How remove/close multiple popup in Flex application? - actionscript-3

if we open lot of popup during browsing(web) or in an AIR application, how remove them at once?

I don't think there's really a call for removing all pop-ups with the pop-up manager. I think you would need to keep a reference to each instance in a list and call PopUpManager.removePopUp for each one. Honestly though it's probably not a good idea to have a ton of pop-ups (in terms of user experience) there may be a case for it but I would definitely take some time to consider if it's the best option really.
EDIT:
You could also consider extending PopUpManager and maintain an internal collection, it looks like PopUpManager uses PopUpManagerImpl and doesn't seem to expose the impl property it uses for delegating the actual work so you'd probably need to extend both. But you could then use the PopUpManagerImpl.mx_internal::popupInfo which is an array that has objects that have a property called owner that seems like it would be what you'd want to supply to the calls to removePopUp.

Add all popups in array when u create it. And remove all popups
var popupCollection:ArrayCollection = new ArrayCollection;
var mypopup:IFlexDisplayObject;
PopUpManager.centerPopUp(mypopup=PopUpManager.createPopUp(this,popupWindow));
popupCollection.addItem(mypopup);
u can remove all popup using loop
PopUpManager.removePopUp(popupCollection[index] as IFlexDisplayObject);

Related

How can I display which Event strings are available for an object in AS3?

I see that in an ide like FlashDevelop, when I add an event listener to certain objects, it'll auto-populate with the event strings that this object will dispatch (I'm assuming, anyway). I'd love to do this with my custom objects (esp. when it comes to sharing this code with co-workers), to clear up possible confusion as to what to listen for.
Does anyone know how to discern which events will be dispatched?
Thanks,
I don't think there is a way to link suggestions to a method call as strictly as exists with the inbuilt stuff like addEventListener(), but that shouldn't stop you from producing perfectly readable code for you and your colleagues (especially if you are using FlashDevelop).
For starters, using your own event class with static properties representing the event strings you can use will provide a useful code hint by default:
From here, you can add code comments that work with FlashDevelop to produce a very precise tooltip:

how to know when Map control was first manipulated?

I am using the Map control in Windows Phone 8.
I need to implement a page where user can select his location using the map control.
I am trying to know when the app was first manipulated by the user.
Some background info:
I saw that when the control is shown, it automatically centers the world map, and CenterChanged event is raised.
I am not able to understand how ManipulationStarted, ManipulationDelta and ManipulationCompleted work.
the first time I drag, ManipulationStarted is not called, only ManipulationCompleted.
I could consider the first manipulation by user as being the 2nd time the CenterChanged is fired.
But this is a hack or a guess, I am not happy not having a good understanding how it works.
The Map control intercepts and handles Manipulation events and as such you don't get all of them. Remember, once routed events are marked at e.Handled=true they no longer bubble up.
Depending on your Scenario WP8 exposes the UseOptimizedManipulationRouting property which might prove useful. Setting UseOptimizedManipulationRouting=false causes Map, Pivot and other controls to not swallow events for nested controls.
If that doesn't help, have a look at the following Nokia Wiki article where the author ran into the same problem as you did and used Touch.FrameReported to get out of it # http://www.developer.nokia.com/Community/Wiki/Real-time_rotation_of_the_Windows_Phone_8_Map_Control

