Duplicate code: How to find and remove with tools - duplicates

I am managing a group of three interns working on a php project. They seem to be not good at refactoring and are using duplicate code in multiple places. I am looking for a tool which I can use to find this duplicate code so I can show them.
This would make my job easier, and the project more elegant and less prone to errors. Any leads?

PMD is a good tool to find code duplication. Here is a link to the site.

See our CloneDR tool. It finds duplicate code across large software systems, using compiler-accurate parsing to find matches guided by the language syntax (AST matching), ignoring changes in whitespace and linebreaks. It will find exact duplicates, and near-miss duplicates. For near-duplicates, its reports the differences in the near-misses as parameters; it almost tells you how to code a replacement subroutine for the clones.
CloneDR operates on a variety of languages: C, C++, C#, COBOL, EGL, Java, JavaScript, PHP, Python and many more.
Example detection reports for each of these can be found at the link.

I like CCFinderX a lot, but it is abandonware.

Related

How to translate from a language to another?

I don't want an automated solution.
When you have to translate a program from a language to another, what do you do? You prefer to rewrite it from the beginning or copy and paste it and change only what need to be changed?
What's the best choice?
It depends on
the goals (quick hack for one time use? long-lived production project for work?)
the resources I have (how many man-hours? Test suit and/or functional spec for old code? familiarity with both languages?)
most importantly, differences between the languages. Both the conceptual (OO? functional? reflection? control structures?) as well as available libraries.
Please note that this bullet is not as trivial as it seems - this depends in large part on how idiomatic the original program is - as an example, some people write very "C-like" Perl code (e.g. using C control flow and very C++ like OO design) which can be trivially copied to C or C++, and some people write incredibly intricate idiomatic Perl using functional programming, closures and reflective capabilties; which can't be obviously translated into C/C++.
Also, quality of the original code. E.g. good program will have separated business logic, usually expressed in standard configuration and control flow that's easier to directly clone.
E.g. translating from PHP to Perl for a hack job, you can often start out with copying, since many PHP constructs can be 1-to-1 mapped onto equivalent Perl constructs (just take your pick of Perl templating web library). The resulting code won't be GOOD Perl but will be Good Enough for some purposes.
On the other hand, translating, say, LISP code to Java, you're better off just translating the original code into a functionality specification and re-write from scratch. Your example of Python and JavaScript is probably in the same box.
Usually you have two languages that share at least some concepts (e.g. both have OO, and some imperative control structures) and thus you end up with some combination of the two approaches - parts of the code can be "thoughtlessly" translated, parts need to be re-written from scratch.
The more of the second (complete rewrite) approach, the better quality idiomatic and powerful code you end up with.
Normally, a rewrite using the original for inspiration and direction is the best choice.
The way you may do something in one language might very well not be the right way to do it in another.
When it comes to copy-paste, it is rare that you can just do that - languages are different and follow different syntax rules.
Of course, this all depends on the source and destination languages.
With your comment - javascript and python, I would say a rewrite is the best option.
That probably mostly depends on the similarity between the two languages and the meaning of "translation".
For instance, translating a bit of C89 code to C++ might not be so hard considering it should compile out of the box when you copy-paste (C++ is a compatible super-set to C89). I would hardly consider that a "translation", though.
On the other hand, translating Java to Haskell would certainly require a complete rewrite as the language paradygms, even worse than the syntax, are completely different.
Consider Wikipedia's list of programming languages. I'm too lazy to count how many of them are on this list, but let's assume there are 100.
If you want to translate one of them into another, that means that there are at least 100*99 = 9900 possible combinations for translation.
And that's an awful lot. Since most languages are unique, translation is very, very dependent on source and destination language.
Consider this Pascal to C converter. The author states it took him one and a half year to make a good translator for these particular languages. Obviously, this isn't a trivial task.
Depending on your ambitions, you might spend either one day, or many years translating a program from language A to language B.
How long this takes depends on your skill, size of your source code, complexity of languages A and B and their similarity.
As you can see, this isn't a trivial task and is highly dependent on your situation.

