Reference to Parent MXML within an AS3 Class? - actionscript-3

I have an AS3 class on my Flex project:
package system
{
import mx.managers.PopUpManager;
import ui.Eula;
public class Dialogs
{
public function Dialogs(){}
public static function showEula():void {
var eulaWindow:Eula = new Eula;
PopUpManager.addPopUp(eulaWindow,MyMainMXML,true);
}
}
}
MyMainMXML is my base MXML file. It won't let me reference to it via my class. How do I do that? The compiler error goes as follows:
1067: Implicit coercion of a value of type Class to an unrelated type flash.display:DisplayObject.
The main MXML file is a spark WindowedApplication so I assumed it's part of the DisplayObjects.
EDIT:
I tried using FlexGlobals like the one below but it gives off an error that says 1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.display:DisplayObject.
package system
{
import mx.core.FlexGlobals;
import mx.managers.PopUpManager;
import ui.Eula;
public class Dialogs
{
public function Dialogs(){}
public static function showEula():void {
var eulaWindow:Eula = new Eula;
PopUpManager.addPopUp(eulaWindow,FlexGlobals.topLevelApplication,true);
}
}
}

Using FlexGlobals.topLevelApplication returns you an object of type Object (yeah I know, that sounds redoundant :P). However addPopUp 2nd parameter if a DisplayObject. Hence, this should do the trick :
PopUpManager.addPopUp(eulaWindow,FlexGlobals.topLevelApplication as DisplayObject,true);
I'm not 100% sure about why FlexGlobals.topLevelApplication does not return a DisplayObject, might be a low-level issue.

You can got main application refference from
FlexGlobals.topLevelApplication
mx.core.FlexGlobals.topLevelApplication: The top-level application object, regardless of where in the document tree your object executes. This object is of type spark.components.Application or mx.core.Application.

Related

actionscript 3 - Error #2136

So im trying to understand how I can call a function from one class from another class. Im getting a few errors and am wondering if someone can explain what im doing wrong here.
Main file:
package code {
import flash.display.MovieClip;
import flash.events.*;
import code.*;
import code.functions.*;
public class Main extends MovieClip {
public var _playerHP:Number;
public var _enemyYellow:EnemyYellow;
public function Main() {
_enemyYellow = new EnemyYellow;
_playerHP = 10;
_playerHPdisplay.text = _playerHP.toString();
trace("loaded")
}
public function lowerHP ():void
{
_playerHP -= 1;
_playerHPdisplay.text = _playerHP.toString();
trace(_playerHP)
}
}
}
Second File:
package code.functions {
import flash.display.MovieClip;
import flash.events.*;
import code.Main;
public class EnemyYellow extends MovieClip {
public var _main:Main;
public function EnemyYellow() {
_main = new Main;
_main.lowerHP();
trace ("test")
}
}
}
It will then load with a blackscreen and the following error:
Error: Error #2136: The SWF file file:///test/Main.swf contains invalid data.
at code.functions::EnemyYellow()[test\code\functions\EnemyYellow.as:15]
at code::Main()[test\code\Main.as:16]
Error opening URL 'file:///test/Main.swf'
However, If I remove _enemyYellow = new EnemyYellow; from the Main file it loads but the second file is not loaded.
If I remove _main = new Main; from the Second file, the game again loads but it does not call the lower HP function, and I get the following error
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at code.functions::EnemyYellow()[test\code\functions\EnemyYellow.as:16]
at code::Main()[test\code\Main.as:16]
If anyone could help me it would be appreciated. Im just trying to get my head around how to call a function from another file..
_playerHPdisplay.text is also a text box on the stage when the game loads.
If you do not assign a value to _main, it is null. That's why you receive the #1009 if you do not assign new Main() to it.
However, you do not want to create a new Main object either.
The main class represents the application and generally speaking you do no explicitly instantiate it in your project.
To make your code work, you have to pass a reference of Main to the enemy class.
A better approach to this is to let the enemy class dispatch events, so that the Main class can be notified "some damage was dealt". This however will not work from within the constructor of enemy.
Think about whether your package names make sense. Pretty much all packages contain code, which makes "code" a not very informative name. The package "functions" contains the class EnemyYellow, which doesn't seem to be a good fit.

