ReSharper: Namespace does not correspond to file location - namespaces

I renamed a folder and updated my namespace declarations, but ReSharper 6 claims that the namespace should be a reflection of how it was before the rename. Where is it storing the file location data?

Check to make sure your assembly name matches your new namespace. If you've changed your folder structure to match your new namespace, you may still see the ReSharper alert until you update the project properties.

As delliottg's comment says, in Visual Studio, go to
Project > [project name] Properties > Application
and change "Assembly name" as well as "Default namespace".

I also had this problem with a folder/namespace and none of the above steps fixed it.
In my case I had to do this in Visual Studio:
Right-click the "problem" folder in the solution explorer to open the properties
Ensure the "Namespace Provider" is set to true
This fixed the ReSharper issue for me and I was able to adjust namespaces as normal.

Root namespace is needed to be changed as following.

I use Resharper 2019.3.2 in VS 2019 vs 16.5.2 and I had similar issues.
When developing, I first work out my namespace hierarchy in a single project, then split the project in seperate class libraries. In the first stage, it is convenient to always let the subdirectory correspond to the namespace.
For example, my prototype MeshTools.dll project currently contains:
Meshtools ........................ 3 cs-files in \MeshTools
MeshTools.HeightField .......... 2 cs-files in \MeshTools\HeightField
MeshTools.VectorTools .......... 3 cs-files in \MeshTools\VectorTools
The above answers all assume one single namespace per project. Renaming directories manually may confuse Resharper and that can be repaired by setting the default assembly in the .csproj file to the proper namespace. Thanks for the tip.
However in my case, I have several namespaces in a single project, with each namespace in a Solution directory corresponding to a real directory. Setting the default assembly "Meshtools" does not affect ReSharper behaviour for HeightField and VectorTools, when things have gone wrong with the renaming.
I googled this issue and came by https://www.jetbrains.com/help/resharper/Refactorings__Adjust_Namespaces.html#
It turns out there is a right-click option on a Solution Directory -> Properties. You will find an option to decide, if the Solution Directory is a NameSpace provider or not. When something has gone wrong, Visual studio will reset the field to False. Set it back to True and Resharper will correctly refactor namespace or file location when needed..

If you're using JetBrains Rider, go to the Solution Explorer and right click on the csproj file, then properties in the context menu. In my case the Assembly Name was already updated but "Root Namespace" wasn't, updating Root Namespace allowed JetBrains to automatically update all namespaces.

Related

Why do I have no intellisense in my app.config?

I want to add an appSettings section to my app.config, but I am not getting any intellisense. The IDE also has the configuration node underlined and says The configuration element is not declared when I mouse over it, so I wonder if these two issue are related. It does this when I create a new app.config and even when I create an entirely new project. I only have this issue in VS 2019. VS 2010 has intellisense, so something tells me it's a VS setting that points to a reference file containing all the elements available to intellisense.
Why do I have no intellisense in my app.config?
I think your project is created by the old VS2010 version and then migrate into the new VS2019 and the old project type is quite different from VS2019. So there are some factors in your old project which impact intellisense.
You can try these steps:
1) close VS Instance, delete .vs hidden folder, bin, obj folder, then restart your project to test again.
2) open menu XML-->Schemas-->find the entry for DotNetConfig.xsd,select Use this schema and then click OK.
3) If this does not work, please try to add a new app.config file to replace the old file and then migrate its content into the new file.

How exactly do solution configurations work in Visual Studio?

When in a .sln file, you have the default choices of 'Debug' and 'Release'. From what I understand these are 'build settings' of some sort differ depending on the kind of build you are doing?
I recently played around with creating my own settings, and found (much to my surprise) that creating the configuration name didn't seem to create the symbol as recognized by:
#if MY_SHINY_NEW_SYMBOL
Console.WriteLine("TESTING MY SYMBOL");
#endif
And on the Microsoft docs I can see that there is code to allow you to actually define the symbol (presumably separately from just creating one in the Configuration Manager):
#define DEBUG
// ...
How do these symbols work and where are they configured?
i'm asking because I accidentally created a symbol called 'local'. I deleted it and then created a symbol called 'Local'. And I'm getting compile errors because it seems that the 'local' symbol still exists and I can't overwrite it with a symbol using a different case.
I haven't configured the symbol at all, I'm using the variable $(ConfigurationName) in my pre-build event commands.
I'm actually fairly sure this is a Visual Studio bug, since I would think that deleting a configuration, recreated the same configuration with different case, would NOT result in the original configuration reappearing.
Build configurations become MSBuild variables that can be referenced in MSBuild properties in the csproj file (remember that .Net project files are actually MSBuild scripts).
In particular, the Visual Studio Project Properties window will let you set most properties on a per-configuration basis (by wrapping it in a conditional block).
In particular, the DEBUG symbol is set like this (you'll see this in every csproj file, but a bit less simple):
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
...
<DefineConstants>DEBUG;TRACE</DefineConstants>
...
</PropertyGroup>
You could also replace this and set a symbol for the configuration directly:
<DefineConstants>$(Configuration)</DefineConstants>
However, VS is likely to change that if it saves your project file.

