display input text to another text field flash as3 - actionscript-3

Please help me...
I am trying to show input text to another text field on run time. I want to show the
myOutputBox with in a movie clip. The code is below:
Actionscript 3
package
{
import flash.display.Sprite;
import flash.display.Stage;
import flash.text.*;
import flash.events.*;
public class CaptureUserInput extends Sprite
{
private var myTextBox:TextField = new TextField();
private var myOutputBox:TextField = new TextField();
private var myText:String = "Type your text here.";
public function CaptureUserInput()
{
captureText();
}
public function captureText():void
{
myTextBox.type = TextFieldType.INPUT;
myTextBox.background = true;
addChild(myTextBox);
myTextBox.text = myText;
myTextBox.addEventListener(TextEvent.TEXT_INPUT, textInputCapture);
}
public function textInputCapture(event:TextEvent):void
{
var str:String = myTextBox.text;
createOutputBox(str);
}
public function createOutputBox(str:String):void
{
myOutputBox.background = true;
myOutputBox.x = 200;
addChild(myOutputBox);
myOutputBox.text = str;
}
}
}

Fixed a little your code, and added some stuff, hope this helps you:
public class CaptureUserInput extends Sprite
{
private var initialText:String = "Type your text here.";
public var myTextBox:TextField = new TextField();
public var myOutputBox:TextField = new TextField();
public function CaptureUserInput()
{
captureText();
}
public function captureText():void
{
createInputBox();
createOutputBox();
myTextBox.text = initialText;
//reset input field so user can write
myTextBox.addEventListener(FocusEvent.FOCUS_IN, focusInputIn);
//capture text
myTextBox.addEventListener(TextEvent.TEXT_INPUT, textInputCapture);
}
//this is almost your code, refactored in a function for clarity
public function createInputBox():void
{
myTextBox.type = TextFieldType.INPUT;
myTextBox.background = true;
myTextBox.y = 100;
addChild(myTextBox);
}
//just set the text of the output to the contents of the input
public function textInputCapture(event:TextEvent):void
{
myOutputBox.text = myTextBox.text;
}
public function createOutputBox():void
{
myOutputBox.y = 200;
addChild(myOutputBox);
}
public function focusInputIn(event:Event):void
{
if(myTextBox.text == initialText)
myTextBox.text ="";
}
}

Related

ActionScript3, dropping on stage not working after using MouseEnabled

I'm trying to do do a BattleShip Flash game using ActionScript 3.
1- I draw a grid (class: com.Battleship.grid) using a gridCell:movieClip (class: com.battleship.GridCell)
2- I draw a ship (class: com.battleship.Bateau)
My objective is when I drag the ship to the grid the alpha cell under the mouse changes, and if I drop:
1- if the droptarget is a gridCell, the ship takes place (works fine)
2- if the droptarget is stage, the ship return to originPosition (not working)
My problem: after I used MouseEnabled= false, the ship can drop on the grid, but not on the stage and still dragging.
