Flash player unresponsive google chrome? - actionscript-3

Since while Google Chrome started to beehive strange with Adobe Flash Player.
I have a website, whole in flash technology. It is kind a heavy one, but everything was
working fine.
About a month ago I started experience difficulties with Google Chrome browser.
While website works for a more than 5-7 minutes it crashes. Sometimes it crashes even after start.
Popup message with "unresponsive" and asking to kill or wait for plugin.
I know that probably it is ActionScript error.
How to find the solution for this kind a errors? Thanks.

This could be of some help.
http://helpx.adobe.com/x-productkb/multi/error-plug-unresponsive-google-chrome.html

Related

Need clarification on the near future of Flash

I've been reading several articles on the web saying that Flash will no longer be supported. I'm a little bit confused about this: does it mean that Chrome / Firefox / IE etc will not run any Flash (swf) contents anymore? What happens with all the SWF files that are running at this very moment, will they stop showing?
I don't really know. I thought it meant they weren't going to update it anymore but hopefully, they don't stop using it because I have an entire website that runs off of flash.

ā€ˇSpeechSynthesis and chrome while casting a tab to a chromecast

I tried browsing around finding information about this, but to my surprise I could not find anything. Blows my mind, but here we go: I have a HTML5 application which is running in chrome. It has background sounds and music. It also uses ā€ˇSpeechSynthesis for some text-to-speech (TTS).
When I cast the browser over to the chromecast, I hear all the audio fine. Except, the TTS is playing on my computer. I thought this odd, as I figured all audio from Chrome should now be going to my TVs chromecast.
Has anyone encountered this?
Is it normal?
Is there a way around it?
If there is no way around it, is there anyway to detect when I am in casting mode from my application so I can shut TTS off. According to the HTML5 application, TTS is available...it just is not properly going through the chromecast.
Thanks.

Suddenly "this.audiocontext.createScriptProcessor is not a function" error in p5js-sound

I have a website, that should play mp3 files after clicking on a logo. When a sound is played, the p5.js library (p5js-sound) draws some graphic on the background. Suddenly it has stopped working. In the Chrome console log, the problem is with this line. Without any reason after two years of working properly, it started to give this error
Uncaught TypeError: this.audiocontext.createScriptProcessor is not a
function.
I found out that it works in Firefox and on some computers with older versions of Chrome. How to solve this problem?
Newest versions of Chrome will not "autoplay" audio. Some kind of user interaction is required, ie. click on something to "start" the audio context. When I get it to work I will post code.
It is unlikely that this is a problem with your code or anything you have done to the p5.sound library.
On the contrary, it may be an out-of-date version of the library and the processing foundation may not have updated it yet. They are a non-profit organisation so cut them some slack but I suggest using an alternative library for now
You could use native functions like an onclick="" that controls whether a hidden <audio></audio> tag is playing - Good luck coding!

Weird flash player glitch (12.0.0.41) in Chrome only

Very recently, after the latest Chrome update which includes Adobe Flash Player Version: 12.0.0.41, a flash app that's been running smoothly for years has begun to "hiccup" during one particular function.
Normal behavior - User logs in to app. App grabs some xml files then draws a calendar onscreen.
Hiccup behavior - User logs in to app. App grabs the xml files but feezes before executing the loadComplete function (according to trace). By freezes, I mean the little load spinner remains onscreen but stops spinning and the calendar doesn't appear onscreen.
Interesting/maddening notes - The mouse cursor responds as if the calendar has been drawn (arrow changes to pointer when mouse passes over an invisible calendar day) but according to my trace log the loadComplete and showCal functions haven't fired.
ALSO, any call to a function unfreezes the glitch (e.g. clicking an invisible calendar day, mousingOver a control button, etc. Anything that triggers a function.) and bam! everything's there and the trace log completes as it should.
As stated, this glitch only occurs in Chrome with the latest Flash Player update (12,0,0,41).
Installing the mozilla version of the flash player debugger (12,0,0,43) and instructing chrome to use it instead fixes the glitch, but using it in chrome opens up a whole new can of worms when it comes to flash player glitches (as is to be expected).
Maybe there's nothing I can do and it's just a fault with the latest Chrome flash player build, OR...
There's something fundamentally wrong with my code and Chrome's latest flash player is the only plugin that glitches on my "wrong" code?
I'll happily include some code snippets if someone is convinced my code is the problem but am leaving them off for now since this question is enormous. (you're a trooper for sticking with it)
I'm hoping someone else has experienced this or can at least explain it/fix it. Thanks in advance.
I'm seeing very similar symptoms on an application I work on Frankenscarf. All workarounds have been ineffective thus far. I can confirm it is specific to 12.0.0.41 Pepper Flash. I think you might need to wait for google to fix the lasted release...
I am also having problems with Flash 12.0.0.41 on YouTube, videos very laggy and dropping frames all the time even making the video stutter on 320p. I have disabled Chromes built in Flash player though Chrome://plugins, installed Chrome 11.7.700.260 and now have the videos running smoothly even at 1440p. Hopefully they will sort out the bugs soon.
I wasn't able to edit my original post...
UPDATE: I managed to get a workaround going. I set up a periodic timer (triggering every 500ms), that calls invalidateDisplayList() in my largest container. It is horrible, but it works....

Flash Audio Lag in Google Chrome

I'm currently working on a flash game and, at least on my machine, the audio seems to lag by a fraction of a second in Chrome, but not in IE or FF. This isn't a huge deal, the game is still playable, but it's a little bit annoying. Is there anything I can do from a development standpoint to fix this issue or is it something the user would have to fix?
Edit: I've now tested it on two other machines and the same thing happened. The audio is delayed in chrome but not Firefox or IE.
Edit 2: I've also tried the same thing in a few popular games on Newgrounds to the same effect. Is this just something wrong with Chrome?
Edit 3: I tried lowering the bit rate of the audio from 44kHz to 22 and it didn't do anything to fix it. (It also sounded terrible, predictably)
Edit 4: To prove it's not a memory management problem I created a blank SWF that just plays an audio file on mouse click, it also has the lag issue. This is definitely not a Flash or AS3 isolated issue.
I have/had the same problem with Chrome.
if you go to: chrome://plugins (->details) and disable PepperFlash, then it runs smooth. Not sure if Pepper is the default for Chrome, or if its the particular version of flash we installed.
C:\Users\ [USERNAME] \AppData\Local\Google\Chrome\Application\21.0.1180.75\PepperFlash\pepflashplayer.dll
I had an intermittent audio and then the video started to lag. The solution was two fold:
Re-install chrome.
Get the latest Adobe Flash Player.
I had to do both things for it work properly. To get the plugins type the following in chrome address bar: chrome://plugins
After you install the latest player you need to disable the older one.
Hope this resolves your problem as it did for me.