AS3 - positon advertisment that is dynamically loaded - actionscript-3

I'm using the code below to place an ad inside a mobile game that I'm building. My problem is that the ad appears in the top left corner of the stage and I need to be able to move it centered near the bottom. I got this code from a book and I understand about 70% of what it's doing. Thanks for any direction you can offer.
Rich
// Smaato Advertising Code for Start Screen
var request:URLRequest = new URLRequest("http://soma.smaato.com/oapi/reqAd.jsp");
var variables:URLVariables = new URLVariables();
variables.adspace = "0";
variables.pub = "0";
variables.devip = "127.0.0.1";
variables.format = "IMG";
variables.adcount = "1";
variables.response = "XML";
request.data = variables;
var loader:URLLoader = new URLLoader();
loader.addEventListener(Event.COMPLETE, onComplete);
loader.load(request);
function onComplete(e:Event):void
{
var data:XML = new XML(loader.data as String);
var status:String = data.*::status.toString();
if(status == "success")
{
var ad:XMLList = data.*::ads.*::ad;
var link:String = ad.*::link.toString();
var l:Loader = new Loader();
l.load(new URLRequest(link));
addChild(l);
var clickurl:String = ad.*::action.#target.toString();
l.addEventListener(MouseEvent.CLICK, onAdClick);
function onAdClick(e:MouseEvent):void
{
var request:URLRequest = new URLRequest(clickurl);
navigateToURL(request);
}
}
}

The problem is that you are never actually positioning the image, so the default is [0,0], the top-left corner of the screen.
var request:URLRequest = new URLRequest("http://soma.smaato.com/oapi/reqAd.jsp");
var variables:URLVariables = new URLVariables();
variables.adspace = "0";
variables.pub = "0";
variables.devip = "127.0.0.1";
variables.format = "IMG";
variables.adcount = "1";
variables.response = "XML";
request.data = variables;
var loader:URLLoader = new URLLoader();
loader.addEventListener(Event.COMPLETE, onComplete);
loader.load(request);
function onComplete(e:Event):void
{
var data:XML = new XML(loader.data as String);
var status:String = data.*::status.toString();
if(status == "success")
{
var ad:XMLList = data.*::ads.*::ad;
var link:String = ad.*::link.toString();
var l:Loader = new Loader();
l.load(new URLRequest(link));
l.contentLoaderInfo.addEventListener(Event.COMPLETE, onAdLoaded);
function onAdLoaded(e:Event):void
{
var ad:DisplayObject = e.target.content;
addChild(ad);
ad.x = (ad.stage.stageWidth - ad.width) / 2;
ad.y = (ad.stage.stageHeight - ad.height) / 2 + 50;
}
var clickurl:String = ad.*::action.#target.toString();
l.addEventListener(MouseEvent.CLICK, onAdClick);
function onAdClick(e:MouseEvent):void
{
var request:URLRequest = new URLRequest(clickurl);
navigateToURL(request);
}
}
}
That will center the loaded file. The 50 number is because if you don't want it to be in the exact center, you can use the number to adjust the y-value accordingly.
By the way, I recommend you to grab another book, becase the code you are using seems a bit old and have poor performance.
If you have any other issue regarding this, comment it and I can expand my answer.

Related

Volume control after loop as3

I have a problem with my code. The code works great with one exception, if I have pressed the mute-button and the animation loops, it's always back to volume = 1. How can it loop without always going back to volume = 1?
var mySound:Sound = new Sound();
var songURL:URLRequest = new URLRequest("Lyd/jetpass.mp3");
var channel1:SoundChannel = new SoundChannel();
var volumeAdjust:SoundTransform = new SoundTransform();
mute1.addEventListener(MouseEvent.CLICK, muteLyd);
volumeAdjust.volume = 1;
mySound.load(songURL);
channel1.soundTransform = volumeAdjust;
channel1 = mySound.play();
function muteLyd(e:MouseEvent):void {
if(volumeAdjust.volume == 1){
volumeAdjust.volume = 0;
}
else {
volumeAdjust.volume = 1;
}
channel1.soundTransform = volumeAdjust;
}
Just found out this code solves the problem:
var mySound:Sound = new Sound();
var songURL:URLRequest = new URLRequest("Lyd/jetpass.mp3");
var channel1:SoundChannel = new SoundChannel();
mute1.addEventListener(MouseEvent.CLICK, muteLyd);
unmute1.addEventListener(MouseEvent.CLICK, unMuteLyd);
mySound.load(songURL);
channel1 = mySound.play();
function muteLyd(evt:MouseEvent){
SoundMixer.soundTransform = new SoundTransform(0);
unmute1.visible = true;
mute1.visible = false;
}
function unMuteLyd (evt:MouseEvent){
SoundMixer.soundTransform = new SoundTransform(1);
unmute1.visible = false;
mute1.visible = true;
}

