Html5 animation - html

i was searching how to flip pages of e-book with html5 and i get this example
but i was wonder if the book have 300 page i will do with the same way???
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<link type="text/css" href="main.css" rel="stylesheet" media="screen" />
</head>
<body>
<div id="book">
<canvas id="pageflip-canvas"></canvas>
<div id="pages">
<section>
<div>
<h2>History</h2>
<p>Canvas was initially introduced by Apple for use inside their own Mac OS X WebKit component, powering applications like Dashboard widgets and the Safari browser. Later, it was adopted by Gecko browsers and Opera and standardized by the WHATWG on new proposed specifications for next generation web technologies.</p>
</div>
</section>
<section>
<div>
<h2>Usage</h2>
<p>Canvas consists of a drawable region defined in HTML code with height and width attributes. JavaScript code may access the area through a full set of drawing functions similar to other common 2D APIs, thus allowing for dynamically generated graphics. Some anticipated uses of canvas include building graphs, animations, games, and image composition.</p>
</div>
</section>
<section>
<div>
<h2>Reactions</h2>
<p>At the time of its introduction the canvas element was met with mixed reactions from the web standards community. There have been arguments against Apple's decision to create a new proprietary element instead of supporting the SVG standard. There are other concerns about syntax e.g. the absence of a namespace.</p>
</div>
</section>
<section>
<div>
<h2>Support</h2>
<p>The element is currently supported by the latest versions of Mozilla Firefox, Google Chrome, Safari, and Opera. It is not natively implemented by Internet Explorer (IE) as of version 8, though support is in development for Internet Explorer 9; however, many of the Canvas element's features can be supported in IE, for example by using Google or Mozilla plugins, JavaScript libraries and either Adobe Flash or IE's proprietary VML.</p>
</div>
</section>
</div>
</div>
<script type="text/javascript" src="pageflip.js"></script>
</body>
<html>
here the jquery
(function() {
// Dimensions of the whole book
var BOOK_WIDTH = 830;
var BOOK_HEIGHT = 260;
// Dimensions of one page in the book
var PAGE_WIDTH = 400;
var PAGE_HEIGHT = 250;
// Vertical spacing between the top edge of the book and the papers
var PAGE_Y = ( BOOK_HEIGHT - PAGE_HEIGHT ) / 2;
// The canvas size equals to the book dimensions + this padding
var CANVAS_PADDING = 60;
var page = 0;
var canvas = document.getElementById( "pageflip-canvas" );
var context = canvas.getContext( "2d" );
var mouse = { x: 0, y: 0 };
var flips = [];
var book = document.getElementById( "book" );
// List of all the page elements in the DOM
var pages = book.getElementsByTagName( "section" );
// Organize the depth of our pages and create the flip definitions
for( var i = 0, len = pages.length; i < len; i++ ) {
pages[i].style.zIndex = len - i;
flips.push( {
// Current progress of the flip (left -1 to right +1)
progress: 1,
// The target value towards which progress is always moving
target: 1,
// The page DOM element related to this flip
page: pages[i],
// True while the page is being dragged
dragging: false
} );
}
// Resize the canvas to match the book size
canvas.width = BOOK_WIDTH + ( CANVAS_PADDING * 2 );
canvas.height = BOOK_HEIGHT + ( CANVAS_PADDING * 2 );
// Offset the canvas so that it's padding is evenly spread around the book
canvas.style.top = -CANVAS_PADDING + "px";
canvas.style.left = -CANVAS_PADDING + "px";
// Render the page flip 60 times a second
setInterval( render, 1000 / 60 );
document.addEventListener( "mousemove", mouseMoveHandler, false );
document.addEventListener( "mousedown", mouseDownHandler, false );
document.addEventListener( "mouseup", mouseUpHandler, false );
function mouseMoveHandler( event ) {
// Offset mouse position so that the top of the book spine is 0,0
mouse.x = event.clientX - book.offsetLeft - ( BOOK_WIDTH / 2 );
mouse.y = event.clientY - book.offsetTop;
}
function mouseDownHandler( event ) {
// Make sure the mouse pointer is inside of the book
if (Math.abs(mouse.x) < PAGE_WIDTH) {
if (mouse.x < 0 && page - 1 >= 0) {
// We are on the left side, drag the previous page
flips[page - 1].dragging = true;
}
else if (mouse.x > 0 && page + 1 < flips.length) {
// We are on the right side, drag the current page
flips[page].dragging = true;
}
}
// Prevents the text selection
event.preventDefault();
}
function mouseUpHandler( event ) {
for( var i = 0; i < flips.length; i++ ) {
// If this flip was being dragged, animate to its destination
if( flips[i].dragging ) {
// Figure out which page we should navigate to
if( mouse.x < 0 ) {
flips[i].target = -1;
page = Math.min( page + 1, flips.length );
}
else {
flips[i].target = 1;
page = Math.max( page - 1, 0 );
}
}
flips[i].dragging = false;
}
}
function render() {
// Reset all pixels in the canvas
context.clearRect( 0, 0, canvas.width, canvas.height );
for( var i = 0, len = flips.length; i < len; i++ ) {
var flip = flips[i];
if( flip.dragging ) {
flip.target = Math.max( Math.min( mouse.x / PAGE_WIDTH, 1 ), -1 );
}
// Ease progress towards the target value
flip.progress += ( flip.target - flip.progress ) * 0.2;
// If the flip is being dragged or is somewhere in the middle of the book, render it
if( flip.dragging || Math.abs( flip.progress ) < 0.997 ) {
drawFlip( flip );
}
}
}
function drawFlip( flip ) {
// Strength of the fold is strongest in the middle of the book
var strength = 1 - Math.abs( flip.progress );
// Width of the folded paper
var foldWidth = ( PAGE_WIDTH * 0.5 ) * ( 1 - flip.progress );
// X position of the folded paper
var foldX = PAGE_WIDTH * flip.progress + foldWidth;
// How far the page should outdent vertically due to perspective
var verticalOutdent = 20 * strength;
// The maximum width of the left and right side shadows
var paperShadowWidth = ( PAGE_WIDTH * 0.5 ) * Math.max( Math.min( 1 - flip.progress, 0.5 ), 0 );
var rightShadowWidth = ( PAGE_WIDTH * 0.5 ) * Math.max( Math.min( strength, 0.5 ), 0 );
var leftShadowWidth = ( PAGE_WIDTH * 0.5 ) * Math.max( Math.min( strength, 0.5 ), 0 );
// Change page element width to match the x position of the fold
flip.page.style.width = Math.max(foldX, 0) + "px";
context.save();
context.translate( CANVAS_PADDING + ( BOOK_WIDTH / 2 ), PAGE_Y + CANVAS_PADDING );
// Draw a sharp shadow on the left side of the page
context.strokeStyle = 'rgba(0,0,0,'+(0.05 * strength)+')';
context.lineWidth = 30 * strength;
context.beginPath();
context.moveTo(foldX - foldWidth, -verticalOutdent * 0.5);
context.lineTo(foldX - foldWidth, PAGE_HEIGHT + (verticalOutdent * 0.5));
context.stroke();
// Right side drop shadow
var rightShadowGradient = context.createLinearGradient(foldX, 0, foldX + rightShadowWidth, 0);
rightShadowGradient.addColorStop(0, 'rgba(0,0,0,'+(strength*0.2)+')');
rightShadowGradient.addColorStop(0.8, 'rgba(0,0,0,0.0)');
context.fillStyle = rightShadowGradient;
context.beginPath();
context.moveTo(foldX, 0);
context.lineTo(foldX + rightShadowWidth, 0);
context.lineTo(foldX + rightShadowWidth, PAGE_HEIGHT);
context.lineTo(foldX, PAGE_HEIGHT);
context.fill();
// Left side drop shadow
var leftShadowGradient = context.createLinearGradient(foldX - foldWidth - leftShadowWidth, 0, foldX - foldWidth, 0);
leftShadowGradient.addColorStop(0, 'rgba(0,0,0,0.0)');
leftShadowGradient.addColorStop(1, 'rgba(0,0,0,'+(strength*0.15)+')');
context.fillStyle = leftShadowGradient;
context.beginPath();
context.moveTo(foldX - foldWidth - leftShadowWidth, 0);
context.lineTo(foldX - foldWidth, 0);
context.lineTo(foldX - foldWidth, PAGE_HEIGHT);
context.lineTo(foldX - foldWidth - leftShadowWidth, PAGE_HEIGHT);
context.fill();
// Gradient applied to the folded paper (highlights & shadows)
var foldGradient = context.createLinearGradient(foldX - paperShadowWidth, 0, foldX, 0);
foldGradient.addColorStop(0.35, '#fafafa');
foldGradient.addColorStop(0.73, '#eeeeee');
foldGradient.addColorStop(0.9, '#fafafa');
foldGradient.addColorStop(1.0, '#e2e2e2');
context.fillStyle = foldGradient;
context.strokeStyle = 'rgba(0,0,0,0.06)';
context.lineWidth = 0.5;
// Draw the folded piece of paper
context.beginPath();
context.moveTo(foldX, 0);
context.lineTo(foldX, PAGE_HEIGHT);
context.quadraticCurveTo(foldX, PAGE_HEIGHT + (verticalOutdent * 2), foldX - foldWidth, PAGE_HEIGHT + verticalOutdent);
context.lineTo(foldX - foldWidth, -verticalOutdent);
context.quadraticCurveTo(foldX, -verticalOutdent * 2, foldX, 0);
context.fill();
context.stroke();
context.restore();
}
})();
the css
body, h2, p {
margin: 0;
padding: 0;
}
body {
background-color: #444;
color: #333;
font-family: Helvetica, sans-serif;
}
#book {
background: url("book.png") no-repeat;
position: absolute;
width: 830px;
height: 260px;
left: 50%;
top: 50%;
margin-left: -400px;
margin-top: -125px;
}
#pages section {
background: url("paper.png") no-repeat;
display: block;
width: 400px;
height: 250px;
position: absolute;
left: 415px;
top: 5px;
overflow: hidden;
}
#pages section>div {
display: block;
width: 400px;
height: 250px;
font-size: 12px;
}
#pages section p,
#pages section h2 {
padding: 3px 35px;
line-height: 1.4em;
text-align: justify;
}
#pages section h2{
margin: 15px 0 10px;
}
#pageflip-canvas {
position: absolute;
z-index: 100;
}

You can load the pages dynamically through AJAX in the event handler, this way the user is not forced to download the whole document.