Modifying generated code

I'm wrapping a C++ library in PHP using SWIG and there have been some occasions where I want to modify the generated code (both generated C++ and PHP):
Fix code-generation errors
Add code that makes sense in PHP, but not in C++ (e.g. type checking)
Add documentation tags (e.g. phpDoc)
I'm currently automating these modifications with patch. This approach works, but it seems high-maintenance and fragile. Is there a better way of doing this?
The best bet is to have your code generator generate correct code for your needs. Hand-tweaking generated output is unsustainable. You'll have to tweak it again any time the input changes.
If a tool is producing flatly erroneous output, it's ideal to repair it and submit patches back to the maintainer. If the output is correct for some circumstances but wrong for yours, I'd suggest to add an option that changes the behavior to what you need.
Sometimes, you can use a short program that automatically does an intelligent job of patching your generated code, so that you don't need a manual process to make patches.
Alternatively, you could write your own code generator, but I suspect that's much more work than you want. It also depends on what you're doing. Sometimes code-generation is really just macro-expansion, and there are plenty of good tools for that in the wild.
Good luck!
You may end up having a maintenance nightmare later on. Instead of SWIG you might consider using another generative approach that:
Let you add your custom code directly on the model (so that you won't need to add it post-generation)
Let you define your own generator. This feature alone could take out the need to add custom code all along.
The problem of using third-party generators is that they never really generate what you want. The problem of writing your own code generators is that it's much more work. You choose.
But correcting an automation with another automation...
Code generation is quite a wide topic and there are definitely many other approaches, which might be more interresting to you as mentioned above.
But if you do not want to use other tool, depending on what code is generated and on the PHP OO capabilities, you might use the Generation Gap pattern.