Match two strings from a text file and user input? (AS3)

I was able to load a text file in a Flash file, but I am unable to match two strings from a text file and the user input.
The purpose of this AS3 code: to match the text file and user input, and if it matches, the score will increase by 1. Else, the score will increase by 0.
Here is my code:
var uScore :Number = 0;
stop();
var textLoader:URLLoader = new URLLoader();
var textURLRequest:URLRequest = new URLRequest("q1.txt");
textLoader.addEventListener(Event.COMPLETE, completeHandler);
function completeHandler(event:Event):void
{
var textData:String = new String(textLoader.data);
dy1.text = textData;
}
textLoader.load(textURLRequest);
function goURL(event:MouseEvent):void {
var textLoader2:URLLoader = new URLLoader();
var textURLRequest2:URLRequest = new URLRequest("answer1.txt");
var textData2:String = new String(textLoader2.data);
var name1 = trace(textData2);
textLoader2.load(textURLRequest2);
var myURL = url1.text;
if(myURL == name1){
uScore += 1;
uScoreURL.text = uScore+"";
nextFrame();
}
else{
uScore+=0;
uScoreURL.text = uScore+"";
nextFrame();
}
}
trace(uScore);
You code has a strange assignment:
var name1 = trace(textData2);
replace it with
var name1 =textData2;
it should work then if there isn't a bug in some other place.
And you don't need to uScore+=0;. Just delete it.
I checked out your code, you were doing a few things out of order - here is the revised code that should get you where you need to be
var uScore :Number = 0;
stop();
var textLoader:URLLoader = new URLLoader();
var textURLRequest:URLRequest = new URLRequest("q1.txt");
textLoader.addEventListener(Event.COMPLETE, completeHandler);
function completeHandler(event:Event):void
{
var textData:String = new String(textLoader.data);
dy1.text = textData;
}
textLoader.load(textURLRequest);
btn.addEventListener(MouseEvent.CLICK,getNumber);
var textLoader2:URLLoader = new URLLoader();
textLoader2.addEventListener(Event.COMPLETE, completeHandler2);
function completeHandler2(event:Event):void
{
var textData2:String = new String(textLoader2.data);
var name1 = textData2;
trace(name1);
var myURL = url1.text;
if(myURL == name1){
uScore += 1;
uScoreURL.text = uScore+"";
nextFrame();
}
else{
uScore+=0;
uScoreURL.text = uScore+"";
nextFrame();
}
}
function getNumber(event:MouseEvent){
var textURLRequest2:URLRequest = new URLRequest("answer1.txt");
textLoader2.load(textURLRequest2);
}
trace(uScore);
The only thing that I really added that you didn't have is a button with the variable name btn to check the answer - you can rework that to however you want to check for the answer.