Related

HTML Coding help to insert a picture

I'm modifying a pre-written code to complete my project. It's a game where the snake eats the apple and grows. I need to replace the red blob which is an apple in the game with an image. I have included the code up to the part where the apple needs to be drawn since I could not upload the whole code. Let me know if you need the whole code.
<html>
<head>
<title>IT105 Presentation</title>
<style>
html,
body {
height: 100%;
margin: 0;
}
body {
background: white;
display: flex;
align-items: center;
justify-content: center;
}
canvas {
background-image: url(field.jpg);
border: 1px solid black;
}
</style>
</head>
<body>
<canvas width="400" height="400" id="game"></canvas>
<script>
var canvas = document.getElementById('game');
var context = canvas.getContext('2d');
var grid = 16;
var count = 0;
var snake = {
x: 160,
y: 160,
// snake velocity. moves one grid length every frame in either the x or y direction
dx: grid,
dy: 0,
// keep track of all grids the snake body occupies
cells: [],
// length of the snake. grows when eating an apple
maxCells: 4
};
var apple = {
x: 320,
y: 320
};
// get random whole numbers in a specific range
// #see https://stackoverflow.com/a/1527820/2124254
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
// game loop
function loop() {
requestAnimationFrame(loop);
// slow game loop to 15 fps instead of 60 (60/15 = 4)
if (++count < 4) {
return;
}
count = 0;
context.clearRect(0, 0, canvas.width, canvas.height);
// move snake by it's velocity
snake.x += snake.dx;
snake.y += snake.dy;
// wrap snake position horizontally on edge of screen
if (snake.x < 0) {
snake.x = canvas.width - grid;
} else if (snake.x >= canvas.width) {
snake.x = 0;
}
// wrap snake position vertically on edge of screen
if (snake.y < 0) {
snake.y = canvas.height - grid;
} else if (snake.y >= canvas.height) {
snake.y = 0;
}
// keep track of where snake has been. front of the array is always the head
snake.cells.unshift({
x: snake.x,
y: snake.y
});
// remove cells as we move away from them
if (snake.cells.length > snake.maxCells) {
snake.cells.pop();
}
// draw apple
context.fillStyle = 'red';
context.fillRect(apple.x, apple.y, grid - 1, grid - 1);
// draw snake one cell at a time
context.fillStyle = 'gold';
snake.cells.forEach(function(cell, index) {
// drawing 1 px smaller than the grid creates a grid effect in the snake body so you can see how long it is
context.fillRect(cell.x, cell.y, grid - 1, grid - 1);
// snake ate apple
if (cell.x === apple.x && cell.y === apple.y) {
snake.maxCells++;
// canvas is 400x400 which is 25x25 grids
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
}
// check collision with all cells after this one (modified bubble sort)
for (var i = index + 1; i < snake.cells.length; i++) {
// snake occupies same space as a body part. reset game
if (cell.x === snake.cells[i].x && cell.y === snake.cells[i].y) {
snake.x = 160;
snake.y = 160;
snake.cells = [];
snake.maxCells = 4;
snake.dx = grid;
snake.dy = 0;
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
}
}
});
}
// listen to keyboard events to move the snake
document.addEventListener('keydown', function(e) {
// prevent snake from backtracking on itself by checking that it's
// not already moving on the same axis (pressing left while moving
// left won't do anything, and pressing right while moving left
// shouldn't let you collide with your own body)
// left arrow key
if (e.which === 37 && snake.dx === 0) {
snake.dx = -grid;
snake.dy = 0;
}
// up arrow key
else if (e.which === 38 && snake.dy === 0) {
snake.dy = -grid;
snake.dx = 0;
}
// right arrow key
else if (e.which === 39 && snake.dx === 0) {
snake.dx = grid;
snake.dy = 0;
}
// down arrow key
else if (e.which === 40 && snake.dy === 0) {
snake.dy = grid;
snake.dx = 0;
}
});
// start the game
requestAnimationFrame(loop);
</script>
</body>
</html>
I believe what you're looking for is the JS function drawImage().
Currently you're implementing fillRect() of the form context.fillRect(x,y,width,height); to draw an "Apple" and then you're setting the fill color to "Red".
Using the variables for x, y, width, height that you already have you can make the image the same size as the "Apple" was if you desire, the values corresponding to the formula context.fillRect(x,y,width,height); are:
x : apple.x
y : apple.y
width : grid-1
height : grid-1
Essentially, implement this function of drawImage of the form void ctx.drawImage(image, dx, dy, dWidth, dHeight); as per CanvasRenderingContext2D.drawImage().
So your Draw Apple section would change from this:
**// draw apple**
context.fillStyle='red';
context.fillRect(apple.x, apple.y, grid-1, grid-1);
To this:
**// draw apple -- or use image in place of apple**
const img = new Image();
img.src = 'http://writingexercises.co.uk/images2/randomimage/restaurant-view.jpg';
context.drawImage(img, apple.x, apple.y, grid-1, grid-1);
It's difficult for me to to test this solution as I've not got the full-code or any imported files you may be referencing, but this should give you a guide on how to proceed.
Also see my references:
CanvasRenderingContext2D.drawImage()
How would I fillRect with an image?
HTML canvas fillRect() Method
<html>
<head>
<title>IT105 Presentation</title>
<style>
html, body {
height: 100%;
margin: 0;
}
body {
background: white;
display: flex;
align-items: center;
justify-content: center;
}
canvas {
background-image: url(field.jpg);
border: 1px solid black;
}
</style>
</head>
<body>
<canvas width="400" height="400" id="game"></canvas>
<script>
var canvas = document.getElementById('game');
var context = canvas.getContext('2d');
var grid = 16;
var count = 0;
var snake = {
x: 160,
y: 160,
**// snake velocity. moves one grid length every frame in either the x or y direction**
dx: grid,
dy: 0,
**// keep track of all grids the snake body occupies**
cells: [],
**// length of the snake. grows when eating an apple**
maxCells: 4
};
var apple = {
x: 320,
y: 320
};
**// get random whole numbers in a specific range**
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
**// game loop**
function loop() {
requestAnimationFrame(loop);
**// slow game loop to 15 fps instead of 60 (60/15 = 4)**
if (++count < 4) {
return;
}
count = 0;
context.clearRect(0,0,canvas.width,canvas.height);
**// move snake by it's velocity**
snake.x += snake.dx;
snake.y += snake.dy;
**// wrap snake position horizontally on edge of screen**
if (snake.x < 0) {
snake.x = canvas.width - grid;
}
else if (snake.x >= canvas.width) {
snake.x = 0;
}
**// wrap snake position vertically on edge of screen**
if (snake.y < 0) {
snake.y = canvas.height - grid;
}
else if (snake.y >= canvas.height) {
snake.y = 0;
}
**// keep track of where snake has been. front of the array is always the head**
snake.cells.unshift({x: snake.x, y: snake.y});
**// remove cells as we move away from them**
if (snake.cells.length > snake.maxCells) {
snake.cells.pop();
}
**// draw apple -- or use image in place of apple**
const img = new Image();
img.src = 'http://writingexercises.co.uk/images2/randomimage/restaurant-view.jpg';
context.drawImage(img, apple.x, apple.y, grid-1, grid-1);
**// draw snake one cell at a time**
context.fillStyle = 'gold';
snake.cells.forEach(function(cell, index) {
Let me know how you get on!