How can I set the output path of a vc++ project different than its dependencies (nuget)?

Premise
I have a Visual Studio 2015 solution containing different VC++ projects.
Some of them (EXE and some DLLs) have the $OutDir set to default "$(SolutionDir)$(Configuration)\" (i.e. "C:\MySolution\Debug\").
For some other projects (DLLs), I need to change the output path to a sub-directory of the "default" $OutDir (i.e. "C:\MySolution\Debug\Pieces\".
Example directory tree:
C:\MySolution\Debug\
MyProgram.exe
Dependency.dll
.\Pieces\
MyPiece1.dll
MyPiece2.dll
Constraints
the "Pieces" DLLs depends on a third-party Dependency.dll (through NuGet package), which I cannot modify.
Usual solution
The usual way for this is to change the $OutDir project setting for "pieces" projects, but this will also force their dependencies to be output in the same sub-dir.
This is not wanted and also created problems in debugging and packaging of the entire solution.
What I tried so far
I tried to:
1. keep the $OutDir the same for all projects
2. change the "pieces" $TargetName to "Pieces\$(ProjectName)"
This seems to work (both MyPiece*.dlland Dependency.dll are correctly placed and debugging is fine), but unfortunately Visual Studio generates the following warning:
warning MSB8012: TargetName(Pieces\MyPiece1.dll) does not match the Linker's OutputFile property value (MyPiece1). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
This warning is somewhat confusing, because the %Link.OutputFile in the project settings looks correct:
$(OutDir)$(TargetName)$(TargetExt) => C:\MySolution\Debug\Pieces\MyPiece1.dll
Question
What is the correct approach to solve my problem?
How do I force Visual Studio to output some of the generated files in a different path, but still having their Nuget dependencies in the "default" $OutDir?
I've searched the web and StackOverflow already, but I can't find a suitable answer.
Note: my problem is not related to upgrading a pre-VS2010 solution (as in Microsoft official notes on warning MSB8012 after solution upgrade and asked on StackOverflow).

Sharing source between 2 projects?

I have a project containing a big package "global" of classes which is designed for Web, I need to share these classes with a new mobile project, but when i add them with :
Properties -> Flex Build Path -> Source path -> Add Folder
they start appearing with index [source path] before the package name, and since them Flash Builder start trowing error messages :
"A file found in a source-path must have the same package structure '', as the definition's package, 'global'."
How can i fix this issue ?
As we've discussed in the comments, I think it would be a better approach to compile your "global" classes into a library (.swc).
You were concerned about loading unnecessary classes: when you link to a library as 'merged', only the classes you use are actually compiled into the main application (and any classes they depend on), so there's no need to worry about that.
As a last argument I also think this is a more flexible approach. A compiled library is easier to reuse and version, so the code can more easily be distributed to other developers on your team.
Rename one of the packages with right click->refactor. Than is should work.
If not you can also try to have your two codes available at the same project, and then you can select which to run in Flash Builder, by right-clicking to that .as or .mxml file, and selecting set as ... (or something like that)
I guess if you will include 'src' fonder instead of 'src/global' that problem will disappear.

Using MySQL in VC++

I am trying to connect to MySQL using C++. The IDE that I am using is Visual C++ 2010. I followed the steps on the MySQL dev page (http://dev.mysql.com/tech-resources/articles/mysql-connector-cpp.html). I followed the steps exactly as given although i used a different OS(Windows). I get many linker errors in the process, which I am finding difficult to debug. Could somebody direct me towards a better or a simpler approach to acces MySQL using C++.
P.S. I have downloaded mysqlconnector for C++.
You could try mysql++, but you'll encounter the same linker errors I bet.
Have you set the include path (C:...\MySQL Server 5.1\include) and the library path (C:...\MySQL Server 5.1\lib\debug) ? In VC2010 to set global settings you have to :
VS2010 introduces the user settings
file
(Microsoft.cpp..users.props)
to control global settings including
Global search path. These files are
located at
$(USERPROFILE)\appdata\local\microsoft\msbuild\v4.0
directory.
The issue you are seeing is a bug in
the UI. To make it possible to change
the ordering of these read-only
directories, here is the workaround
that you can apply:
open up the property manager,
right click on the .user.props file to bring up the property page
open up VC++ Directories -> Include Directories, add new paths after
$(IncludePath)
Click on the "Edit" dropdown on VC++ Directories -> Include
Directories property, the user
directories as well as the inherited
values will show up in the upper pane
you can move the directory orders as you wish and save.
http://connect.microsoft.com/VisualStudio/feedback/details/550946/vs-2010-how-to-change-vc-directories-inherited-values-read-only