AS3 Adobe AIR: Return xml string

I'm working in Flash CS6 with Adobe AIR 3.3 (for iOS) and having trouble returning an XML string to a textField.
It is tracing the proper information, and I've tried a few ways to return the trace but can't seem to quite get it... Here is my most recent try. Any suggestions? Thanks in advance.
var myLoader:URLLoader = new URLLoader();
myLoader.load(new URLRequest("http://www.someURL.php"));
//php file that echos xml
myLoader.addEventListener(Event.COMPLETE, init);
var fadedText:TextField;
var touchList:TouchList;
var textOutput:TextField;
var animateLeft:Tween;
var listArray:Array;
var item:TouchListItemRenderer;
var theXML:XML;
var days:Array = new Array("monday", "tuesday", "wednesday", "thursday", "friday", "saturday", "sunday");
var daySelected;
var businessNameArray:Array = new Array();
var businessLogoArray:Array = new Array();
var businessAddress:Array = new Array();
var distanceArrayDisplay:Array = new Array();
var distanceArrayCount = 0;
function init(e:Event = null):void
{
trace(myLoader.data);
theXML = new XML(e.target.data);
theXML.ignoreWhitespace = true;
myLoader.close();
// add our list and listener
var itemSizeCalculator = stage.stageHeight / 6;
touchList = new TouchList(stage.stageWidth, stage.stageHeight-itemSizeCalculator);
touchList.addEventListener(ListItemEvent.ITEM_SELECTED, handlelistItemSelected);
addChild(touchList);
touchList.x = stage.stageWidth;
// Fill our list with item rendreres that extend ITouchListRenderer.
for(var i:int = 0; i < theXML.food.length(); i++) {
if(theXML.food[i].monday != "un")
{
item = new TouchListItemRenderer();
item.index = i;
item.data = theXML.food[i].business;
item.name = theXML.food[i].business;
item.addEventListener(MouseEvent.CLICK, itemWasClicked);
item.itemHeight = itemSizeCalculator;
businessNameArray[i]= theXML.food[i].business;
businessLogoArray[i]=("http://www.logosURL.com/"+theXML.food[i].logo);
businessAddress[i]= theXML.food[i].address;
var fadedTextFormat:TextFormat = new TextFormat();
fadedTextFormat.bold = true;
fadedTextFormat.color = 0x999999;
fadedTextFormat.size = 14;
fadedTextFormat.font = "Helvetica";
fadedText = new TextField();
fadedText.height = 30;
fadedText.mouseEnabled = false;
fadedText.defaultTextFormat = fadedTextFormat;
item.addChild(fadedText);
fadedText.x = 75;
fadedText.y = 10;
distanceArrayDisplay.push(fadedText);
var distanceLoader:URLLoader = new URLLoader();
distanceLoader.load(new URLRequest("http://maps.googleapis.com&origins=someAddress&destinations="+businessAddress[i]+"&mode=walking&language=en-en&sensor=false"));
distanceLoader.addEventListener(Event.COMPLETE, distanceCalculated);
var logoLoader:Loader = new Loader();
item.addChild(logoLoader);
var logoURL:URLRequest = new URLRequest("http://www.myLogos.com/"+theXML.food[i].logo);
logoLoader.load(logoURL);
logoLoader.scaleX = .4;
logoLoader.scaleY = .4;
logoLoader.y = logoLoader.y + 5;
logoLoader.mouseEnabled = false;
var arrowGraphic:rightArrow = new rightArrow();
item.addChild(arrowGraphic);
arrowGraphic.x = stage.stageWidth - 5;
arrowGraphic.y = item.height/2;
touchList.addListItem(item);
}
}
}
function distanceCalculated(e:Event)
{
// trace(e.currentTarget.data);
var distanceXML:XML = new XML(e.target.data);
distanceXML.ignoreWhitespace = true;
var returnVar:String = (distanceXML.row.element.distance.text);
distanceArrayDisplay[distanceArrayCount].text = returnVar;
trace(returnVar);
distanceArrayCount++;
}
I am guessing that you are correctly reading the first XML, and that XML has a list of URLs that you want to load and then display some info from those on TextFields. Without knowing the structure of that XML I can't suggest you any working code, but I can point you on the right direction. For more info on reading/iterating XML on flash as3, please read: http://www.kirupa.com/developer/flashcs3/using_xml_as3_pg1.htm
//iterator var
var xml_read:uint=0;
//array of textfields for reference
var array_textFields:Array;
//config XML complete
function init(e:Event = null):void
{
array_textFields = new Array();
theXML = new XML(e.target.data);
theXML.ignoreWhitespace = true;
//this depends on the XML structure, please look at the article I linked
//for more info on how to iterate an XML
var i:uint=0;
for(someUrl in theXML..url)
{
var fadedText:TextField = new TextField();
//you should place each Textfield on different coord, otherwise
//they will all stack on top of each other and you will only see one
//for example:
fadedText.y = (fadedText.height+10)*i;
item.addChild(fadedText);
array_textFields.push(fadedText);
var distanceLoader:URLLoader = new URLLoader();
distanceLoader.load(new URLRequest(someUrl));
distanceLoader.addEventListener(Event.COMPLETE, distanceCalculated);
i++;
}
}
function distanceCalculated(e:Event):void
{
var distanceXML:XML = new XML(e.target.data);
distanceXML.ignoreWhitespace = true;
//retrieve information
var returnVar:String = (distanceXML.row.element.distance.text);
//set to textfield
TextField(array_textFields[xml_read]) = returnVar;
//increase iterator
xml_read++;
}
Please bear in mind that in ActionScript3, all network I/O is asynchronous. Usually EventListener functions don't return any value because you don't know when the data is ready. What you do is store a reference to where you want the data to go (in your case, a TextField variable) when the EventListener function is called asynchronously.

