microchip exception handling - exception

While running my program on a microchip ICD3 device, the exception handling looks weird. The program will stop response while exception occurs. While checking the code, I noticed that the default-general-exception-handler.c will create an infinite loop. It is really confusing because I cannot know where the error occurs and what is the reason. Does that mean Microchip doesn't support exception handling? Or is there a way to read the error message?
infinite loop:
--- \home\c11067\work\C32\builds\pic32-microchip-release-1.12-20101221-rc2-20101221\pic32-libs\libc\stubs\default-general-exception-handler.c
9D00DD28 1000FFFF beq zero,zero,0x9d00dd28
9D00DD2C 00000000 nop
By defining a _general_exception_handler, it works!
// declared static in case exception condition would prevent
// auto variable being created
static enum {
EXCEP_IRQ = 0, // interrupt
EXCEP_AdEL = 4, // address error exception (load or ifetch)
EXCEP_AdES, // address error exception (store)
EXCEP_IBE, // bus error (ifetch)
EXCEP_DBE, // bus error (load/store)
EXCEP_Sys, // syscall
EXCEP_Bp, // breakpoint
EXCEP_RI, // reserved instruction
EXCEP_CpU, // coprocessor unusable
EXCEP_Overflow, // arithmetic overflow
EXCEP_Trap, // trap (possible divide by zero)
EXCEP_IS1 = 16, // implementation specfic 1
EXCEP_CEU, // CorExtend Unuseable
EXCEP_C2E // coprocessor 2
} _excep_code;
static unsigned int _epc_code;
static unsigned int _excep_addr;
// this function overrides the normal _weak_ generic handler
void _general_exception_handler(void)
{
asm volatile("mfc0 %0,$13" : "=r" (_excep_code));
asm volatile("mfc0 %0,$14" : "=r" (_excep_addr));
_excep_code = (_excep_code & 0x0000007C) >> 2;
while (1) {
// Examine _excep_code to identify the type of exception
// Examine _excep_addr to find the address that caused the exception
}
}

On most microcontrollers, there isn't any code beyond what you put there. In most cases, if an exception occurs and you haven't defined a handler for it, the processor would have no idea how to put up a "Sorry, a system error occurred" dialog box. Using two bytes for a "branch-to-self" instruction is enough to yield a predictable response to an exception; without particular knowledge of any better course of action, a branch-to-self or forced reset is probably as good a response as anything.
PS--Some compilers for various platforms will omit vectors for unused interrupts or exceptions; if such exceptions occur unexpectedly, weird and bizarre things can happen. Some compilers will produce code that will force an immediate reset (note that if watchdog timer is enabled, a jump-to-self will cause a reset, eventually). Some compilers generate an immediate return-from-interrupt (which on some CPU's may be useless, and on others can cause bad behavior). My favorite pattern would be to have all unused interrupts make a call (not a branch) to an UnexpectedInterrupt label, which in the absence of any explicit definition will point to a branch-to-self instruction. If one does that, an UnexpectedInterrupt handler can pop the stack and record what type of unexpected interrupt occurred. I've not seen such a pattern, though, outside my own manually-generated interrupt vector tables.

Just as a heads-up for further PIC32 exception debugging, the exception codes and all the bits in the 'CAUSE' register (the value you're reading into your _excep_code variable before and-ing all the other bits away) are defined in:
PIC32 Family Reference Manual, Section 2.12.9 CAUSE Register
http://ww1.microchip.com/downloads/en/DeviceDoc/61113C.pdf

Related

Is "throwing stack-less exceptions" a known/common pattern?

Is this a known/common pattern? (example in Java)
class BadInput extends Exception {
BadInput INSTANCE = new BadInput();
private BadInput() { }
}
Whenever INSTANCE is thrown, it won't have a sensible stack trace but that's OK as it doesn't signify a coding error/resource issue/security issue/etc. (at a low level) but an input error (at a high level). Also, it won't explain why some input is bad. That's OK as well if no specifics are needed.
Here's a use case about (exact) integer division (it could just as well be about e.g. rationals or polynomials)
class ExactDivision extends BinaryOperator {
int compute(int arg1, int arg2) throws BadInput
{
if (arg2 == 0 || arg1 % arg2 != 0) throw BadInput.INSTANCE;
return arg1 / arg2;
}
}
It may be involved in a (possibly complex) computation of some expression. If the exception is thrown, no cost is incurred in building a stack trace. All intermediate levels don't have the burden of having to check the validity of intermediate results since the exception simply propagates upwards (no checks as in if (!equalsErrorSentinel(subresult)) … are needed, which avoids both performance-penalties as well as coding errors (such checks are bound to be forgotten sometimes). At the end (at the top level), a caught BadInput exception simply means that the input makes the evaluation undefined. Absence of the exception means that the computed result is correct.
It seems to be a great pattern (only to be used when the two OK's above are really OK of course). Why have I never come across it?
I've seen this sort of thing done for performance reasons in a few cases.
The usual way to do it, though, seems to be to override fillInStackTrace() The new implementation should just return this.
Both ways work, and you could even do both at the same time to avoid having a completely irrelevant stack trace in your BadInput instance. You should probably make the constructor public though, so people can still use the normal throwing code for your exception if they want to.
Also, if you're going to throw constants, I suggest having multiple constants like DIVIDE_BY_ZERO with appropriate messages built-in.

