Adding animation into ajax - json

I wrote code in which .getJSON api from jquery is used to fetch images from flickr public api. Please see this link. I have made each of the images to slide after each request gets finished. Now, I want the first set of image to slide downward and then following sets to slide up first and then replaced by images from ajax request maintaining the same animation as used for the first set of images. I think a very little modification is enough. I thank you for your comment and suggestion before hand.

Is this what you had in mind?
getFlickr();
setInterval(getFlickr, 20000);
function getFlickr() {
$.getJSON('http://api.flickr.com/services/feeds/photos_public.gne?jsoncallback=?', {
'format': 'json'
}, function(data) {
if ($('p').length < 1) {
addPiecePiece('#main',true,null);
}
else {
$('.flickr').each(function(i) {
$(this).delay(4000*i).slideUp(2000,function(){
addPiecePiece($(this),false,i);
$(this).remove();
});
});
}
function addPiecePiece(element,aoa,index) {
$.each(data.items, function(key, value) {
if(index == null || index == key){
title = value.title;
description = value.description;
photo = value.media.m;
html = $('<p class="flickr"></p>').html(description).css({
'display': 'none'
});
if(aoa == true){
$(html).appendTo(element).slideDown(2000);
}else{
$(html).insertAfter(element).slideDown(2000);
}
}
});
}
})
}

Related

Smooch chat has elements on top of it, how can I fix this?

I am using this library:
!function(e,n,t,r){
function o(){try{var e;if((e="string"==typeof this.response?JSON.parse(this.response):this.response).url){var t=n.getElementsByTagName("script")[0],r=n.createElement("script");r.async=!0,r.src=e.url,t.parentNode.insertBefore(r,t)}}catch(e){}}var s,p,a,i=[],c=[];e[t]={init:function(){s=arguments;var e={then:function(n){return c.push({type:"t",next:n}),e},catch:function(n){return c.push({type:"c",next:n}),e}};return e},on:function(){i.push(arguments)},render:function(){p=arguments},destroy:function(){a=arguments}},e.__onWebMessengerHostReady__=function(n){if(delete e.__onWebMessengerHostReady__,e[t]=n,s)for(var r=n.init.apply(n,s),o=0;o<c.length;o++){var u=c[o];r="t"===u.type?r.then(u.next):r.catch(u.next)}p&&n.render.apply(n,p),a&&n.destroy.apply(n,a);for(o=0;o<i.length;o++)n.on.apply(n,i[o])};var u=new XMLHttpRequest;u.addEventListener("load",o),u.open("GET","https://"+r+".webloader.smooch.io/",!0),u.responseType="json",u.send()
}(window,document,"Smooch",smooch_key);
And this is how I init:
function initSmooch() {
if (!$rootScope.smooch_inited) {
try {
var window_focus = true;
$(window).focus(function() {
window_focus = true;
}).blur(function() {
window_focus = false;
});
Smooch.on('message:received', function() {
if (!window_focus || !Smooch.isOpened()) {
//Play sound
var audio = new Audio('assets/audio/ding.wav');
audio.play();
}
Smooch.open();
});
var promise = Smooch.init({
appId: smooch_key,
});
promise.then(function() {
$('#sk-holder').addClass('no-print');
$rootScope.smooch_inited = true;
Smooch.updateUser({
givenName: $rootScope.data.user.first_name,
surname: $rootScope.data.user.last_name,
properties: {
email: $rootScope.data.user.email,
uid: $rootScope.data.user.id,
language: $rootScope.data.user.language,
country: $rootScope.data.user.country
}
});
});
} catch(e) {
console.log("error trying to init smooch: " + e);
$timeout(function() {
initSmooch();
}, 1000);
}
}
}
Looked but I have nothing where I add the view, so I don't know how to modify, force it to be on top. Any ideeas?
This looks like there is a conflict between the Z index of the Web Messenger and the elements beneath it. The Web Messenger already has a very high z-index of 9998, but to fix this issue you'll either need to increase that value more, or decrease the z-index of the elements that appear on top.
For the former, you can insert this CSS rule on your page and tweak the value to something suitable:
#web-messenger-container {
z-index: 9998;
}
Or write a similar rule targeting the problematic elements and giving them a lower number

