AS3 library for handling Apple HTTP Live Streaming - actionscript-3

I wonder what is the best solution for handling HLS in action script.
This very project seems to be quite mature, but somewhat outdated.
GitHub shows nothing relevant.

JW Player supports playing HLS from Flash.
http://www.longtailvideo.com/jw-player/hls-rtmp-live-streaming/

Related

Capture audio stream from NaCl with Web Audio API?

I have a compiled NaCl module that plays audio directly on the speakers. Is it possible to capture the audio buffer with the Web Audio API, or do I need to get the source code for the NaCl module and modify it (and learn Pepper and C++) to achieve this?
Not entirely sure (at all) how NaCl works, but https://github.com/mattdiamond/Recorderjs can be used to capture audio in Web Audio. It seems likely it'd work in this scenario too.

How to access video streams which are transferred by WebRTC in Chrome

guys.
I want to access my video streams which are generated by WebRTC in Chrome.
It seems impossible for javaScript to access my streams, am I right?
How to deal with?
How about you start by looking at this very simple tutorial:
http://www.html5rocks.com/en/tutorials/webrtc/basics/
It will teach you the basics of WebRTC web interface, then you can move up from there ;)

Implementing HLS in actionscript

I am trying to implement HLS in action script for an audio player. Are there any open source APIs which i could use ?
This is a pretty big project. I have done it myself twice. The only open source version I can think of is osmx. But your millage may vary.

XNA Audio and WASAPI conflict?

I've recently been working on integrating some code for a VoIP application. On one end, the UI (mainly the dialer) uses the XNA Audio framework to play sound bytes (DTMF) on button presses. On the other hand, the actual call module uses WASAPI for capturing/rendering audio. After integrating the parts, I was seeing an AUDCLIENT_BUFFER_SILENT flag during the call, and no audio was getting through. I disabled all traces of XNA and tried again, only to see the call work just fine (no silent buffer flag present).
Do XNA and WASAPI not play nice? Is there a way to keep using XNA for the sound bytes and WASAPI for calls?
Just to tie things up here -- Microsoft has stated that while XNA is still available on WP8, it has been officially deprecated. So, assuming the problem stems from cross API headbutting, the answer is to use another API. I found that using MediaElements is a suitable replacement for the XNA sound effects.

How can I port my executable player (play.exe) for chrome

I want to port my player to chrome like flash player.
Is it have any possible solutions can do it?
I found that NaCl maybe is a solution, but It may have to redesign my player code.
So, have any way can easy port my player to chrome?
The C# aspect might pose a bit of a problem -- you will probably need to rewrite that. However, the C++ portions and FFmpeg libraries should be portable to the NaCl framework. Pertaining to rendering, you will not be using SDL to render the video (or play audio, if that's a consideration for your application). Instead, you will be calling the interfaces that NaCl provides.