How do you include a self-contained SQLite database within an HTML5 mobile application? - html

I know, I know, HTML5 mobile browsers include this support now, so why would anyone want to include their own? As anyone reading this is aware, WebDB is deprecated and IndexedDB is next. I am simply trying to be able to have my applications that use WebDB (and therefore, essentially, SQLite) continue to work with a minimum amount of re-writing if/when the mobile browsers all adopt IndexedDB.
I have been reading as much as I can, but can't find the answer to whether or not this is possible with an HTML5 application using Javascript. It seems possible in a C environment, but that is not what I am looking for.

Related

How use QT WebChannel without webSockets

Is possible to use QT QWebChannel without websockets, but using WebKit ICP?
I only found examples using webSockets.
Unfortunately, the documentation states that:
It works on all browsers that support Qt WebSockets, [...]. Additionally, a custom transport mechanism can also be implemented using Qt WebSockets to support Qt WebChannel-based communication.
It seems that you cannot use it without WebSockets, and it would explain why all the examples you find actually use them.
Anyway, it also states that:
The transport mechanism is supported out of the box by the two popular web engines, Qt WebKit 2 and Qt WebEngine (experimental).
Despite the fact that it is experimental, it looks like an alternative to the WebSockets.
Actually, while digging into the linked documentation, I've found that page where it is said about WebKit that it implements internally the required interface and it can be used in place of the WebSockets, but no example is provided.
You can find spare information all throughout the linked page, as an example it is said that:
For HTML clients run inside Qt WebKit, you can load the file via qrc:///qtwebchannel/qwebchannel.js. For external clients you will need to copy the file to your webserver.
Then, it follows a brief description of the steps to be done to achieve the same on those clients, as far as I understand by using no WebSockets in this case.
That said, It seems to me that the solution based on the WebSockets is the suggested one, so probably you should reconsider you architecture and use them. Otherwise, be ready to deal with experimental and poor documented features.

Media Server for WebRTC

We are trying to develop a web conferencing application using WebRTC. It's lack of support for IE browsers is really big pain point for us. Now we are trying to deploying a media server that can possibly do a http live streaming for non WebRTC browsers. We tried with Kurento Media Server, but unfortunately it doesn't go well with cloud. I'm clue less on how to proceed now. Can anyone help me with this regards.
P.s. Consider me as a rookie in WebRTC.
Priologic (easyRTC) just released an open source WebRTC plugin for IE.
HTTP Live Streaming has several seconds of delay. Not suitable for the real-time communication.
There are several alternative/complements that you can use in order to make videos work in IE.
First of all, please ask yourself if this is really needed. Are the people that will use your solution using IE ? If yes, could yo convince them to use a more decent another browser ?
If you really can't do that, then :
You could ask your users to install a plugin, like https://code.google.com/p/webrtc4all/
You could also use a fallback mechanism, like flash. Unfortunately, I don't know of any simple way to do that right now. You will probably have to build your solution from scratch. And the quality will probably suffer. EDIT : found this SO question, with a commercial Java applet.
Also see this SO question related to chrome frame and a google groups conversation
But really, I would just forget IE if I were you...

Should i use Lawnchair or localForage to maintain data offline

I'm writing an app using Ionic framework. I use mongodb as a datastore in the cloud but the lists are too comprehensive and is slowing the app down. After consuming millions of hours reading about client side storage I still dont have a clear answer.
I hoped it would be possible to serve these comprehensive json files native from the client, which is ios + android + windows phone but having not "server" to serve it that idea seemed to be a dud. Dont know if my limited understanding of the rest API in angular is at fault but logically that idea doesn't make sense.
Looking at on native sql clietn I investigated sqlite. Since sqlite implementation on these different platforms(ios + android + windows phone) will be a pain i looked at the different types of browser caching.
I dont want to go into to much detail but localstorage is to simple for my structures, and the other options are not being supported or deprecated. Its a mess. However, the two options regarding offline data solution i have found is Lawnchair and localForage.
What is the differences between these two as they provide the most comprehensive solution based on the client. Any one willing to suggest a beter / worse option.
Then there is the site files which i also want to cache using app cache but I'm not sure how to since I'm using https://www.npmjs.org/package/generator-ionic which is kick-ass by the way.
Lawnchair syntax is a bit more complicated than localForage and the project is no longer updated whereas localForage is (and it's developped by mozilla).
If you are using angular, then go with https://github.com/ocombe/angular-localForage which is my implementation of localForage for Angular, it will be really easy and you can force the driver you want to use if necessary (but on mobile local storage will never be choosen since all mobile smartphones support either websql or indexeddb).

