Im looking for some options regarding scaling some HTML elements for use on a large screen (like a kiosk). I'm currently using CSS3 scale() to get a relatively cross-browser scale (thanks to cssplease), but seeing if anyone else has any better suggestion.
Primarily, I'm looking at rendering widgets (HTML, js, and images) on a large scale (from 400x200px to 800x500 for example). While I could rewrite each widget for a larger scale, I thought I'd check my options.
Is there something that SVG can do, or canvas? CSS3 scale() is okay, but images need to be replaced with high-res versions. Text spacing seems to also be slightly off.
Thanks!
CSS3 Transforms are still the best option for what I want, especially for browser performance.
Not sure if Understood you right, but if you need your website, images, videos etc to look good on any screen (with any resolution) you could try to go for responsive design. You have option of using css media queries to adjust website for different screen resolutions, it will also maintain original image quality etc.
http://webdesignerwall.com/tutorials/responsive-design-in-3-steps
http://webdesignerwall.com/tutorials/responsive-design-with-css3-media-queries
http://coding.smashingmagazine.com/2012/03/22/device-agnostic-approach-to-responsive-web-design/
I found them very help full and once you get into it you would easily build scalable websites ;))
This may be an extensive retrofit but you might be able to define your elements' dimensions using ems then use media queries to increase the base font size for different screen sizes. So if your base font size is 16px, you main column might be 47em, sidebar 12em, for an approximate site width of 1000px. You could then use media queries to detect a larger browser and all you need to do is increase the base font size to 20px and viola your site is now 25% bigger.
Related
I'm kind of sure this is not possible but I ask because it seems unbelievable.
I have some elements styled for reponsive design
img {max-width:100%;height:auto;}
but the images have to be different depending on the device (I won't load heavy wide screen images on a phone device).
Since media queries aren't supported inline, I could go for a css background solution, but background-size is not perfectly supported and honnestly it would look more like a hack.
Can anyone confirm that "widely supported device related responsive images" are not properly possible ?
Thanks
If I understand your question correctly, you are looking for a way to deliver a different image depending on the viewpoint.
Adaptive Images could be the solution you are looking for. Easy enough to setup and confirm.
A second possiblity which might give you even more control is Adapt.js . I've used it with good success on several sites. You load a small javascript file in the head of your document. This tests viewpoint width and then dependending on the results, it will send the appropriate CSS file. It has wider browser support than #media requests.
If you could live with using background images, then it would work well, and since you could specify different images for different viewpoints, you aren't up the creek with browsers that don't understand background image sizes.
Good luck!
You could try the Responsive Img jQuery plugin.
It's made to automatically create and swap in different-sized images at different breakpoints, based on the container's width.
If you already have different versions on your image created and on your server, the plugin will just swap those in at the right breakpoint sizes.
Therefore, you can create new images for all the different breakpoint sizes you want, and the plugin takes care of the rest.
It's not CSS, but it gets the job done.
2014 update
There is a nice and new technique here :
http://filamentgroup.com/lab/responsive_images_experimenting_with_context_aware_image_sizing/
It requires a small js, a 1x1px blank image, a few extra markup for img tags, and some .htaccess rules.
Seems to work fine so far.
I like to use a lot of unique graphics on my pages, which often results in making different page sizes depending on available screen width/height.
Here are two examples:
http://www.uvm.edu/~areid/homesite/ - the image floats at the bottom of my screen but on a larger browser, the image floats near the middle making it look off. It looks best when the bottom of the window aligns with the bottom of the image
www.stevenlebel.com - it loads two different pages depending on what monitor size is detected.
This seems like a lot of redundant coding. My question is, how can I make sliced/Photoshop images transition well to different screen sizes. Does Photoshop allow you to make DIVS instead of tables?
Can i make each of the slices created by Photoshop grow/shrink when the browser window size changes?
If anyone has any input on creating websites like this I would be very interested to hear what they have to say.
Thanks
Katie
Using a combination of media queries with properly selected breakpoints, sprites or individual images, and even a library like foresight.js you can achieve the results you're looking for.
The media queries will allow you to set up your site for different screen groups with breakpoints set to cover most tablets, phones, etc. You could then load a different image version from a sprite or a separate image entirely. Finally, foresight.js will look at screen resolution and available bandwidth to load higher resolution images for retina browsers if so desired.
set the page size as
.page
{
width:100%
margin-left:auto;
margin-right:auto;
}
Take a tour on mediaqueri.es and find out how others have solved your problem and don't forget dribbble also. I think you know about web designing for PCs, others are smart phones, tablets and TVs. Get some basic understanding of the user interfaces of apps on mobile OSes. Read the Android Design, App Design Strategies for iOS and Designing UX for apps for Windows 8. After that I think you'll have a proper design to solve your question. Then learn about css3 media queries, start coding with html5boilerplate and start from the mobile design. Good luck!
Now that I've nailed how I want my website to look, I need a way to make it look good on any screen resolution. To make my life easier, I set static dimensions while I was playing with the design. The dimensions are set at 1040x690. At home I use 1920x1080 resolution, and my boss's laptop is on 800x600. The website looks either too big or too small.
