I'm doing a simple drag and drop number game for kids. Once the user places all the numbers and presses the go button (btn_go) how do I get a another button appearing after the user has click the go button?
I think you ask about "How get DisplayObject by name in Flash, from main stage?"?
If I'm rigth
stage.getChildByName("nameOfMyAnotherBtn");
btn_go.addEventListener(MouseEvent.CLICK, btnGoClicked);
function btnGoClicked(evt:MouseEvent):void {
another_button.visible = true;
btn_go.visible = false; //Optionally hide button go
}
Likewise, if you wanted to show/hide btn_go when another_button is clicked it's the same idea.
Related
I am trying to make my first game in actionscript 3 and using 3 keyframes. this is the code from my first keyframe:
gamestart.addEventListener(MouseEvent.MOUSE_DOWN, start);
function start(e:MouseEvent):void
{
gotoAndStop(2);
}
And in my second keyframe, I have a keyboard listener.
stage.addEventListener(KeyboardEvent.KEY_DOWN ,pressButton);
function pressButton(e:KeyboardEvent):void
{
trace("aaa");
}
My problem is that, after entering the second frame, the second frame doesn't seem to get "focused on", which means I still need to click it to be able to use its keyboard events. Anyway to force focus on a frame?
Setting stage focus is as simple this:
stage.focus = stage;
I'm using the code bellow to change the color of button on rollover and rollout and clicked. I have following issues in this
1. The color did not changed when button is clicked.
2. Button wont work after once clicked.
pages.gotoAndStop("home");
// list of button instance names
var previousClicked:DisplayObject;
var buttonsss:Array = [home, menudown.about, menudown.portfolio, menudown.clients, menudown.pricing, menudown.contact];
for each ( var mc:MovieClip in buttonsss)
{
mc.buttonMode = true;
mc.mouseChildren = false;
mc.addEventListener(MouseEvent.MOUSE_UP, onClick);
mc.addEventListener(MouseEvent.ROLL_OVER, rolloverEffect);
mc.addEventListener(MouseEvent.ROLL_OUT, rolloutEffect);
}
function onClick(e:MouseEvent):void
{
pages.gotoAndStop(e.target.name);
e.currentTarget.mouseEnabled = false;
TweenLite.to(e.currentTarget,2,{tint:0x666666, ease:Strong.easeOut});
TweenLite.to(previousClicked,2,{tint:null , ease:Strong.easeOut});// set the previous clicked to null tint
previousClicked.addEventListener(MouseEvent.ROLL_OUT, rolloutEffect);// restore the Roll_Over effect
previousClicked = DisplayObject(e.target); // update the last clicked button
e.target.removeEventListener(MouseEvent.ROLL_OUT, rolloutEffect);
}
function rolloverEffect(e:MouseEvent):void{
TweenLite.to(e.currentTarget,2,{tint:0x666666, ease:Strong.easeOut});
}
function rolloutEffect(e:MouseEvent):void{
//should change tint to null just when its enabled, but its changing always (enabled or disabled)
TweenLite.to(e.currentTarget,2,{tint:null , ease:Strong.easeOut});
}
How I have always done this is with the built in buttons instead of doing it with code.
If you click window up in the top bar then click on components (near the bottom) it will bring up a little window then if you expand the user interface folder and drag and drop from the button item. Then with that button on the stage if you double click on it you will go into the edit symbol screen and it will have pictures of each state that the button and if you double click on the state you want then you can visually edit that version of the button.
Hope this helped.
Note: I first started with flash pro-cs5.5 and your tag says flash-cs5 I don't know for sure if that function is available or not in 5.
I am unfamiliar with Tweenlite, but I'm guessig that what it does in this case is simply change the color, am I right? If so, I'd suggest creating the color changes on your timeline and using framelabels combined with gotoAndStop to create the different effects. This should also solve your problem concerning the button not working after it has been clicked once.
I got a simple flash scene that contain movie clip that contain sliding button that changing every few seconds:
every layer contain a button and another movie clip.
If I want to add event-listener to a simple button on stage, i just write:
f4.addEventListener(MouseEvent.CLICK, f4Click);
function f4Click(event:MouseEvent):void
{
flash.external.ExternalInterface.call("dlHTCMD", "switchtogame?code=fnf50");
}
but when I'm trying to access the button inside the two movie clips, like
optContainer.optBeach.btnBeach.addEventListener(MouseEvent.CLICK, btnBeachClick);
and I'm adding a trace function to see if the event are triggered but nothing is happening.
looks like a simple problem but i didn't find a solution.
I thought about extending the button class and add a bind function with the value as the name of the button and set the Event Listener but I'm not an AS3 expert :(
Thanks.
Try this:
// Pass mouse events to children
optContainer.mouseChildren = true;
optContainer.optBeach.mouseChildren = true;
// Reset hit area
optContainer.hitArea = null;
optContainer.optBeach.hitArea = null;
// Reset masks
optContainer.mask= null;
optContainer.optBeach.mask= null;
Also check whether on each key frame button have name.
I have a movieclip with several layers and frames. Some of those contain buttons. When I click button 1 I want it to go to the next frame. When I click button 2 I want it to go to frame 23. This is the code I'm using for button 1:
this.addEventListener(MouseEvent.CLICK, convnext);
function convnext(evt:MouseEvent):void
{
MovieClip(parent).gesprekkencivcen.nextFrame();
}
and this is the code for button 2:
this.addEventListener(MouseEvent.CLICK, convend1);
function convend1(evt:MouseEvent):void
{
MovieClip(parent).gesprekkencivcen.gotoAndStop(23);
}
What happens now is that when I click either of the buttons, or in fact anywhere inside the movieclip (even layers I haven't applied actions to) it executes both functions at the same time so I end up going to frame 24. Can somebody provide an answer to this problem?
Obviously this in both cases refers to the same object, and not to the buttons in particular. Record the names of those buttons as you've named their instances on the timeline, say button1 and button2 and write the code employing those names.
button1.addEventListener(MouseEvent.CLICK, convnext);
function convnext(evt:MouseEvent):void
{
parent.parent.gesprekkencivcen.nextFrame();
}
button2.addEventListener(MouseEvent.CLICK, convend1);
function convend1(evt:MouseEvent):void
{
parent.parent.gesprekkencivcen.gotoAndStop(23);
}
With this, however, you will need to update the link to gesprekkencivcen in both listeners, as those buttons will have this as parent, and their target apparently is not a child of this. I have tried to plainly set a call to parent.parent.gesprekkencivcen, which might not work.
i'm following this tutorial http://workflowflash.com/3901/hiding-movie-clips-in-as3.php for hide and show movie clips, but i want to hide and show multiple movie clips using one button.
i'm making a simple animation(movie clips) with bubbles text(movie clip). so i want to hide all bubble text when i click disable dialog button. - hide movie clips inside a movie clip. should i use array?
i'm really new to this, so i hope someone can help me and i really appreciate it. :)
Sure, you can use array, but is it a best way - it depends on many things.
Maybe try something like that:
var myArray:Array = [myMoveclip1, myMoveclip2, myMoveclip3];
switchBtn.addEventListener(MouseEvent.CLICK, _switch);
private function _switch(e:MouseEvent) : void {
for each(var item:MovieClip in myArray) {
item.visible = !item.visible; // or just "item.visible = false;" to only hide
}
}
Now your button will be hiding and showing MovieClips from array, but I'm not sure if that is what you expect/need.