css font-size and line-height not matching the baseline

I'm trying to do something that should be very simple but I've spent my day between failures and forums..
I would like to adjust my font in order to match my baseline. On indesign it's one click but in css it looks like the most difficult thing on earth..
Lets take a simple example with rational values.
On this image I have a baseline every 20px.
So for my <body> I do:
<style>
body {font-size:16px; line-height:20px;}
</style>
Everything works perfectly. My paragraph matchs the baseline.
But when I'm scripting my <h> that doesn't match the baseline anymore.. what am I doing wrong? That should follow my baseline, shouldn't it?
<style type="text/css">
body{font-size: 16px; line-height: 20px;}
h1{font-size: 5em; line-height: 1.25em;}
h2{font-size: 4em; line-height: 1.25em;}
h3{font-size: 3em; line-height: 1.25em;}
h4{font-size: 2em; line-height: 1.25em;}
</style>
ps: 20/16=1.25em
In my inspector, computed returns the expected values
h1{font-size: 84px; line-height: 100px;}
h2{font-size: 68px; line-height: 80px;}
h3{font-size: 52px; line-height: 60px;}
h4{font-size: 36px; line-height: 40px;}
So that should display something like this no?
It is a bit complicated - you have to measure the fonts first (as InDesign does) and calculate "line-height", the thing you called "bottom_gap" and some other stuff
I'm pretty sure we can do something in JavaScript..
You are right – but for Typography JS is used to calculate the CSS (depending on the font metrics)
Did demo the first step (measuring a font) here
https://codepen.io/sebilasse/pen/gPBQqm
It is just showing graphically what is measured [for the technical background]
This measuring is needed because every font behaves totally different in a "line".
Here is a generator which could generate such a Typo CSS:
https://codepen.io/sebilasse/pen/BdaPzN
A function to measure could be based on <canvas> and look like this :
function getMetrics(fontName, fontSize) {
// NOTE: if there is no getComputedStyle, this library won't work.
if(!document.defaultView.getComputedStyle) {
throw("ERROR: 'document.defaultView.getComputedStyle' not found. This library only works in browsers that can report computed CSS values.");
}
if (!document.querySelector('canvas')) {
var _canvas = document.createElement('canvas');
_canvas.width = 220; _canvas.height = 220;
document.body.appendChild(_canvas);
}
// Store the old text metrics function on the Canvas2D prototype
CanvasRenderingContext2D.prototype.measureTextWidth = CanvasRenderingContext2D.prototype.measureText;
/**
* Shortcut function for getting computed CSS values
*/
var getCSSValue = function(element, property) {
return document.defaultView.getComputedStyle(element,null).getPropertyValue(property);
};
/**
* The new text metrics function
*/
CanvasRenderingContext2D.prototype.measureText = function(textstring) {
var metrics = this.measureTextWidth(textstring),
fontFamily = getCSSValue(this.canvas,"font-family"),
fontSize = getCSSValue(this.canvas,"font-size").replace("px",""),
isSpace = !(/\S/.test(textstring));
metrics.fontsize = fontSize;
// For text lead values, we meaure a multiline text container.
var leadDiv = document.createElement("div");
leadDiv.style.position = "absolute";
leadDiv.style.margin = 0;
leadDiv.style.padding = 0;
leadDiv.style.opacity = 0;
leadDiv.style.font = fontSize + "px " + fontFamily;
leadDiv.innerHTML = textstring + "<br/>" + textstring;
document.body.appendChild(leadDiv);
// Make some initial guess at the text leading (using the standard TeX ratio)
metrics.leading = 1.2 * fontSize;
// Try to get the real value from the browser
var leadDivHeight = getCSSValue(leadDiv,"height");
leadDivHeight = leadDivHeight.replace("px","");
if (leadDivHeight >= fontSize * 2) { metrics.leading = (leadDivHeight/2) | 0; }
document.body.removeChild(leadDiv);
// if we're not dealing with white space, we can compute metrics
if (!isSpace) {
// Have characters, so measure the text
var canvas = document.createElement("canvas");
var padding = 100;
canvas.width = metrics.width + padding;
canvas.height = 3*fontSize;
canvas.style.opacity = 1;
canvas.style.fontFamily = fontFamily;
canvas.style.fontSize = fontSize;
var ctx = canvas.getContext("2d");
ctx.font = fontSize + "px " + fontFamily;
var w = canvas.width,
h = canvas.height,
baseline = h/2;
// Set all canvas pixeldata values to 255, with all the content
// data being 0. This lets us scan for data[i] != 255.
ctx.fillStyle = "white";
ctx.fillRect(-1, -1, w+2, h+2);
ctx.fillStyle = "black";
ctx.fillText(textstring, padding/2, baseline);
var pixelData = ctx.getImageData(0, 0, w, h).data;
// canvas pixel data is w*4 by h*4, because R, G, B and A are separate,
// consecutive values in the array, rather than stored as 32 bit ints.
var i = 0,
w4 = w * 4,
len = pixelData.length;
// Finding the ascent uses a normal, forward scanline
while (++i < len && pixelData[i] === 255) {}
var ascent = (i/w4)|0;
// Finding the descent uses a reverse scanline
i = len - 1;
while (--i > 0 && pixelData[i] === 255) {}
var descent = (i/w4)|0;
// find the min-x coordinate
for(i = 0; i<len && pixelData[i] === 255; ) {
i += w4;
if(i>=len) { i = (i-len) + 4; }}
var minx = ((i%w4)/4) | 0;
// find the max-x coordinate
var step = 1;
for(i = len-3; i>=0 && pixelData[i] === 255; ) {
i -= w4;
if(i<0) { i = (len - 3) - (step++)*4; }}
var maxx = ((i%w4)/4) + 1 | 0;
// set font metrics
metrics.ascent = (baseline - ascent);
metrics.descent = (descent - baseline);
metrics.bounds = { minx: minx - (padding/2),
maxx: maxx - (padding/2),
miny: 0,
maxy: descent-ascent };
metrics.height = 1+(descent - ascent);
} else {
// Only whitespace, so we can't measure the text
metrics.ascent = 0;
metrics.descent = 0;
metrics.bounds = { minx: 0,
maxx: metrics.width, // Best guess
miny: 0,
maxy: 0 };
metrics.height = 0;
}
return metrics;
};
Note that you also need a good "reset.css" to reset the browser margins and paddings.
You click "show CSS" and you can also use the generated CSS to mix multiple fonts:
If they have different base sizes, normalize the second:
var factor = CSS1baseSize / CSS2baseSize;
and now recalculate each font in CSS2 with
var size = size * factor;
See a demo in https://codepen.io/sebilasse/pen/oENGev?editors=1100
What if it comes to images?
The following demo uses two fonts with the same metrics plus an extra JS part. It is needed to calculate media elements like images for the baseline grid :
https://codepen.io/sebilasse/pen/ddopBj

HTML5 Canvas Rotate Image

jQuery('#carregar').click(function() {
var canvas = document.getElementById('canvas');
var image = document.getElementById('image');
var element = canvas.getContext("2d");
element.clearRect(0, 0, canvas.width, canvas.height);
element.drawImage(image, 0, 0, 300, 300);
});
jsfiddle.net/braziel/nWyDE/
I have a problem to rotate an image 90 ° to the right or to the left.
I use an image on the canvas, the same screen will have several canvas equal to that of the example, but I left it as close as possible to the project.
I ask, how do I rotate the image 90 ° to the left or right when I click "Rotate Left" and "Rotate Right"?
I tried several codes on the internet but none worked.
You can use canvas’ context.translate & context.rotate to do rotate your image
Here’s a function to draw an image that is rotated by the specified degrees:
function drawRotated(degrees){
context.clearRect(0,0,canvas.width,canvas.height);
// save the unrotated context of the canvas so we can restore it later
// the alternative is to untranslate & unrotate after drawing
context.save();
// move to the center of the canvas
context.translate(canvas.width/2,canvas.height/2);
// rotate the canvas to the specified degrees
context.rotate(degrees*Math.PI/180);
// draw the image
// since the context is rotated, the image will be rotated also
context.drawImage(image,-image.width/2,-image.width/2);
// we’re done with the rotating so restore the unrotated context
context.restore();
}
Here is code and a Fiddle: http://jsfiddle.net/m1erickson/6ZsCz/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; }
canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var angleInDegrees=0;
var image=document.createElement("img");
image.onload=function(){
ctx.drawImage(image,canvas.width/2-image.width/2,canvas.height/2-image.width/2);
}
image.src="houseicon.png";
$("#clockwise").click(function(){
angleInDegrees+=30;
drawRotated(angleInDegrees);
});
$("#counterclockwise").click(function(){
angleInDegrees-=30;
drawRotated(angleInDegrees);
});
function drawRotated(degrees){
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.save();
ctx.translate(canvas.width/2,canvas.height/2);
ctx.rotate(degrees*Math.PI/180);
ctx.drawImage(image,-image.width/2,-image.width/2);
ctx.restore();
}
}); // end $(function(){});
</script>
</head>
<body>
<canvas id="canvas" width=300 height=300></canvas><br>
<button id="clockwise">Rotate right</button>
<button id="counterclockwise">Rotate left</button>
</body>
</html>
Quickest 2D context image rotation method
A general purpose image rotation, position, and scale.