Why does WinRT limit my unhandled exception messages/stack traces to 512 characters?

So I'm trying to test the logging of unhandled exceptions in a C# Windows Store app. I found with particularly large stack traces or exception messages however, I lose critical information to some arbitrary 512 character limit.
So, I have my handler like so:
void App_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
string tmp = e.Message;
var x = e.Exception;
}
Of course, due to the exception crossing language boundaries, the exception object provided is next to useless. The only info it carries is that "an exception of type System.Exception occurred". No stack trace or anything. Luckily, there is also the Message property though which contains most of the relevant information for logging exceptions.
However, It's limited to 512 characters!? So, here's an example:
Using this: throw new Exception(new string('c', 480)); I get this as the message:
System.Exception:
cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
at App2.A
Notice it's cut off, right at the 512 character boundary. Here is what is looks like with a short exception message
System.Exception: cccccccccc at
App2.App.OnLaunched(LaunchActivatedEventArgs e)
Can someone explain to me why the only useful field given for tracking unhandled errors in your application is for some reason limited to a very small amount of text?!

MmFile Empty Files throws Exception in Destructor

I'm having trouble getting MmFile to work in a directory scanning algorithm.
When I'm stress-testing it as follows
foreach (dent; dirEntries(..)) {
const size_t K = ...;
const ulong size = ...;
scope auto mf = new MmFile(dent.name, MmFile.Mode.read, size, null, win)
}
I can't find a combination of size and win that works for all cases when reading data.
When I set
const size = 0;
const win = 64*1024;
the length gets calculated correctly.
But when dent.name is an existing empty file it crashes in the destruction of the MMFile throwing a
core.exception.FinalizeError...std.exception.ErrnoException#std.mmfile.d(490): munmap failed (Invalid argument).
And I can't recover this error by catching core.exception.FinalizeError because its thrown in the destructor. I haven't tried
try { delete mm; } catch (core.exception.FinalizeError) { ; /* pass */}
Maybe that works.
Is this the default behavior when calling mmap in C on existing empty files?
If so I think that MmFile should check for this error during construction.
The except gets thrown also when I replace scope with an explicit delete.
For now I simply skip calling MmFile on empty files.
It sounds like a bug to me for MmFile to barf on empty files regardless of what mmap itself does. Please report it.
On a side note, I'd advise against using either scope or delete, as they're going to be removed from the language, because they're both unsafe. std.typecons.scoped replaces scope in this context if you want to do that (though it's still unsafe). And as for delete, destroy will destroy the object without freeing its memory, and core.memory can be used to free memory if you really want to, but in general, if you want to be worrying about freeing memory, then you should be manually managing your memory (with malloc and free and possibly emplace) and not using the GC at all.

Are exceptions fundamental, or can they be replaced with conditions?

I am attempting to understand from where exception conditions derive. My question is at the end, but I will present an example that might make it clearer.
Take this Java code, for example. It has the path to a file and set-up a File object. If the path is null, an exception is thrown.
String path = getPathName();
try {
File file = new File(path);
} catch (NullPointerException e) {
// ...
}
This is hardly an exceptional circumstance, though, and if we could modify it in such a way that this might be preferrable:
String path = getPathName();
if (path == null) {
path = DEFAULT_PATH;
}
File file = new File(path); # we've removed the need for an exception
But moving further, we run into a new exception when we try and make the File readable.
try {
file.setReadable(true);
} catch (SecurityException e) {
// ...
}
We can skirt around this issue by checking two conditions:
SecurityManager sm = System.getSecurityManager();
if (sm != null && sm.checkWrite(path)) {
// modify the SecurityManager
} else {
file.setReadable(true);
}
With this example in mind, on to my question...
If we move down the stack, going from Java to the OS, etc., is it possible to replace all exception handling code with if-else branches? Or is there some root cause of exceptions (hardware?) that means they are "baked" into programming?
If we move down the stack, going from Java to the OS, etc., is it possible to replace all exception handling code with if-else branches?
Yes. This is how it used to be done, and still is in languages without exceptions. Exceptions are used because they are easier in a number of senses. The primary advantages are that cases not anticipated by the programmer can be aggregated in a general handler; and that information about the exceptional condition does not need to be explicitly preserved in every single function until it is properly handled.
Or is there some root cause of exceptions (hardware?) that means they are "baked" into programming?
Also yes. In general, unexpected hardware conditions need to be handled in some way, unless you are comfortable with undefined behaviour in such cases.
If all the methods in a program returned a pointer/reference to some kind of "exception" object (for other return values, pass in a pointer or reference to a caller-allocated storage location), and if every call to every method which might directly or indirectly want to throw an exception were bracketed with something like:
ret = callFunction( ...parameters...);
if (ret != NULL)
return AddToExceptionStacktrace(ret, ...info about this call site... );
then there would be no need for any other form of exception handling (note that if the type supports scoped variables, the "return" statement would have to insert code to clean them up before it actually returns to the caller).
Unfortunately, that's a lot of extra code. This approach would be workable in a language which had only "checked" exceptions (meaning a method can neither throw exceptions nor pass them through unless it is declared as doing so), but adding that overhead to every function which might directly or indirectly call a function which throws an exception would be very expensive. Exception-handling mechanisms generally eliminate 99% of the extra overhead in the no-exceptions case, and the expense of increasing the overhead in the "exception" case.

