Flash Builder debugging with line numbers on exception - actionscript-3

Is is possible to debug actionscript via Flash Builder to see line number where exception happened? Currently i only see error code and description of error.
Any good articles are welcome.
Thanks.

If you catch an error you can trace the result of the
getStackTrace()
method. look here: as3 reference

In the compiler options panel of your run configuration, set -debug=true. This should enable the output of line numbers for all stack traces, including those of uncaught errors.

Related

AS3 - Catch ANY Error thrown and keep track of them?

I would like to have many devices testing a game, and I find the best way to debug a game and solve specific code problems is to have the device connected and in debug mode in Adobe ANIMATE, that way I can catch any Errors in the Output window.
For Example, if I am debugging and connected to Animate, the output window will throw errors like :
ReferenceError: Error #1065: Variable bg_storage is not defined.
at global/flash.utils::getDefinitionByName()
at Game/stageAdd()[/Users/**/Game.as:360]
Now I know exactly what the problem is and where to find it. I love errors like this.
My question :
If I didn't have a device connected to Animate in Debugging mode, is there a way to make the game detect any errors thrown and store them as a String, that way I can put up a big text block on the game of the error string and keep track.
or at least a way to log them some how?
Ex :
If an error is thrown, have that error text set as a String variable, then have a text box write out that String variable.
I hope that isn't too confusing. If I am going about debugging in a poor way, I would love to know what you guys do to keep track of errors without being connected to debug mode.
EDIT
I can see an approach is you to add an uncaughtErrorEvent event to each function to be able to catch these errors...
loadbar.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR ... )
I am trying to make it so any error thrown in any part of the game will trace that error somewhere to a String value that I can call, so that I can see any error thrown during a play test session without being connected to debug mode.
Thanks!
Sure. There's a class intended exactly for that: https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/events/UncaughtErrorEvent.html See examples at the bottom of the page to listen to the right instances for that event.
You are also free go grab my own class that does the thing you want: https://bitbucket.org/thydmitry/ru.delimiter/src/2756fadd741a6d44276fde1701470daf24cebfa8/classes/ru/delimiter/utils/Log.as?at=default&fileviewer=file-view-default
You will need to add it to your project and then call in the main document class (in constructor, preferably):
Log.create(this);
Log.handleExceptions(this, true);

flashdevelop error while loading initial content

I have been struggling with this stupid error from couple of hours. Have tried everything but it still persists. I'm unable to run any Flash Mobile AS3 project in FlashDevelop.
This is what it says in Output panel:
Debugger startup error. For troubleshooting see: http://www.flashdevelop.org/wikidocs/index.php?title=F.A.Q
Error details: System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
at net.sf.jni4net.jni.JNI.Dll.JNI_GetDefaultJavaVMInitArgs(JavaVMInitArgs* args)
at net.sf.jni4net.jni.JNI.Init()
at net.sf.jni4net.jni.JNI.CreateJavaVM(JavaVM& jvm, JNIEnv& env, Boolean attachIfExists, String[] options)
at net.sf.jni4net.Bridge.CreateJVM()
at net.sf.jni4net.Bridge.CreateJVM(BridgeSetup setup)
at FlashDebugger.DebuggerManager.Start(Boolean alwaysStart)
[Capturing traces with FDB]
and this is what it shows in the console/command prompt:
error while loading initial content
Please if anyone had seen this error and solved it successfully, I would really appreciate any help. Screenshot attached below.
Thanks!
Looks like you are using wrong Java SDK version 64 bit rather than 32 bit which FlashDevelop requires

How to print the line nuber that caused an exception in Java

http://www.salesforce.com/us/developer/docs/apexcode/Content/apex_classes_exception_methods.htm#exception_common_methods This site shows that getLineNumber was included, but I am not able to use it. Thanks
( I am trying to locate a Null Pointer Exception )
a NullPointerException stack trace includes a line number, so the exception should print it.
It's unclear what you're asking, please show some code.
getLineNumber() and getStackTraceString() should include the line number (among others). Check https://developer.salesforce.com/forums?id=906F00000008xc4IAA for sample message.
As for "how to print" - there's a try-catch example. Either simply push it at System.debug() or (if it's visualforce context) you can add a pagemessage.
You can also go to setup -> debug log, attach the tracking to your user and retry the action? You'll see the stacktrace and other goodies, line numbers next to the names of called methods...

AS3, Flash: Accessing error messages text in code

I'm working on some flash app. Now, to test customer side of it I can use Flash Player debugger version that will save logs and show error messages. When it's deployed on the customer side - they will have a regular Flash Player version which means I will have no access to error messages if errors will happen. So I would like to equip it with some tool that would capture all of my trace messages in code and errors text. As for trace messages that's fairly simple, I just override the function in my code so it sends a POST request with trace message to a logger server, but how can I get a hold of the error message? Is there a known approach to this or some trick that somebody can suggest?
You can install the debug version of flash as your browser's default (in Chrome, you must disable the built-in player), so if you wanted to test user experience and debug, this would be the ideal solution.
However, to answer your question: there's no method for universally catching all errors, and redirecting them (that I know of). You'd have to encapsulate problem code ahead of time with try...catch statements, and send the property back on catch. For example:
try {
this["foo"]();
} catch (e:Error) {
trace(e);
}
In the debug version, the traced value would be TypeError: Error #1006: value is not a function. And while the standard version will only output TypeError: Error #1006, (a notably less descriptive error), what we're missing is any reference to where the error occured. To get this, we need to use Error.getStackTrace() to see the call stack and the line where the error occurred. In debug, this outputs the following:
TypeError: Error #1006: value is not a function.
at Shell_fla::MainTimeline/init()[C:\Projects\shell.as:91
In the standard client, we get a dissapointing null. In short, you cannot get any valuable info from the client versions.
The best advice I can give is to write around your problem code with your own custom error reports. For example, catch IO errors and trace the file it failed to load, or if you're expecting an object.foo, first try if (object.hasOwnProperty("foo")) { // do something } else { trace("foo not found in " + object.name) }. Code defensively.
Cheers,
I've discovered this post on StackOverflow:
How to catch all exceptions in Flex?
It answers my question, strange that I haven't ran into it while I was googling prior to asking.

How to trace COM objects exceptions?

I have a DLL with some COM objects. Sometimes, this objects crashes and register an error event in the Windows Event Log with lots of hexadecimal informations. I have no clue why this crashes happens.
So, How can I trace those COM objects exceptions?
The first step is to lookup the Fail code's hex value (E.G. E_FAIL 0x80004005). I've had really good luck with posting that value in Google to get a sense of what the error code means.
Then, I just use trial and error to try to isolate the location in code that's failing, and the root cause of the failure.
If you just want a really quick way to find out what the error code means, you could use the "Error Lookup" tool packaged with Visual Studio (details here). Enter the hex value, and it will give you the string describing that error code.
Of course, once you know that, you've still got to figure out why it's happening.
A good way to look up error (hresult) codes is HResult Plus or welt.exe (Windows Error Lookup Tool).
I use logging internally in the COM-classes to see what is going on. Also, once the COM-class is loaded by the executable, you can attach the VS debugger to it and debug the COM code with breakpoints, watches, and all that fun stuff.
COM objects don't throw exceptions. They return HRESULTs, most of which indicate a failure. So if you're looking for the equivalent of an exception stack trace, you're out of luck. You're going to have to walk through the code by hand and figure out what's going on.