I would like to put some of my app config data in php.ini
I tried just to add new values there and then get them with ini_get
I get nothing displayed.
Do I need to define new entries in an extension?
I know I can create a config file/ini file and easily parse it with PHP, But I want to avoid that.
I do that as I assume it is being loaded once per process.
I do not give here the big big picture, as I want to keep it as much as possible only a technical question, sadly, this platform does not allow debates.
I do need it inside the php.ini
Have you looked at get_cfg_var( config_var )?
http://www.php.net/manual/en/function.get-cfg-var.php
I believe this is for retrieving custom variables from e.g. the servers php.ini file
Don't use php.ini to configure your application, it's not the right place (as the name says, it's intended to configure php, not any application using it).
If you want to use ini files for your application's configuration, have a look at parse_ini_file()
Related
I am moving from asterisk 1.x to 13.6.In current implementation to dynamically register/unregister asterisk as different sip clients I use following trick: In sip.conf file I include my custom conf file which I update(add/remove) with "register =>..." and then "sip reload".
Do we have better way to do this in new asterisk version?
As variant I would like to include in sip.conf not single file but several from specific folder. Is it possible in asterisk config files?
Thank you in advance!
Asides from using realtime (https://wiki.asterisk.org/wiki/display/AST/Realtime+Database+Configuration) and sorcery (https://wiki.asterisk.org/wiki/display/AST/Sorcery+Caching), you can use "exec".
I'm not sure this is the desired way to do this, but you can take advantage of the "exec" include, see: https://wiki.asterisk.org/wiki/display/AST/Using+The+include,+tryinclude+and+exec+Constructs
So Asterisk would execute a script of yours (shell, php, ruby, etc) that will output everything you need, and there's no need to add multiple "include" statements.
For this to work you should have in your asterisk.conf:
execincludes = yes
Not performant, not pretty, might have some security issues if you are not careful, but could do the job if you don't want to use any realtime or sorcery configuration.
We have a need to set some directives in the snappy config files for the various components (servers, locators, etc).
The snappy_ec2 scripts do a good job at creating all of the config's and keeping them in sync across the cluster, but I need to find a serviceable method to add directives to the auto generated scripts.
What is the preferred method using this script?
Example: Add the following to the 'servers' file:
-gemfirexd.disable-getall-local-index=true
Or perhaps I should add these strings to an environments file such as
snappy-env.sh
TIA
-doug
Have you tried adding the directives directly in the servers (or locators or leads) file and placing this file under (SNAPPY_DIR)/ec2/deploy/home/ec2-user/snappydata/? The script would read the conf files under this dir at the time of launching the cluster.
You'll need to specify it for each server you want to launch, with the name of server as shown below. See 'Specifying properties' section in README, if you have not already done so. e.g.
{{SERVER_0}} -heap-size=4096m -locators={{LOCATOR_0}}:9999,{{LOCATOR_1}}:9888 -J-Dgemfirexd.disable-getall-local-index=true
{{SERVER_1}} -heap-size=4096m -locators={{LOCATOR_0}}:9999,{{LOCATOR_1}}:9888 -J-Dgemfirexd.disable-getall-local-index=true
If you want it to be applied for all the servers, simply put it in snappy-env.sh as you mentioned (as SERVER_STARTUP_OPTIONS) and place the file under directory mentioned above.
We could have read the conf files directly from (SNAPPY_DIR)/conf/ instead of making users copy it to above location, but we may release the ec2 scripts as a separate package, in future, so that the users do not have to download the entire distribution.
I have been asked to update a system where header information gets injected into a tif via a 3rd party console application. I don't need to worry about that bit.
The part I have been asked to look at it the merge process that generates the header information.
The current file generated by the process is assumed as correct, before I make any changes, so I want to add this as an approved result, from that I can then check that the changes I make will alter the file as expected.
I thought this would be a good opportunity to look at using ApprovalTests
The problem I have is that for what ever reason the links to the videos are considered corruptible (Possibly show me kittens jumping into boxes or something, which will stop me working, which ironically means I slow down my work done because I cannot see any help videos).
What I have been looking at is the Approvals.Verify and Approvals.VerifyFile extensions.