Using Exceptions exceptionally

This is a refactoring question.
try
{
string line = GetFirstLineFromFile(); //Gets first line from a text file, this line would be a number.
int value = ConvertToInteger(line); // Gets the integer value from the string.
int result = DivideByValue(value); // Divides some number with the value retrieved.
}
catch(Exception ex)
{
}
My main concern is, what is the best approach for exception handling in such situations. Certainly wrapping the whole thing in a single try catch is like saying I expect an exception about everything. There must be some place we catch a generic exception right?
Just don't catch a "generic exception".
How can you possibly handle ANY exception and know how to keep your application in a clean state ?
It hides bugs and it's a really bad idea.
Read this serie of posts on catch (Exception).
You need to think about what exceptions can be thrown from the methods in the try block, as well as which ones of those you can deal with at the current level of abstraction.
In your case, I'd expect that the getFirstLineFromFile methods, for example, can definitely throw exceptions you'd want to catch here. Now whether you wrap and rethrow the exception, or take other action, depends on whether you can actually deal with the exception at this level. Consider the case where you have a default file you can fall back to - the approach may just be to log a warning and continue with the default. Or if the whole application is based on reading a file supplied by the user, then this is more likely to be a fatal exception that should be propagated up to the top level and communicated to the user there.
There's no hard-and-fast rule like "always throw" or "never throw"; in general, I consider that one should throw exceptions whenever there's an exceptional-type situation that is not considered a normal result of the method, and consequently cannot be adequately described by the return type of the method. (For example, an isValidDbUser method returning boolean might be able to handle SQLExceptions as just return false; but a getNumProductsRegisteredInDB returning an int should almost certainly propagate an exception).
Don't listen to the (hordes) of people that will tell you that you should never catch multiple exceptions in one big general block. It's a perfectly reasonable way to do general error handling in some cases, which is why the ability to do so exists in the language.
There will be some exceptions that you can do something specific and useful about (i.e. recover from them in the catch block.) These are the kinds of exceptions that you want to catch individually, and as close to the place where they occur as possible.
But the majority of exceptions that you'll face in real life will be completely unexpected, unchecked exceptions. They are the result of programmer error (bugs), failed assertions, failing hardware, dropped network connections, etc.
You should design your software defensively, by designating specific "chokepoints" to handle these unpredictable exceptions with a minimum of disruption to the rest of the application. (Remember, in many cases, "handling" the exception often just means aborting the current operation and logging an error or otherwise telling the user that an unexpected error occurred.)
So for example, if your program saves a file to the disk, you could wrap the entire save operation in a try block to catch things that goes wrong during the save:
try {
// attempt to perform the save operation
doSave();
} catch (Throwable t) {
// tell the user that the save failed for unexpected reasons
// and log the error somewhere
informUser("save failed!");
log("save failed!", t);
} finally {
// last minute cleanup (happens whether save succeeded or failed)
...
}
Notice that we choose a nice chokepoint method here ( doSave() ) and then stop any unexpected errors from bubbling up any further than this point. The chokepoint represents a single, cancellable operation (a save). While that operation is obviously toast if you're getting an unexpected exception, the rest of the application will remain in a good state regardless of what happens on the other side of the chokepoint.
Also notice that this idiom does NOT stop you from handling some of your exceptions further down in doSave() somewhere. So if there are exceptions that might get thrown that you can recover from, or that you want to handle in a special way, go ahead an do so down in doSave(). But for everything else, you have your chokepoint.
You might even want to set up a general uncaught exception handler for your entire program in your main method:
public static void main(String [] args) {
try {
startApplication();
} catch (Throwable t) {
informUser("unexpected error! quitting application");
log("fatal application error", t);
}
But if you've set your other chokepoints up wisely, no exceptions will ever bubble up this far. If you want to make your general error handling complete, you can also create and assign an UncaughtExceptionHandler to important threads, including your main thread or the AWT thread if you are using Swing.
TL;DR; Don't believe the dogma that you should always catch exceptions as specifically as possible. There are times when you want to catch and handle a specific exception, and other times when you want to use chokepoints to catch and deal with "anything else that might go wrong".