Code for A Graphical User Interface window

How would someone go about coding a 'window'? I'm starting to make a GUI, and I want to learn how to code one. One that can be skinnable, and one that actually loops and creates itself at runtime. I understand that this might be a bit vague, so I'll add details.
One that actually 'creates' itself. Most GUI tutorials I've looked on depends on an 'image' that just gets added on the screen. I want to be able to use skins in my windows. One where my 'skin' is just a collection of 'borders'. Then when I insert window.create(50,50) where 50,50 is my height, width, It would just create that window, following the skin.
I understand that it probably follows just like when a language draws a rectangle, it just follows a different set of rules (maybe?). However, for all my Google-fu skills I cannot find a tutorial that teaches me this.
Please Help. I didn't include the language I used as you can see, because I believe I just need to know how to create one. Anyway though, I am using Actionscript 3. A tutorial would be just fine, or even A SINGLE CLASS THAT HAS THIS FUNCTIONALITY, I'll just study the code. Or if you know one, maybe a whole book about GUI and programming it :D
Pure As3.0 GUI coding is quite troublesome. I try to Googling, but not come out well. anyway for my case, i generate using a SWC, and Class Mapping and Customizing. but i'm not sure best way. in other way i use a bit101 library. this is gives me want Window, Charts, Componets easily of high abstraction. see the below image.
It can be pretty hard and complicated to do, or very easy, it just depends on how flexible your solution should be. You need firstly to design a structure of your program and approach to the problem.
I like to go from the image of how it should look like from API point of view. I think I would create a GUI element like this:
var wholeGui:MyGUI = new MyGUI();
var window:IGuiElement = new GuiWindow(dataObject, skinObject);
wholeGui.addElement(window);
So what would you need?
1) Object that would manage all GUI elements. Why? Simply because your GUI elements shouldn't be destroyed by themselves if user will click "X" on your little window. The wholeGui object would manage them and listen for any events including those that would destroy them. You may consider creating custom events for interaction between the wholeGui object and your window object if this interaction is going to be complicated.
2) Interface for your GUI objects. Some problem here is that AS3 actually doesn't have interface for Sprite, and you would like to interact with it like with extended Sprite. The workaround here is to have in this interface a declaration like this:
function asSprite():Sprite;
And your implementation in GuiWindow would look like this:
public function asSprite():Sprite {
return this;
}
And your GuiWindow class should extend Sprite of course. Then you would have access to it's Sprite properties and methods by writing for example: window.asSprite.startDrag();
This interface should give you abilities that you need to operate on your GUI element.
3) Class for your GUI element, in this example GuiWindow.
4) Class for your data that would be injected into your element. If you would load data dynamically, and from some location, you would need to deal with the situation when no data can be provided - but that logic would be inside your window.
5) Class for your skin - so you would be able to dynamically create a skin object and use it to create your window in a way you want.
That's just few thoughts to consider.
PS. It may be good idea to fill GuiWindow object with data AFTER creating it, and not in constructor, as you would be able to visualize loading process then.

Retrieving all address information along Google Maps route

I am developing an Windows Forms application using VB.NET that offers the user to lookup addresses on Google Maps through a Web Browser. I can also successfully show the directions between two points to the user, as well as allow the user to drag the route as he/she pleases. My question now is - is it possible for me to get the lattitude/longitude information of the route, i.e. the overview_polyline array of encoded lattitude/longitude points and save it to e.g. a text file on my computer? Or is it possible to get a list of all the addresses located both sides of the route over the entire length of the route, and then save the data to a file on my computer? I'm using HTML files to access and display the Google Maps data in the Web Browser item.
Thank you
This is actually pretty simple if your just looking for the screen coordinates.
// this probably should be in your form initialization
this.MouseClick += new MouseEventHandler(MouseClickEvent);
void MouseClickEvent(object sender, MouseEventArgs e)
{
// do whatever you need with e.Location
}
if your strictly looking for the point in the browser, you need to consider the functions
browser.PointToClient();
browser.PointToScreen();
So, this method is usable if you know exactly where your form is (easy to get its coords) and where you webbrowser control is (easy to get coords of this as well since it's just a control in your form) and then, as long as you know how many pixels from the left or right, and from the top or bottom the image will be displayed, once you get the global mouse click coords (which is easy) you can predict where it was clicked on the image.
Alternatively, there are some scarier or uglier ways to do it here...
You can use the ObjectForScripting property to embed code to do this in the webbrowser. It's ugly to say the least. MSDN has some documentation on the process here: http://msdn.microsoft.com/en-us/library/system.windows.forms.webbrowser.objectforscripting.aspx
Because its really ugly, maybe a better solution is to use AxWebBrowser - it's ugly too but not so scary.
In addition, I found this post of someone wanting to do it on a pdf document, and a MSFT person saying its not possible, but really what he is trying to say is that it isn't built in, even with a pdf document its still possible to predict with high to certain accuracy where it was clicked if you use the first method i described. Here is the post anyway: http://social.msdn.microsoft.com/Forums/en/csharpgeneral/thread/2c41b74a-d140-4533-9009-9fcb382dcb60
However, it is possible, and there are a few ways to do it, so don't get scared from that last link I gave ya.
Also, this post may help if you want to do it in javascript:
http://www.devx.com/tips/Tip/29285
Basically, you can add an attribute on the image through methods available in the webbrowser control, you can add something like onclick="GetCoords();" so when it is clicked, the JavaScript function will get the coords, and then you can use javascript to place the values in a hidden input field (input type="hidden") which you can add through the webbrowser control, or if there is one already on the page, you can use that. So, once you place the coords using javacript into that input field, you can easily grab the value in that using the webbrowser control, eg:
webbrowser1.document.getElementById("myHiddenInputField").value
That will get the value in that field, which you've set through JavaScript. Also, the "GetCoords()" function i mentioned is called SetValues() in the javascript method link i provided above (in the devx.com site) but I named it GetCoords because it makes more sense and didn't want to confuse you with the actual name they used, you can change this to any name you want of course. Here is the javascript they were using, this only gets the coords into a variable, doesn't put it into a hidden input field, we will need to do that in addition (at the end of the javascript SetValues/GetCoords function).
function SetValues()
{
var s = 'X=' + window.event.clientX + ' Y=' + window.event.clientY ;
document.getElementById('divCoord').innerText = s;
}
These guys are just saving it inside a div element, which is visible to users, but you can make the div invisible if you want to use a div field, there is no advantage or disadvantage in doing that, you would just need to set the visible property to false using javascript or css, but still, it is easier to use a hidden input field so you don't need to mess with any of that.
Let me know how you get along.

