testing void method with EasyMock - junit

I need to test sorting class which takes a array of certain interface type. The interface only has one function which only compare an object and return some int value. I am trying to use easymock to test it with jUnit. I am stuck with two problems.
First, I need to assign some value to the each mock object that I created for the given interface.
mock[0] = EasyMock.createMock(CompareValue.class);
How can I assign some value to mock[0]? The interface CompareValue only has following method:
int compareVal(Object obj);
the object is going to be a CompareValue type in the sorting class
Second, I only have static void method in the class which takes a list and modifies it but dont return anything. I am not suppose to change any code in interface or class.I dont know how to retrieve that modified list to check if it has been sorted correctly.

Override the getter instead of assigning a value to the mock.
expect(mock[0].getValue()).andRetun(yourValue);

Related

Mock dependency class is essentially null?

As a beginner for Mockito Junit, this may sound very dump question, but I'd still like to confirm:
Class1 input1;
#Mock
Class2 input2;
private Class3 obj;
#Before
public void setup() {
this obj = new Class3(input1, input2);
}
#Test
public void doTest() {
val result1 = obj.method1(input1); // return sth.
val result2 = obj.method2(input2); // return null.
}
So input1 and input2 are passed into Class3 obj, but only input2 is Mocked dependency. Then I found when I call method2 which relies on input2, it simply returns null.
So whatever mocked class is essentially null? That's why we need to use when...thenReturn for mocked class? After all, our purpose is to test major function, but not dependency.
Is my understanding correct?
A mocked class is not null. It is a skeleton with the same signature as the original class, but without the implementation. It is instrumented to 'see' the calls to all methods, so it can be verified afterwards. A mock is therefor an object that does not work. It can't store data and it can't execute methods. You can only control all calls to it and all return values of the mock. If you need some more advanced mocks you should use a #Spy. A spy is a 'mock' but with the original implementation: it is an instrumented class to detect all calls to it and control output, BUT also has the original storage facilities and real calls.
Another way to do real calls is by this construction:
Mockito.when(myMockedObject).thenCallRealMethod();
In unit testing it is best practice to ONLY test the one class you are testing, without the underlying classes. It sounds like an open door, but it really is not. All the classes that are used by the class you are testing should be mocked. With the mock you have full control on return values and you can test all corner-cases for that class. All classes that are mocked should be tested themselves by their own unit tests. This brings the next issue: all classes that are used should be injectable or changeable by the test. Instead of a real DB driver you want to be able to inject a mock so you can see if all the right calls are made.
Yes your understanding is correct.
If you have used the appropriate runner (junit4) or extension (junit5), your mocked object is not null (even if its toString method may return something looking like "null").
However, what may be a problem is that your Class3#method2 uses a method of the mock of Class2 that is returning null.
In fact, that behavior is wanted. Here you have the choice between :
make your mock return deep stubs using the annotation #Mock (answer = Answers.RETURNS_DEEP_STUBS), this way any method of Class2 (that is not final nor returning a primitive or wrapper type) will return a mock, and any method of this mock will return a mock and so on.
declare explicitly how the mock should behave with something like: Mockito.when(input2.myMethod()).thenReturn("test");. The subbing API supplied by Mockito is well documented: https://static.javadoc.io/org.mockito/mockito-core/2.23.0/org/mockito/Mockito.html#stubbing
Hope this helps,

How to make a void protected method return response in Junits

How to mock a void protected Method in a filter using mockito and make it return some "response"
since it's a void method ,i cannot use doReturn(some value) ,is there a way to set a response and make
it return that.
The short answer is that you can't, the long answer is that even if you could, you shouldn't.
The purpose of your test should be to verify the behaviour of your class/method. What does your filter do? What are the possible paths through the code? It must either return a value, have a side-effect or communicate with another object. These are the things that you should be testing for.
For example, seeing as this is a filter chain I assume that it's going to apply some logic and either call the next filter or not. You should mock the next filter in the chain and assert that it's called correctly or not depending on your logic.
I don't think we can return any response from methods that returns void but in case if we want to mock a method that returns void we could use:
Mockito.doNothing().when(apiService).methodNamethatReturnsVoid(Mockito.anyString();

