I changed "hdd1\Content" folder with JTAG console, how to restore and update this folder - xbox360

I changed "hdd1\Content" folder with JTAG console, how to restore and update this folder, because xbox hangs up.
Thank you!

If you have a development kit Xbox 360, try accessing the retail emulation partition from neighbourhood (assuming the kernel boots) and renaming it there. If that fails, do a recovery.
If it's a retail Xbox 360, you might need to somehow connect your hard drive to a computer and find an XFAT tool that will enable you to rename the folder back to Content. Your console should boot fine if you detach the hard drive. Until you manage to fix the problem, you can probably still play by detaching the HDD and using a flash drive for storage.
EDIT: I know this question is a few months old now (and the issue is probably resolved), but hopefully this information may be useful to others in the same situation.

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Retrieving files from Google Compute Engine

So I was using the free Google Compute engine trial. But I didn't realize in time that the trial is about to end, and now there are important files on the compute engine I'd really need to get.
How would I go on about retrieving files from it?
The support told me that the project is still active, just my billing is closed (since the trial ran out)
I tried to use the scp command in gcloud SDK shell, but couldn't really understand how to use it.
The virtual machine is running Windows Server 2016 (desktop).
Any help is highly appreciated.
I'm not very experienced here, but would really need the files nevertheless.
Thanks.
According to the documentation, once the free trial ends, all virtual machines still exist but are stopped (so you won't be able to access them -- and scp doesn't work on Windows anyway).
If you need access to the data, you'll need to upgrade the trial to a paid account, start the virtual machine, copy the data off it, and then stop it; you'll be billed for the time the virtual machine is running (so you may wish to downsize it to save money before you start it).
You only have 30 days from the end of the trial to do this; after this time, the VMs (and their disks) will be deleted (and unrecoverable by anyone).

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It's not clear to my why I should use the option in PhpStorm to create a new project from existing files instead of just opening a folder and declaring the project directory.
I have a web server installed and I can access it's root by a shared network drive. Now I can just open the a folder in PhpStorm and declare it's root. It will generate a PhpStorm project at the given directory.
But there is also an option to open a new project from existing files (located under shared network drive). My best guess is that this option is the way to go. Is this true and if so, why? Or if it doesn't matter, why doesn't it?
There will be several people using the same shared drive to work in different projects in the webroot.
You can, of course, create a project on mounted network drive via File/Open, but note that this is not officially supported. All IDE functionality is based on the index of the project files which PHPStorm builds when the project is loaded and updates on the fly as you edit your code. To provide efficient coding assistance, PHPStorm needs to re-index code fast, which requires fast access to project files and caches storage. The latter can be ensured only for local files, that is, files that are stored on you hard disk and are accessible through the file system. Sure, mounts are typically in the fast network, but one day some hiccup happen and a user sends a stacktrace and all we see in it is blocking I/O call.
So, the suggested approach is downloading files to your local drive and use deployment configuiration to synchronize local files with remote. See https://confluence.jetbrains.com/display/PhpStorm/Sync+changes+and+automatic+upload+to+a+deployment+server+in+PhpStorm

Editing a Google Apps Engine file via SSH

I'm dealing with a deprecated Google Apps Engine project where I want to make a small change to an HTML file. Since I don't have the dev environment set up, I've edited the file by SSHing into the server and using sudo nano [file].I'm aware that this is probably bad practice, but this is a one-time issue that needs to be fixed quickly.
My changes don't seem to be propagating to the live webapp. Is there some additional step to complete changes to files on the App Engine Compute Engine VM instance to get them to go live? (maybe it is a CDN or cache issue?)
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PHPStorm cache on downloaded files?

So I've used PHPStorm before, and have been asked to evaluate it (along with some other coworkers) as I already had my own private license, for how effective it would be with my current company. Although I'm hitting a bit of a snag that I really dont think should be a show stopper.
Anyway, the way my company has its development environments setup now is a bit odd. We check everything into subversion, into different directories than what it will end up on the clients system because we save them to debian packages. This makes working with the files directly from subversion difficult, as PHPstorm has no idea where related files are located.
However, because of this, our files on our development virtual machines are not directly under subversion. Instead, we patch up our virtual machines by installing the updated packages when needed.
This makes life difficult for an IDE, which wants to keep a local copy of the files on your system. The best way I can figure out how to do this, is to run a synchronize between the remote server and local server (going by timestamp and size should be fine, and completes in less than a minute). It would be fine to tell developers "after you patch, make sure you sync with phpstorm".
However, the problem I'm having is, if I modify a file on the remote system, sync (and it says it downloaded) it takes several minutes after opening the file for the remote changes to be seen in phpstorm
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I'm writing an Adobe Air HTML app. I want to write to the application storage directory during installation, and thought you could point me in the right direction.
I've got a set of example "profiles" (text files) to include with our application. I would like to put the examples into Application Storage (or Document Storage), since the user is free to delete them, modify them, etc. Also, I don't want to re-write the files during Updates, only an initial installation.
But as far as I can figure out, the installer only writes to the application directory. Is there a simple command line change to ADT to send files to the application storage directory?
Here's my thought so far for a workaround:
Include the files in the application directory "Examples"
On startup, check if the "Examples" folder is in the Application Storage/Document Storage directory
If it doesn't exist, copy app:/Examples folder into the Application Storage/Document storage directory
But it would be a lot easier if this was part of the installer. Let me know if any other information would be helpful. Thanks!
There isn't any way to customize the normal AIR installer. Your workaround is the way to do it.