Actionscript 3: Soundspectrum animation playing but sound muted. Is this possible?

Kinda of an oxy-moron question but I thought I would go ahead and ask anyhow.... I am looking for my soundspectrum animation to play but my sound will be muted...This will be inserted in a banner ad, so their are specific rsestrictrictions with vendors where the sound has to be user initiated...
Any ideas would be appreciated...
var SpectrumLineWidth:Number;
var SpectrumLineColor:Number;
var SpectrumGlowDirection:String;
var SGD:String;
var ss:ByteArray = new ByteArray();
var bmpData:BitmapData;
var bmp:Bitmap;
var lsp:Sprite = new Sprite();
var blur:BlurFilter;
// Main sounds object
var _sound:Sound = new Sound();
var _soundChannel:SoundChannel;
var _soundTransform:SoundTransform=new SoundTransform(1);
var _soundLoaderContext:SoundLoaderContext = new SoundLoaderContext();
bmpData = new BitmapData(10,10,true,0xcccccc);
bmp = new Bitmap(bmpData);
spectrumArea.specArea.addChild(lsp);
spectrumArea.specArea.addChild(bmp);
// filter;
blur = new BlurFilter(8,8,4);
// save configuration
SpectrumLineWidth = 1;
SpectrumLineColor = 0x0066FF;
var s:Sound = new Sound();
//s.setVolume(0);
var sc:SoundChannel;
var ba:ByteArray = new ByteArray();
var array:Array;
s.load(new URLRequest("test.mp3"));
sc = s.play(0,1000);
sc.soundTransform = _soundTransform;
this.addEventListener(Event.ENTER_FRAME, spectrum);
function spectrum(event:Event){
lsp.graphics.clear();
lsp.graphics.lineStyle(SpectrumLineWidth, SpectrumLineColor);
lsp.graphics.moveTo(-1, 50);
SoundMixer.computeSpectrum(ss);
for (var i:uint = 0; i<350; i++)
{
var num:Number = - ss.readFloat() * 50 + 50;
lsp.graphics.lineTo(i, num);
}
bmpData.draw(lsp);
bmpData.applyFilter(bmpData, bmpData.rect,new Point(), blur);
//SGD = SpectrumGlowDirection;
//lsp.graphics.clear();
//lsp.alpha=.5
bmpData.draw(lsp);
}
//var sd:SoundTransform = new SoundTransform();
//sd.volume=0;
//SoundMixer.soundTransform = new SoundTransform(1);
You cant do it with SoundMixer.computeSpectrum(ss);
Look into Sound.extract

AS3 - Remove Child Problem

I'm using the following code to display an advertisement in a mobile game that I'm working on. It works fine but I don't know what to put in the clickStart function to remove the advertisement from the stage before the game plays. I've been playing around with removeChild but can't seem to get it to work.
stop();
startButton.addEventListener(MouseEvent.CLICK,clickStart);
function clickStart(event:MouseEvent) {
gotoAndStop("play");
}
var request:URLRequest = new URLRequest("http://soma.smaato.com/oapi/reqAd.jsp");
var variables:URLVariables = new URLVariables();
variables.adspace = "0";
variables.pub = "0";
variables.devip = "127.0.0.1";
variables.format = "IMG";
variables.adcount = "1";
variables.response = "XML";
request.data = variables;
var loader:URLLoader = new URLLoader();
loader.addEventListener(Event.COMPLETE, onComplete);
loader.load(request);
function onComplete(e:Event):void
{
var data:XML = new XML(loader.data as String);
var status:String = data.*::status.toString();
if(status == "success")
{
var ad:XMLList = data.*::ads.*::ad;
var link:String = ad.*::link.toString();
var l:Loader = new Loader();
l.load(new URLRequest(link));
addChild(l);
l.x = 135;
l.y = 265;
var clickurl:String = ad.*::action.#target.toString();
l.addEventListener(MouseEvent.CLICK, onAdClick);
function onAdClick(e:MouseEvent):void
{
var request:URLRequest = new URLRequest(clickurl);
navigateToURL(request);
}
}
}
You need to move the declaration of the Loader outside of the onComplete function, since the variable runs out of scope.
var l:Loader = new Loader();
You could try placing it on the same scope as these:
var request:URLRequest = new URLRequest("http://soma.smaato.com/oapi/reqAd.jsp");
var variables:URLVariables = new URLVariables();
then you should be able to update your clickStart function to something like this:
function clickStart(event:MouseEvent) {
removeChild(l);
gotoAndStop("play");
}