Error when overriding constructor of extended class

I found a quite strange problem while making two classes in AS3. Let's call them ParentClass and ChildClass. In order to make both of them you need a Sprite object, then the ParentClass makes it visible in the stage. ChildClass inherits the ParentClass, too.
ParentClass.as:
package myStudio.basic {
import flash.display.MovieClip;
import flash.display.Sprite;
public dynamic class ParentClass extends MovieClip {
public function ParentClass(mc:Sprite=null) {
addChild(mc);
}
}
}
ChildClass.as:
package myStudio.containers {
import myStudio.basic.ParentClass;
import flash.display.MovieClip;
import flash.display.Sprite;
public class ChildClass extends ParentClass {
public function ChildClass(mc:Sprite=null) {
addChild(mc);
}
}
}
Then, I write this code on Frame 1, Layer Actions of the FLA file:
var mc:MovieClip = new childMC;
var vig:ChildClass = new ChildClass(mc);
addChild(vig);
However, I got run-time error #2007:
TypeError: Error #2007: The value of the parameter child must not be null.
at flash.display::DisplayObjectContainer/addChild()
at myStudio.basic::ParentClass()
at myStudio.containers::ChildClass()
at myStudioComicAnimator_fla::MainTimeline/frame1()
I tried overriding the ChildClass constructor function, but it still doesn't work.
So here's my question: Is there another workaround to solve this problem?
The reason for that is that you are not calling super. You can check what's happening in the error stack (down to top):
you instantiate ChildClass, and you pass the previously created childMC to the constructor
ChildClass extends ParentClass, so when instantiated it always calls the constructor
the constructor of ParentClass tries to add something as a child
The problem is that you cannot add null as a child. But because the constructor is called internally, there is no param that is being passed to it. so mc variable is always null. But as we said - null cannot be added.
Use the super by yourself:
public function ChildClass(mc:Sprite=null) {
super(mc);
}
This way the ParentClass will get reference to the mc object and will be able to add it.
Another option is not to use addChild in the ParentClass, but only in ChildClass. Then it doesn't matter if you pass anything to super, or even if you are calling super at all.
Edit: I forgot to say that this is not a bug, but a standard behavior and works exactly like it should work. The reason for this is that each class can have a whole different override of the constructor. It can take more or less parameters, so the chain for calling parent's constructor is your job to handle.

Call custom method as Display Object AS3

I have a class which extends MovieClip. This class has an update() function which needs to be called every new frame with the deltaTime in the arguments. This works if the class has been declared but not if it has just been added to the display list.
Code in the main class:
package packageFoo{
import flash.display.MovieClip;
import packageFoo.customMovieclip;
public class Main extends MovieClip{
public function Main():void{
var testMc:customMovieClip = new customMovieClip();
addChild(testMc);
testMc.update(dt);
}
}
}
This outputs the correct values where as if I just added it without referencing it:
package packageFoo{
import flash.display.MovieClip;
import packageFoo.customMovieclip;
public class Main extends MovieClip{
public function Main():void{
addChild(new customMovieclip());
this.getChildAt(0).update(dt);
}
}
}
This makes the compile time error: 1061: Call to a possibly undefined method update through a reference with static type flash.display:DisplayObject.
I can't really reference the 'customMovieclip's because I am wanting multiple ones.
It looks like this.getChildAt(0) is not customMovieClip. This can arise if your Main has pre-places components at design time. To check, do trace(this.numChildren) as the first line of Main() constructor. And also, to address any subclass methods properly, you need to typecast your DisplayObject returned by getChildAt() to a proper type.
(this.getChildAt(0) as customMovieClip).update(dt);
Still, using a class-wide variable is better if you want to address that custom MC in more than one function of main class.
If you're trying to avoid a reference to the custom class in the document class, you can call it like this:
this.getChildAt(0)["update"](dt);

AS3: Compiler bug with inner classes and interfaces?

