cellData.data[cellData.data.length -
1];
const value = tvPair[1];
if (value !== this.gauge.value) {
this.gauge.value = value;
}
}
}
}
TbAnalogueRadialGauge extends TbAnalogueGauge. TbAnalogueGauge exends TbBaseGauge, where update() is implemented.
It seems to access the this.gauge.value property to update the gauge value. However, when I try to access this property from widget development IDE, it turns out to be undefined.
self.onDataUpdated = function() {
self.ctx.gauge.update();
console.log(self.ctx.gauge.value) // output: undefined
}
Does anyone have any ideas about how to access this property?
You need the following
self.ctx.gauge.gauge.value

Mapping over a const variable and returning to the value of an input [duplicate]

I'm trying to access a property of an object using a dynamic name. Is this possible?
const something = { bar: "Foobar!" };
const foo = 'bar';
something.foo; // The idea is to access something.bar, getting "Foobar!"
There are two ways to access properties of an object:
Dot notation: something.bar
Bracket notation: something['bar']
The value between the brackets can be any expression. Therefore, if the property name is stored in a variable, you have to use bracket notation:
var something = {
bar: 'foo'
};
var foo = 'bar';
// both x = something[foo] and something[foo] = x work as expected
console.log(something[foo]);
console.log(something.bar)
This is my solution:
function resolve(path, obj) {
return path.split('.').reduce(function(prev, curr) {
return prev ? prev[curr] : null
}, obj || self)
}
Usage examples:
resolve("document.body.style.width")
// or
resolve("style.width", document.body)
// or even use array indexes
// (someObject has been defined in the question)
resolve("part.0.size", someObject)
// returns null when intermediate properties are not defined:
resolve('properties.that.do.not.exist', {hello:'world'})
In javascript we can access with:
dot notation - foo.bar
square brackets - foo[someVar] or foo["string"]
But only second case allows to access properties dynamically:
var foo = { pName1 : 1, pName2 : [1, {foo : bar }, 3] , ...}
var name = "pName"
var num = 1;
foo[name + num]; // 1
// --
var a = 2;
var b = 1;
var c = "foo";
foo[name + a][b][c]; // bar
Following is an ES6 example of how you can access the property of an object using a property name that has been dynamically generated by concatenating two strings.
var suffix = " name";
var person = {
["first" + suffix]: "Nicholas",
["last" + suffix]: "Zakas"
};
console.log(person["first name"]); // "Nicholas"
console.log(person["last name"]); // "Zakas"
This is called computed property names
You can achieve this in quite a few different ways.
let foo = {
bar: 'Hello World'
};
foo.bar;
foo['bar'];
The bracket notation is specially powerful as it let's you access a property based on a variable:
let foo = {
bar: 'Hello World'
};
let prop = 'bar';
foo[prop];
This can be extended to looping over every property of an object. This can be seem redundant due to newer JavaScript constructs such as for ... of ..., but helps illustrate a use case:
let foo = {
bar: 'Hello World',
baz: 'How are you doing?',
last: 'Quite alright'
};
for (let prop in foo.getOwnPropertyNames()) {
console.log(foo[prop]);
}
Both dot and bracket notation also work as expected for nested objects:
let foo = {
bar: {
baz: 'Hello World'
}
};
foo.bar.baz;
foo['bar']['baz'];
foo.bar['baz'];
foo['bar'].baz;
Object destructuring
We could also consider object destructuring as a means to access a property in an object, but as follows:
let foo = {
bar: 'Hello World',
baz: 'How are you doing?',
last: 'Quite alright'
};
let prop = 'last';
let { bar, baz, [prop]: customName } = foo;
// bar = 'Hello World'
// baz = 'How are you doing?'
// customName = 'Quite alright'
You can do it like this using Lodash get
_.get(object, 'a[0].b.c');
UPDATED
Accessing root properties in an object is easily achieved with obj[variable], but getting nested complicates things. Not to write already written code I suggest to use lodash.get.
Example
// Accessing root property
var rootProp = 'rootPropert';
_.get(object, rootProp, defaultValue);
// Accessing nested property
var listOfNestedProperties = [var1, var2];
_.get(object, listOfNestedProperties);
Lodash get can be used in different ways, the documentation lodash.get
To access a property dynamically, simply use square brackets [] as follows:
const something = { bar: "Foobar!" };
const userInput = 'bar';
console.log(something[userInput])
The problem
There's a major gotchya in that solution! (I'm surprised other answers have not brought this up yet). Often you only want to access properties that you've put onto that object yourself, you don't want to grab inherited properties.
Here's an illustration of this issue. Here we have an innocent-looking program, but it has a subtle bug - can you spot it?
const agesOfUsers = { sam: 16, sally: 22 }
const username = prompt('Enter a username:')
if (agesOfUsers[username] !== undefined) {
console.log(`${username} is ${agesOfUsers[username]} years old`)
} else {
console.log(`${username} is not found`)
}