Parsing language for both binary and character files

The problem:
You have some data and your program needs specified input. For example strings which are numbers. You are searching for a way to transform the original data in a format you need.
And the problem is: The source can be anything. It can be XML, property lists, binary which
contains the needed data deeply embedded in binary junk. And your output format may vary
also: It can be number strings, float, doubles....
You don't want to program. You want routines which gives you commands capable to transform the data in a form you wish. Surely it contains regular expressions, but it is very good designed and it offers capabilities which are sometimes much more easier and more powerful.
ADDITION:
Many users have this problem and hope that their programs can convert, read and write data which is given by other sources. If it can't, they are doomed or use programs like business
intelligence. That is NOT the problem.
I am talking of a tool for a developer who knows what is he doing, but who is also dissatisfied to write every time routines in a regular language. A professional data manipulation tool, something like a hex editor, regex, vi, grep, parser melted together
accessible by routines or a REPL.
If you have the spec of the data format, you can access and transform the data at once. No need to debug or plan meticulously how to program the transformation. I am searching for a solution because I don't believe the problem is new.
It allows:
joining/grouping/merging of results
inserting/deleting/finding/replacing
write macros which allows to execute a command chain repeatedly
meta-grouping (lists->tables->n-dimensional tables)
Example (No, I am not looking for a solution to this, it is just an example):
You want to read xml strings embedded in a binary file with variable length records. Your
tool reads the record length and deletes the junk surrounding your text. Now it splits open
the xml and extracts the strings. Being Indian number glyphs and containing decimal commas instead of decimal points, your tool transforms it into ASCII and replaces commas with points. Now the results must be stored into matrices of variable length....etc. etc.
I am searching for a good language / language-design and if possible, an implementation.
Which design do you like or even, if it does not fulfill the conditions, wouldn't you want to miss ?
EDIT: The question is if a solution for the problem exists and if yes, which implementations are available. You DO NOT implement your own sorting algorithm if Quicksort, Mergesort and Heapsort is available. You DO NOT invent your own text parsing
method if you have regular expressions. You DO NOT invent your own 3D language for graphics if OpenGL/Direct3D is available. There are existing solutions or at least papers describing the problem and giving suggestions. And there are people who may have worked and experienced such problems and who can give ideas and suggestions. The idea that this problem is totally new and I should work out and implement it myself without background
knowledge seems for me, I must admit, totally off the mark.
UPDATE:
Unfortunately I had less time than anticipated to delve in the subject because our development team is currently in a hot phase. But I have contacted the author of TextTransformer and he kindly answered my questions.
I have investigated TextTransformer (http://www.texttransformer.de) in the meantime and so far I can see it offers a complete and efficient solution if you are going to parse character data.
For anyone who will give it a try to implement a good parsing language, the smallest set of operators to directly transform any input data to any output data if (!) they were powerful enough seems to be:
Insert/Remove: Self-explaining
Group/Ungroup: Split the input data into a set of tokens and organize them into groups
and supergroups (datastructures, lists, tables etc.)
Transform
Substituition: Change the content of the tokens (special operation: replace)
Transposition: Change the order of tokens (swap,merge etc.)
Have you investigated TextTransformer?
I have no experience with this, but it sounds pretty good and the author makes quite competent posts in the comp.compilers newsgroup.
You still have to some programming work.
For a programmer, I would suggest:
Perl against a SQL backend.
For a non-programmer, what it sounds like you're looking for is some sort of business intelligence suite.
This suggestion may broaden the scope of your search too much... but here it is:
You could either reuse, as-is, or otherwise get "inspiration" from the [open source] code of the SnapLogic framework.
Edit (answering the comment on SnapLogic documentation etc.)
I agree, the SnapLogic documentation leaves a bit to be desired, in particular for people in your situation, i.e. when just trying to quickly get an overview of what SnapLogic can do, and if it would generally meet their needs, without investing much time and learn the system in earnest.
Also, I realize that the scope and typical uses of of SnapLogic differ, somewhat, from the requirements expressed in the question, and I should have taken the time to better articulate the possible connection.
So here goes...
A salient and powerful feature of SnapLogic is its ability to [virtually] codelessly create "pipelines" i.e. processes made from pre-built components;
Components addressing the most common needs of Data Integration tasks at-large are supplied with the SnapLogic framework. For example, there are components to
read in and/or write to files in CSV or XML or fixed length format
connect to various SQL backends (for either input, output or both)
transform/format [readily parsed] data fields
sort records
join records for lookup and general "denormalized" record building (akin to SQL joins but applicable to any input [of reasonnable size])
merge sources
Filter records within a source (to select and, at a later step, work on say only records with attribute "State" equal to "NY")
see this list of available components for more details
A relatively weak area of functionality of SnapLogic (for the described purpose of the OP) is with regards to parsing. Standard components will only read generic file formats (XML, RSS, CSV, Fixed Len, DBMSes...) therefore structured (or semi-structured?) files such as the one described in the question, with mixed binary and text and such are unlikely to ever be a standard component.
You'd therefore need to write your own parsing logic, in Python or Java, respecting the SnapLogic API of course so the module can later "play nice" with the other ones.
BTW, the task of parsing the files described could be done in one of two ways, with a "monolithic" reader component (i.e. one which takes in the whole file and produces an array of readily parsed records), or with a multi-component approach, whereby an input component reads in and parse the file at "record" level (or line level or block level whatever this may be), and other standard or custom SnapLogic components are used to create a pipeline which effectively expresses the logic of parsing a record (or block or...) into its individual fields/attributes.
The second approach is of course more modular and may be applicable if the goal is to process many different files format, whereby each new format requires piecing together components with no or little coding. Whatever the approach used for the input / parsing of the file(s), the SnapLogic framework remains available to create pipelines to then process the parsed input in various fashion.
My understanding of the question therefore prompted me to suggest SnapLogic as a possible framework for the problem at hand, because I understood the gap in feature concerning the "codeless" parsing of odd-formatted files, but also saw some commonality of features with regards to creating various processing pipelines.
I also edged my suggestion, with an expression like "inspire onself from", because of the possible feature gap, but also because of the relative lack of maturity of the SnapLogic offering and its apparent commercial/open-source ambivalence.
(Note: this statement is neither a critique of the technical maturity/value of the framework per-se, nor a critique of business-oriented use of open-source, but rather a warning that business/commercial pressures may shape the offering in various direction)
To summarize:
Depending on the specific details of the vision expressed in the question, SnapLogic may be worthy of consideration, provided one understands that "some-assembly-required" will apply, in particular in the area of file parsing, and that the specific shape and nature of the product may evolve (but then again it is open source so one can freeze it or bend it as needed).
A more generic remark is that SnapLogic is based on Python which is a very swell language for coding various connectors, convertion logic etc.
In reply to Paul Nathan you mentioned writing throwaway code as something rather unpleasant. I don't see why it should be so. After all, all of our code will be thrown away and replaced eventually, no matter how perfect we wrote it. So my opinion is that writing throwaway code is pretty much ok, if you don't spend too much time writing it.
So, it seems that there are two approaches to solving your solution: either a) find some specific tool intended for the purpose (parse data, perform some basic operations on it and storing it in some specific structure) or b) use some general purpose language with lots of libraries and code it yourself.
I don't think that approach a) is viable because sooner or later you'll bump into an obstacle not covered by the tool and you'll spend your time and nerves hacking the tool, or mailing the authors and waiting for them to implement what you need. I might as well be wrong, so please if you find a perfect tool, drop here a link (I myself am doing lots of data processing in my day job and I can't swear that I couldn't do it more efficiently).
Approach b) may at first seem "unpleasant", but given a nice high-level expressive language with bunch of useful libraries (regexps, XML manipulation, creating parsers...) it shouldn't be too hard, and may be gradually turned into a DSL for the very purpose. Beside Perl which was already mentioned, Python and Ruby sound like good candidates for these languages (I bet some Lisp derivatives too, but I have no experience there).
You might find AntlrWorks useful if you go so far as defining formal grammars for what you're parsing.