Basic MVC pattern communication

I just started to study the Model View Controller pattern. I now understand the basic usage of MVC, but when i tried to implement MVC in a simple test, i ran into a problem. Ofcoarse I could easily adjust the code so it works, but I wish to learn how to correctly implement the MVC pattern.
The test:
I used actionscript 3 to make a simple program. It consist of a turret, and a mouseclick. The turret is in the middle of the screen. When I click anywhere the turret rotates towards the point where I clicked. Both the mouse and the turret have their own model,view and controller. When I click, the MouseModel changes correctly. But for the actual TurretView to respond, the TurretModel must change its rotation variable and send out an event.
The question is who responds to the MouseModel event?
/------->MouseControl------\
/ \
MouseView ?<---MouseModel
TurretView <------------------TurretModel
TurretControl
I figured its best not to have MouseModel directly influence TurretModel or TurretControl, because this would require them to be an eventListener. Making TurretView listen to the MouseModel, and then tell TurretControl to adjust TurretModel, after wich TurretView can update trough a TurretModel event looks like a lot of extra code for a simple task. Also I'd rather not have MouseControl affect TurretModel, this would break the flexibility of the mouse as input for future classes.
Ow, also in which class do I put the code for the angle calculation?
Thanks in advance
Remember that the goal with MVC is primarily the separation of Model and View, and the Controller can serve as the communicator between the two.
Unless you are planning on storing each action that occurs (clicking, rotating, etc.), there is no real need for an action (in this situation) to send data to the Model. Everything you'd like to do should be easily handled with the Controller. So the flow would be:
Mouse click
Event is fired to trigger a command (in the Controller), passing along the mouse location
The command calculates the turret's rotation
The command tells the View to rotate the turret
This is, of course, my suggestion based off of your example. In truth, depending on the project, the above flow could easily change (for instance, in this situation it seems good to do rotation calculation in the command, but in other situations that may not make as much sense). Look at MVC as a goal - you're trying to separate these elements as much as possible, but there is no 100% "works-every-time" way to do it.
Robotlegs, a popular MVC framework, has a great diagram on their site showing how they tackled MVC:
http://www.robotlegs.org/diagram/
I'm not advertising that you NEED to use Robotlegs (it's good, but there's plenty of other alternatives), but they definitely made a pretty diagram :)
You should have one model, which then has pieces in it that you are currently calling MouseModel and TurretModel. You can either keep those names and breakdowns, or do something else once you have a better "handle" on what needs to be done.
The View that is tracking the mouse clicks should dispatch an event that your Controller component catches to update the TurretModel (at this point, there's probably no need for a MouseModel). Your TurretView can then update itself based on the TurretModel, or the Controller can update the TurretView based on the new value. This will depend on how you have it wired.
Usin a Framework such as Robotlegs can help you figure out all the ins and outs of this process, and I've heard that this book http://shop.oreilly.com/product/0636920021216.do provides a great explanation of MVC, even if you don't choose to use Robotlegs after you read it.