How to build offline web applications in IE8?

Is it really true that there is no way to support an offline web application using IE8? I wonder how people/companies are getting around this problem (no IE8 support for HTML5 offline features) if they absolutely need to use an IE browser (not IE10) and need to use it when no net connectivity exists. I realize there are plenty of rich client solutions but am curious about any lightweight solutions whereby IE8 would access something like applicationCache. Apparently Google Gears is no longer a solution for this problem. Any other third party solution people would recommend?
Any suggestions would be helpful!
Thanks.
The only currently practical option is Chrome Frame, but this is almost equivalent to just installing a whole new browser.
Perhaps I'm misunderstanding the concept of offline web app, but we routinely use HTML Applications (HTA) to create web apps that operate client-side, accessing the file system and local data stores, and automating local apps.

Client-side image processing

We're building a web-based application that requires heavy image processing. We'd like this processing load to be on the client as much as possible and we'd like to support as much platforms (even mobiles) as much as possible.
Yeah, I know, wishful thinking
Here's the info:
Image processing is rasterization from some data. Think like creating a PNG image from a PDF file.
We don't have a lot of server power. So client-side processing is a bit of a must.
So, we're considering:
Flash - most widespread, but from what i read has lackluster development tools. (and no iPhone/iPad support for now).
Silverlight - allows us to use .NET CLR, so a big ++ (a lot of code is in .NET). But is not supported for most mobiles ( rumored android support in the future)
HTML5 + Javascript - probably the most "portable" option. The problem is having to rewrite all that image processing code in Javascript.
Any thoughts or architectures that might help?
Clarification: I don't need further ideas on what libraries are available for Silverlight and Javascript. My dilemma is
choosing Silverlight means no support for most mobiles
choosing Flash means we have to redevelop most of our code AND no iPhone/iPad support
HTML5 + Javascript we have to redevelop most of our code and not fully supported yet in all browsers
choosing two (Silverlight + Flash) will be too costly
Any out-of-the-box or bright ideas / alternatives I might be missing?
This is the sort of issue that software architects run up against all the time. As per usual, there is no ideal solution. You need to select which compromise is most acceptable to your business.
To summarise your problem, most of your image processing software is written in .NET. You'd like to run it client-side on mobile devices, but there is limited .NET penetration on mobiles. The alternatives with higher penetration (eg. Flash) would require you to re-write your code, which you can't afford to do. In addition, these alternatives are not supported on the iPhone/iPad.
What you ideally want is a way to run all your .NET code on most existing platforms, including iPhone/iPad. I can say with some confidence that no such solution currently exists - there is no "silver bullet" answer that you have overlooked.
So what will you need to compromise on? It seems to me that even if you redevelop in flash, you are still going to miss out on a major market (iPhone). And redeveloping software is extremely costly anyway.
Here is the best solution to your problem - you need to compromise on your "client side execution" constraint. If you execute server side, you get to keep your existing code, and also get to deploy to just about every mobile client, including the iPhone.
You said your server power is limited, but server processing power is cheap when compared to software development costs. Indeed, it is not all that expensive to outsource your server component and just pay for what you use. It's most likely that your application will only have low penetration to start off with. As the business grows, you will be able to afford to upgrade your server capacity.
I believe this is the best solution to your problem.
Host you image processing on Amazon E2C, Azure, or Google. IIRC E2C has many common image processing problems packaged and all ready to go.
Azure probably more familiar ground in term of sharing code as a web service
You just pay for CPU cycles and transfers/storage etc
I'm sure there will be Silverlight and JS people posting examples. Here are some image editors written in actionscript:
Phoenix
PhotoshopExpress
There is an ImageProcessing library to start with.