Studying standard library sources

How does one study open-source libraries code, particularly standard libraries?
The code base is often vast and hard to navigate. How to find some function or class definition?
Do I search through downloaded source files?
Do I need cvs/svn for that?
Maybe web-search?
Should I just know the structure of the standard library?
Is there any reference on it?
Or do some IDEs have such features? Or some other tools?
How to do it effectively without one?
What are the best practices of doing this in any open-source libraries?
Is there any convention of how are sources manipulated on Linux/Unix systems?
What are the differences for specific programming languages?
Broad presentation of the subject is highly encouraged.
I mark this 'community wiki' so everyone can rephrase and expand my awkward formulations!
Update: Probably didn't express the problem clear enough. What I want to, is to view just the source code of some specific library class or function. And the problem is mostly about work organization and usability - how do I navigate in the huge pile of sources to find the thing, maybe there are specific tools or approaches? It feels like there should've long existed some solution(s) for that.
One thing to note is that standard libraries are sometimes (often?) optimized more than is good for most production code.
Because they are widely used, they have to perform well over a wide variety of conditions, and may be full of clever tricks and special logic for corner cases.
Maybe they are not the best thing to study as a beginner.
Just a thought.
Well, I think that it's insane to just site down and read a library's code. My approach is to search whenever I come across the need to implement something by myself and then study the way that it's implemented in those libraries.
And there's also allot of projects/libraries with excellent documentation, which I find more important to read than the code. In Unix based systems you often find valuable information in the man pages.
Wow, that's a big question.
The short answer: it depends.
The long answer:
Some libraries provide documentation while others don't. Standard libraries are usually pretty well documented, whether your chosen implementation of the library includes documentation or not. For instance you may have found an implementation of the c standard library without documentation but the c standard has been around long enough that there are hundreds of good reference books available. Documentation with hyperlinks is a very useful way to learn a new API. In any case the first place I would look is the library's main website
For less well known libraries lacking documentation I find two different approaches very helpful.
First is a doc generator. Nearly every language I know of has one. It basically parses an source tree and creates documentation (usually as html or xml) which can be used to learn a library. Some use specially formatted comments in the code to create more complete documentation. JavaDoc is one good example of this. Doc generators for many other languages borrow from JavaDoc.
Second an IDE with a class browser. These act as a sort of on the fly documentation. Some display just the library's interface. Other's include description comments from the library's source.
Both of these will require access to the libraries source (which will come in handy if you intend actually use a library).
Many of these tools and techniques work equally well for closed/proprietary libraries.
The standard Java libraries' source code is available. For a beginning Java programmer these can be a great read. Especially the Collections framework is a good place to start. Take for instance the implementation of ArrayList and learn how you can implement a resizeable array in Java. Most of the source has even useful comments.
The best parts to read are probably whose purpose you can understand immediately. Start with the easy pieces and try to follow all the steps that are hidden behind that single call you make from your own code.
Something I do from time to time :
apt-get source foo
Then new C++ project (or whatever) in Eclipse and import.
=> Wow ! Browsable ! (use F3)