When prompted for a username, if you supply "toString" as a username, it'll give you the following message: "toString is function toString() { [native code] } years old". The issue is that agesOfUsers is an object, and as such, automatically inherits certain properties like .toString() from the base Object class. You can look here for a full list of properties that all objects inherit.
Solutions
Use a Map data structure instead. The stored contents of a map don't suffer from prototype issues, so they provide a clean solution to this problem.
const agesOfUsers = new Map()
agesOfUsers.set('sam', 16)
agesOfUsers.set('sally', 2)
console.log(agesOfUsers.get('sam')) // 16
Use an object with a null prototype, instead of the default prototype. You can use Object.create(null) to create such an object. This sort of object does not suffer from these prototype issues, because you've explicitly created it in a way that it does not inherit anything.
const agesOfUsers = Object.create(null)
agesOfUsers.sam = 16
agesOfUsers.sally = 22;
console.log(agesOfUsers['sam']) // 16
console.log(agesOfUsers['toString']) // undefined - toString was not inherited
You can use Object.hasOwn(yourObj, attrName) to first check if the dynamic key you wish to access is directly on the object and not inherited (learn more here). This is a relatively newer feature, so check the compatibility tables before dropping it into your code. Before Object.hasOwn(yourObj, attrName) came around, you would achieve this same effect via Object.prototype.hasOwnProperty.call(yourObj, attrName). Sometimes, you might see code using yourObj.hasOwnProperty(attrName) too, which sometimes works but it has some pitfalls that you can read about here.
// Try entering the property name "toString",
// you'll see it gets handled correctly.
const user = { name: 'sam', age: 16 }
const propName = prompt('Enter a property name:')
if (Object.hasOwn(user, propName)) {
console.log(`${propName} = ${user[propName]}`)
} else {
console.log(`${propName} is not found`)
}
If you know the key you're trying to use will never be the name of an inherited property (e.g. maybe they're numbers, or they all have the same prefix, etc), you can choose to use the original solution.
I came across a case where I thought I wanted to pass the "address" of an object property as data to another function and populate the object (with AJAX), do lookup from address array, and display in that other function. I couldn't use dot notation without doing string acrobatics so I thought an array might be nice to pass instead. I ended-up doing something different anyway, but seemed related to this post.
Here's a sample of a language file object like the one I wanted data from:
const locs = {
"audioPlayer": {
"controls": {
"start": "start",
"stop": "stop"
},
"heading": "Use controls to start and stop audio."
}
}
I wanted to be able to pass an array such as: ["audioPlayer", "controls", "stop"] to access the language text, "stop" in this case.
I created this little function that looks-up the "least specific" (first) address parameter, and reassigns the returned object to itself. Then it is ready to look-up the next-most-specific address parameter if one exists.
function getText(selectionArray, obj) {
selectionArray.forEach(key => {
obj = obj[key];
});
return obj;
}
usage:
/* returns 'stop' */
console.log(getText(["audioPlayer", "controls", "stop"], locs));
/* returns 'use controls to start and stop audio.' */
console.log(getText(["audioPlayer", "heading"], locs));
ES5 // Check Deeply Nested Variables
This simple piece of code can check for deeply nested variable / value existence without having to check each variable along the way...
var getValue = function( s, context ){
return Function.call( context || null, 'return ' + s )();
}
Ex. - a deeply nested array of objects:
a = [
{
b : [
{
a : 1,
b : [
{
c : 1,
d : 2 // we want to check for this
}
]
}
]
}
]
Instead of :
if(a && a[0] && a[0].b && a[0].b[0] && a[0].b[0].b && a[0].b[0].b[0] && a[0].b[0].b[0].d && a[0].b[0].b[0].d == 2 ) // true
We can now :
if( getValue('a[0].b[0].b[0].d') == 2 ) // true
Cheers!
Others have already mentioned 'dot' and 'square' syntaxes so I want to cover accessing functions and sending parameters in a similar fashion.
Code jsfiddle
var obj = {method:function(p1,p2,p3){console.log("method:",arguments)}}
var str = "method('p1', 'p2', 'p3');"
var match = str.match(/^\s*(\S+)\((.*)\);\s*$/);
var func = match[1]
var parameters = match[2].split(',');
for(var i = 0; i < parameters.length; ++i) {
// clean up param begninning
parameters[i] = parameters[i].replace(/^\s*['"]?/,'');
// clean up param end
parameters[i] = parameters[i].replace(/['"]?\s*$/,'');
}
obj[func](parameters); // sends parameters as array
obj[func].apply(this, parameters); // sends parameters as individual values
I asked a question that kinda duplicated on this topic a while back, and after excessive research, and seeing a lot of information missing that should be here, I feel I have something valuable to add to this older post.
Firstly I want to address that there are several ways to obtain the value of a property and store it in a dynamic Variable. The first most popular, and easiest way IMHO would be:
let properyValue = element.style['enter-a-property'];
however I rarely go this route because it doesn't work on property values assigned via style-sheets. To give you an example, I'll demonstrate with a bit of pseudo code.
let elem = document.getElementById('someDiv');
let cssProp = elem.style['width'];
Using the code example above; if the width property of the div element that was stored in the 'elem' variable was styled in a CSS style-sheet, and not styled inside of its HTML tag, you are without a doubt going to get a return value of undefined stored inside of the cssProp variable. The undefined value occurs because in-order to get the correct value, the code written inside a CSS Style-Sheet needs to be computed in-order to get the value, therefore; you must use a method that will compute the value of the property who's value lies within the style-sheet.
Henceforth the getComputedStyle() method!
function getCssProp(){
let ele = document.getElementById("test");
let cssProp = window.getComputedStyle(ele,null).getPropertyValue("width");
}
W3Schools getComputedValue Doc This gives a good example, and lets you play with it, however, this link Mozilla CSS getComputedValue doc talks about the getComputedValue function in detail, and should be read by any aspiring developer who isn't totally clear on this subject.
As a side note, the getComputedValue method only gets, it does not set. This, obviously is a major downside, however there is a method that gets from CSS style-sheets, as well as sets values, though it is not standard Javascript.
The JQuery method...
$(selector).css(property,value)
...does get, and does set. It is what I use, the only downside is you got to know JQuery, but this is honestly one of the very many good reasons that every Javascript Developer should learn JQuery, it just makes life easy, and offers methods, like this one, which is not available with standard Javascript.
Hope this helps someone!!!
For anyone looking to set the value of a nested variable, here is how to do it:
const _ = require('lodash'); //import lodash module
var object = { 'a': [{ 'b': { 'c': 3 } }] };
_.set(object, 'a[0].b.c', 4);
console.log(object.a[0].b.c);
// => 4
Documentation: https://lodash.com/docs/4.17.15#set
Also, documentation if you want to get a value: https://lodash.com/docs/4.17.15#get
You can do dynamically access the property of an object using the bracket notation. This would look like this obj[yourKey] however JavaScript objects are really not designed to dynamically updated or read. They are intended to be defined on initialisation.
In case you want to dynamically assign and access key value pairs you should use a map instead.
const yourKey = 'yourKey';
// initialise it with the value
const map1 = new Map([
['yourKey', 'yourValue']
]);
// initialise empty then dynamically assign
const map2 = new Map();
map2.set(yourKey, 'yourValue');
console.log(map1.get(yourKey));
console.log(map2.get(yourKey));
demo object example
let obj = {
name: {
first_name: "Bugs",
last_name: "Founder",
role: "Programmer"
}
}
dotted string key for getting the value of
let key = "name.first_name"
Function
const getValueByDottedKeys = (obj, strKey)=>{
let keys = strKey.split(".")
let value = obj[keys[0]];
for(let i=1;i<keys.length;i++){
value = value[keys[i]]
}
return value
}
Calling getValueByDottedKeys function
value = getValueByDottedKeys(obj, key)
console.log(value)
output
Bugs
const getValueByDottedKeys = (obj, strKey)=>{
let keys = strKey.split(".")
let value = obj[keys[0]];
for(let i=1;i<keys.length;i++){
value = value[keys[i]]
}
return value
}
let obj = {
name: {
first_name: "Bugs",
last_name: "Founder",
role: "Programmer"
}
}
let key = "name.first_name"
value = getValueByDottedKeys(obj, key)
console.log(value)
I bumped into the same problem, but the lodash module is limited when handling nested properties. I wrote a more general solution following the idea of a recursive descendent parser. This solution is available in the following Gist:
Recursive descent object dereferencing
Finding Object by reference without, strings,
Note make sure the object you pass in is cloned , i use cloneDeep from lodash for that
if object looks like
const obj = {data: ['an Object',{person: {name: {first:'nick', last:'gray'} }]
path looks like
const objectPath = ['data',1,'person',name','last']
then call below method and it will return the sub object by path given
const child = findObjectByPath(obj, objectPath)
alert( child) // alerts "last"
const findObjectByPath = (objectIn: any, path: any[]) => {
let obj = objectIn
for (let i = 0; i <= path.length - 1; i++) {
const item = path[i]
// keep going up to the next parent
obj = obj[item] // this is by reference
}
return obj
}
You can use getter in Javascript
getter Docs
Check inside the Object whether the property in question exists,
If it does not exist, take it from the window
const something = {
get: (n) => this.n || something.n || window[n]
};
You should use JSON.parse, take a look at https://www.w3schools.com/js/js_json_parse.asp
const obj = JSON.parse('{ "name":"John", "age":30, "city":"New York"}')
console.log(obj.name)
console.log(obj.age)