Plus PixelBender is available in Flash Player 10, it's fast, it runs in a separate thread
and people do some pretty mad things with it.
HTH
Some help for the Silverlight part:
There is an Silverlight image editor called Thumba.
And Nokola recently made one called EasyPainter and he will also provide the source code in the furure.
For the image conversion I would recommend the open source library ImageTools that also includes some basic effects.
Silverlight has a class for pixel manipulation of bitmaps called WriteableBitmap. The open source library WriteableBitmapEx is a collection of extension methods for Silverlight's WriteableBitmap. The WriteableBitmap API is very minimalistic and there's only the raw Pixels array for such operations. The WriteableBitmapEx library tries to compensate that with extensions methods that are easy to use like built in methods.
Pixel Shaders can also be used to make some fast and advanced effects. Although they are limited by Shader Model 2 shaders can be used for fast bluring, tinting and such things.
DISCLAIMER: I consider myself as an advocate of the Flash platform. I admire Silverlights huge potential as a technology to deploy almost any .NET content through the browser, but it has low penetration, is horribly marketed and -although perceived as such by many (mostly people who don't know either Flash or Silverlight)- is no competitor of Flash, as much as Flash is no competitor of Sliverlight. The idealist in me loves the idea of doing everything in HTML+JS using a standard, instead of relying on 3rd party proprietary software. But the truth is, JS is slow and the API is limited, and implementations of JS, HTML and CSS are terribly inconsistent accross browsers.
If you really wanna stick to .NET and are so interested in targeting the iPhone and its siblings, then you might wanna check out MonoTouch.
Still, even though this may surprise you, I am going to tell you to use Flash. :)
Why? The image processing bit is the smallest part of your application. Whatever it is you are writing, I am very sure of that. I don't know about Silverlight, but in Flash the filters used by "Thumba" and "EasyPainter" can be created within a day, most of them simply using ConvolutionFilter, ColorMatrixFilter, DisplacementMapFilter and BitmapData::paletteMap or even simply by applying one of the other filters Flash offers out of the box. Any additional things can be created using PixelBender, which was pointed out by George. The kernel language is a subset of C, so porting classic filters shouldn't be too time consuming. Also alchemy (an LLVM backend targeting Flash Player 10) would be an option worth investigating, although it's not very stable yet.
The biggest part of your app will be a lot of GUI design, GUI implementation, Business Logics etc. Flash is really great when it comes to simple, yet reasonably fast image manipulation and with the Flex framework and MXML you have a powerful tool to productively create the GUI of your app, that can interoperate very well with a multitude of server solutions for virtually any platform.
Also, Flash has a great and active community, offering tons of tutorials, code snippets, libraries and frameworks, and a big ecosystem, with cross-compilation tools to deliver flash content to other platforms (including the upcoming Flash CS5, or the mentioned Elips). I don't understand, where you got the impression, that the Flash platform lacks developement tools. The difference to the .NET suite is that they are provided by a multitude of vendors. The upcoming Flash Player 10.1 was already pointed out by George, but never the less, I wanted to stress, that this makes many of the cross-plattform considerations obsolete.
Last but not least, I'd like to point out Haxe. It allows compiling to SWF, but also to C++, using the very same API provided by NME, to target the iPhone. Also there's work in progress on an android backend. If you're aren't playing to launch within the next 4-5 months, then this is definitely an option.
Your issue is a perfect target for the Haxe programming language. Haxe is written for the web and can compile to JavaScript, Flash and Objective-C (possibly Java/.NET soon).
So you do not choose which platform you are going to invest in but in which language. Haxe is easily adoptable for an AcitonScript programmer.
It makes no sense to run your imageprocessing algorithms in a JavaScript sandbox when Flash is available because it will be much faster. It makes also no sense to run heavy image processing algorithms on a mobile device like the iPhone with JavaScript. I would only support JavaScript as the worst fallback solution.