Google Maps not working on tab Ionic

I create tab on Ionic project. When i would access to Google map from another url Tab, it's not working but when i access it directly it works.
First the Ionic part:
The tab showing the map is:
Ionic calls refreshMap() when the user selects the tab.
refreshMap() is:
.controller('MainCtrl', function($scope) {
$scope.refreshMap = function() {
setTimeout(function () {
$scope.refreshMap_();
}, 1); //Need to execute it this way because the DOM may not be ready yet
};
$scope.refreshMap_ = function() {
var div = document.getElementById("map_canvas");
reattachMap(map,div);
};
})
I've implemented reattachMap() looking at the Map.init() method:
function reattachMap(map,div) {
if (!isDom(div)) {
console.log("div is not dom");
return map;
} else {
map.set("div", div);
while(div.parentNode) {
div.style.backgroundColor = 'rgba(0,0,0,0)';
div = div.parentNode;
}
return map;
}
}
function isDom(element) {
return !!element &&
typeof element === "object" &&
"getBoundingClientRect" in element;
}
And that's about it, now when the user switches back to the map tab, it will be there.
Please refer this.
(https://github.com/mapsplugin/cordova-plugin-googlemaps/issues/256/#issuecomment-59784091)

TinyMCE and AngularJS - not loading after NgSwitch

I hope I am clear enough with this request for assistance, as it is hard to explain and I can't post all the code here. I have downloaded code to enable TinyMCE to be used in a NgRepeat with AngularJS:
angular.module('ui.tinymce', [])
.value('uiTinymceConfig', {})
.directive('uiTinymce', ['uiTinymceConfig', function (uiTinymceConfig) {
uiTinymceConfig = uiTinymceConfig || {};
var generatedIds = 0;
return {
require: 'ngModel',
link: function (scope, elm, attrs, ngModel) {
var expression, options, tinyInstance;
// generate an ID if not present
if (!attrs.id) {
attrs.$set('id', 'uiTinymce' + generatedIds++);
}
options = {
// Update model when calling setContent (such as from the source editor popup)
setup: function (ed) {
ed.on('init', function (args) {
ngModel.$render();
});
// Update model on button click
ed.on('ExecCommand', function (e) {
ed.save();
ngModel.$setViewValue(elm.val());
if (!scope.$$phase) {
scope.$apply();
}
});
// Update model on keypress
ed.on('KeyUp', function (e) {
ed.save();
ngModel.$setViewValue(elm.val());
if (!scope.$$phase) {
scope.$apply();
}
});
},
mode: 'exact',
elements: attrs.id
};
if (attrs.uiTinymce) {
expression = scope.$eval(attrs.uiTinymce);
} else {
expression = {};
}
angular.extend(options, uiTinymceConfig, expression);
setTimeout(function () {
tinymce.init(options);
});
ngModel.$render = function () {
if (!tinyInstance) {
tinyInstance = tinymce.get(attrs.id);
}
if (tinyInstance) {
tinyInstance.setContent(ngModel.$viewValue || '');
}
};
}
};
}]);
var gwApp = angular.module('gwApp', ['ui.tinymce']);
I don't really understand this code, but it works fine initially. My page starts with a list of Posts. I click on 'Show Reply' for the first post, and using NgSwitch the multiple replies become visible (nested NgRepeat). I submit a new reply message (the reply text is entered using tinymce) using a RESTful API service and a http call (too much code to post here). Then after clicking the submit button for the new reply message, the NgSwitch kicks in again unexpectedly to make the replies no longer visible. When I expand the replies again, the tinymce is just a regular textarea again, and the proper editor is gone.
I know this is not very clear, but I'm hoping someone can make sense of what I've written and can help me solve this problem..
I was having the same problem using ng-switch and ng-show so i added:
scope.$watch('onHidden()',function(){ tinymce.editors = [] });
after the setTimeout function.
Also replace the
ed.on('init',function(args){ ngModel.$render(); });
with
ed.on('init',function(args){ ed.setContent(ngModel.$viewValue); });
and remove the $render function.
This is the link to the working code in JsFiddle

Loading page content and its CSS dynamically - how to prevent jump because CSS is not loaded yet?