Here is my code:
var grid:Grid = new Grid(10,new Point(20,20));
var b1:Bateau = new Bateau();
b1.x = 490;
b1.y = 300;
b1.originPos = new Point(b1.x,b1.y);
addChild(b1)
addChild(grid);
package com.battleship {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.geom.Point;
import flash.events.Event;
public class Bateau extends MovieClip {
private var _originPos:Point;
public function Bateau() {
originPos = new Point();
buttonMode = true;
addEventListener(MouseEvent.MOUSE_DOWN, onDrag);
}
protected function onDrag(e:MouseEvent):void
{
e.currentTarget.parent.addChild(e.currentTarget);
e.currentTarget.startDrag();
e.currentTarget.mouseEnabled = false;
//e.currentTarget.mouseChildren = false;
addEventListener(MouseEvent.MOUSE_UP, onDrop);
parent.addEventListener(MouseEvent.MOUSE_UP, onDrop);
}
protected function onDrop(e:MouseEvent):void
{
e.currentTarget.mouseEnabled = true;
e.currentTarget.mouseChildren = true;
e.currentTarget.stopDrag();
if(dropTarget == null){
x = originPos.x;
y = originPos.y;
}else{
trace(e.currentTarget.name);
if(dropTarget.parent is GridCell)
{
x = dropTarget.parent.x+20;
y = dropTarget.parent.y;
}
}
}
public function get originPos():Point
{
return _originPos;
}
public function set originPos(originPos:Point):void
{
_originPos = originPos;
}
}
}
package com.battleship {
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class GridCell extends MovieClip {
private var _row:int;
private var _col:int;
private var _val:int;
public function GridCell()
{
addEventListener(MouseEvent.CLICK,onClick);
addEventListener(MouseEvent.MOUSE_OVER,onMouseOver);
addEventListener(MouseEvent.MOUSE_OUT,onMouseOut);
}
public function onClick(e:MouseEvent)
{
//trace("(" + e.currentTarget.row+ ", " + e.currentTarget.col + ")");
trace(e.currentTarget.name);
}
public function onMouseOver(e:MouseEvent)
{
alpha = 0.6;
}
public function onMouseOut(e:MouseEvent)
{
alpha = 1;
}
public function get row():int
{
return _row;
}
public function set row(row:int):void
{
_row = row;
}
public function get col():int
{
return _col;
}
public function set col(col:int):void
{
_col = col;
}
public function get val():int
{
return _val;
}
public function set val(val:int):void
{
_val = val;
}
}
}
package com.battleship {
import flash.geom.Point;
import flash.display.Sprite;
import flash.events.MouseEvent;
public class Grid extends Sprite {
private var _size:int;
private var _position:Point;
public function Grid(size:int,position:Point):void
{
_size = size;
_position = position;
var gridCells:Array = new Array(size,size);
var i,j:int;
for(i=0;i<size;i++)
{
gridCells[i] = new Array();
for(j=0;j<size;j++)
{
var cell:GridCell = new GridCell();
cell.row = j+1;
cell.col = i+1;
cell.x = this.position.x + cell.width * (i+1);
cell.y = this.position.x + cell.height * (j+1);
cell.name = "cell" + (j+1) + (i+1);
//cell.addEventListener(MouseEvent.CLICK,onClick);
gridCells[i][j] = cell;
this.addChild(gridCells[i][j]);
}
}
}
public function get size():int
{
return _size;
}
public function set size(size:int):void
{
_size = size;
}
public function get position():Point
{
return _position;
}
public function set position(position:Point):void
{
_position = position;
}
}
}

MVC AS3 Error: Call to a possibly undefined method through a reference with static type

I'm new to AS3 from Java and was trying to implement a Java style as3 mvc implementation which essentially has two views with an input field and text box which has it's contents changed by buttons.
I keep getting Error: Call to a possibly undefined method handleMouseClick through a reference with static type controller:Controller. and can't understand why. This is for the function handleMouseClick in TextToolsView
Here is my code (sorry for it being so long, I'm not sure how to condense it further without losing my error):
TextModel
package model
{
import flash.events.Event;
import flash.events.EventDispatcher;
public class TextModel extends EventDispatcher
{
private var text:String = new String();
private var initialText:String = new String("Initial Text");
public function TextModel()
{
setText(initialText);
}
public function setText(text:String):void {
this.text = text;
}
public function getText():String {
return this.text;
}
public function updateText(text:String):void {
setText(text);
dispatchEvent(new Event(Event.CHANGE));
}
public function clearText():void {
setText("Text has been cleared");
dispatchEvent(new Event(Event.CHANGE));
}
public function resetText():void {
setText(initialText);
dispatchEvent(new Event(Event.CHANGE));
}
}
}
TextController
package controller
{
import flash.events.MouseEvent;
import model.TextModel;
public class TextController extends AbstractController
{
/**
* Constructor
* #param m model to modify
*/
public function TextController(m:TextModel)
{
super(m);
}
private function updateText(text:String):void {
TextModel(getModel()).updateText(text);
}
private function clearText():void {
TextModel(getModel()).clearText();
}
private function resetText():void {
TextModel(getModel()).resetText();
}
/*override public function update(obj: Object) {
}*/
public function handleMouseClick(event:MouseEvent):void {
switch(event.currentTarget.id) {
case "_updateButton":
updateText("TEXT INPUT TO BE ADDED LATER");//add text input later
break;
case "_clearButton":
clearText();
break;
case "_resetButton":
resetText();
break;
}
}
}
}
AbstractController
package controller
{
import model.TextModel;
import view.View;
/**
* Provides basic services for the "controller" of
* a Model/View/Controller triad.