// no need to use save and restore between calls as it sets the transform rather
// than multiply it like ctx.rotate ctx.translate ctx.scale and ctx.transform
// Also combining the scale and origin into the one call makes it quicker
// x,y position of image center
// scale scale of image
// rotation in radians.
function drawImage(image, x, y, scale, rotation){
ctx.setTransform(scale, 0, 0, scale, x, y); // sets scale and origin
ctx.rotate(rotation);
ctx.drawImage(image, -image.width / 2, -image.height / 2);
}
If you wish to control the rotation point use the next function
// same as above but cx and cy are the location of the point of rotation
// in image pixel coordinates
function drawImageCenter(image, x, y, cx, cy, scale, rotation){
ctx.setTransform(scale, 0, 0, scale, x, y); // sets scale and origin
ctx.rotate(rotation);
ctx.drawImage(image, -cx, -cy);
}
To reset the 2D context transform
ctx.setTransform(1,0,0,1,0,0); // which is much quicker than save and restore
Thus to rotate image to the left (anti clockwise) 90 deg
drawImage(image, canvas.width / 2, canvas.height / 2, 1, - Math.PI / 2);
Thus to rotate image to the right (clockwise) 90 deg
drawImage(image, canvas.width / 2, canvas.height / 2, 1, Math.PI / 2);
Example draw 500 images translated rotated scaled
var image = new Image;
image.src = "https://i.stack.imgur.com/C7qq2.png?s=328&g=1";
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
canvas.style.position = "absolute";
canvas.style.top = "0px";
canvas.style.left = "0px";
document.body.appendChild(canvas);
var w,h;
function resize(){ w = canvas.width = innerWidth; h = canvas.height = innerHeight;}
resize();
window.addEventListener("resize",resize);
function rand(min,max){return Math.random() * (max ?(max-min) : min) + (max ? min : 0) }
function DO(count,callback){ while (count--) { callback(count) } }
const sprites = [];
DO(500,()=>{
sprites.push({
x : rand(w), y : rand(h),
xr : 0, yr : 0, // actual position of sprite
r : rand(Math.PI * 2),
scale : rand(0.1,0.25),
dx : rand(-2,2), dy : rand(-2,2),
dr : rand(-0.2,0.2),
});
});
function drawImage(image, spr){
ctx.setTransform(spr.scale, 0, 0, spr.scale, spr.xr, spr.yr); // sets scales and origin
ctx.rotate(spr.r);
ctx.drawImage(image, -image.width / 2, -image.height / 2);
}
function update(){
var ihM,iwM;
ctx.setTransform(1,0,0,1,0,0);
ctx.clearRect(0,0,w,h);
if(image.complete){
var iw = image.width;
var ih = image.height;
for(var i = 0; i < sprites.length; i ++){
var spr = sprites[i];
spr.x += spr.dx;
spr.y += spr.dy;
spr.r += spr.dr;
iwM = iw * spr.scale * 2 + w;
ihM = ih * spr.scale * 2 + h;
spr.xr = ((spr.x % iwM) + iwM) % iwM - iw * spr.scale;
spr.yr = ((spr.y % ihM) + ihM) % ihM - ih * spr.scale;
drawImage(image,spr);
}
}
requestAnimationFrame(update);
}
requestAnimationFrame(update);
The other solution works great for square images. Here is a solution that will work for an image of any dimension. The canvas will always fit the image rather than the other solution which may cause portions of the image to be cropped off.
var canvas;
var angleInDegrees=0;
var image=document.createElement("img");
image.onload=function(){
drawRotated(0);
}
image.src="http://greekgear.files.wordpress.com/2011/07/bob-barker.jpg";
$("#clockwise").click(function(){
angleInDegrees+=90 % 360;
drawRotated(angleInDegrees);
});
$("#counterclockwise").click(function(){
if(angleInDegrees == 0)
angleInDegrees = 270;
else
angleInDegrees-=90 % 360;
drawRotated(angleInDegrees);
});
function drawRotated(degrees){
if(canvas) document.body.removeChild(canvas);
canvas = document.createElement("canvas");
var ctx=canvas.getContext("2d");
canvas.style.width="20%";
if(degrees == 90 || degrees == 270) {
canvas.width = image.height;
canvas.height = image.width;
} else {
canvas.width = image.width;
canvas.height = image.height;
}
ctx.clearRect(0,0,canvas.width,canvas.height);
if(degrees == 90 || degrees == 270) {
ctx.translate(image.height/2,image.width/2);
} else {
ctx.translate(image.width/2,image.height/2);
}
ctx.rotate(degrees*Math.PI/180);
ctx.drawImage(image,-image.width/2,-image.height/2);
document.body.appendChild(canvas);
}
http://jsfiddle.net/6ZsCz/1588/
This is the simplest code to draw a rotated and scaled image:
function drawImage(ctx, image, x, y, w, h, degrees){
ctx.save();
ctx.translate(x+w/2, y+h/2);
ctx.rotate(degrees*Math.PI/180.0);
ctx.translate(-x-w/2, -y-h/2);
ctx.drawImage(image, x, y, w, h);
ctx.restore();
}
As #markE mention in his answer
the alternative is to untranslate & unrotate after drawing
It is much faster than context save and restore.
Here is an example
// translate and rotate
this.context.translate(x,y);
this.context.rotate(radians);
this.context.translate(-x,-y);
this.context.drawImage(...);
// untranslate and unrotate
this.context.translate(x, y);
this.context.rotate(-radians);
this.context.translate(-x,-y);
This is full degree image rotation code. I recommend you to check the below example app in the jsfiddle.
https://jsfiddle.net/casamia743/xqh48gno/
The process flow of this example app is
load Image, calculate boundaryRad
create temporary canvas
move canvas context origin to joint position of the projected rect
rotate canvas context with input degree amount
use canvas.toDataURL method to make image blob
using image blob, create new Image element and render
function init() {
...
image.onload = function() {
app.boundaryRad = Math.atan(image.width / image.height);
}
...
}
/**
* NOTE : When source rect is rotated at some rad or degrees,
* it's original width and height is no longer usable in the rendered page.
* So, calculate projected rect size, that each edge are sum of the
* width projection and height projection of the original rect.
*/
function calcProjectedRectSizeOfRotatedRect(size, rad) {
const { width, height } = size;
const rectProjectedWidth = Math.abs(width * Math.cos(rad)) + Math.abs(height * Math.sin(rad));
const rectProjectedHeight = Math.abs(width * Math.sin(rad)) + Math.abs(height * Math.cos(rad));
return { width: rectProjectedWidth, height: rectProjectedHeight };
}
/**
* #callback rotatedImageCallback
* #param {DOMString} dataURL - return value of canvas.toDataURL()
*/
/**
* #param {HTMLImageElement} image
* #param {object} angle
* #property {number} angle.degree
* #property {number} angle.rad
* #param {rotatedImageCallback} cb
*
*/
function getRotatedImage(image, angle, cb) {
const canvas = document.createElement('canvas');
const { degree, rad: _rad } = angle;
const rad = _rad || degree * Math.PI / 180 || 0;
debug('rad', rad);
const { width, height } = calcProjectedRectSizeOfRotatedRect(
{ width: image.width, height: image.height }, rad
);
debug('image size', image.width, image.height);
debug('projected size', width, height);
canvas.width = Math.ceil(width);
canvas.height = Math.ceil(height);
const ctx = canvas.getContext('2d');
ctx.save();
const sin_Height = image.height * Math.abs(Math.sin(rad))
const cos_Height = image.height * Math.abs(Math.cos(rad))
const cos_Width = image.width * Math.abs(Math.cos(rad))
const sin_Width = image.width * Math.abs(Math.sin(rad))
debug('sin_Height, cos_Width', sin_Height, cos_Width);
debug('cos_Height, sin_Width', cos_Height, sin_Width);
let xOrigin, yOrigin;
if (rad < app.boundaryRad) {
debug('case1');
xOrigin = Math.min(sin_Height, cos_Width);
yOrigin = 0;
} else if (rad < Math.PI / 2) {
debug('case2');
xOrigin = Math.max(sin_Height, cos_Width);
yOrigin = 0;
} else if (rad < Math.PI / 2 + app.boundaryRad) {
debug('case3');
xOrigin = width;
yOrigin = Math.min(cos_Height, sin_Width);
} else if (rad < Math.PI) {
debug('case4');
xOrigin = width;
yOrigin = Math.max(cos_Height, sin_Width);
} else if (rad < Math.PI + app.boundaryRad) {
debug('case5');
xOrigin = Math.max(sin_Height, cos_Width);
yOrigin = height;
} else if (rad < Math.PI / 2 * 3) {
debug('case6');
xOrigin = Math.min(sin_Height, cos_Width);
yOrigin = height;
} else if (rad < Math.PI / 2 * 3 + app.boundaryRad) {
debug('case7');
xOrigin = 0;
yOrigin = Math.max(cos_Height, sin_Width);
} else if (rad < Math.PI * 2) {
debug('case8');
xOrigin = 0;
yOrigin = Math.min(cos_Height, sin_Width);
}
debug('xOrigin, yOrigin', xOrigin, yOrigin)
ctx.translate(xOrigin, yOrigin)
ctx.rotate(rad);
ctx.drawImage(image, 0, 0);
if (DEBUG) drawMarker(ctx, 'red');
ctx.restore();
const dataURL = canvas.toDataURL('image/jpg');
cb(dataURL);
}
function render() {
getRotatedImage(app.image, {degree: app.degree}, renderResultImage)
}
I built an image uploader that resizes the image in the background, and also allows the user to rotate the image 90 degrees left or right. This isn't something that is solved with just a few lines of code, so you will want to checkout the jsfiddle https://jsfiddle.net/alienbush/z02jatnr/6/. I also included the complete code below.