I realize I can set things by percentage in my CSS to fix this. The problem is the webpage has images of varying sizes based on the dimensions of my design. How do I make the dimensions of my website dynamic without making it look bad with the pictures being sized the way they are.
This is called responsive design and is usually applied to re-formatting your layout for mobile devices. Formatting for different sizes is usually done using Media Queries which apply different stylesheets based on the user's screen size.
In general, sites don't make different versions for different resolutions of the non-mobile version and stick to common resolutions: generally 960-wide. The added complexity of supporting EVERY resolution is usually not worth it once you get into supporting different sizes of images.
In short, you CAN support various resolutions, but it's a lot more work. Consider your audience and make it work for the majority of people.
98% of people have a monitors larger than 1024-wide, so your boss is the odd one out.
See: http://gs.statcounter.com/#resolution-ww-monthly-201106-201206
You can try with media queries.
for example, something like this
#media only screen and (max-width: 1023px) and (min-width: 768px) {
div#container {width: 768px;}
}
Try this links
http://webdesignerwall.com/tutorials/responsive-design-with-css3-media-queries
http://www.danstorm.com/dan-storm-article-css-15.html
You are able to use CSS framework and prototype design called Foundation. You are able to find it at the follwoing URL:
http://foundation.zurb.com/
It will offer flexible and easy ti use design for your web page suitable for many devices and resolutions.
Yes you can do this by scaling your html division(i.e. area covered by HTML tag -whole site) by scale property of CSS.
CSS Provides property named scale which can scale the size(width x height) of any element in the document.
For example,
<div id ="t_div"></div>
Now we can scale the size of the division as follow:
#t_div
{
-moz-transform:scale(1.5,1.5); //for Firefox
}
Above code will increase the size of division by x1.5 .
you can use this property of CSS to scale your website's main Tag(<html>) to adjust size according to screen size.
Link given below describe in very thorough manner about how to apply this scale property dynamically to your site.
Here have a look at this. http://khuntronak.blogspot.com/2013/12/how-to-fixsolve-screen-resolution.html
Try adding this in the head section : <meta name="viewport" content="width=device-width">
I am creating a website and would like to get the opinion of some of the more experienced web developers.
How does one create a website where the element style attributes (padding, margin, height, width, etc) are appropriate for the users screen resolution?
With CSS i get to choose one value and that is the final value which will be displayed for all users, regardless of their browsing resolution.
For example, say i would like an image to be displayed 10% to the left of its container i would do the following: padding-left: 15%; Now, that may work fine for some resolutions but for others i may need that value to be higher.
What do more experienced web developers do in regards to screen resolution differences?
It sounds like your goal is to have your layout look literally the same at any resolution, which isn't really practical. Remember that images scale poorly! What most designers do is use percentages where possible to allow the layout to "flow" to fit most resolutions while remaining attractive.
If you analyze (for example) Stack Overflow. you'll see that it is a fixed-width set that is itself centered in the browser. Apple does the same thing, with some art elements that are displayed gracefully at any window width. It's an artistic problem, and I'm not sure the answer can be given with any more clarity than that.
It depends entirely on your design goals.
Most designers use fixed-width areas and let it center on the screen.
In some cases you can use CSS media-queries to apply specific rules to different types and sizes of screens (browser support is limited).
You can use min/max-width to handle many cases of content growing too large or small - but there is no equivalent for margins.
SVG graphics can be used to provide scalable images that look good at any resolution.
Some companies provide an entirely separate site for mobile users.
There are other tips and tricks but in general most designers avoid these issues by using fixed-width layouts - even though that's not always ideal.
I usually define those styles in em units, which are relative to the font size. So, increasing the text size increases padding & margins proportionately.
I try to create a variable width website, but i have a problem with the images. I want to site to have bigger images and fonts on wider monitors, and smaller for normal ones. The solution i thought about was using percent, but the images (For the buttons, background and header) look kind of bad when they are resized. Is there another solution for resizing images and content dependeing on browser width?
Thank you
First thing to do is to check whether you really need those images. I haven'y seen them, so I assume you need them badly.
But you don't actually need any javascript to do that.
Depending on the audience you're targetting and the time you've got to build your website, you can try this to use CSS media queries to determine the width of the user's display. (You can learn more here: http://www.alistapart.com/articles/responsive-web-design/)
You can check the target display resolution with simple CSS conditional statements. If you know what kind of display types are the most popular among your prospective guests, you can prepare 3-4 different sets of various sized images for various users.
This way you can deliver different sizes of images to different user resolutions.
But first make 100% you need the images and you cand achieve the same effect with CSS.
You probably need a mixture of JavaScript and CSS; use JavaScript to determine the dimension of the screen, and use it to calculate the ratio for your re-sizing, and change the CSS property of the objects.
You may also want to use sizes in em instead of pixels when doing the style sheets.
When resizing images, you also have to keep in mind the aspect ratio, so you cannot just apply a percentage value to both the width and height.