*
*/
public class AbstractController
{
private var model:TextModel;
private var view:View;
public function AbstractController(m:TextModel)
{
setModel(m);
}
public function setModel(m:TextModel):void
{
model = m;
}
public function getModel():TextModel
{
return model;
}
public function setView(v:View):void
{
view = v;
}
public function getView():View
{
return view;
}
public function update(obj:Object):void {
}
}
}
TextBoxView
package view
{
import controller.Controller;
import flash.display.Sprite;
import flash.events.Event;
import flash.text.TextField;
import flash.text.TextFormat;
import model.TextModel;
import model.TextUpdate;
/**
* ...
*/
public class TextBoxView extends AbstractView {
private var wrapper:Sprite = new Sprite();
private var textBox:TextField = new TextField();
private var inputField:TextField = new TextField();
public function TextBoxView(m:TextModel, c:Controller, x:int, y:int) {
super(m, c);
textBox.text = "This is a text Panel with lots of text!!!!!!!!!!!!dghsdfghdfghdfghdfghdfghdfghdfghdfghdfghdfghdfghdfghdfgh";
textBox.border = true;
textBox.borderColor = 0x000000;
textBox.multiline = true;
textBox.width = 425;
textBox.height = 115;
textBox.x = 145;
textBox.y = 20;
textBox.wordWrap = true;
var myFormat:TextFormat = new TextFormat();
myFormat.color = 0xAA0000;
myFormat.size = 24;
myFormat.italic = true;
//myFormat.align = TextFormatAlign.CENTER
textBox.setTextFormat(myFormat);
addEventListener(Event.CHANGE, this.update);
//inputable text box
inputField.border = true;
inputField.width = 200;
inputField.height = 150;
inputField.x = 200;
inputField.y = 50;
inputField.type = "input";
inputField.multiline = true;
wrapper.addChild(textBox);
wrapper.addChild(inputField);
addChild(wrapper);
}
public function update(event:Event):void {
textBox.text = super.getModel().getText();
}
}
}
TextToolsView
package view
{
import controller.Controller;
import flash.events.Event
import controller.TextController;
import flash.display.Sprite;
import flash.events.MouseEvent;
import model.TextModel;
import model.TextUpdate;
import ui.CustomButton;
public class TextToolsView extends AbstractView
{
private var updateButton:CustomButton;
private var clearButton:CustomButton;
private var resetButton:CustomButton;
private var wrapper:Sprite = new Sprite();
private var textModel:TextModel;
private var textController:TextController;
public function TextToolsView(m:TextModel, c:Controller, x:int, y:int) {
super(m, c);
makeTools(x, y);
}
override public function defaultController (model:TextModel):Controller {
return new TextController(model);
}
private function makeTools(x:int, y:int):void {
updateButton = new CustomButton("update", "_updateButton", 100, 22);
updateButton.x = 0;
updateButton.y = 0;
updateButton.addEventListener(MouseEvent.CLICK, handleMouseClick);
clearButton = new CustomButton("clear", "_clearButton", 100, 22);
clearButton.x = 120;
clearButton.y = 0;
clearButton.addEventListener(MouseEvent.CLICK, handleMouseClick);
resetButton = new CustomButton("reset", "_resetButton", 100, 22);
resetButton.x = 240;
resetButton.y = 0;
resetButton.addEventListener(MouseEvent.CLICK, handleMouseClick);
wrapper.x = x;
wrapper.y = y;
wrapper.addChild(updateButton);
wrapper.addChild(clearButton);
wrapper.addChild(resetButton);
addChild(wrapper);
}
private function handleMouseClick(event:MouseEvent):void {
super.getController().handleMouseClick(event);
}
}
}
Abstract View
package view
{
import controller.Controller;
import flash.display.Sprite;
import model.TextModel;
/**
* Provides basic services for the "view" of
* a Model/View/Controller triad.