For some irrelevant reasons I need a class:
that inherits (directly or not) from MovieClip.
that implements a particular interface (let's assume here that this interface is empty since it does not change anything to the issue).
and whose .as file declares internal classes.
The following code sums this up:
package {
import flash.display.MovieClip;
public class MyClass extends MovieClip implements EmptyInterface { }
}
class MyInnerClass { }
The problem with that code above is that it will not always compile. As soon as I use MyClass as Linkage for one of my library's item the compiler complains about MyClass not being a subclass of MovieClip. On the other hand, everything works great if I instantiate it manually and add it to the stage.
It looks like the interface and the inner class are somehow mutually exclusive in that very particular case. Indeed, if I remove the inner class I do not have that error anymore:
package {
import flash.display.MovieClip;
public class MyClass extends MovieClip implements EmptyInterface { }
}
Same thing when I remove the implemented interface but keep the inner class:
package {
import flash.display.MovieClip;
public class MyClass extends MovieClip { }
}
class MyInnerClass { }
Note that I've only tested this in Flash CS5.
I say it is a bug of compiler.
I have tested and found that private class must extend any class that is not Object. Instead of extending class it can also implement any interface.
This works same even if I put classes into deeper package.
I have tested this with Flash CS6.
If I'm reading you right, you want a public class to extend an internal class? - There is nothing that prevents you from doing this, so long as you declare your internal class as it's own packaged file.
According to the documentation:
[dynamic] [public | internal] [final] class className [ extends superClass ] [ implements interfaceName[, interfaceName... ] ] {
// class definition here
}
If it's the interface that is giving you grief, have you declared it in a separate file as well - that you would import? As eluded to in the comments, the namespace scoping is important so that the compiler understands what the escalating priority is.
Eg:
package my.example {
public interface EmptyInterface
{
}
}
So that:
package {
import flash.display.MovieClip;
import my.example.EmptyInterface;
public class MyClass extends MovieClip implements EmptyInterface { }
}
If this doesn't fix it I have another idea but try this first.
Click file
Click publish setting
Click on settings button
Uncheck Automatically declare stage instances
Click OK

Flash AS3 Dyanmic Text keeps giving an error 1119

So I have a method that takes in a String and then is suppose to set the dynamic textbox on a button to said String.
public function setText(caption:String) {
this.btext.text = caption;
}
I really don't understand why this method is producing a 1119 error.
Access of a possibly undefined property btext through a reference with static type Button.as
The instance name of the Dynamic Textbox is btext and I have tried deleting the textbox and making a new one however this still produces a 1119 error. I also read on another stack question that trying this['btext'].text = caption; which gave me plenty of runtime errors.
Basically what am I doing wrong?
Thank you for any help.
EDIT
Here is the code I am using, and I create an instance of button add it to the stage and store it in an array with this code.
Code to create button
this.buttonArray.push(this.addChild(weaponButton));
Button.as
package {
import flash.display.MovieClip;
import flash.filters.*;
public class Button extends MovieClip {
public function Button() {
}
public function setPosition(xpos:int, ypos:int) {
this.x = xpos;
this.y = ypos;
}
public function setScale(xScale:Number, yScale:Number) {
this.scaleX = xScale;
this.scaleY = yScale;
}
public function addDropShadow():Array {
var dropShadow:DropShadowFilter = new DropShadowFilter(2,45,0, 1,4,4,1,1,true);
return [dropShadow];
}
public function removeDropShadow():Array {
return null;
}
public function setText(caption:String) {
this.btext.text = caption;
}
}
}
As you have stated btext is an instance name of an object. Here is where I assume btext is an object you created in your library.
In your class you are doing 2 things wrong. So lets examine your method.
public function setText(caption:String) {
this.btext.text = caption;
}
The first thing wrong is you are using "this". "this" is a reference to the current instance of the class you are in. And you are saying btext is a property on said instance. Which as I am assuming it is not because you defined btext as an object in your library. This will give you the property is undefined error you are gettting.
Now the second issue at hand is you are about to ask "OK how do I reference btext in my class then". What you need to know is that only objects added to the display list IE:stage can access objects via the stage.
You can do this 3 ways.
The first way is to pass a reference to the button into the class and store it as a property of the class.
The second way is to add your class to stage and in the class listen to the addedToStage event. At that time you can then access the object.
MovieClip(root)["btext"].text
The first 2 methods are not good practice since btext is not apart of the class and a general rule of thumb would be to encapsulate your class.
To make this work what you could do is have your class assign the value to a property in your class then fire an event and make the parent of this class listen to that event then just grab the value and assign.
Here is some suggested reading
I think the variable btext doesn't exist at all, or is it inherited from Movieclip?