The main drawing function looks like this:
let drawOptimizedImage = function (canvas, image, maxSize, rotationDirection) {
let degrees = updateRotationDegrees(rotationDirection)
let newSize = determineSize(image.width, image.height, maxSize.width, maxSize.height, degrees)
canvas.width = newSize.width
canvas.height = newSize.height
let ctx = canvas.getContext('2d')
ctx.save()
ctx.clearRect(0, 0, canvas.width, canvas.height)
if (degrees === 0) {
ctx.drawImage(image, 0, 0, newSize.width, newSize.height)
}
else {
ctx.translate(canvas.width / 2, canvas.height / 2)
ctx.rotate(degrees * Math.PI / 180)
if (Math.abs(degrees) === 180) {
ctx.drawImage(image, -newSize.width / 2, -newSize.height / 2, newSize.width, newSize.height)
}
else { // 90 or 270 degrees (values for width and height are swapped for these rotation positions)
ctx.drawImage(image, -newSize.height / 2, -newSize.width / 2, newSize.height, newSize.width)
}
}
ctx.restore()
}
Here's the complete code:
let imgPreview = document.getElementById('imgPreview')
let canvas = document.getElementById('canvas')
let statusMessage = document.getElementById('statusMessage')
let img = new Image
let maxSize = {
width: 800,
height: 600
}
let rotationDegrees = 0
// canvas.toBlob Polyfill from https://gist.github.com/salzhrani/02a6e807f24785a4d34b
if (!HTMLCanvasElement.prototype.toBlob) {
Object.defineProperty(HTMLCanvasElement.prototype, 'toBlob', {
value: function(callback, type, quality) {
var bin = atob(this.toDataURL(type, quality).split(',')[1]),
len = bin.length,
len32 = len >> 2,
a8 = new Uint8Array(len),
a32 = new Uint32Array(a8.buffer, 0, len32);
for (var i = 0, j = 0; i < len32; i++) {
a32[i] = bin.charCodeAt(j++) |
bin.charCodeAt(j++) << 8 |
bin.charCodeAt(j++) << 16 |
bin.charCodeAt(j++) << 24;
}
var tailLength = len & 3;
while (tailLength--) {
a8[j] = bin.charCodeAt(j++);
}
callback(new Blob([a8], {
'type': type || 'image/png'
}));
}
});
}
document.getElementById('fileInput').addEventListener('change', function(e) {
if (!e.target.files.length) {
return
}
let file = e.target.files[0]
if (isValidMIME(file, ['image/bmp', 'image/jpeg', 'image/png'])) {
img.src = window.URL.createObjectURL(file)
} else {
alert('Invalid file type. The image file must be one of the following: .jpg .jpeg .png .bmp')
}
})
let isValidMIME = function(file, MIMEtypes) {
for (let i = 0; i < MIMEtypes.length; i++) {
if (MIMEtypes[i] === file.type) {
return true
}
}
return false
}
img.addEventListener('load', function() {
rotationDegrees = 0
removeStatusMessage()
drawOptimizedImage(canvas, img, maxSize)
updateImgPreview(canvas, imgPreview)
})
let removeStatusMessage = function() {
statusMessage.textContent = ''
statusMessage.style.display = 'none'
}
let drawOptimizedImage = function(canvas, image, maxSize, rotationDirection) {
let degrees = updateRotationDegrees(rotationDirection)
let newSize = determineSize(image.width, image.height, maxSize.width, maxSize.height, degrees)
canvas.width = newSize.width
canvas.height = newSize.height
let ctx = canvas.getContext('2d')
ctx.save()
ctx.clearRect(0, 0, canvas.width, canvas.height)
if (degrees === 0) {
ctx.drawImage(image, 0, 0, newSize.width, newSize.height)
} else {
ctx.translate(canvas.width / 2, canvas.height / 2)
ctx.rotate(degrees * Math.PI / 180)
if (Math.abs(degrees) === 180) {
ctx.drawImage(image, -newSize.width / 2, -newSize.height / 2, newSize.width, newSize.height)
} else { // 90 or 270 degrees (values for width and height are swapped for these rotation positions)
ctx.drawImage(image, -newSize.height / 2, -newSize.width / 2, newSize.height, newSize.width)
}
}
ctx.restore()
}
let updateRotationDegrees = function(rotationDirection) {
if (rotationDirection === 'clockwise') {
rotationDegrees += 90
} else if (rotationDirection === 'anticlockwise') {
rotationDegrees -= 90
}
if (Math.abs(rotationDegrees) === 360) {
rotationDegrees = 0
}
return rotationDegrees
}
let determineSize = function(width, height, maxW, maxH, degrees) {
let w, h;
degrees = Math.abs(degrees)
if (degrees === 90 || degrees === 270) { // values for width and height are swapped for these rotation positions
w = height
h = width
} else {
w = width
h = height
}
if (w > h) {
if (w > maxW) {
h = h * maxW / w
w = maxW
}
} else {
if (h > maxH) {
w = w * maxH / h
h = maxH
}
}
return {
width: w,
height: h
}
}
let updateImgPreview = function(canvas, div) {
if (canvas.width < div.clientWidth && canvas.height < div.clientHeight) {
div.style.backgroundSize = 'auto'
} else {
div.style.backgroundSize = 'contain'
}
div.style.backgroundImage = 'url(' + canvas.toDataURL() + ')'
}
document.getElementById('clockwiseBtn').addEventListener('click', function() {
removeStatusMessage()
drawOptimizedImage(canvas, img, maxSize, 'clockwise')
updateImgPreview(canvas, imgPreview)
})
document.getElementById('anticlockwiseBtn').addEventListener('click', function() {
removeStatusMessage()
drawOptimizedImage(canvas, img, maxSize, 'anticlockwise')
updateImgPreview(canvas, imgPreview)
})
document.getElementById('uploadBtn').addEventListener('click', function() {
let fileInput = document.getElementById('fileInput')
if (!fileInput.files.length) {
alert('Please choose a file first');
return;
}
let formData = new FormData()
formData.append('fileName', 'yourCustomFileNameHere')
canvas.toBlob(function(blob) {
formData.append('image', blob)
let url = 'theURLtoSendTheFileTo'
sendForm(url, formData, doAfterUploadSuccess)
}, 'image/jpeg', 1.0)
})
let sendForm = function(url, formData, callback) {
// Simulating upload. Use the commented code below for a real upload.
statusMessage.style.display = 'block'
statusMessage.textContent = 'Uploading, please wait...'
setTimeout(callback, 2000)
// let xhr = new XMLHttpRequest()
// addUploadListeners(xhr)
// xhr.open('POST', url, true)
// xhr.onload = function () {
// if (xhr.status == 200) {
// if (callback) { callback(xhr) }
// }
// else if (xhr.status === 0) {
// alert('No response from server. Check network connection.')
// }
// else {
// alert('There was a problem uploading: ' + xhr.statusText)
// }
// }
// statusMessage.style.display = 'block'
// xhr.send(formData)
}
let addUploadListeners = function(xhr) {
xhr.addEventListener('loadstart', function(e) {
statusMessage.textContent = 'Uploading, please wait...'
})
xhr.addEventListener('abort', function(e) {
statusMessage.textContent = 'Aborted upload'
})
xhr.addEventListener('error', function(e) {
statusMessage.textContent = 'Error during upload'
})
}
let doAfterUploadSuccess = function(xhr) {
statusMessage.textContent = 'Success!'