*/
public class AbstractView extends Sprite
{
private var model:TextModel;
private var controller:Controller;
public function AbstractView(m:TextModel, c:Controller)
{
setModel(m);
setController(c);
}
/**
* returns the default controller for this view
*/
public function defaultController (model:TextModel):Controller {
return null;
}
/**
* Sets the model this view is observing.
*/
public function setModel (m:TextModel):void {
model = m;
}
/**
* Returns the model this view is observing.
*/
public function getModel ():TextModel {
return model;
}
/**
* Sets the controller for this view.
*/
public function setController (c:Controller):void {
controller = c;
// Tell the controller this object is its view.
getController().setView(this);
}
/**
* Returns this view's controller.
*/
public function getController():Controller {
return controller;
}
}
}
I won't post the custom button because essentially it works fine like any normal button.
and Main
package
{
import controller.TextController;
import flash.display.Sprite;
import flash.events.Event;
import model.TextModel;
import view.TextBoxView;
import view.TextToolsView;
/**
* ...
*/
public class Main extends Sprite
{
private var text_model:TextModel;
private var text_box:TextBoxView;
private var text_tools:TextToolsView;
private var textController:TextController;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
text_model = new TextModel();
textController = new TextController(text_model);
text_box = new TextBoxView(text_model, textController, 0,0);
//text_model.addObserver(text_box);
text_tools = new TextToolsView(text_model, textController, 120, 300);
//text_model.addObserver(text_tools);
addChild(text_box);
addChild(text_tools);
}
}
}
I don't see code of Controller, but I think problem is linked to it.
super.getController().handleMouseClick(event);
In this code getController() method returns Controller instance, but this class doesn't contain method handleMouseClick(). So, I think, you need to cast Controller to TextController like this:
(getController() as TextController).handleMouseClick(event);

Starling not displaying graphic

Hi guys i am new to AS3 and to Starling i am having problem displaying an image in a different class. it does show on my game menu class but i wanted it to show on my play game class.
so i got 3 classes Main that starts the starling that runs GameMenu class.