Test Failure Message in mockito : Argument(s) are different! Wanted:

I am testing a Restful endpoint in my JUnit and getting an exception as below in the
list which is present as an argument inside the save method,
**"Argument(s) are different! Wanted:"**
save(
"121",
[com.domain.PP#6809cf9d,
com.domain.PP#5925d603]
);
Actual invocation has different arguments:
save(
"121",
[com.domain.PP#5b6e23fd,
com.domain.PP#1791fe40]
);
When I debugged the code, the code broke at the verify line below and threw the
above exception. Looks like the arguments inside the "testpPList" within the save
method is different. I dont know how it becomes different as I construct them in my
JUNit properly and then RestFul URL is invoked.
Requesting your valuable inputs. Thanks.
Code:
#Test
public void testSelected() throws Exception {
mockMvc.perform(put("/endpointURL")
.contentType(TestUtil.APPLICATION_JSON_UTF8)
.content(TestUtil.convertObjectToJsonBytes(testObject)))
.andExpect(status().isOk());
verify(programServiceMock, times(1)).save(id, testpPList);
verifyNoMoreInteractions(programServiceMock);
}
Controller method:
#RequestMapping(value = "/endpointURL", method = RequestMethod.PUT)
public #ResponseBody void uPP(#PathVariable String id, #RequestBody List<PPView> pPViews) {
// Code to construct the list which is passed into the save method below
save(id, pPList);
}
Implementing the Object#equals(Object) can solve it by the equality comparison. Nonetheless, sometimes the object you are validating cannot be changed or its equals function can not be implemented. For such cases, it's recommended using org.mockito.Matchers#refEq(T value, String... excludeFields). So you may use something like:
verify(programServiceMock, times(1)).save(id, refEq(testpPList));
Just wrapping the argument with refEq solves the problem.
Make sure you implement the equals method in com.domain.PP.
[Edit]
The reasoning for this conclusion is that your failed test message states that it expects this list of PP
[com.domain.PP#6809cf9d, com.domain.PP#5925d603]
but it's getting this list of PP
[com.domain.PP#5b6e23fd, com.domain.PP#1791fe40]
The hex values after the # symbol for each PP object is their hash codes. Because they are different, then it shows that they belong to different objects. So the default implementation of equals will say they're not equal, which is what verify() uses.
It's good practice to also implement hashCode() whenever you implement equals(): According to the definition of hashCode, two objects that are equal MUST have equal hashCodes. This ensures that objects like HashMap can use hashCode inequality as a shortcut for object inequality (here, placing objects with different hashCodes in different buckets).

AS3 smarter type definitons

I'm working on a component based engine in AS3 and I've got a function in game object that returns a component based on it's type:
gameObject.Has(Body); //This will return a reference to the gameobjects body component
The problem I'm having is accessing the component. To do so I have to do something like this:
Body(gameObject.Has(Body)).SetVelocity(5);
Does anyone have a better way of doing this?
Edit:
public function Has(type:Class):BaseComponent
{
for each(var component:BaseComponent in m_components)
if (component is type)
return component;
return null;
}
What do you currently have for the return type of Has()?
If you prefer to circumvent type checking. You can have your Has() method return type Object.
public function Has():Object{
...
return anObject;
}
#then you can call any prop/method without throwing type errors.
gameObject.Has(Body).SetVelocity(5)
There is not however a nice way to maintain type checking without casting the var, which you're already doing in your example code.
It seems like your issue is that you're trying to be overly generic in your implementation. This introduces two possible points of failure: on the "in" side, where you could potentially load in a BaseObject for your Body that is not a Body, and on the "out" side, where your gameObject could return an object that is not a Body (the fact that the current implementation is apparently type safe is not a given).
You know that any time you are calling what is essentially a really generic getter that you need it to be returning a specific type of object (because you'll be calling methods on it), so why not make life easier on yourself by just making the explicit getter and setter needed?
Or you could get totally ridiculous and genericize your BaseObject like:
gameObject.has(Body).callMethod('setVelocity').to(5);
We are doing kind of the same thing in our project. But we have another approuch. We have a utility class in our ObjectUtility. The method returns all objects under a specific root object.
public function collectObjectsByType(object:Object, type:Class, results:Array):void
{
}
I can just show the method struct.