}
body {
background-color: lightgray;
min-height: 100vh;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
font-size: 11pt;
font-weight: 400;
-webkit-font-smoothing: antialiased;
margin: 0;
}
button {
outline: none !important;
border-style: none;
background-color: rgb(115, 115, 250);
color: white;
padding: 10px 15px 12px 15px;
cursor: pointer;
border-radius: 2px;
font: inherit;
}
.canvas {
/* You can use display: none; to hide the canvas. The image will upload the same, whether or not the canvas is diplayed. */
display: block;
margin: 0px auto 40px auto;
}
.card {
background: white;
border-radius: 2px;
box-shadow: 0 2px 2px 0 rgba(0, 0, 0, 0.14), 0 3px 1px -2px rgba(0, 0, 0, 0.2), 0 1px 5px 0 rgba(0, 0, 0, 0.12);
}
.img-form {
padding: 15px 15px 0px 15px;
width: 320px;
margin: 0 auto;
}
.img-uploader-panel {
padding: 10px;
width: 340px;
margin: 0px auto 20px auto;
}
.img-uploader-header {
margin-top: 5px;
text-align: center;
}
.img-preview {
display: flex;
background-repeat: no-repeat;
background-position-x: center;
background-position-y: center;
background-size: contain;
border: 1px solid rgb(160, 160, 160);
width: 320px;
height: 320px;
margin: 0 auto;
}
.status-message {
display: none;
align-self: flex-end;
margin: 0;
line-height: 50px;
background-color: rgba(0, 0, 0, 0.5);
color: white;
width: 100%;
text-align: center;
}
.uploader-btn-panel {
display: flex;
padding-top: 10px;
justify-content: center;
align-items: center;
}
.rotate-btn {
font-size: 32px;
padding: 5px 12px 9px 13px;
margin-right: 10px;
background-color: transparent;
color: rgba(83, 83, 249, 1);
}
.clockwise-btn {
transform: rotate(90deg);
}
.anticlockwise-btn {
transform: rotate(270deg);
}
.upload-btn {
margin-left: 20px;
}
<form action="post" id="imgForm" class="img-form">
<label for="fileInput">Add an image:</label><br>
<input type="file" name="fileInput" id="fileInput" accept=".jpg, .jpeg, .png, .bmp">
</form><br>
<div class="img-uploader-panel card">
<p class="img-uploader-header">Image Preview</p>
<div id="imgPreview" class="img-preview">
<p id="statusMessage" class="status-message"></p>
</div>
<div class="uploader-btn-panel">
<button id="anticlockwiseBtn" class="anticlockwise-btn rotate-btn">↺</button>
<button id="clockwiseBtn" class="clockwise-btn rotate-btn">↻</button>
<button id="uploadBtn" class="upload-btn">Upload</button>
</div>
</div>
<canvas id="canvas" class="canvas"></canvas>
Here is Something I did
var ImgRotator = {
angle:parseInt(45),
image:{},
src:"",
canvasID:"",
intervalMS:parseInt(500),
jump:parseInt(5),
start_action:function(canvasID, imgSrc, interval, jumgAngle){
ImgRotator.jump = jumgAngle;
ImgRotator.intervalMS = interval;
ImgRotator.canvasID = canvasID;
ImgRotator.src = imgSrc ;
var image = new Image();
var canvas = document.getElementById(ImgRotator.canvasID);
image.onload = function() {
ImgRotator.image = image;
canvas.height = canvas.width = Math.sqrt( image.width* image.width+image.height*image.height);
window.setInterval(ImgRotator.keepRotating,ImgRotator.intervalMS);
//theApp.keepRotating();
};
image.src = ImgRotator.src;
},
keepRotating:function(){
ImgRotator.angle+=ImgRotator.jump;
var canvas = document.getElementById(ImgRotator.canvasID);
var ctx = canvas.getContext("2d");
ctx.save();
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.translate(canvas.width/2,canvas.height/2);
ctx.rotate(ImgRotator.angle*Math.PI/180);
ctx.drawImage(ImgRotator.image, -ImgRotator.image.width/2,-ImgRotator.image.height/2);
ctx.restore();
}
}
usage
ImgRotator.start_action("canva",
"data:image/jpeg;base64,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",
500,15
);
HTML
<canvas id="canva" width="350" height="350" style="border:solid thin black;"></canvas>
#Steve Farthing's answer is absolutely right.
But if you rotate more than 4 times then the image will get cropped from both the side.
For that you need to do like this.
$("#clockwise").click(function(){
angleInDegrees+=90 % 360;
drawRotated(angleInDegrees);
if(angleInDegrees == 360){ // add this lines
angleInDegrees = 0
}
});
Then you will get the desired result. Thanks. Hope this will help someone :)
Why not do it for the entire page. At page load detect all images and continuously rotate all of them.
var RotationCollection = {
rotators: [],
start_action: function (showBorders, isoverlap) {
try {
var canvasTemplate = '<canvas id="_ID_" width="350" height="350" ></canvas>';
var ja = 5;
$.each($("img"), function (index, val) {
var newID = "can_" + index;
var can = canvasTemplate.replace("_ID_", newID);
if (showBorders == true) $(can).insertAfter($(val)).css({ "border": "solid thin black", "box-shadow": "5px 5px 10px 2px black", "border-raduis": "15px" });
else $(can).insertAfter($(val));
$(val).remove();
var curRot = new RotationClass(newID, $(val).attr('src'), ja * ((0 == index % 2) ? -1 : 1), isoverlap);
RotationCollection.rotators[index] = curRot;
ja += 5;
//return false;
});
window.setInterval(function () {
$.each(RotationCollection.rotators, function (index, value) {
value.drawRotatedImage();
})
}, 500);
}
catch (err) {
console.log(err.message);
}
}
};
function RotationClass(canvasID, imgSrc, jumgAngle, overlap) {
var self = this;
self.overlap = overlap;
self.angle = parseInt(45);
self.image = {};
self.src = imgSrc;
self.canvasID = canvasID;
self.jump = parseInt(jumgAngle);
self.start_action = function () {
var image = new Image();
var canvas = document.getElementById(self.canvasID);
image.onload = function () {
self.image = image;
canvas.height = canvas.width = Math.sqrt(image.width * image.width + image.height * image.height);
self.drawRotatedImage(self);
};
image.src = self.src;
}
self.start_action();
this.drawRotatedImage = function () {
var self = this;
self.angle += self.jump;
var canvas = document.getElementById(self.canvasID);
var ctx = canvas.getContext("2d");
ctx.save();
if (self.overlap) ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.translate(canvas.width / 2, canvas.height / 2);
ctx.rotate(self.angle * Math.PI / 180);
ctx.drawImage(self.image, -self.image.width / 2, -self.image.height / 2);
ctx.restore();
}
}
var theApp = {
start_Action: function () {
RotationCollection.start_action(true, true);
}
};
$(document).ready(theApp.start_Action);
Please check out for theApp.start_Action where all action begins
The HTML can be as follows:
<p>
Deepika Padukone.<br />
<img alt="deepika" src="data:image/jpeg;base64,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" />
</p>
<p>
Priyanka Chopra.<br />
<img alt="Priyanka" src="data:image/jpeg;base64,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" />
</p>
Some options to overlap rotations, borders are also added
To rotate and fill (stretch to fit), try this fiddle which uses the corner of the canvas for a start point instead of the center and can rotate 90, 180 and 270 degrees.
Note: the fiddle is stretching a 200 * 300 image to fit a 600 * 650 canvas
const canvas = document.getElementById('canvas');
const image = document.getElementById('source');
const Rotation = {
None: 0,
Right: 90,
Flip: 180,
Left: 270
};
const noRotation = () => Rotate(Rotation.None);
const rotateRight = () => Rotate(Rotation.Right);
const rotateLeft = () => Rotate(Rotation.Left);
const flip = () => Rotate(Rotation.Flip);
const Rotate = (orientation) => rotateImage(canvas, image, orientation);
function rotateImage(canvas, image, rotation){
const rotate = correctRotation(rotation);
const context = canvas.getContext('2d');
let offsetX = 0;
let offsetY = 0;
let displacementX = canvas.width;
let displacementY = canvas.height;
if (rotate === Rotation.Left || rotate === Rotation.Right){
displacementX = canvas.height;
displacementY = canvas.width;
}
switch(rotate) {
case Rotation.Flip:
offsetX = canvas.width;
offsetY = canvas.height;
break;
case Rotation.Left:
offsetY = canvas.height;
break;
case Rotation.Right:
offsetX = canvas.width;
break;
}
context.setTransform(1, 0, 0, 1, offsetX, offsetY);
context.rotate(rotate * Math.PI / 180);
context.drawImage(image, 0,0, displacementX, displacementY )
}
function correctRotation(rotation) {
return !rotation ? Rotation.None
: rotation < Rotation.Flip ? Rotation.Right
: rotation < Rotation.Left ? Rotation.Flip
: Rotation.Left;
}
image.addEventListener('load', e => noRotation() );
https://jsfiddle.net/0unyh7ck/8/

Draw image on a bouncing context inside canvas

EDIT: solution some lines above.