But what appears to be happening is confusing me.
using VerifyFile creates a received file, but the contents of the file are just a line the name of the file I have asked it to verify.
using Verify(new FileInfo("FileNameHere")) does not appear to generate the received file that I need to flag as approved, but the test does return saying that it cannot find the approved tif file.
I am probably using VerifyFile completely wrong and might be looking at using Verify wrong as well.
useful info?
Might be useful to know, that as this is a legacy application, running as a windows service, I have wrapped the service in a harness that allows me to call the routines, so the files are physically being written elsewhere on the machine outside of my control (well there is a config, but the return of the service I call generates a file in a fixed location if it is successful). I have tried copying that into the Unit Test project, but that doesn't appear to help.
Verify(File) and VerifyFile(string) are both meant to verify an existing file. As such they merely setting the received file to the file you pass in. You will still need to move/approval/create the approved file.
Here is the pseudo code and process.
[UseReporter(typeof(DiffReporter), typeof(ClipboardReporter)]
public void TestTiff()
{
string tif = YourProcessToCreateTifFile();
Approvals.VerifyFile(tif);
}
[Note: if you don't have an image diff installed, like TortoiseDiff, you might want to use the FileLauncherReporter]
Run this, once you get the result, move the file over by pasting your clipboard into a cmd window.
It will move the temporary tif to your test directory with the name ClassName.TestTiff.approved.tif
After that the test should pass until something changes.
Happy Testing!
I dont know if this is possible, but i have an SWF file which i want it to get info from an xml file only one time and then store it(keep it) there until a "newer" data will push into it
I know it sounds stupid but maybe there is a solution i don't know of...
1) i don't want to load the xml every time because of loads of traffic we have(a lot...will cost a lot to refresh everytime from amazon s3)
but how do we get a newer data without checking the external xml file?
2) if there was a way to broadcast(to "ping") to the swf that an update of the xml is ready to load....
if anything i believe there should be an AS3 script for that.
thanks!
but how do we get a newer data without checking the external xml file?
You could implement data file versioning. For example: urlToXmlData + "?version=" + myCurrentVesion As soon you ship new version of the application with extended data, it will work. It's global solution, so every new version of your product will work with latest data.
As for ping, you could create update strategy, for example: link is valid for 1 day. Idea is the same, concatenate stuff to the link, so browser will evaluate it as new: urlToXmlData + "?stamp=" + timestampForToday Tomorrow will be another timestamp, and browser will download updated version.
Use second xml which will contain the version first xml
I think you don't get the real subject.
You can't update a flash project without using any external update platform.
Because you cannot save all new XML data to a shared object because of "limitation of mb per data", so, flash going to delete all loaded data when application closed.
You cannot make a "permament update" in flash for "big files"...
BUT
You can update your main swf file with "EMBEDDED XML" files. Only that keeps your data updated when application is closed.
BUT that's not enough alone, also you need a "PRE-CHECK for Version of SWF" file, and that's what you can't do alone. You need a web platform featuring that way.
Mochi's "Live Updates" was offering that, but i couldn't make it work. But mochi is shutdown now... So forget about it...
I understand that your XML is BIG and you want to save trafic.
But how about small calls ?
You can have a call just to get the MD5 of your xml which is stored on the server.
Something like: myserver.com/getMD5
Once the server will return you a different md5 than the one you have already stored, then you reload xml and save new MD5.
When browsing files in the Sublime sidebar, I would like to quickly access the commands available in the context menu via shortcuts. E.g. Delete file, rename file/folder, new file/folder.
(FYI: super+N is not an ideal solution for creating new files - it isn't context aware and will usually choose an inappropriate default location).
You can enable command logging by inserting the following into the console sublime.log_commands(True). This will give you the commands and arguments being executed. You can then create a key binding with the appropriate command. My guess is the commands will use some sort of path, so you may need to write a small plugin to inject the correct paths for the various commands.
For new file creation specifically, you may want to take a look at AdvancedNewFile. Disclaimer - I'm the current maintainer of the plugin. I've tried to make it a more flexible than it originally was, with regards to specifying where to create the file. Though if you do decide to use it and have feature request, feel free to create an issue about it.