Is it cocos2d useful only for iphone? - ipad-2

I want to build a apps used for ipad 2. Is the cocos2d only available for iphone apps? Thank you.

Nope.. cocos2d is started with the iPhone (before iPad times) and, Now it supports all version of iPhone, iPad and iPod Touch.. its also available for MAC OS (Cocos2d for OSX) and Android (Cocos2d for Android) ! Its cross-platform version is also available cocos2d-X ! Rock on !

Related

Make Cordova display it's content like a mobile browser woud

we have been developping a mobile application using HTML/CSS/Js. Because this was developped mostly in the Device Toolbar of chrome, it does not look good when not used in a mobile browser. Unfortunately, when I build the Project to an Android APK using Cordova it does not look like it would on a mobile browser (Firefox, Samsung Internet, etc.)
First Image was taken in firefox, the second in the Cordova Application.
Is there any way to make Cordova behave like a Mobile Browser would?
If it isn't possible to make Cordova behave like a Mobile Browser can you emulate this using css or javascript?
I have heard about and tried the zoom css tag, which in my case helped on a handful of pages, though a few other pages, which work perfectly on the Mobile Browser, didn't look good at all using zoom.
This answer assumes you've tried the <meta name="viewport" content="width=device-width, initial-scale=1"> meta tag as suggested in a comment.
Cordova uses the systems' webview. It does not have it's own webview implementation. Therefore Cordova is already using a "mobile browser" engine. But the mobile engine being used might not be of the same version as the installable browser version.
As long as you're using Android 4.4+, the system webview is a chrome-based webview and as of Android 5.0, the webview is upgradable by the use through Google Play updates. It's worth mentioning that the latest cordova versions only support Android 5.1+.
When you setup a new emulator, it will have the factory versions installed by default, which can sometimes be a really old version of the webview. If you installed a Google Play enabled emulator (the emulator image is marked as a Google Play image), you can sign into Google Play and update the device which will include the system webview updates. Older devices may still have the webview version limited. For example, I believe android 5 can only get up to System webview Chrome 70 if I recall correctly.
Using a google play enabled emulator and updating the emulator device via Google Play may fix your issue, but it also suggests that your HTML/CSS document isn't backwards compatible to older webviews versions. Perhaps your document is using CSS features that only exists in newer webview versions.

Chrome browser on Windows 8 desktop: touch support error

Chrome browser (version 23.0.1271.97) on Windows 8 desktop is erroneously recognized as supporting touch events. Actually it is a desktop, that is to say, it doesn't support touch events.
See for example Modernizr Touch tests: http://modernizr.github.com/Modernizr/touch.html
Did anybody run into this problem?
Is there a solution or a workaround?

Support for 'webworker' in higher version of android

I Tested html5 feature 'webworker' on safari 5.1, iphone 4 as well as android mobile with OS 2.3. The feature works perfectly
But there is no support for 'webworker' in higher versions of android OS (browser)
If anyone know the answers please reply.
the answer is no you can see all compatibility of web worker here on can i use

What are the main differences between running IE10 in desktop mode and metro mode on a windows tablet?

I'm debugging a application that runs great on IE10 desktop version on a windows 8 tablet, but when I'm opening the same app in the metro version of IE10, tapping on buttons in the interfaces doesn't seem to work. This has something to do with how IE10 handles the taps on the screen.
Is there a clear and complete list of differences between IE10 in metro mode and IE10 in desktop mode on a touch enabled screen? If yes, what are those differences?

I have created a mobile app with Adobe Air 3.2., but its not working on iOS 6 iPad

I have created a mobile app with Adobe Air 3.2., but its not working on iOS 6 iPad,
Even i Cant Install On Ipad.
please let me know how can i resolve this issue
I don't think 3.2 will be supported on iOS 6. You'll need to use at a minimum 3.3 though I believe there are some issues with it as well.
Best advice is to upgrade to the most recent release (AIR SDK here) and use that, which as at writing is 3.4.0.2540. There have been a lot of mobile improvements in the latest releases see here for a list.