If you do not like to use Haxe I would go with Flash. You can deploy your Flash application for the iPhone aswell if that is your problem. This is also very great because you get native ARM code. There are actually great tools for professional Flash development available. FDT and IntelliJ IDEA are two of them. The best Haxe IDE is probably FlashDevelop at the moment of writing.
So I would definitly not use JavaScript as the only solution. Haxe is perfect for what you try to achieve. If you do not trust or do not want to invest in Haxe you can use Flash because of the iPhone/iPad export.
Depending on your usecase I would also encourage you to look at cloud hosting like Amazon EC2 and Google AppEngine for instance. Hosting costs are cheap and scaling will be easy for your task. The experience will be much better when it comes to complex operations that can take even a lot of time on a desktop system.
In addition to other answers, another option may be a hybrid solution. For example, use Flash/Silverlight for the majority of your target audience and use server-side processing for those that don't support it (or you could create a native app for iP[hone|ad])
You may have to do something like this anyway as the mobiles you are targetting may have insufficient processing power depending how complex your image processing gets.
Of course you still have the option of upgrading your server which, although you've currently discounted, is probably far cheaper than spending development time creating/deploying/testing a client-side solution.
You can use Silverlight for all Silverlight enabled clients and for non Silverlight clients, do the image processing server side. Since the Silverlight code is C#, you can double compile it to make (mostly)the same code work as Silverlight and non-Silverlight (i.e. server). This gets you the best of both worlds.
You don't say what language "all that code" you'd have to rewrite is in. Might a semiautomated translation to Javascript be practical?
Perhaps you could start out server-side, as CraigS suggests, and then move functions into the client over time instead of rewriting all at once.
Have you checked the editor of Pixlr.com ?
Take a look at their API as well..
The best solution is to use silverlight (so you already have the code ready). If the client can't run it (mobile phones, etc) then process it server-side.
It's the best compromise.
Depends on the type of image processing and the end user experience you are targeting.
As you are looking to target mobile phones your image processing will need to take into consideration the type of handset the user or the receipient has (if messaging via SMS/MMS), as different handsets have different resolution screens and handle different image formats for main images and thumbnails.
I'd suggest that you consider a hybrid cloud architecture as was mentioned in the Microsoft PDC keynotes this year. This would enable you to have your own server(s) to support your application, but if you require additional capacity due you scale out into the cloud using AppFabric.
Additionally, to maximise the market availability of your product pulling the image processing to a common reusable infrastructure allows you to target different platforms, exploiting the positives in each.
I have worked on a solution that hosted its image processing and delivery infrastructure server side and then built different UI offerings allowing sales via desktops, MNOs and AppStores. It can work and from a business perspective can offer economies of scale benefits.
Why not mention Java Applet ?
Good sides are:
almost all browser support ?
need install JRE ?
all OS support
Java provide Java Advanced Image kits, but if c++ dll can be called, that is best (JNI can call c++ dll )
In Python, one of the most popular libraries for image processing is pillow. Through the pyodide project (python running inside browser via emscripten), it's possible to use libraries like pillow and numpy for image (or matrix) processing, and convert the output to a base64 string (via Python standard library). This can then be passed to your <img> html element, either native JS document or with a library like React.
The way I see it, there's no one solution that meets all of your needs. Your best option, imo, is to go with Flash and hope that Adobe sets an agreement with Apple to get Flash on the iPhone/iPad. The major downside, of course, is you'll have to rewrite much of your code.
If the mobile sector isn't absolutely critical, then choose the Silverlight option for reasons you mentioned already. You could also use Silverlight in an out-of-browser mode to work as a desktop application.