How to determine if a getter is defined before accessing it?

I have a set of get functions in JS such as:
get UserName() {
return this.userModel.Name;
}
I want the ability to check if the function exist before I call it.
I tried:
if (this.UserName == 'function')...
but it's always false, since userModel.name is a string, typeof UserName returns 'string' type and not a 'function'.
any idea how I can accomplish this ?
One simple way to check that UserName exists (without calling the getter) is to use in:
if ('UserName' in this) {
// this.UserName is defined
}
If you need a stronger check where you directly access the getter function, use Object.getOwnPropertyDescriptor:
var userNameDesc = Object.getOwnPropertyDescriptor(this, 'UserName');
if (userNameDesc && userNameDesc.get) {
// this.UserName is definitely a getter and is defined
}
You can use Object.getOwnPropertyDescriptor() which returns basically the same data structure that is fed to Object.defineProperty() like this:
let descriptor = Object.getOwnPropertyDescriptor(this, "UserName");
if (descriptor && typeof descriptor.get === "function") {
// this.UserName is a getter function
}
Or, if you want more granular info, you can do this:
let descriptor = Object.getOwnPropertyDescriptor(this, "UserName");
if (!descriptor) {
// property doesn't exist
} else if (typeof descriptor.get === "function") {
// this.UserName is a getter function
} else if (typeof descriptor.value === "function") {
// property directly contains a function (that is just a regular function)
} else {
// property exists, but it does not have a getter function and
// is not a regular function
}
You can also test many other properties of the descriptor such as value, set, writable, configurable, enumerable as described here on MDN.

AS3 SharedObject IF isset or equals

very new to SharedObjects, but essentially all I want to do is let a user answer a question once and not allow them to answer again, how is it possible. This is what I have below?
/*if(_question.data.seenQuestion == "true") {
cookie_txt.text = "COOKIE FOUND";
} else {
cookie_txt.text = "NO COOKIES";
}*/
var _question:SharedObject;
_question.data.seenQuestion = "true";
_question.flush();
_question.close();
You're very close. It looks like you're not actually creating a SharedObject, to do that you would use the method getLocal:
var _question:SharedObject = SharedObject.getLocal("questionData");
Additionally, since SharedObject supports primitive types (String, int, Number, Object, Boolean, etc), you should store a Boolean instead of a String:
if(_question.data.seenQuestion)
{
cookie_txt.text = "COOKIE FOUND";
}
else
{
cookie_txt.text = "NO COOKIES";
}
_question.data.seenQuestion = true;
_question.flush();
Lastly, if you're using a local shared object (more common), you don't need to call close().
You do need to create your SharedOBject or else your code will throw errors:
var _question:SharedObject = SharedOBject.getLocal("myapp");
No need for flush or close just assign/change some data and that's it.
_question.data.seenQuestion = "true";
However SharedObject is not a good solution for persistent data. User can erase it/reset it, etc ...

How to have a default value for ...params function argument?

I have some classes that implement this interface:
function execute(entity:Entity, ...params):void;
It's ok, however, I'd like to have this:
function execute(entity:Entity, ...params = null):void;
because, not every class needs params.
It throws a compilation error.
Seems like I cant have a default value for ...params in AS3. Is there any way to do that?
Thanks.
I am not aware of any way to set the default value of params to something other than an empty array at the point of declaration, but a work around would be something like:
function exec(entity:Entity, ... extraParams)
{
// EDIT: strange that you are getting null,
// double check your variable names and if needed you can add:
if(extraParams == null)
{
extraParams = new Array();
}
if(extraParams.length == 0) // If none are specified
{
// Add default params
extraParams[0] = "dude";
extraParams[1] = "man";
}
// the rest of the function
}
function exec(entity:Entity, ...params){
// Set default values if no params passed:
params = arguments.length > 1
? params
: {foo:'defaultFooVal', bar:'defaultBarVal'};
// ...
}