On my website, I catch clicks on links to load the content of that page dynamically using AJAX. This new content may require some CSS file that isn't loaded yet. Setting the content of the target element to the response HTML will automatically load the required CSS (the <link> tags are there), but the content will look messed up for a brief period until the CSS gets loaded.
Other than loading all CSS files in advance, what can I do to prevent this? For completeness sake, here is my code:
$(document).ready(function() {
$('a').live('click', function(event) {
if (this.target || this.rel == 'ignore' || this.rel == 'fancybox') {
return true;
}
if (/^javascript:/.test(this.href)) {
return true;
}
if (this.href.indexOf('#') >= 0) {
return false;
}
if (!this.href) {
return true;
}
loadDynamicPage(this.href);
event.preventDefault();
return false;
});
});
var currentLoader = null;
function loadDynamicPage(url) {
if (currentLoader) {
currentLoader.abort();
currentLoader = null;
}
$('#backButton').addClass('loaderBG');
currentLoader = $.ajax({
context: $('#army_content'),
dataType: 'text',
url: url + '&format=raw',
success: function(data) {
currentLoader = null;
$('#backButton').removeClass('loaderBG');
clearRoomIntervals();
$(this).html(data).find('[title]').tooltip({
showURL: false,
track: false,
delay: 300
});
$(document).trigger('dynamicLoad');
}
});
}
Click on the link, show "Loading.."
Load CSS file by ajax, in callback function, create <style> tag, and then insert CSS code to <style> tag, and then start load content by ajax.
*you can optimize the flow by load CSS and content individually, but content only take place in a hidden container, once CSS file finish load, then change hidden container to be shown.
Hope it helps.

How do I detect a HTML5 drag event entering and leaving the window, like Gmail does?

