Real time console output in application via trace - actionscript-3

Is it somehow possible to output the traces in a deployed application to a display element?
I'm aware of the debug deploy in Flash Builder, but unfortunately I can't convince my iPad to work with that, so a real time trace output in my application would be really great.
Edit: On second thought, a full console output would probably be best. The flash console kostik suggested looks pretty good, so making it display the console output would be ideal.

Highly recomend monsterdebugger and flash-console however sometimes you just need to integration offered by an ide. Flash develop has some nice debugging features however I have come to love Intellij Idea's new features for flash debugging. Here is a peek of some recent gems http://blogs.jetbrains.com/idea/2011/12/features-of-flex-debugger/

http://code.google.com/p/flash-console/

Related

AIR Build Server Setup

I am at the point where I am running into incredibly long build times for my project and more projects to come. I would like to make a build server but I have not had any experience with them aside from downloading files from them as an end user.
My ideal setup is this: A GitHub where I can place my .fla file, classes and ANEs. The server sees this, compiles it, and allows me to test it remotely or hook into some debugger that lets me see stack traces and active variables at breakpoints and errors like Adobe Animate or Flash Builder.
Now I see there are GitHub plugins for Jenkins. I see there are questions referring to how to set one up with Flex/AIR. I come here with a few issues.
I am too far into my project to switch over from using Animate to something like Flash Develop or anything ADT related. The only thing I have found is how to take existing elements from my library in Animate and have them in a .swc for handling. However, this doesn't let me access existing elements in the Timeline and would rather not try to export/position/handle them in code (which is the only workaround that I see if this is not possible)
I run ANEs that are dependent on Google Play services and other Android specific libraries. Thus, I haven't been able to use the standard mobile debug launcher for AIR. I see Jenkins has some specific abilities for Android. Is it possible to somehow use this to give me a proper window for testing? I am thinking that I would need to run their emulator after compiling everything but I am unsure if there is a more efficient method or if it would even work.
I have never worked with Jenkins before or any other tools capable of automating tasks. Any step by step explanations is appreciated if you have the time.

Standalone actionscript interpreter?

I want to to play around with Actionscript, mostly to compare the language with Javascript (I'm interested in the type system). Is there a straightforward way to do that or do I need to also install Flash or something similar? I'd prefer something that works on Linux but Windows-only is fine too.
Basically, I want to know if there is something for Actionscript that is analogous to v8/NodeJS or Rhino for Javascript, where you can run JS scripts directly (using console.log for output) without having to use a browser, create an HTML page, etc.
There is an amazing online tool capable of compiling Actionscript 3.0, this will aid your investigation of the language!
http://wonderfl.net/
As3Eval also is a good tool. Play around with the demo to get a feel for it.
It's windows only, but download Java, then install FlashDevelop : http://www.flashdevelop.org/
It'll download the flex sdk and everything you'll need to get started.
You'll need flash player to see your tests, and normally the debug player (take the standalone), which you can download here: http://www.adobe.com/support/flash player/downloads.html
As #neil says, you can also use wonderfl to test directly online, though obviously the experience won't be the same as a full ide.
You should be able to develop on Linux directly if you want to install flash builder (eclipse) but it's not free

Possible to mirror iOS Safari Debug Console on a Mac, PC, or other device?

All,
I'm working on an HTML-based web app (i.e., not native app) targeted for iPhones.
I typically use Safari's Debug Console to track down JavaScript errors; it's pretty handy.
However, when I'm working on some complex JavaScript function - it's incredibly tedious to switch back and forth between the web app and the console window. Also, there are times when I'd like to see BOTH the window and the app at the same time, so I could see console messages WHILE I'm interacting with the app.
So - is it possible to "mirror" the Debug Console to another device, or too a Mac or PC?
In other words - I'd like to be able to use a web app (or web page) on my iPhone, and have the output from console.log() (or .warn() or .error() or .info()) show up in a window on my development machine.
Adobe has something called Shadow (http://labs.adobe.com/technologies/shadow/) that looks like it does something close:
AdobeĀ® Shadow is a new inspection and preview tool that allows
front-end web developers and designers to work faster and more
efficiently by streamlining the preview process, making it easier to
customize websites for mobile devices.
... but it's not quite what I'm looking for. (At least, it doesn't sound like it from the description).
Sorry in advance - I'm pretty new to this type of development, so I'm probably unaware of some tool that everyone else knows.
Either way - thanks for any pointers.
jsconsole.com can do this. Read http://jsconsole.com/remote-debugging.html for more info.
http://youtu.be/Y219Ziuipvc shows you how to do it.
weinre does exactly what you're wanting. Their docs are reasonably thorough so I'll let them tell what you need to do to get it running.
PhoneGap actually offer a mobile web app debugging tool that is powered by weinre and is a cinch to set up so you might want to check that out first.

Flash Builder bug?

Irritatingly, Flash Builder refuses to implement any changes I make to the program when I run it. I can't find any documentation of this anywhere online after a brief googling, just wondering if anyone has come across this problem before and/or found a solution? I don't want to have to export a release build every time I want to check if any changes have been implemented successfully (I'm just assuming that'd work)
It happened to me once before but I overcame this problem simply by starting a new project as there wasn't much of any significance, and couldn't easily fix it.
It's pretty much as simple as it sounds tbh, having returned to my computer a couple of hours after leaving it I find any changes to any part of the code have no impact on what is displayed when I go to run...
Any insight would be much appreciated
Thanks
Josh
It could be the cache of your browser. Clear your cache and see if that works..
It could also be because you have classes that are compiled in external swf's. If you compile in Flash Builder, you're not persee recompiling those classes. Instead, compile the external swf which has links to those classes.
You'd think if this were a bug in Flash Builder, people would be complaining about it a bit more often, check that your browser is updating properly, most likely you've got the SWF stuck in your browser cache.
Check the "clear application data on each launch" in Run/Debug Configuration window.
This will clear and uninstall existing app installed in your test device, so every new launch will have clean build.
Tips : Make sure to cmd/ctr + B first, In every run/build.

Good logging framework for ActionScript 3 projects

I'd like to found some logging framework for AS3. For now I use trace() and debug version of Flash Player, but I'm looking something that can be enabled without having debug version installed?
Also, if you just want to view trace output with DebuggingPlayer that's no problem - download a program called "Vizzy Flash Tracer", it's just a proxy that listens for output from .swfs and displays it, with filtering options built in. Very useful, it's saved my ass many times!
Get it here: http://code.google.com/p/flash-tracer/
There are more then a couple of logging frameworks.
I really like 2
as3commons logging
MonsterDebugger
I use them both in projects.
Good luck