"GameMenu class"
package {
import starling.display.BlendMode;
import starling.display.Button;
import starling.display.Image;
import starling.display.Sprite;
import starling.events.Event;
public class GameMenu extends Sprite {
private var bg:Image;
private var gameLogo:Image;
private var playBtn:Button;
private var rankBtn:Button;
private var settingBtn:Button;
private var inGame:PlayGame;
public function GameMenu ()
{
super ();
this.addEventListener (Event.ADDED_TO_STAGE, onAddedToStage);
}
private function onAddedToStage (event:Event):void
{
this.removeEventListener (Event.ADDED_TO_STAGE, onAddedToStage);
drawScreen ();
}
private function drawScreen ():void
{
bg = new Image(Assets.getAtlas().getTexture(("Background.png")));
bg.blendMode = BlendMode.NONE;
this.addChild(bg);
gameLogo = new Image(Assets.getAtlas().getTexture(("GameLogo.png")));
gameLogo.x = stage.stageWidth/2 - gameLogo.width/2;
gameLogo.y = 30;
this.addChild(gameLogo);
playBtn = new Button(Assets.getAtlas().getTexture("PlayBtn.png"));
playBtn.x = stage.stageWidth/2 - playBtn.width/2;
playBtn.y = 450;
playBtn.addEventListener(Event.TRIGGERED, onPlayClick);
this.addChild(playBtn);
rankBtn = new Button(Assets.getAtlas().getTexture("RankBtn.png"));
rankBtn.x = rankBtn.bounds.left + 60;
rankBtn.y = 600;
rankBtn.addEventListener(Event.TRIGGERED, onRankClick);
this.addChild(rankBtn);
settingBtn = new Button(Assets.getAtlas().getTexture("SettingBtn.png"));
settingBtn.x = settingBtn.bounds.right + 60;
settingBtn.y = 600;
settingBtn.addEventListener(Event.TRIGGERED, onSettingClick);
this.addChild(settingBtn);
}
private function onRankClick (event:Event):void
{
trace("LEADERBOARD BUTTON HIT")
}
private function onSettingClick (event:Event):void
{
trace("SETTING SCREEN BUTTON HIT")
}
private function onPlayClick (event:Event):void
{
playBtn.removeEventListener(Event.TRIGGERED, onPlayClick);
trace("PLAY BUTTON HIT")
gameLogo.visible = false;
playBtn.visible = false;
rankBtn.visible = false;
settingBtn.visible = false;
//bg.visible = false;
inGame = new PlayGame();
}
}
}
this class works perfectly now.
"PlayGame class"
package {
import starling.display.Image;
import starling.display.Sprite;
import starling.events.Event;
public class PlayGame extends Sprite
{
private var bubble:Image;
public function PlayGame ()
{
trace("PlayGame");
super ();
this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage2);
}
private function onAddedToStage2 (event:Event):void
{
trace("OnAddedToStage");
this.removeEventListener (Event.ADDED_TO_STAGE, onAddedToStage2);
drawScreen ();
}
public function drawScreen ():void
{
trace("Bubble");
bubble = new Image(Assets.getAtlas().getTexture(("Bubble.png")));
bubble.x = 100;
bubble.y = 100;
this.addChild(bubble);
}
}
}
the bubble image is now showing and i don't know why?
They are too much parenthesis, but this is not your issue
bubble = new Image(Assets.getAtlas().getTexture(("Bubble.png")));
//is less clean/readable than
bubble = new Image(Assets.getAtlas().getTexture("Bubble.png"));
When facing this kind of issues, if starling/air doesn't report any errors, you should try to be sure the display object are currently rendered.
Try to apply a color instead of the texture.
bubble = new Image( Texture.fromColor(64,64,0xff99ff) );
If this code shows a fancy rectangle of 64 pixel/side, you trouble come from your texture atlas or texture. Be sure to have a valided atlas, validates frames, and names.
If this code doesn't show the facy rectangle, your issue doesn't come from the texture atlas or texture, but more possibly from the display list of starling.
And in your case,
I think you should just need to addChild the Ingame in your GameMenu class :
GameMenu :
private function onPlayClick (event:Event):void
{
//... your stuff
inGame = new PlayGame();
this.parent.addChild(inGame);
}
And it should works.

as3 addEventListner on a function in another class

I have a class calling a function in another class. I want to know
if we can add an Event Listener to know if that function has fired and is finished etc.
Here is the section of the code that is relevant.
myMC = new pictures();
addChild(myMC);
myMC.loadImages("Joyful",1)
// Add Event Listener here to let me know loadImages was called and worked.
As you can see the function is called loadImages() and it is located in a class called pictures.as
Can I add an event listener to this?
Here is a new issue. I am using a similar method and I used your example below and it did not work. Am I missing an import or something? I am only showing the functions that pertain and not my whole script.