Why do constructors not return values?

Please tell me why the constructor does not return any value. I want a perfect technical reason to explain to my students why the constructor does not have any return type.
What actually happens with the constructor is that the runtime uses type data generated by the compiler to determine how much space is needed to store an object instance in memory, be it on the stack or on the heap.
This space includes all members variables and the vtbl. After this space is allocated, the constructor is called as an internal part of the instantiation and initialization process to initialize the contents of the fields.
Then, when the constructor exits, the runtime returns the newly-created instance. So the reason the constructor doesn't return a value is because it's not called directly by your code, it's called by the memory allocation and object initialization code in the runtime.
Its return value (if it actually has one when compiled down to machine code) is opaque to the user - therefore, you can't specify it.
Well, in a way it returns the instance that has just been constructed.
You even call it like this, for example is Java
Object o = new Something();
which looks just like calling a "regular" method with a return value
Object o = someMethod();
How is a constructor supposed to return a return value? The new operator returns the newly created instance. You do not call a ctor, newdoes it.
MyClass instance = new MyClass();
If the ctor would return a value, like so:
public int MyClass()
{
return 42;
}
Where would you receive the integer?
(I'm biased towards C++, so regarding other languages, take this with a grain of salt.)
Short answer: You don't want to have to explicitly check for success for every single object construction in your code.
Somewhat longer answer: In C++, constructors are called for dynamically as well as for globally and automatically allocated objects. In this code
void f()
{
std::string s;
}
there is no way for the constructor of s (std::string::string()) to return any value. Either it succeeds - then we can use the object, or it throws an exception - the we never get a chance to try to use it.
IMO, that's the way it should be.
A constructor is some method automatically called when you initialize a new instance of an object.
This method is there if you need to initialize your object to a given state and run few default methods.
Actually you can imagine the constructor always return the instance of the object created that would be a good image.
When you call a constructor the return value is the new object:
Point pt = new Point(1,2);
But within the constructor itself, you're not actually creating and returning the object; it's been created before your code starts, you're just setting up the initial values.
Point::Point(int x, int y) {
this->x = x;
this->y = y;
}
The lack of a return type reflects the fact that constructors are used differently than other functions. A return type of null, while technically accurate, doesn't reflect well the fact that the code is used as if it returns an object. However, any other return type would indicate that your code is supposed to return something at the end, which is also incorrect.
Constructor doesn’t return anything not even Void. Though some of the answers have mentioned that Constructor do return reference to the newly created object , which is not true. It’s the new operator that returns the object.
So Why constructor doesn’t return any value
Because its not supposed to return anything. The whole purpose of constructor is to initialize the current state of the object by setting the initial values.
So Why doesn’t it even return Void
This is actually a Design constraint which has been placed to distinguish it from methods. public void className() is perfectly legal in java but it denotes a method and not a constructor. To make the compiler understand that it’s a constructor , it requires a way to distinguish it.
all answers are biased towards C++/Java. there is no reason a constructor does not return a value other than the language design.
look at a constructor in a broader sense: it is a function which constructs a new object. you can write perfectly valid constructors in C:
typedef struct object object;
int object_create( object **this );
this is perfect OOP in C and the constructor returns value (this can also be called a factory, but the name depends on the intention).
however, in order to create an object automatically (to satisfy some type cast, or conversion for example), there have to be some rules defined. in C++, there is an argument-less constructor, which is inferred by the compiler if it is not defined.
the discussion is broader than what we think. Object Oriented Programming is a name which describes a way of thinking about programming. you can have OO in almost any language: all you need is structures and functions. mainstream languages like C++ and Java are so common that we think they define "the way". now look at the OO model in Ada: it is far from the model of C++ but is still OO. i am sure languages like Lisp have some other ways of doing OO.
