Having custom controls still apply when go fullscreen on a HTML5 video? - html

I've made custom controls for my HTML5 video but I don't know how to have that CSS still apply when I go fullscreen.
Here's the [website] I've based my controls on.
On this site, you'll notice that when you click the fullscreen button the custom controls get lost and the video reverts to the default <video> controls.
Does anyone know how to have these custom controls styling/CSS still apply when you go fullscreen?

i answered my own question, the key is that the custom controls are inside the <div> that includes the video that you want to take full screen. In my code below, this <div> is called "videoContainer".
Here's the link I used to figure this out.
http://developer.apple.com/library/safari/#documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/ControllingMediaWithJavaScript/ControllingMediaWithJavaScript.html
here's the JS code for both entering and exiting fullscreen mode in webkit and mozilla browsers:
var $video=$('video');
//fullscreen button clicked
$('#fullscreenBtn').on('click', function() {
$(this).toggleClass('enterFullscreenBtn');
if($.isFunction($video.get(0).webkitEnterFullscreen)) {
if($(this).hasClass("enterFullscreenBtn"))
document.getElementById('videoContainer').webkitRequestFullScreen();
else
document.webkitCancelFullScreen();
}
else if ($.isFunction($video.get(0).mozRequestFullScreen)) {
if($(this).hasClass("enterFullscreenBtn"))
document.getElementById('videoContainer').mozRequestFullScreen();
else
document.mozCancelFullScreen();
}
else {
alert('Your browsers doesn\'t support fullscreen');
}
});
and here's the HTML:
<div id="videoContainer">
<video>...<source></source>
</video>
<div> custom controls
<button>play/pause</button>
<button id="fullscreenBtn" class="enterFullscreenBtn">fullscreen</button>
</div>
</div>

Show custom controller
#customController{
-------------------;
-------------------;
-------------------;
z-index: 2147483647;
}
Hide native controller
video::-webkit-media-controls {
display:none !important;
}
video::-webkit-media-controls-enclosure {
display:none !important;
}

Here's a solution that uses the modern Fullscreen API, which is supported on all major browsers today.
// `container` is the element containing the video and your custom controls
const toggleFullscreen = () => {
if(document.fullscreenElement) {
document.exitFullscreen();
} else {
container.requestFullscreen();
}
};

Related

Autoplay Sound in Chrome / Safari on hover 2018 2019?

I am wondering whether there is any way to overcome the new autoplay policy by Google.
I want to play a short sound snippet when a link is hovered, which unfortunately just works in Firefox and not in Chrome and Safari anymore.
Is there any way to find a work around for that problem?
Probably not I guess, just thought to address this question to more educated people in that field. Maybe someone has an idea.
That's the Code which works in Firefox and used to work in Chrome and Safari as well - but not anymore.
html
<span class="hit hitme">Just hit me up!</span>
<audio id="HitMe">
<source src="sound/hitmeup.mp3">
</audio>
jQuery
var audio = $("#HitMe")[0];
$(".hitme").mouseenter(function() {
audio.play()
$(".hitme").mouseleave(function() {
audio.pause();
});
});
Your question is short but there are actually many things to be said.
First off, it's always nice to use VanillaJS™ instead of jQuery when it comes to policy changes, because standards get immediatly propagated to plain JavaScript, whereas it takes a while for the change to propagate up to third-party libs like jQuery. The nice thing with plain JavaScript is that you can create an audio object with new Audio(<source>) - no need for any HTML element! See below for an example:
const audio = new Audio("https://interactive-examples.mdn.mozilla.net/media/examples/t-rex-roar.mp3");
// wait for the DOM to load
window.onload = () => {
// play audio on click
const clickToPlay = document.querySelector('#click-to-play');
clickToPlay.onclick = () => audio.play();
// play/pause audio on hover
const hoverToPlay = document.querySelector('#hover-to-play');
hoverToPlay.onmouseover = () => audio.play();
hoverToPlay.onmouseout = () => audio.pause();
}
/* just some styling, not useful for the solution */
#click-to-play {
padding: 1em;
background-color: steelblue;
}
#click-to-play:hover {
cursor: pointer;
}
#hover-to-play {
padding: 1em;
background-color: lightblue;
}
#hover-to-play:hover {
cursor: crosshair;
}
<div id="click-to-play">
Click to play
</div>
<div id="hover-to-play">
Hover in to play, hover out to pause
</div>
Great! Except, as you precised, the autoplay on hover that might be blocked by the 2017 update on autoplay in Chrome.
But it's not necessarily a bad thing. This update was made to make the web user experience better. If you're trying to find hacks on how to bypass it, you're doing it wrong ;) The update states that autoplay with sound is allowed if the user has interacted (eg with a click). Therefore, when designing your website, make sure the user clicks somewhere on your page before the autoplay appears. Here's an example with a two-steps click to authorize, hover to play user experience:
const audio = new Audio('https://interactive-examples.mdn.mozilla.net/media/examples/t-rex-roar.mp3');
window.onload = () => {
const clickToAuthorize = document.querySelector('#click-to-authorize');
const hoverToPlay = document.querySelector('#hover-to-play');
clickToAuthorize.onclick = () => {
hoverToPlay.style.display = 'block';
}
hoverToPlay.onmouseover = () => audio.play();
hoverToPlay.onmouseout = () => audio.pause();
}
#click-to-authorize {
padding: 1em;
background-color: steelblue;
}
#click-to-authorize:hover {
cursor: pointer;
}
#hover-to-play {
padding: 1em;
background-color: lightblue;
display: none;
}
#hover-to-play:hover {
cursor: crosshair;
}
<div id="click-to-authorize">
Click if you want to hear a T-Rex roar!
</div>
<div id="hover-to-play">
Hover to play/pause
</div>

