Running a specific Clojure namespace-function? - function

Is there a way to cause the clojure-launcher (i.e. the wrapper around clojure.main) to run a specific function from a certain namespace (I'm looking for a solution that does not require AOT-compiling the namespace and calling its main-function)?

You can call namespace's main function (or any other function) withtout AOT just pipe,
(use 'ns)
(fn)
to clojure.main assuming classpath stuff set up correctly.

Related

ClojureScript Eval. How to use libraries included in the calling code

I have a Clojurescript program running in the browser.
It imports a number of libraries, and then I want to allow the user to enter some small clojurescript "glue-code" that calls those libraries.
I can see (from https://cljs.github.io/api/cljs.js/eval) that you call eval with four arguments, the first being the state of the environment, which is an atom. But can I actually turn my current environment with all the functions I've required from elsewhere, into an appropriate argument to eval?
Update :
I thought that maybe I could set the namesspace for the eval using the :ns option of the third, opts-map, argument. I set it to the namespace of my application :
:ns "fig-pat.core"
But no difference.
Looking at the console, it's definitely the case that it's trying to do the evaluation, but it's complaining that names referenced in the eval-ed code are NOT recognised :
WARNING: Use of undeclared Var /square
for example. (square is a function I'm requiring. It's visible in the application itself ie. the fig-pat.core namespace)
I then get :
SyntaxError: expected expression, got '.'[Learn More]
Which I'm assuming this the failure of eval-ed expression as a whole.
Update 2 :
I'm guessing this problem might actually be related to : How can I get the Clojurescript namespace I am in from within a clojurescript program?
(println *ns*)
is just printing nil. So maybe Clojurescript can't see its own namespace.
And therefore the :ns in eval doesn't work?
Calling eval inside a clojurescript program is part of what is called "self-hosted clojurescript".
In self-hosted clojurescript, namespaces are not available unless you implement a resolve policy. It means that have to let the browser know how to resolve the namespace e.g. loads a cljs file from a cdn.
It's not so trivial to implement namespace resolving properly.
This is explained in a cryptic way in the docstring of load-fn from cljs.js namespace.
Several tools support namespaces resolving in self-host cljs running in the browser e.g Klipse and crepl

F# Guid.Parse TypeInitializationException

I'm working on a WebApi project written in F#. Here a snippet:
module MyModule
open System
let MyGuid = Guid.Parse "934F0B12-D00A-491D-862D-EE745EF3C560"
let myFunction list =
list.Get(MyGuid) // --> here MyGuid has the TypeInitializationException before list.Get is called
By debugging I can see that the MyGuid actually has an error
Changing the code followings, it works:
module MyModule
open System
let MyGuid () = Guid.Parse "934F0B12-D00A-491D-862D-EE745EF3C560"
let myFunction list =
list.Get(MyGuid())
I actually know the MyGuid of the first example is a variable and the second one a function definition, but why does the first rise the exception? I my code MyGuid is used some times. so in the first example I'd have only one instance, in the second a new instance every time MyGuid is called...
I'm not 100% sure that this is the problem here, but I've seen similar behaviour when using unit test runners sometimes. My guess is that the error happens because the top-level MyGuid variable is not initialized correctly and has the default zero value (and as a result, the lookup fails).
The way global variables are initialized in F# is tricky - if you compile code as executable, this can happen from the Main method. But if you compile code as a library, the compiler inserts an initialization checks into static constructors of the types in your library (to make sure everything is initialized before you access anything).
I think this can break if you compile your code as an executable, but then load it as a library - the entry-point is not called and so the variables are not initialized. I'm not sure how exactly WebApi loads libraries, but this could be a problem - especially if you compile the F# code as an executable.
Your workaround of turning the global variable into a function fixes this, because the function is compiled as a method and so you avoid referring to an uninitialized value. Sadly, I don't think there is a better workaround for this.

Does SystemVerilog support global functions?

I want to make a parity_check function which can be accessed by three different modules. Is this possible in SV? If yes, where do I declare this function and how do I import it into my module?
You can put a function into a separate file and include it using `include:
`include "some_file_name.sv"
However, a much better way is to use a package:
package some_package_name;
function string some_function_name;
return "some_function_name called";
endfunction
endpackage
You would put that into a separate file and you must compile that before compiling any module that uses it. You then import the package into each module:
module some_module_name;
import some_package_name::*; // or import some_package_name::some_function_name;
initial
$display(some_function_name);
endmodule
Putting a function in a package is better than just putting it into a file and using include, because a package is a named scope. Because a package is a named scope, any issues with some clash of names can be resolved by, instead of using import, referring to the full name of the function in its package, eg:
module some_module_name;
initial
$display(some_package_name::some_function_name);
endmodule

how to force compiler compile all classes in my project?

im using Adobe® Flash® Builder™ 4.6,the problem also exist in previous versions.
for some reason ,i am using
cls = applicationDomain.getDefinition(name) as Class;
to get the object's constructor and then create the instance of my modules class.thus make compile ignore my module classes ,because they are not related from my main class.how to force else classes also compiled into my swf or swc file? i didn't find where i can adjust my compile option.
by now i use this way to solve my problem,at the very beginning of the program entry.
if(1+1==3){
//never be run but do make classes merge into swf files.
new MyModule();
}
i have hundreds of modules like this one,i do hope i can find a way to solve this problem permanently
You can try with this
package
{
public class IncludeClasses
{
import com.abc.db.Database;Database;
import com.abc.logs.RemoteLogTarget; RemoteLogTarget;
import com.abc.logs.LocalLogTarget; LocalLogTarget;
import com.abc.exception.GlobalExceptionHandler; GlobalExceptionHandler;
import com.abc.utils.NetConnectionMonitor;NetConnectionMonitor;
}
}
You need to use the class to get it to compile in the swf.
Not the best method but
private var someVar:someClass;
Using the "new" keyword will cause the run-time to allocate memory for the object so you don't want to use that.
This whole loading modules and compiling classes has a code smell to it.
You would be better off having your classes in the modules implement an interface.
You need at least one strict reference to your class to appear within the project. I use a static variable of type Array to stuff all of the classes I need, and never really reference that array, if I can.
private static var dummy:Array=[OneClass, AnotherClass, Class01, Etc];
You can also do this by setting your compiler flag.
About the application compiler options
See:
include-libraries library [...]
Include only classes that are inheritance dependencies of classes that
are included with the include-classes compiler option.
The default value is false.
This is an advanced option. You might use this compiler option if you
are creating a custom RSL and want to externalize as many classes as
possible. For example:
compc -include-classes mx.collections.ListCollectionView
-include-inheritance-dependencies-only=true
-source-path . -output lcv2 -directory

Inlining functions in AS3

I'm looking for a way to inline functions in AS3.
I know that the language itself doesn't offer a native way of doing that but perhaps there is another option:
ANT precompile task
shell script
command line tool
...
Basically, anything that could eventually be integrated with ANT and run on a Hudson CI server.
You can use Joa Ebert Apparat tools to achieve such a thing and more.
You can't inline whatever function you want they are some restrictions
Basically you have to create a new class that extends Macro or Inlined following your need, and declare static function within it, then after running TDSI your function will be inlined.
Check out for example Math inlined function or Macro function
Adobe introduced native inline functions with the new ASC2 compiler in 2012. Use the -inline compiler argument to inline all getters and setters and any functions marked with the new [Inline] metadata. Inlined functions must meet these conditions:
The function is final, static or the containing scope is file or package
The function does not contain any activations
The function does not contain any try or with statements
The function does not contain any function closures
The function body contains less than 50 expressions
http://www.bytearray.org/?p=4789