Transferring the whole object on CORBA Server to Client - json

I am developing the distributed application in CORBA Using the Java IDL provided by default in JDK , and of course , both client and server developed in Java.
I am maintaining the some object state on server.
Now, on client side I want to bring whole state (snapshot) of that object from server side.
and this is object is of some Java type .
As I cannot pass the whole object of any Java type from server to client, because of IDL definition and of course CORBA feature as it is language neutral.
One way I found, is using JSON
I will flatten the whole Java Object of any type into string and pass same to client using string data type, later on client I can deflatten the object from string.
also I can define the string type in idl.
but this adds the some processing for flattening/ deflattening on both sides
is there any other way to pass object from client? or may be I missed something?
Update:
Objects of Following types are transferred
class MyObject{ Map<String,String> object; }

CORBA already has the concept of Objects-By-Value, so you could use that if your ORB supports it. Put your state variables in a valuetype and go from there.
Keep in mind that CORBA is not Java. CORBA can be used with many languages so if you find yourself trying to figure out how to send Java-only things across a CORBA system, you're going to find that very difficult. To transmit anything in CORBA it's got to be representable in IDL first and foremost. If valuetype doesn't meet your needs then use the struct approach that the other answer suggested.

You just have to define your MyObjects as CORBA objects. For that you'll use the IDL. Your Map is a simple name,value list.
module Foo {
struct MapEntry {
string name;
string value;
};
sequence<MapEntry> MyMap;
};
};
This will create an Array of MapEntry Objects in Java. If you want to remap them into a Java Map, feel free. This is the CORBA way of transferring a map of something. Create a struct, put it into a sequence, done.
This also works properly for other languages supported by CORBA (e.g., C++)

That sounds as if you want to have the object state become part of the interface (because if you actually transfer the state, being able to recreate the object depends on the receiver to understand the transmitted state, hence it becomes an interface).
Thus, define a struct containing the data fields in the IDL, and add a method to the object interface to return the state in this form. The transfer is then handled by the regular CORBA marshaller.

Related

angular and turning json data into real objects (and vice-versa)

To keep this simple:
I have classes defined in typescript which have methods and properties (with lots of getter/setter logic). I then retrieve json data matching such classes. I need to be able to project these json objects into my "smart" classes. I know about class transformer but I wonder if this is really go-to approach to do this kind of stuff. Furthermore, I'm planning on using ngrx, so this whole class-transformation just looks wrong (server to json, json to state, state to class? and viceversa? I just dont see a clear pattern.
Any clarity is appreciated. Thanks!
I'm doing almost exactly what you describe in a fairly large app.
I'm using class-transformer to transform the JSON from http calls to instances of the appropriate objects, and then using the resulting objects as state in a store (except that I'm using Redux instead of ngrx).
I find that it works very well.
I'm not sure exactly what you mean by "server to json, json to state, state to class? and viceversa?".
For me (using your terminology), it's server to json, json to class, class to state
(but state is just a collection of objects, i.e. class instances. I.E. state is objects).
If I need to send state back to the server, then yes, I typically pull the appropriate objects from the store, serialize them to JSON, and send them to the server. But...the Angular HttpClient does the serialization for you, so you don't typically have to write that part, unless you need some custom serialization.

Use case for a JSON file

I've used JSON a number of times within AJAX requests to perform asynchronous writes/reads of a database. I've been trying to better understand JSON and its uses within different programming environments and one of the questions I've been curious about is: what are the common use cases for JSON as external file (rather than just as an object that is passed within AJAX requests)?
More specifically, what are some use cases in which a .json file would be better suited than simply using temporary JSON objects to pass between AJAX requests? Any insight on this would be much appreciated.
I am not that familiar with AJAX etc., but JSON is so popular that many programming languages support it - not just Java and related languages.
In itself JSON simply holds information - it's merely a format for storing data.
It can often be used to transfer data between languages. Personally, I am also using JSON to store my objects to persistent data storages and then later on rebuild the objects alongside the .class schematics. For example, Google created GSON to easily turn objects into JSON and back. Very handy!
You should also think about: How do you transfer an object from one machine to another?
To sum it up: It's simple, it doesn't create massive overhead, it's even easy to read. And most important of all: So many tools offer JSON support.
Edit:
To show the simplicity of re-building from JSON, here's an example from my game:
public static Player fromJson(String json) {
if(json != null && !json.isEmpty()) {
return gson.fromJson(json, Player.class);
}
return new Player(); //no save game present. Use default constructor
}

Object mapper from and to json

I am developing an application system that has multiple executable applications on different platforms (java and .net).
For communication between them I am using JSON format. So I need to map object to and from json very frequently. Current solution (seems workaround) is jackson at java end and Newtonsoft.Json at .NET end. Problem is property name are not same and not all properties will be required at de-serialization end
So my questions are:
1. Is there any mapper to do this.
Currently using NewtonSoft.JSON.DatasetMapper at .Net end and
jsonanysetter annotation at java, but in this approach mapping
definition is loaded for each object as actual object mapping code
is in code. For example:
//C#
myobj.prop1 = dataSet.Tables[0].Rows[0]["propertyName1"].ToString();
// and so on.....
//Java
switch(key)
{
case "prop1":
myobj.setPropery1(value.toString());
break;
//and so on......
}
2. Object transformationRate needs to be very high as object are
sent and recieved at very high speed. say some 10k objects per second.
We used GSON in one of our project , i think this reference may help you, Apart from it ,there is a similar question may help you. another q/a in stackoverflow
You should take a look at Jackson. It's the de facto JSON library for Java and will happily handle turning objects into JSON and back again. It has many options to allow you to alter the output, and most per-object configuration is carried out using annotations so is visible in your model rather than hidden away in a separate configuration file.