I'm trying to have bouncing pictures with html5, canvas and some jQuery.
I've successfully made some balls bouncing, but I can't figure out how to draw pictures instead of simple 'particles'.
I've tried in different ways, but actually I think I'missing something.
I post the whole html so you can just copy/paste it easily.
Under my try there is a commented section with working bouncing balls.
Thank you so much!
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>HTML5 Canvas Explode Demo</title>
<link rel="stylesheet" href="styles.css" />
<meta name="viewport" content="width=320 initial-scale=1.0, user-scalable=no" />
<script src="//ajax.googleapis.com/ajax/libs/jquery/2.0.0/jquery.min.js"></script>
<style type="text/css">
* {
margin: 0; padding: 0;
}
html, body {
width: 100%;
height: 100%;
}
canvas {
display: block;
background: whiteSmoke;
width: 100%;
height: 100%;
}
#presentation{
position: fixed;
background: rgba(0,0,0,0.7);
width: 100%;
height: 70px;
box-shadow: 7px 7px 13px rgba(0,0,0,0.3);
color: white;
font-family:futura;
font-size: 30px;
padding-left: 50px;
padding-top: 10px;
}
</style>
</head>
<body>
<div id="presentation">Bouncing Baaaaalls!</div>
<canvas id="output" ></canvas>
<script type="text/javascript">
(function() {
window.requestAnimationFrame=function(){return window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.msRequestAnimationFrame||window.oRequestAnimationFrame||function(f){window.setTimeout(f,40/60)
}}});
var canvas = document.querySelector('canvas');
var ctx = canvas.getContext('2d');
function Particle() {
var W = canvas.width = window.innerWidth;
var H = canvas.height = window.innerHeight;
this.radius = 20;
this.x = parseInt(Math.random() * W);
this.y = H;
this.color = 'rgb(' +
parseInt(Math.random() * 255) + ',' +
parseInt(Math.random() * 255) + ',' +
parseInt(Math.random() * 255) + ')';
if (this.x > W/2 ){
this.vx = Math.random() * (-15 - -5) + -5;
}else{
this.vx = Math.random() * (15 - 5) + 5;
}
this.vy = Math.random() * (-32 - -25) + -25;
this.draw = function() {
var img = new Image();
img.src = 'troll1.png';
ctx.beginPath();
ctx.fillStyle = "rgb(255,255,255)";
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.closePath();
ctx.beginPath();
ctx.arc(this.x, this.y, 20, 0, 6.28, false);
ctx.clip();
ctx.stroke();
ctx.closePath();
ctx.drawImage(img, 0, 0);
// WORKING PARTICLES STARTS HERE
// ctx.fillStyle = this.color;
// ctx.beginPath();
// ctx.arc(this.x, this.y, this.radius, 0, Math.PI*2, false);
// ctx.fill();
// ctx.closePath();
// WORKING PARTICLES ENDS HERE
};
}
var particle_count = 20;
var particles = [];
// Now lets quickly create our particle
// objects and store them in particles array
for (var i = 0; i < particle_count; i++) {
var particle = new Particle();
particles.push(particle);
}
function renderFrame() {
requestAnimationFrame(renderFrame);
// Clearing screen to prevent trails
var W = canvas.width = window.innerWidth;
var H = canvas.height = window.innerHeight;
ctx.clearRect(0, 0, W, H);
particles.forEach(function(particle) {
// The particles simply go upwards
// It MUST come down, so lets apply gravity
particle.vy += 1;
// Adding velocity to x and y axis
particle.x += particle.vx;
particle.y += particle.vy;
// We're almost done! All we need to do now
// is to reposition the particles as soon
// as they move off the canvas.
// We'll also need to re-set the velocities
if (
// off the right side
particle.x + particle.radius > W ||
// off the left side
particle.x - particle.radius < 0 ||
// off the bottom
particle.y + particle.radius > H
) {
// If any of the above conditions are met
// then we need to re-position the particles
// on the base :)
// If we do not re-set the velocities then
// the particles will stick to base :D
// Velocity X
particle.x = parseInt(Math.random() * W);
particle.y = H;
if (particle.x > W/2 ){
particle.vx = Math.random() * (-15 - -5) + -5;
}else{
particle.vx = Math.random() * (15 - 5) + 5;
}
particle.vy = Math.random() * (-32 - -28) + -28;
}
particle.draw();
});
}
$(document).ready(function(){
renderFrame();
});
</script>
</body>
</html>
EDIT WITH SOLUTION:
First, thanks to markE
I edited the code as he said, the problem was actually about timing (and understanding what I was doing). His answer really helped me a lot.
The image was not moving because I didn't told it to do that actually ( with ctx.drawImage(img, this.x, this.y)).
NOTE: For debugging canvas rendering with chrome take a look at HTML5 canvas inspector?
So here is the working (and ultra commented, thanks for the lesson markE) code for bouncing troll faces (put a troll1.png picture in the same folder):
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>HTML5 Canvas Explode Demo</title>
<!-- <link rel="stylesheet" href="styles.css" /> --> <meta name="viewport" content="width=320 initial-scale=1.0, user-scalable=no" />
<script src="//ajax.googleapis.com/ajax/libs/jquery/2.0.0/jquery.min.js"></script>
<style type="text/css">
* {
margin: 0; padding: 0;
}
html, body {
width: 100%;
height: 100%;
}
canvas {
display: block;
background: whiteSmoke;
width: 100%;
height: 100%;
}
#presentation{
position: fixed;
background: rgba(0,0,0,0.7);
width: 100%;
height: 70px;
box-shadow: 7px 7px 13px rgba(0,0,0,0.3);
color: white;
font-family:futura;
font-size: 30px;
padding-left: 50px;
padding-top: 10px;
}
</style>
</head>
<body>
<div id="presentation">Bouncing Baaaaalls!</div>
<canvas id="output" ></canvas>
<script type="text/javascript">
(function() {
//define the animation refresh (frame rendering) with built-in browser timing
window.requestAnimationFrame=function(){return window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.msRequestAnimationFrame||window.oRequestAnimationFrame||function(f){window.setTimeout(f,40/60)
}}});
//define some variables: canvas, context, img to put inside the context and an array of bouncing objects
var canvas = document.querySelector('canvas');
var ctx = canvas.getContext('2d');
var img = new Image();
//IMPORTANT: Wait for the picture to be loaded!
img.onload = function(){
alert('troll1 is LOADED.');
beginAnimation();
};
//yes, the src goes after
img.src = 'troll1.png';
//how many bouncing objects?
var particle_count = 4;
var particles = [];
var particle;
function Particle() {
//define properties of a bouncing object, such as where it start, how fast it goes
var W = canvas.width = window.innerWidth;
var H = canvas.height = window.innerHeight;
this.radius = 20;
this.x = parseInt(Math.random() * W);
this.y = H;
//Uncomment for coloured particles:
// this.color = 'rgb(' +
// parseInt(Math.random() * 255) + ',' +
// parseInt(Math.random() * 255) + ',' +
// parseInt(Math.random() * 255) + ')';
//end coloured particles
if (this.x > W/2 ){
this.vx = Math.random() * (-15 - -5) + -5;
}else{
this.vx = Math.random() * (15 - 5) + 5;
}
this.vy = Math.random() * (-32 - -25) + -25;
//we will call this function to actually draw the bouncing object at EVERY FRAME
this.draw = function() {
// Bouncing pictures were not bouncing because there were no this.x this.y . Shame on me.
ctx.drawImage(img,this.x,this.y);
// WORKING PARTICLES STARTS HERE
// ctx.fillStyle = this.color;
// ctx.beginPath();
// ctx.arc(this.x, this.y, this.radius, 0, Math.PI*2, false);
// ctx.fill();
// ctx.closePath();
//WORKING PARTICLES ENDS HERE
};
}
function renderFrame() {
//RENDER THE PARTICLEEEEEEES!
requestAnimationFrame(renderFrame);
// Clearing screen to prevent trails
var W = canvas.width = window.innerWidth;
var H = canvas.height = window.innerHeight;
ctx.clearRect(0, 0, W, H);
particles.forEach(function(particle) {
// The bouncing objects simply go upwards
// It MUST come down, so lets apply gravity
particle.vy += 1;
// Adding velocity to x and y axis
particle.x += particle.vx;
particle.y += particle.vy;
// We're almost done! All we need to do now
// is to reposition the bouncing objects as soon
// as they move off the canvas.