HTML Video element Fullscreen

Is there a way in Angular 2 to make a video fullscreen once pressing a button?
This is the function I tried so far. (Note that pausing and playing works fine.)
fullscreen(video){
video.requestFullscreen();
}
HTML code
<video #video autoplay>
<source src="assets/videos/mov_bbb.mp4" type="video/mp4">
<img alt = "Test image" src="/assets/images/example.png" title="Your browser does not support the <video> tag">
</video>
<button (click)="fullscreen(video);"> Fullscreen </button>
Following my comment, what you can do (and following this already answered topic) is something like this
#ViewChild('video') video: ElementRef;
toFullScreen() {
let elem = this.video.nativeElement as HTMLVideoElement;
if (elem.requestFullscreen) {
elem.requestFullscreen();
} else if (elem.mozRequestFullScreen) {
elem.mozRequestFullScreen();
} else if (elem.webkitRequestFullscreen) {
elem.webkitRequestFullscreen();
}
}
Browsers have not yet broadly adopted support for the fullScreen API. So although your code looks ok, it won't behave as expected in some situations.
If this feature is important to your app I suggest using the FScreen polyfill, which is recommended by Mozilla.
NPM install fscreen
Import it into your component
Modify your fullScreen() method to use it:
_
fullscreen(video){
if(fscreen.fullscreenEnabled) {
fscreen.requestFullscreen(video);
} else {console.error('fullscreen is not supported');}
}
If you don't want to introduce a 3rd-party dependency, you may need to use the various prefixes that browsers expect. See the docs or adapt #trichetriche's answer

Why is my custom fullscreen button not working?

I followed this tutorial on custom controls for a video, and I can't get the fullscreen button to work:
http://blog.teamtreehouse.com/building-custom-controls-for-html5-videos
Here is a jsfiddle:
http://jsfiddle.net/strider820/3CGdw/
// Event listener for the full-screen button
fullScreenButton.addEventListener("click", function() {
if (video.requestFullscreen) {
video.requestFullscreen();
} else if (video.mozRequestFullScreen) {
video.mozRequestFullScreen(); // Firefox
} else if (video.webkitRequestFullscreen) {
video.webkitRequestFullscreen(); // Chrome and Safari
}
});
When I step through the fullscreen click, it appears to go where I would expect, but then the actual function call doesn't appear to do anything. What am I doing wrong???
Any video within an iframe will fail to go fullscreen if the iframe is missing the "allowfullscreen" attribute.

How to disable default controls on a full screen HTML5 video?

I have a video of a specified width and height, double clicking on which makes it go full screen using videoElement.webkitRequestFullScreen().
By default the video does not have any controls. But for some reason, on going full screen, the default controls pop up. Here is what I'm doing :
<video id="videoId" width="320" height="240" autoplay="autoplay" ondblclick="enterFullScreen('videoId')" src="Blah.mp4"></video>
And the enterFullScreen(...) function is defined as :
function enterFullScreen(elementId) {
var element = document.getElementById(elementId);
element.webkitRequestFullScreen();
element.removeAttribute("controls");
}
As you can see, I've already tried removing the controls in the function. But to no avail.
Could someone tell me how to prevent this auto insertion of default controls from happening?
This is possible to solve with CSS, as described here: HTML5 video does not hide controls in fullscreen mode in Chrome
video::-webkit-media-controls {
display:none !important;
}
Finally, I found a way around this.
As Alexander Farkas suggested, I wrapped the video in another div, and I set this parent div to go full screen, after which I set the height and width of the video to screen.height and screen.width respectively. And I restored the original properties of both the divs on exiting full screen.
Pseudo Code :
HTML :
<div id="videoContainer" style="position:absolute;background-color:black;">
<video id="videoId" style="height:240;width:320;" ondblclick="enterFullScreen('videoId')" src="movie.mp4"></video>
</div>
JavaScript :
function enterFullScreen(id) {
var element = document.getElementById(id);
element.parentNode.webkitRequestFullScreen();
element.style.height = screen.height;
element.style.width = screen.width;
}
document.addEventListener("webkitfullscreenchange", function () {
if(!document.webkitIsFullScreen) {
// Restore CSS properties here which in this case is as follows :
var element = document.getElementById('videoId');
element.style.height=240;
element.style.width=320;
}
}, false);
If a video goes fullscreen, the user agent should show the controls, also if controls attribute is absent.
Newer user agents also support fullscreen API on any element. Therefore you can try the following:
element.parentNode.webkitRequestFullScreen();
You can find the id of div containing the controls and disable it using javascript.
e.g if id of div that is containing the controls is "controldiv"
then in your function you can write
var ctrls = document.getElementById("controldiv");
ctrls.disabled="true";
Normally the following should work:
var videoPlayer = document.getElementById('videoId');
videoPlayer.controls = false;
But I'm not sure if jumping into full screen mode will override it.
A CSS only solution:
video::-webkit-media-controls-fullscreen-button {
pointer-events: none;
opacity: .5;
}