I'd like to be able to highlight the drop area as soon as the cursor carrying a file enters the browser window, exactly the way Gmail does it. But I can't make it work, and I feel like I'm just missing something really obvious.
I keep trying to do something like this:
this.body = $('body').get(0)
this.body.addEventListener("dragenter", this.dragenter, true)
this.body.addEventListener("dragleave", this.dragleave, true)`
But that fires the events whenever the cursor moves over and out of elements other than BODY, which makes sense, but absolutely doesn't work. I could place an element on top of everything, covering the entire window and detect on that, but that'd be a horrible way to go about it.
What am I missing?
I solved it with a timeout (not squeaky-clean, but works):
var dropTarget = $('.dropTarget'),
html = $('html'),
showDrag = false,
timeout = -1;
html.bind('dragenter', function () {
dropTarget.addClass('dragging');
showDrag = true;
});
html.bind('dragover', function(){
showDrag = true;
});
html.bind('dragleave', function (e) {
showDrag = false;
clearTimeout( timeout );
timeout = setTimeout( function(){
if( !showDrag ){ dropTarget.removeClass('dragging'); }
}, 200 );
});
My example uses jQuery, but it's not necessary. Here's a summary of what's going on:
Set a flag (showDrag) to true on dragenter and dragover of the html (or body) element.
On dragleave set the flag to false. Then set a brief timeout to check if the flag is still false.
Ideally, keep track of the timeout and clear it before setting the next one.
This way, each dragleave event gives the DOM enough time for a new dragover event to reset the flag. The real, final dragleave that we care about will see that the flag is still false.
Modified version from Rehmat (thx)
I liked this idea and instead of writing a new answer, I am updating it here itself. It can be made more precise by checking window dimensions.
var body = document.querySelector("body");
body.ondragleave = (e) => {
if (
e.clientX >= 0 && e.clientX <= body.clientWidth
&& e.clientY >= 0 && e.clientY <= body.clientHeight
) {} else {
// do something here
}
}
Old Version
Don't know it this works for all cases but in my case it worked very well
$('body').bind("dragleave", function(e) {
if (!e.originalEvent.clientX && !e.originalEvent.clientY) {
//outside body / window
}
});
Adding the events to document seemed to work? Tested with Chrome, Firefox, IE 10.
The first element that gets the event is <html>, which should be ok I think.
var dragCount = 0,
dropzone = document.getElementById('dropzone');
function dragenterDragleave(e) {
e.preventDefault();
dragCount += (e.type === "dragenter" ? 1 : -1);
if (dragCount === 1) {
dropzone.classList.add('drag-highlight');
} else if (dragCount === 0) {
dropzone.classList.remove('drag-highlight');
}
};
document.addEventListener("dragenter", dragenterDragleave);
document.addEventListener("dragleave", dragenterDragleave);
Here's another solution. I wrote it in React, but I'll explain it at the end if you want to rebuild it in plain JS. It's similar to other answers here, but perhaps slightly more refined.
import React from 'react';
import styled from '#emotion/styled';
import BodyEnd from "./BodyEnd";
const DropTarget = styled.div`
position: fixed;
top: 0;
right: 0;
bottom: 0;
left: 0;
pointer-events: none;
background-color:rgba(0,0,0,.5);
`;
function addEventListener<K extends keyof DocumentEventMap>(type: K, listener: (this: Document, ev: DocumentEventMap[K]) => any, options?: boolean | AddEventListenerOptions) {
document.addEventListener(type, listener, options);
return () => document.removeEventListener(type, listener, options);
}
function setImmediate(callback: (...args: any[]) => void, ...args: any[]) {
let cancelled = false;
Promise.resolve().then(() => cancelled || callback(...args));
return () => {
cancelled = true;
};
}
function noop(){}
function handleDragOver(ev: DragEvent) {
ev.preventDefault();
ev.dataTransfer!.dropEffect = 'copy';
}
export default class FileDrop extends React.Component {
private listeners: Array<() => void> = [];
state = {
dragging: false,
}
componentDidMount(): void {
let count = 0;
let cancelImmediate = noop;
this.listeners = [
addEventListener('dragover',handleDragOver),
addEventListener('dragenter',ev => {
ev.preventDefault();
if(count === 0) {
this.setState({dragging: true})
}
++count;
}),
addEventListener('dragleave',ev => {
ev.preventDefault();
cancelImmediate = setImmediate(() => {
--count;
if(count === 0) {
this.setState({dragging: false})
}
})
}),
addEventListener('drop',ev => {
ev.preventDefault();
cancelImmediate();
if(count > 0) {
count = 0;
this.setState({dragging: false})
}
}),
]
}
componentWillUnmount(): void {
this.listeners.forEach(f => f());
}
render() {
return this.state.dragging ? <BodyEnd><DropTarget/></BodyEnd> : null;
}
}
So, as others have observed, the dragleave event fires before the next dragenter fires, which means our counter will momentarily hit 0 as we drag files (or whatever) around the page. To prevent that, I've used setImmediate to push the event to the bottom of JavaScript's event queue.
setImmediate isn't well supported, so I wrote my own version which I like better anyway. I haven't seen anyone else implement it quite like this. I use Promise.resolve().then to move the callback to the next tick. This is faster than setImmediate(..., 0) and simpler than many of the other hacks I've seen.