AutoBean Compile Error: "Parameterization is not simple..."

I'm trying to use AutoBean on the server and client to send and receive json data through AppEngines channel API. I don't want to store this data in the datastore. I already have a Proxy for this object that I use for the RequestFactoryServlet (which underneath just uses AutoBean anyways), so this should be doable. Instead of writing up a new Proxy for the object that exactly duplicates the Proxy for the RequestFactoryServlet, I'd like to just use the proxy that I use for the RequestFactoryServlet. The only problem is that I get an error while compiling that comes from my AutoBeanFactory.
Invoking generator
com.google.web.bindery.autobean.gwt.rebind.AutoBeanFactoryGenerator
[ERROR] The com.wmba.wmbaapp.shared.ObjectProxy parameterization is not simple, but the obj method does not provide a
delegate
So I'm not really sure what to do here. It seems like before I added the client side in, it's able to serialize the object into JSON just fine, but for some reason it doesn't like this. It sounds like it wants a delegate from me, but I can't find anything on this from the internet.
Anyone have any ideas?
Note: I also tried the same thing with EntityProxy (which is the base of the RequestFactory framework from what I read on the AutoBean page, but I get the same error).
The issue is that EntityProxy defines the stableId method which is not a getter (name doesn't start with get). That makes it a not simple bean, for which AutoBeans require a real bean instance to be wrapped in the created AutoBean (the delegate, passed as an argument of the type of the AutoBean –ObjectProxy in your case– to your obj method of the AutoBeanFactory).
In other words, AutoBeans expects your obj method to be of the form:
AutoBean<ObjectProxy> obj(ObjectProxy toWrap);
The simplest solution is to not try to reuse the entity proxy with AutoBeans.
You might be able to make it work though by annotating your AutoBeanFactory with:
#Category(EntityProxyCategory.class)
You might have to add #NoWrap(EntityProxyId.class) too, see http://code.google.com/p/google-web-toolkit/source/browse/trunk/user/src/com/google/web/bindery/requestfactory/vm/InProcessRequestFactory.java
It turned out for me that I had a property setter that had an empty parameter list in my Ojbect interface. It didn't have anything to do with the factory, except for the interface the factory was trying to create a proxy for:
interface Factory {
AutoBeans<MyObject> createObject();
}
interface MyObject {
String getProperty();
void setProperty();
}
A bone-headed mistake but held me up with this precise compiler error. Adding the Category annotation as mentioned in the previous answer identified the faulty property setter.

converting gwt shared object to json

Could someone explain to me why in GWT you cannot convert a client/shared pojo (that implements Serializable) into a JSON object without jumping through a load of hoops like using the AutoBeanFactory (e.g GWT (Client) = How to convert Object to JSON and send to Server? ) or creating javascript overlay objects (and so extends JavaScriptObject)
GWT compiles your client objects into a javascript object, so why can't it then simply convert your javascript to JSON if you ask it to?
The GWT JSON library supplied only allows you to JSONify java objects that extend JavaScriptObject
I am obviously misunderstanding something about GWT since a GWT compiles a simple java POJO into a javascript object and in javascript you can JSON.stringify it into JSON so why not in GWT?
GWT compiles your app, it doesn't just convert it. It does take advantage of the prototype object in JavaScript to build classes as it needs, usually following your class hierarchy (and any GWT classes you use), but it makes many other changes:
Optimizations:
Tightens up types - if you refer to something as List, but it can only be an ArrayList, it rewrites the type declarations. This by itself doesnt give much, but it lets other steps do better work, such as
Making methods static - if nothing ever overrides ArrayList.add, for example, this will turn any calls it can prove are to ArrayList.add into a static call, preventing the need for dynamic dispatch, and allowing the 'this' string in the final JS to be replaces with a shorter arg name. This will prevent a JS object from having a method you expect it to have.
Inline Methods - if a method is simple enough, and is called in few enough places, the compiler might remove the method entirely, since it knows all places where it is called. This will directly affect your use case.
Removes/Inlines unreferenced fields - if you read to a field but only write it once, it will assume that the original value is a constant. If you don't read it, there is no reason to assign it. Values that the compiler can't tell will ever be used don't need to be using up space in the js and time in the browser. This also will directly affect treating gwt'd Java as JS.
After these, among others, the compiler will rename fields, arguments, and types to be as small as possible - rarely will a field or argument be longer than 1 character when this is complete, since those are most frequently used and have the smallest scope, so can be reused the most often by the compiler. This too will affect trying to treat objects as JSON.
The libraries that allow you to export GWT objects as JSON do so by making some other assumption.
JavaScriptObject (JSO) isn't a real Java object, but actually represents a JavaScript instance, so you can cast back and forth at will - the JSNI you write will emerge relatively unoptimized, as the compiler can't tell if you are trying to talk to an external library.
AutoBeans are generated to assume that they should have the ability to write out JSON, so specific methods to encode objects are written in. They will be subject to the same rules as the other Java that is compiled - code that isn't used may be removed, code that is only called one way might be tightened up or inlined.
Libraries that can export JS compile in Java details into the final executable, making it bigger, but giving you the ability to treat these Java objects like JS in some limited way.
One last point, since you are talking both about JSON and Javascript - Some normal JS isn't suitable for writing out as JSON. Date objects don't have a consistent way to serialize that is recognized by JSON. Non-tree object graphs can't be serialized:
var obj = {};
obj.prop = {};
obj.prop.obj = obj;
Autobeans come with a built in checker for these circular references, and I would hope the JSO serialization does as well.