Main.class
package
{
import flash.display.MovieClip;
import flash.events.*;
import flash.display.*;
import flash.filesystem.*;
import com.greensock.*;
import com.greensock.easing.*;
import flash.system.System;
// Ed's Scripts
import com.*;
import com.views.*;
public class iRosaryMain extends MovieClip
{
/// (Get Main Doc flow) this creates an instace of the main timeline
/// and then I send it
private static var _instance:iRosaryMain;
public static function get instance():iRosaryMain
{
return _instance;
}
/// Declaring Vars
var audio:audioPrayers;
/// Loading Images
//public var theImages:pictures = new pictures();
/// Movie Clips
public var myMary:beautifulMary;
public var myMC:MovieClip;
public var myPic:MovieClip;
public var myFlags:MovieClip;
public static var mt:MovieClip;
var vars:defaultVars = new defaultVars();
public function iRosaryMain()
{
// (Get Main Doc flow) Here I send the an instacne of iRosaryMain to defaultVars.as
_instance = this;
vars.getMainDoc(_instance);
// Sets timeline to mt :) I hope
mt = _instance;
audio = new audioPrayers();
trace("Jesus I trust in you!");// constructor code
audio.sayHailMary();
if (stage)
{
init();
}
}
public function moveLanguages()
{
/// File to languages folder
var checkLanguageFolder:File = File.applicationStorageDirectory.resolvePath("Languages");
///// CHECK LANGUAGES FOLDER - if not in App Storage move it
if (! checkLanguageFolder.exists)
{
var sourceDir:File = File.applicationDirectory.resolvePath("Languages");
var resultDir:File = File.applicationStorageDirectory.resolvePath("Languages");
sourceDir.copyTo(resultDir, true);
trace( "Moved Language!");
}
}
//// MAIN FUNCTIONS IN iRosaryMainClass
function init()
{
//loadFlags();
moveLanguages();
//addChild(theImages);
intro();
}
public function loadFlags()
{
myFlags.addEventListener("MyEvent", eventHandler);
myFlags = new viewLanguages();
addChild(myFlags);
myFlags.x = stage.stageWidth / 2 - myFlags.getBounds(this).width / 2;
function eventHandler()
{
trace("yes loaded");
TweenMax.fromTo(myMary,3, {alpha:1}, {alpha:0, ease:Quint.easeOut, onComplete: closePic} );
}
}
function intro()
{
myMary = new beautifulMary();
addChild(myMary);
loadFlags();
}
public function closePic()
{
removeChild(myMary);
}
public function languageLoaded(lang:String)
{
trace("YES... " + lang);
homeIn();
}
public function homeIn()
{
if (myFlags)
{
TweenMax.fromTo(myFlags,1, {x:myFlags.x}, {x:0-myFlags.width, ease:Quint.easeInOut, onComplete:unloadMyFlags} );
}
function unloadMyFlags()
{
trace("Called Ease out");
if (myFlags is MovieClip)
{
//trace("CURRENT DISPLAY " + currentDisplayScreen);
trace("CURRENT mc " + myFlags);
removeChild(myFlags);
System.gc();
myFlags = null;
trace("CURRENT mc " + myFlags);
}
}
if (! myMC)
{
myMC = new viewHome();
myMC.name = "Home";
myMC.x = stage.stageWidth / 2 - myMC.width / 2;
addChild(myMC);
}
theEaseIn(myMC);
//Home.B1.addEventListener(MouseEvent.CLICK, theEaseOut(Home));
}
public function loadLanguage(Language:String):Function
{
return function(e:MouseEvent):void ;
{
trace("Did it work? " +Language);
vars.loadButtonVars(Language);;
};
//TweenMax.fromTo(EnglishButton,1, {x:EnglishButton.x}, {x:0-EnglishButton.width, ease:Quint.easeOut} );
}
public function loadView(screen:String)
{
trace("Received " + screen);
if (screen=="Home")
{
myMC = new viewHome();
