Is there a way to enable push notifications in an AIR-enabled app? I have an iOS native app I would like to try and port to AIR, I have the proper provisioning profile and certificate, etc.
thanks,
Push notifications are not natively supported in AIR, but there are Native Extensions (ANEs) that let you have this functionality.
The guys from Fresh Planet developed several ANEs that are available with an open source license. I, myself, am using the Push Notification ANE they provided.
Check it out:
https://github.com/freshplanet
Push notifications are not supported in AIR till the latest released version 3.3
Related
for our system software center in SCCM we'd like to offer google canary and make them required software for some deployments. Has someone succesfully succeeded in doing so?
We have the chromestup.exe currently as our install file and deployed the packet in our store but when we click install the install says it's done but canary isn't installed.
We use the registery BLBeacon/state = 1 as detection method. Which is filled in if you install canary manually.
Thanks in advance,
Wouter
Please can you show me the command you are using to install the product? Have you tested this outside of SCCM to confirm it works? As far as I'm aware, Google Chrome Canary does not support unattended installations by default.
I gave up and used the Google Beta found on the Enterprise page - it should basically be the same version but packaged as an MSI making it easy for SCCM delivery.
I'm aware the deadline for the developer kit for AppleTV has now passed some time ago.
What I'm confused by is, is it not possible to test tvOS apps on the actual AppleTV itself?
Is it possible to say hook up your mac with the tv device via HDMI and test it that way, like the way you do with other apps?
Many thanks
The dev kit is an actual AppleTV and was recently updated to the official tvOS release. You can test tvOS apps on it (or any other AppleTV) by connecting it to your Mac with a USB-C cable.
I have made a video showing how to test an app in Apple TV with TestFlight. https://youtu.be/Bsgdnl3dd4U .
Install TestFlight in your Apple TV first
Use "redeem code" to be able to see the apps in your TestFlight
Afterwards, you can see your beta versions on TestFlight.
To run your tvOS app on an AppleTV on your local wifi network:
On your AppleTV go to Settings > Remotes and Devices > Remote App and Devices.
In Xcode open Window > Devices and Simulators. You should see your AppleTV listed there.
Press the 'Pair' button and fill the 6 digit code shown on the tv.
I have installed Unity3D 5.1.0f3 Personal on Ubuntu. I have not installed Wine for Ubuntu.
When I tried to open link: Open in Unity, on the page https://www.assetstore.unity3d.com/en/#!/content/25794. I've got error:
The address wasn't understood
Firefox doesn't know how to open this address, because one of the
following protocols (com.unity3d.kharma) isn't associated with any
program or is not allowed in this context.
You might need to install other software to open this address.
Can someone help me to resolve the problem. My browsers are Firefox and Chrome.
Thank you!
You can open a project (new if necessary) and import the asset using the Unity editor.
Unity3D is beta in Linux, does not work the schema to store.
I was having the same issue, but you should be able to get around this by opening the Asset Store in the Unity editor and downloading the asset from there
1.5 years later. I'm using Unity on Linux as well. The protocol is still not understood, but there's no Asset Store in Unity itself either (Window ยป Asset Store button does nothing). Unity will not recognise that here's a Unity Hub installed, even though it was installed by Unity Hub, and the My Assets window therefore only ever shows an error. It seems there's no way to get Assets into Unity on Linux.
If you are using a newer version of Unity, you can click Add to My assets on Browser Asset Store then install them via the Package Manager.
Open a New or Existing Project -> Window -> Package Manager, then by selecting "My Assets" in the source drop down will show all assets that you have added on the browser.
I am working on the windows-8 PC. And i have some HTML app gui which i want to convert to android mobile app.
I am new to phonegap.
How to setup the development environment for phonegap?
1> Following tool android developers app tells to use phonegap cli to create new project :--
http://phonegap.com/blog/2014/04/23/phonegap-developer-app/
This video uses Android sdk to create new project :--
http://www.youtube.com/watch?v=MF6dzbTDwdY
Which is the best methord to start working with phonegap ?
Do we need android SDK if we work with phonegap cli ?
2> This link tells to use commandline or IDE methord to create phonegap projects :--
https://github.com/phonegap/phonegap/wiki
3> What exactly is the relation between android SDK & phonegap cli .. ?
i would recommend you to use Cordova. Why? Yes, there is no realy reason why to do this, It's rather a question of what you like to work with.
I'm using Cordova. Maybe you read the Getting started guide and then the following documentation.
After you installed all, you can open up the CMD and create a new cordova project. If you want to know, how to do this, go on with the posted link above. A little bit under the setup instructions you can find a Guide which explains you, how to setup a new project and so on.
If you work with Cordova, you need Eclipse and i would recommend you to install Genymotion for having more options of deploying an app to a device.
Later on, if you would like to convert an Application to another platform you can use the Phonegap Build from Adobe. But normaly you can use your code like you wrote it for android 1:1 for iOS. Maybe there are some tiny differences, but they would'nt be fixed by the phonegap build i think. So... i would say there is no way to say "You should work with Phonegap" or "You should work with Cordova" it's your choice.
If you want to build app for android locally you'll need android SDK. This is because phonegap/cordova uses the android SDK to wrap the app.
Basically phonegap/cordova uses the SDK to compile the project for android platform and to build the APK file which can be installed in devices. You can interpret as Phonegap/cordova cli is an interface between android technology and cross platform technology. Similarly iOS will need some native technology to work with phonegap. Thiese SDK helps to build and package the app for their own platform which you've written in HTML/CSS/Javascript.
It's posible to install a Flash generated .IPA using TestFlight ?
I need to test my app in a few number of ipads, for private (not public) use.
Thanks.
I haven't used it myself, but there's a native extension for TestFlight provided by Adobe.
It comes bundled with the Adobe Gaming SDK (maybe you can download it separately).
Here's the documentation.