Which language(s) have comments that are not comments?

What language(s) have comments with side effects? In essence, comments which are not comments....
English. Do I win?
DOS Batch Shell programming
The REM (Remark) allows you to put in a comment. But it has the side-effect of modifying the ERRORLEVEL variable to 0.
In a sense, it makes last operation a success.
I don't know how a comment can fail, but if it does, you are covered.
I can think of several places where comments aren't really comments.
HTML and script tags (providing support for browsers that don't allow or support scripts).
And then, considerably more obscurely:
IBM Informix 4GL (I4GL) and 4J's Genero (successor to Informix Dynamic 4GL, D4GL). The notation '--#' was used by D4GL to include material only applicable to D4GL; I4GL would see that as a comment. The inverse notation was '--#', which looked like a comment to D4GL but was treated as active material by I4GL.
And, even more obscurely:
I wrote an I4GL file which was dual-languaged, exploiting I4GL's multiple comment facilities. Material starting '#' (hash) marked the start of a comment outside of strings - up to the next newline, as does '--' (double-dash). Also, '{...}' (braces) enclose multiline comments.
The top of the source file was actually a shell script, mostly enclosed in '{...}' which is, of course, perfectly legitimate in shell. The shell script was a data-driven code generator that copied itself to the top of the output, and then generated about 100 functions which were all depressingly similar but slightly different (in a language without templates or a pre-processor). The code had to validate what was in the database for a given ship against incoming data from an external source (Lloyds of London, in fact), to see what had changed since the last time the external data was received. Non-trivial comparison work, especially since it had to deal with database (SQL) nulls.
The file was not really a Quine program, but it had some points in common with it. In particular, you could feed the script broken I4GL code and the regenerated file would be perfect again, basically because it ignored the existing I4GL code.
Haskell can turn the usual comments in code paradigm upside down by having code in comments - also Mathematica and the like; literal programming is a nice feature for the more mathematically inclined languages.
I also find annotations in Java are like comments with behaviour.
Then of course there are "polyglots" -- programs which can be compiled/executed in multiple languages. Usually these rely on the fact that the same line is a comment in one language, but an actual line of code in another.
QBasic has a use of comments all its own: REM $STATIC or REM $DYNAMIC set how arrays are allocated.
Another example: When web browsers parse comments <!-- -- -->in<!-- -- -->correctly.
CSS for clever cross-browser hacks. Of course, I wouldn't really call CSS a language.
Just stumbled upon this old question and my first thought was javadoc comments.