addChild(myMC);
theEaseIn(myMC);
//Home.B1.addEventListener(MouseEvent.CLICK, theEaseOut(Home));
}
if (screen=="PrayTheRosary")
{
myMC = new viewPrayTheRosary();
addChild(myMC);
theEaseIn(myMC);
//Home.B1.addEventListener(MouseEvent.CLICK, theEaseOut(Home));
}
if (screen=="Options")
{
myMC = new viewOptions();
addChild(myMC);
theEaseIn(myMC);
}
if (screen=="Downloads")
{
myMC = new viewDownloads();
addChild(myMC);
theEaseIn(myMC);
}
if (screen=="beautifulMary")
{
myMC = new beautifulMary();
addChild(myMC);
theEaseIn(myMC);
}
if (screen=="Flags")
{
myFlags = new viewLanguages();
addChild(myFlags);
theEaseIn(myFlags);
}
if (screen=="Joyful" || screen=="Sorrowful" || screen=="Glorious" || screen=="Luminous")
{
myPic = new pictures();
addChild(myPic);
myPic.addEventListener( "ImagesLoaded", doTheEaseIn);
myPic.loadImages(""+screen+"",1);
function doTheEaseIn()
{
theEaseIn(myPic);
}
}
}
public function theEaseIn(mc:MovieClip)
{
if (myMC)
{
TweenMax.fromTo(mc,1, {x:stage.stageWidth+mc.width}, {x:stage.stageWidth/2 - mc.width/2, ease:Quint.easeInOut} );
}
}
public function theEaseOut(mc:MovieClip,nextMC:String):Function
{
return function(e:MouseEvent):void ;
{
loadView(nextMC);
/// Tweens out view on screen
TweenMax.fromTo(mc,1, {x:mc.x}, {x:0-mc.width, ease:Quint.easeInOut, onComplete:unloadMC} );
function unloadMC();
{
trace("Called Ease out");
if(mc is MovieClip);
{
//trace("CURRENT DISPLAY " + currentDisplayScreen);
trace("CURRENT mc " + mc);
removeChild(mc);
System.gc();
myMC = null;
trace("CURRENT mc " + mc);
};
};
};/// end return
}
////////////
}/// End iRosaryMain
}// End Package
viewLanguages.as
package com.views
package com.views
{
import flash.display.MovieClip;
import flash.filesystem.File;
import com.roundFlag;
import flash.events.*;
import flash.display.*;
public class viewLanguages extends MovieClip
{
var Flag:MovieClip;
//public static const FLAGS_LOADED:String = "flagsLoaded";
public function viewLanguages()
{
getLang();
}
function numCheck(num:int):Boolean
{
return (num % 2 != 0);
}
/// Get for App Opening
public function getLang()
{
/// When Live
var folderLanguages:File = File.applicationStorageDirectory.resolvePath("Languages");
var availLang = folderLanguages.getDirectoryListing();
var Lang = new Array();
var LangPath = new Array();
var fl:int = 0;
for (var i:uint = 0; i < availLang.length; i++)
{
if (availLang[i].isDirectory)
{
//flag = new Loader();
//flag.load(new URLRequest(File.applicationStorageDirectory.url + "Languages/" + Lang[i] + "/roundFlag.png"));
Lang.push(availLang[i].name);
LangPath.push(availLang[i].nativePath);
Flag = new roundFlag(availLang[i].name);
Flag.name = availLang[i].name;
if (numCheck(i)==false)
{
Flag.y = fl;
Flag.x = 0;
}
else
{
Flag.y = fl;
Flag.x = Flag.width + 33;
fl = fl + Flag.height + 33;
}
Flag.btext.text = availLang[i].name;
addChild(Flag);
trace(availLang[i].nativePath);// gets the name
trace(availLang[i].name);
}
}
trace("Get Lang Called");
dispatchEvent(new Event("MyEvent"));
}
}
}
Yes, you can. Considering you are adding your clip to the display list I assume it extends either Movieclip or Sprite, both of which extend EventDispatcher. In your pictures class you can simply use dispatchEvent(new Event("MyEvent"); to dispatch an event. Then you could add myMC.addEventListener("MyEvent", eventHandler); to react to it.