Then the other "trick" I do is to clear/cancel the leave event callback when you drop a file just in case we had a callback pending -- this will prevent the counter from going into the negatives and messing everything up.
That's it. Seems to work very well in my initial testing. No delays, no flashing of my drop target.
Can get the file count too with ev.dataTransfer.items.length
#tyler's answer is the best! I have upvoted it. After spending so many hours I got that suggestion working exactly as intended.
$(document).on('dragstart dragenter dragover', function(event) {
// Only file drag-n-drops allowed, http://jsfiddle.net/guYWx/16/
if ($.inArray('Files', event.originalEvent.dataTransfer.types) > -1) {
// Needed to allow effectAllowed, dropEffect to take effect
event.stopPropagation();
// Needed to allow effectAllowed, dropEffect to take effect
event.preventDefault();
$('.dropzone').addClass('dropzone-hilight').show(); // Hilight the drop zone
dropZoneVisible= true;
// http://www.html5rocks.com/en/tutorials/dnd/basics/
// http://api.jquery.com/category/events/event-object/
event.originalEvent.dataTransfer.effectAllowed= 'none';
event.originalEvent.dataTransfer.dropEffect= 'none';
// .dropzone .message
if($(event.target).hasClass('dropzone') || $(event.target).hasClass('message')) {
event.originalEvent.dataTransfer.effectAllowed= 'copyMove';
event.originalEvent.dataTransfer.dropEffect= 'move';
}
}
}).on('drop dragleave dragend', function (event) {
dropZoneVisible= false;
clearTimeout(dropZoneTimer);
dropZoneTimer= setTimeout( function(){
if( !dropZoneVisible ) {
$('.dropzone').hide().removeClass('dropzone-hilight');
}
}, dropZoneHideDelay); // dropZoneHideDelay= 70, but anything above 50 is better
});
Your third argument to addEventListener is true, which makes the listener run during capture phase (see http://www.w3.org/TR/DOM-Level-3-Events/#event-flow for a visualization). This means that it will capture the events intended for its descendants - and for the body that means all elements on the page. In your handlers, you'll have to check if the element they're triggered for is the body itself. I'll give you my very dirty way of doing it. If anyone knows a simpler way that actually compares elements, I'd love to see it.
this.dragenter = function() {
if ($('body').not(this).length != 0) return;
... functional code ...
}
This finds the body and removes this from the set of elements found. If the set isn't empty, this wasn't the body, so we don't like this and return. If this is body, the set will be empty and the code executes.
You can try with a simple if (this == $('body').get(0)), but that will probably fail miserably.
I was having trouble with this myself and came up with a usable solution, though I'm not crazy about having to use an overlay.
Add ondragover, ondragleave and ondrop to window
Add ondragenter, ondragleave and ondrop to an overlay and a target element
If drop occurs on the window or overlay, it is ignored, whereas the target handles the drop as desired. The reason we need an overlay is because ondragleave triggers every time an element is hovered, so the overlay prevents that from happening, while the drop zone is given a higher z-index so that the files can be dropped. I am using some code snippets found in other drag and drop related questions, so I cannot take full credit. Here's the full HTML:
<!DOCTYPE html>
<html>
<head>
<title>Drag and Drop Test</title>
<meta http-equiv="X-UA-Compatible" content="chrome=1" />
<style>
#overlay {
display: none;
left: 0;
position: absolute;
top: 0;
z-index: 100;
}
#drop-zone {
background-color: #e0e9f1;
display: none;
font-size: 2em;
padding: 10px 0;
position: relative;
text-align: center;
z-index: 150;
}
#drop-zone.hover {
background-color: #b1c9dd;
}
output {
bottom: 10px;
left: 10px;
position: absolute;
}
</style>
<script>
var windowInitialized = false;
var overlayInitialized = false;
var dropZoneInitialized = false;
function handleFileSelect(e) {
e.preventDefault();
var files = e.dataTransfer.files;
var output = [];
for (var i = 0; i < files.length; i++) {
output.push('<li>',
'<strong>', escape(files[i].name), '</strong> (', files[i].type || 'n/a', ') - ',
files[i].size, ' bytes, last modified: ',
files[i].lastModifiedDate ? files[i].lastModifiedDate.toLocaleDateString() : 'n/a',
'</li>');
}
document.getElementById('list').innerHTML = '<ul>' + output.join('') + '</ul>';
}
window.onload = function () {
var overlay = document.getElementById('overlay');
var dropZone = document.getElementById('drop-zone');
dropZone.ondragenter = function () {
dropZoneInitialized = true;
dropZone.className = 'hover';
};
dropZone.ondragleave = function () {
dropZoneInitialized = false;
dropZone.className = '';
};
dropZone.ondrop = function (e) {
handleFileSelect(e);
dropZoneInitialized = false;
dropZone.className = '';
};
overlay.style.width = (window.innerWidth || document.body.clientWidth) + 'px';
overlay.style.height = (window.innerHeight || document.body.clientHeight) + 'px';
overlay.ondragenter = function () {
if (overlayInitialized) {
return;
}
overlayInitialized = true;
};
overlay.ondragleave = function () {
if (!dropZoneInitialized) {
dropZone.style.display = 'none';
}
overlayInitialized = false;
};
overlay.ondrop = function (e) {
e.preventDefault();
dropZone.style.display = 'none';
};
window.ondragover = function (e) {
e.preventDefault();
if (windowInitialized) {
return;
}
windowInitialized = true;
overlay.style.display = 'block';