// We'll also need to re-set the velocities
if (
// off the right side
particle.x + particle.radius > W ||
// off the left side
particle.x - particle.radius < 0 ||
// off the bottom
particle.y + particle.radius > H
) {
// If any of the above conditions are met
// then we need to re-position the bouncing objects
// on the base :)
// If we do not re-set the velocities then
// the bouncing objects will stick to base :D
// Velocity X
particle.x = parseInt(Math.random() * W);
particle.y = H;
if (particle.x > W/2 ){
particle.vx = Math.random() * (-15 - -5) + -5;
}else{
particle.vx = Math.random() * (15 - 5) + 5;
}
particle.vy = Math.random() * (-32 - -28) + -28;
}
particle.draw();
});
}
function beginAnimation(){
//create the particles and start to render them
for (var i = 0; i < particle_count; i++) {
particle = new Particle();
particles.push(particle);
}
//BOUNCE MOFOS!
renderFrame();
}
</script>
You're not waiting for troll1.png to load before trying to draw it.
Var img=new Image();
img.onload=function(){
beginMyAnimation();
}
img.src=”troll1”;
alert(“troll1 is not loaded yet.”);
function beginAnimation(){
….
ctx.drawImage(img,0,0);
….
}
The order of execution is like this:
First var img=new Image().
Javascript creates a new image object and puts a reference in img.
Second img.onload….
Javascript doesn’t execute this code yet. It just takes note that onload must be executed after troll1.jpg has successfully been loaded into the new image object.
Third img.src=”something.jpg”.
Javascript immediately begins loading troll1.jpg.
Since loading will take a while, Javascript also continues executing any code that follows.
Fourth alert(“Image is not loaded yet.”);
Javascript displays this alert message. Note that troll1.jpg has not been loaded yet. Therefore, any code that tried to use the image now would fail—no image yet!
Fifth img.onload.
Javascript has finally fully loaded troll1.jpg so it executes the onload function.
Sixth beginMyAnimation()
Javascript will finally execute beginAnimation(). At this point any code that tries to use the image will succeed. You can do ctx.drawImage(img,0,0) will succeed now.
So rearrange all your setup code inside in beginAnimation(). Finally, put renderFrame() last in beginAnimation().

Trying to find angle between two vectors (triangle) (HTML5 Canvas)

I am struggling to understand why my angles are returning weird angles if anything other than a right angle is drawn. I drew a basic triangle using Canvas in HTML5.
I have the html code and js code to paste here: Please can someone tell me why only these right angles adds up to 180degrees. I have set the js code to output the angles and the sum thereof to the console... so you can see what I am talking about.
You can modify the draw function code to set the position of one of the points to make a right angle.. then you will see the 180 degrees and the angles are correct.
I searched all over the internet for an explanation and checked my formulas. Cant seem to figure this one out.
Thank you very much for any help you can offer..
--- CODE FOR HTML ---
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Canvas - Triangle experiment</title>
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.8.2/jquery.min.js"></script>
<script src="js/drawShapes.js"></script>
<style>
* { margin: 0; }
* { padding: 0; }
span.markings {
position: absolute;
}
div.drawingArea {
margin: 50px 0 0 10px;
padding: 0;
width: 500px;
height: 500px;
position: relative;
background: #ccc;
}
.coords { position: absolute; top: 0; left: 200px; }
.coords p { position: relative; }
.xcoord, .ycoord { font-weight: bold; color: red; }
#myCanvas { background: #eee; }
</style>
</head>
<body>
<div class="coords"><p>X: <span class="xcoord"></span></p><p>Y: <span class="ycoord"></span></p></div>
<div class="drawingArea">
<span class="markings A"></span>
<span class="markings B"></span>
<span class="markings C"></span>
<canvas id="myCanvas" width="410" height="410">Your browser does not have support for Canvas. You should see:</canvas>
</div>
</body>
</html>
--- CODE FOR JS ---
$(document).ready(function(){
// Just for dev purposes.. show X and Y coords when inside drawingArea
$('.drawingArea').mousemove(function(e){
$('.xcoord').html(e.pageX -10); // subtract 10 for margin left is 10
$('.ycoord').html(e.pageY -50); // subtract 40 bc margin top is 40
});
draw();
function draw()
{
// Initialize context
createContext('2d');
// Set the style properties.
context.fillStyle = '#fff';
context.strokeStyle = '#FF9900';
context.lineWidth = 5;
// Set initial positions and lengths
pts = {};
pts.AXLoc = 60;
pts.AYLoc = 40;
pts.BXLoc = 360;
pts.BYLoc = 40;
pts.CXLoc = 100;
pts.CYLoc = 340;
// Get difference between points
vector = {};
vector.Ax = Math.abs(pts.AXLoc-pts.BXLoc);
vector.Ay = Math.abs(pts.AYLoc-pts.BYLoc);
vector.Bx = Math.abs(pts.BXLoc-pts.CXLoc);
vector.By = Math.abs(pts.BYLoc-pts.CYLoc);
vector.Cx = Math.abs(pts.CXLoc-pts.AXLoc);
vector.Cy = Math.abs(pts.CYLoc-pts.AYLoc);
console.log(vector.Ax);
console.log(vector.Ay);
console.log(vector.Bx);
console.log(vector.By);
console.log(vector.Cx);
console.log(vector.Cy);
// Find the magnitude of each vector
vector.magA = Math.sqrt(Math.pow(vector.Ax, 2) + Math.pow(vector.Ay, 2));
vector.magB = Math.sqrt((Math.pow((vector.Bx), 2) + Math.pow((vector.By), 2)));
vector.magC = Math.sqrt((Math.pow((vector.Cx), 2) + Math.pow((vector.Cy), 2)));
// Cos A = (A.C) / sqrt(magnitude of A) x (magnited of C)
// This should return radian which is then converted to degrees
// Create function once code works!
vector.angleA = ((vector.Ax * vector.Cx) + (vector.Ay * vector.Cy)) / (vector.magA * vector.magC);
vector.angleA = Math.acos(vector.angleA) * (180/Math.PI);
vector.angleB = ((vector.Ax * vector.Bx) + (vector.Ay * vector.By)) / (vector.magA * vector.magB);
vector.angleB = Math.acos(vector.angleB) * (180/Math.PI);
vector.angleC = ((vector.Bx * vector.Cx) + (vector.By * vector.Cy)) / (vector.magB * vector.magC);
vector.angleC = Math.acos(vector.angleC) * (180/Math.PI);
// Output test data
console.log('angle a = ' + vector.angleA);
console.log('angle b = ' + vector.angleB);
console.log('angle c = ' + vector.angleC);
vector.allangles = vector.angleA + vector.angleB + vector.angleC;
console.log('All angles = ' +vector.allangles ); // only adds up to 180deg if right angle??!!
// Begin drawing
context.beginPath();
// Start from the top-left point.
context.moveTo(pts.AXLoc, pts.AYLoc); // give the (x,y) coordinates
context.lineTo(pts.BXLoc, pts.BYLoc);
context.lineTo(pts.CXLoc, pts.CYLoc);
//context.lineTo(pts.AXLoc, pts.AYLoc); // closes the origin point? alternate way of closing???
context.lineJoin = 'mitre';
context.closePath(); // closes the origin point? good for strokes
// Done! Now fill the shape, and draw the stroke.
// Note: your shape will not be visible until you call any of the two methods.
context.fill();
context.stroke();
context.closePath();
// Set position of markings (spans)
$('span.markings.A').css({
'top' : pts.AYLoc -30,
'left' : pts.AXLoc -5
});
$('span.markings.B').css({
'top' : pts.BYLoc -5,
'left' : pts.BXLoc +10
});
$('span.markings.C').css({
'top' : pts.CYLoc -5,
'left' : pts.CXLoc -25
});
// Write markings onto canvas (degrees and lengths)
$('span.markings.A').html('A');
$('span.markings.B').html('B');
$('span.markings.C').html('C');
}
function createContext(contextType)
{
// Get the canvas element.
var elem = document.getElementById('myCanvas');
if (!elem || !elem.getContext) {
return;
}
// Get the canvas 2d context.
context = elem.getContext(contextType);
if (!context) {
return;
}
}
});
You've got your angle formulas a little wrong. Here's a working fiddle: http://jsfiddle.net/manishie/AgmF4/.
Here are my corrected formulas:
vector.angleA = (Math.pow(vector.magB, 2) + Math.pow(vector.magC, 2) - Math.pow(vector.magA, 2)) / (2 * vector.magB * vector.magC);
vector.angleA = Math.acos(vector.angleA) * (180/Math.PI);
vector.angleB = (Math.pow(vector.magA, 2) + Math.pow(vector.magC, 2) - Math.pow(vector.magB, 2)) / (2 * vector.magA * vector.magC);
vector.angleB = Math.acos(vector.angleB) * (180/Math.PI);
vector.angleC = (Math.pow(vector.magA, 2) + Math.pow(vector.magB, 2) - Math.pow(vector.magC, 2)) / (2 * vector.magA * vector.magB);
vector.angleC = Math.acos(vector.angleC) * (180/Math.PI);