You should also not use strings for events like I wrote above. It would be better if you declared a public static const IMAGES_LOADED:String = "imagesLoaded"; in your pictures class. Then you should use this constant by dispatching and by listening to it.
EDIT: Here how it would look with the constant:
//your class
package {
import flash.events.Event;
import flash.display.Sprite;
public class Pictures extends Sprite {
public static const IMAGES_LOADED:String = "imagesLoaded";
public function Pictures() {
}
public function onAllImagesLoaded():void {
dispatchEvent(new Event(IMAGES_LOADED));
}
//rest of your methods
}
}
//you would call it like this:
var myMc:Pictures = new Pictures();
myMc.addEventListener(Pictures.IMAGES_LOADED, onImagesLoaded);
myMc.loadImages();
function onImagesLoaded(e:Event):void {
//...etc
}
You have to create custom event class for this to work. Like:
package com.some
{
import flash.events.Event;
public class SomeEvent extends Event
{
// Loading events
public static const MAINDATA_LOADING:String = "onMainDataLoading";
// Other event
public static const SOME_LOADING:String = "onSomeLoading";
public var params:Object;
public function SomeEvent($type:String, $params:Object, $bubbles:Boolean = false, $cancelable:Boolean = false)
{
super($type, $bubbles, $cancelable);
this.params = $params;
}
public override function clone():Event
{
return new SomeEvent(type, this.params, bubbles, cancelable);
}
}
}
Add event dispatch inside wanted class (Pictures) and pass wanted params to event (this or any else)
dispatchEvent(new SomeEvent(SomeEvent.IMAGES_LOADED, this));
Handle event listening:
var myMc:Pictures = new Pictures();
myMc.addEventListener(SomeEvent.IMAGES_LOADED, onImagesLoaded);
myMc.loadImages();
function onImagesLoaded(e:SomeEvent):void {
// handle event.
var picts:Pictures = (e.params as Pictures);
}

What is the proper way to add a SharedObject to a .AS file?

Having trouble adding a SharedObject to a .AS file, I am trying to add the users name to the .flv file in red 5 like "username_myfile" I am not sure I am adding the code thats saves the name in the correct part of the class. is there a proper way to add a SharedObject to a .AS file?
--
added:
import flash.net.SharedObject;
package app
{
import flash.display.BitmapData;
import flash.display.Stage;
import flash.external.ExternalInterface;
**import flash.net.SharedObject;**
public class DataHolder
{
private static var dataHolder:DataHolder;
public var savedstuff:SharedObject = SharedObject.getLocal("myStuff2","/");
if (savedstuff.size > 0)
{
public var username = savedstuff.data.username;
}
public var filename:String = (String(username) + "_myfile");
public var rtmpPath:String = "rtmp://numbershere.compute-1.amazonaws.com/oflaDemo/";
public var recorder:Recorder;
public var navigation:Navigation;
public var cameraFPS:Number = 30;
public var cameraWidth:Number = 640;
public var cameraHeight:Number = 480;
public var cameraQuality:Number = 88;// camera quality
public var timelimit:Number = 25;// limit count of seconds
public var stage:Stage;
public function DataHolder()
{
if (dataHolder)
{
throw new Error("Only one DataHolder instance should be instantiated");
}
}
public static function getInstance():DataHolder
{
if (dataHolder == null)
{
dataHolder = new DataHolder();
}
return dataHolder;
}
}
}
Remove the conditional declaration of your shared object and declare as usual, ie:
private var savedStuff:SharedObject;
Then, in your constructor:
try {
savedStuff = SharedObject.getLocal("savedData");
} catch (error) {
cookiesActive = false;
};
Then check cookiesActive==true to save data to the SharedObject, eg:
if (cookiesActive) {
savedStuff.data.levelsFinished = 1;
}