dropZone.style.display = 'block';
};
window.ondragleave = function () {
if (!overlayInitialized && !dropZoneInitialized) {
windowInitialized = false;
overlay.style.display = 'none';
dropZone.style.display = 'none';
}
};
window.ondrop = function (e) {
e.preventDefault();
windowInitialized = false;
overlayInitialized = false;
dropZoneInitialized = false;
overlay.style.display = 'none';
dropZone.style.display = 'none';
};
};
</script>
</head>
<body>
<div id="overlay"></div>
<div id="drop-zone">Drop files here</div>
<output id="list"><output>
</body>
</html>
I see a lot of overengineered solutions out there. You should be able to achieve this by simply listening to dragenter and dragleave as your gut seemingly told you.
The tricky part is that when dragleave fires, it seems to have its toElement and fromElement inverted from what makes sense in everyday life (which kind of makes sense in logical terms since it's the inverted action of dragenter).
Bottom-line when you move the cursor from the listening element to outside that element, toElement will have the listening element and fromElement will have the outer non-listening element. In our case, fromElement will be null when we drag outside the browser.
Solution
window.addEventListener("dragleave", function(e){
if (!e.fromElement){
console.log("Dragging back to OS")
}
})
window.addEventListener("dragenter", function(e){
console.log("Dragging to browser")
})
The ondragenter is fired quite often. You can avoid using a helper variable like draggedFile. If you don't care how often your on ondragenter function is being called, you can remove that helper variable.
Solution:
let draggedFile = false;
window.ondragenter = (e) => {
if(!draggedFile) {
draggedFile = true;
console.log("dragenter");
}
}
window.ondragleave = (e) => {
if (!e.fromElement && draggedFile) {
draggedFile = false;
console.log("dragleave");
}
}
Have you noticed that there is a delay before the dropzone disappears in Gmail? My guess is that they have it disappear on a timer (~500ms) that gets reset by dragover or some such event.
The core of the problem you described is that dragleave is triggered even when you drag into a child element. I'm trying to find a way to detect this, but I don't have an elegantly clean solution yet.
really sorry to post something that is angular & underscore specific, however the way i solved the problem (HTML5 spec, works on chrome) should be easy to observe.
.directive('documentDragAndDropTrigger', function(){
return{
controller: function($scope, $document){
$scope.drag_and_drop = {};
function set_document_drag_state(state){
$scope.$apply(function(){
if(state){
$document.context.body.classList.add("drag-over");
$scope.drag_and_drop.external_dragging = true;
}
else{
$document.context.body.classList.remove("drag-over");
$scope.drag_and_drop.external_dragging = false;
}
});
}
var drag_enters = [];
function reset_drag(){
drag_enters = [];
set_document_drag_state(false);
}
function drag_enters_push(event){
var element = event.target;
drag_enters.push(element);
set_document_drag_state(true);
}
function drag_leaves_push(event){
var element = event.target;
var position_in_drag_enter = _.find(drag_enters, _.partial(_.isEqual, element));
if(!_.isUndefined(position_in_drag_enter)){
drag_enters.splice(position_in_drag_enter,1);
}
if(_.isEmpty(drag_enters)){
set_document_drag_state(false);
}
}
$document.bind("dragenter",function(event){
console.log("enter", "doc","drag", event);
drag_enters_push(event);
});
$document.bind("dragleave",function(event){
console.log("leave", "doc", "drag", event);
drag_leaves_push(event);
console.log(drag_enters.length);
});
$document.bind("drop",function(event){
reset_drag();
console.log("drop","doc", "drag",event);
});
}
};
})
I use a list to represent the elements that have triggered a drag enter event. when a drag leave event happens i find the element in the drag enter list that matches, remove it from the list, and if the resulting list is empty i know that i have dragged outside of the document/window.
I need to reset the list containing dragged over elements after a drop event occurs, or the next time I start dragging something the list will be populated with elements from the last drag and drop action.
I have only tested this on chrome so far. I made this because Firefox and chrome have different API implementations of HTML5 DND. (drag and drop).
really hope this helps some people.
When the file enters and leaves child elements it fires additional dragenter and dragleave so you need to count up and down.
var count = 0
document.addEventListener("dragenter", function() {
if (count === 0) {
setActive()
}
count++
})
document.addEventListener("dragleave", function() {
count--
if (count === 0) {
setInactive()
}
})
document.addEventListener("drop", function() {
if (count > 0) {
setInactive()
}
count = 0
})
I found out from looking at the spec that if the evt.dataTransfer.dropEffect on dragEnd match none then it's a cancelation.
I did already use that event to handle copying without affecting the clipboard. so this was good for me.
When I hit Esc then the drop effect was equal to none
window.ondragend = evt => {
if (evt.dataTransfer.dropEffect === 'none') abort
if (evt.dataTransfer.dropEffect === 'copy') copy // user holds alt on mac
if (evt.dataTransfer.dropEffect === 'move') move
}
on "dropend" event you can check the value of the document.focus() was the magic trick in my case.