Html 5 audio tag custom controls?

I feel like I'm taking crazy pills here because I can not figure out how to render the html 5 audio tag with custom controls.
I have this html so far, and it works no problem:
<audio controls preload='none'><source src='the url to the audio' type='audio/wav' /></audio>
How do I get it to display ONLY the play button, and perhaps when playing, show the pause button in it's place.
From what I read,
By default, the element will not expose any sort of player controls.
You can create your own controls with plain old HTML, CSS, and
JavaScript. The element has methods like play() and pause() and a
read/write property called currentTime. There are also read/write
volume and muted properties. So you really have everything you need to
build your own interface.
If you don’t want to build your own interface, you can tell the
browser to display a built-in set of controls. To do this, just
include the controls attribute in your tag.
But I can not find any examples of using custom controls. How do you get just the play button?
You create your elements like so...
<audio id="yourAudio" preload='none'>
<source src='the url to the audio' type='audio/wav' />
</audio>
play!
And add some functionality:
var yourAudio = document.getElementById('yourAudio'),
ctrl = document.getElementById('audioControl');
ctrl.onclick = function () {
// Update the Button
var pause = ctrl.innerHTML === 'pause!';
ctrl.innerHTML = pause ? 'play!' : 'pause!';
// Update the Audio
var method = pause ? 'pause' : 'play';
yourAudio[method]();
// Prevent Default Action
return false;
};
Right now, the button is just simple text ("play!" or "pause!"), but you could do just about anything you wanted with CSS. Instead of setting the innerHTML, set the className and you're good to go!
After a lot of research, I found an easy way of eliminating and manipulating specific parts of the predefined controls.
Create your elements as you usually would, like so:
<audio autoPlay>
<source src='audioUrl' type='audio/mpeg' />
</audio>
Then in the CSS file, you write the following:
/* Specifies the size of the audio container */
audio {
width: 115px;
height: 25px;
}
audio::-webkit-media-controls-panel {
-webkit-justify-content: center;
height: 25px;
}
/* Removes the timeline */
audio::-webkit-media-controls-timeline {
display: none !important;
}
/* Removes the time stamp */
audio::-webkit-media-controls-current-time-display {
display: none;
}
audio::-webkit-media-controls-time-remaining-display {
display: none;
}
With this code, you should get a small and nice looking container with only mute-button, pause/play-button and the 'download-file'-tag.
For an overview of all the things you can modify, have a look here.
The following code will also remove the mute- and the play-button:
/* Removes mute-button */
audio::-webkit-media-controls-mute-button {
display: none;
}
/* Removes play-button */
audio::-webkit-media-controls-play-button {
display: none;
}
I have been experimenting with the use of a graphic instead of the player. Set the style within the 'audio' tag to "display: none; width: 0px; height: 0px;" (display none does not work on iPad, thus the additional width-0 and height-0 settings). Also not including the "controls" attribute should work. (different systems/browsers & desktop vs iOS all act differently.....)
Eg:
<head>
<script>
function EvalSound(soundobj) {
var thissound=document.getElementById(soundobj);
thissound.play();
}
</script>
</head>
<body>
Click the speaker to hear the sound. <a href="javascript:null()" onClick="EvalSound('sound1'); return false;">
<img src="sound_icon.png" alt="" title="sound_icon" width="" height="" class="" /></a>
<audio id="sound1" style="display: none; width: 0px; height: 0px;" src="sound.mp3" controls preload="auto" autobuffer>
</body>
The "javascript:null()" works on iPad in conjunction with "return false;" as opposed to the usual "#".
For more really useful information:
http://www.phon.ucl.ac.uk/home/mark/audio/play.htm
if you want the built-in play-button only you could:
use autio-tag's class attribute:
<audio controls preload='auto' class="audio_volume_only"><source src='the url to the
audio' type='audio/mp3' /></audio>
and fit the css:
.audio_volume_only {
width: 35px;
}
i hoped controls has some parameters, but not found any or misunderstood .. we'll see.
then possibly use audio's onplay - event to change the css to your need.
the play-button will become the pause-button in built-in controls
as others pointed out, you can always make your own....