One point that hasn't yet been discussed is that the constructor of class "foo" must be usable not only when creating instances of foo, but also when creating instances of classes derived from foo. In the absence of generics (which weren't available when Java, C++, or .net were designed) there would be no way for foo's constructor to return an object of any derived class. Therefore, what needs to happen is for the derived-class object to be created via some other means and then made available to foo's constructor (which will then be able to use the object in question as a foo when doing its initialization).
Even though the VM implementation of a constructor isn't to return any value, in practice it kind of does - the new object's reference. It would then be syntactically weird and / or confusing to be able to store one or both of the new object's reference and an additional return value in one statement.
So the reason the constructor doesn't return a value is because it's not called directly by your code, it's called by the memory allocation and object initialization code in the runtime. Its return value (if it actually has one when compiled down to machine code) is opaque to the user - therefore, you can't specify it.
Constructor is not directly called by the user's code. It's called by the memory allocation and object initialization code in the run time. Its value is not visible to the user.
In case of C#, the syntax for declaring object is :
classname objectname= new constructor();
According to this line, if we are using assignment operator(=) then it should return some value. But the main objective of a constructor is to assign values to variables, so when we use a new keyword it creates instance of that class, and constructor assigns values to the variable for that particular instance of object, so constructor returns assigned values for that objects's instance.
We can not call constructors independently. Instead they are automatically called whenever objects are created.
Ex:
MyDate md = new Mydate(22,12,2012);
In above example new will return a memory location which will be held by md, and programatically we can not return multiple values in single statements.
So constructors can not return anything.
From what I know about OO design methodologies, I would say the following:
1)By allowing a constructor to return a value, framework developer would allow the program to crash in an instant where the returned value is not handled. To keep the integrity of the program workflow, not allowing a return value from the initialization of an object is a valid decision. Instead, language designer would suggest/force the coders to use getter/setter - access methods.
2)Allowing the object to return a value on initialization also opens possible information leaks. Specially when there are multiple layer or access modifications applied to the variables/methods.
As you aware that when object is created constructor will be automatically called So now imagine that constructor is returning an int value. So code should like this...
Class ABC
{
int i;
public:
int ABC()
{
i=0;
return i;
}
.......
};
int main()
{
int k= ABC abc; //constructor is called so we have to store the value return by it
....
}
But as you aware that stament like int k= ABC abc; is not possible in any programming language. Hope you can understand.
i found it helpful
This confusion arises from the assumption that constructors are just like any other functions/methods defined by the class. NO, they are not.
Constructors are just part of the process of object creation. They are not called like other member functions.
I would be using Java as my language in the answer.
class SayHelloOnCreation {
public SayHelloOnCreation() {
System.out.println("Hello, Thanks For Creating me!");
}
}
class Test {
public static void main(String[]args) {
SayHelloOnCreation thing = new SayHelloOnCreation(); //This line here, produces an output - Hello, Thanks For Creating me!
}
}
Now let us see what is happening here. in java, we use the new keyword to create an instance of a class. And as you can see in the code, in the line, SayHelloOnCreation thing = new SayHelloOnCreation();, the expression after the assignment operator runs before assignment is done. So using the keyword new, we call the constructor of that class (SayHelloOnCreation()) and this constructor creates an object on the Java Heap. After the object is created, a reference to that object is assigned to the thing reference of type SayHelloOnCreation.
The point that I am trying to keep here is that if constructors were allowed to have a return type, Firstly the strongly typed nature of the language would be compromised (Remember I am speaking about Java here).
Secondly, an object of class SayHelloOnCreation is created here so by default I guess the constructor returns a reference of the same type, to avoid ClassCastException.
A method returns the value to its caller method, when called explicitly. Since, a constructor is not called explicitly, who will it return the value to. The sole purpose of a constructor is to initialize the member variables of a class.