Updating a flickr image upon user input - actionscript-3

I am trying to integrate flickr into a weather app (yahoo weather api) that I've created and decided to start by leveraging flickrGrabber (http://blog.organa.ca/?p=19) as a starting point. I have both the weather app and flickrGrabber working however updating flickrGrabber after initial load is proving very challenging for me.
The initial image is being pulled via a search term set by a variable called flickrLocationName and I am able to update the variable value successfully upon entry of a new zip code however I can't seem to get flickrGrabber to unload & reload with the new value. My flickrGrabber code is on layer documentAS. The flickrGrabber class can be found within the Src folder and var flickrLocationName gets set from the WeatherObject class which can also found in the Src folder.
You can see what I mean by visiting this link:
http://truimage.biz/WAS400/WeatherApp/Deploy/weatherApp.html
Of course my source can be downloaded here:
http://truimage.biz/WAS400/weatherApp.zip
Any help would be very much appreciated. Here is some sample code:
import flickrGrabber;
var apiKey:String = "####"; //The working API key is in the zip file
var apiSecret:String = "####"; //The working API secret is in the zip file
var flickrLocationName:String;
var grabber:flickrGrabber;
function locationImage():void
{
grabber = new flickrGrabber(1024,600,apiKey,apiSecret,flickrLocationName,false);
grabber.addEventListener("imageReady", onLoadedImage);
grabber.addEventListener("flickrGrabberError", onErrorImage);
grabber.addEventListener("flickrConnectionReady", onFlickrReady);
function onFlickrReady(evt:Event):void
{
grabber.loadNextImage();
}
function onLoadedImage(evt:Event):void
{
addChildAt(grabber.image,0);
}
function onErrorImage(evt:ErrorEvent):void
{
trace("Report error: " + evt.text);
}
}
I'm pretty sure to change the image I need to remove the
addChildAt(grabber.image,0);
and rerun the function
locationImage();
But his is my best guess.

Related

How would you create a downloadable pdf in a client side app?

One of our requirements for an admin tool is to create a form that can be filled and translated to a downloadable pdf file. (A terms and condition with blank input fields to be exact).
I did some googling and tried creating a form in html and css and converted it into a canvas using the html2canvas package. Then I used the jspdf package to convert it into a pdf file. The problem is that I cannot get it to fit and resize accordingly to an a4 format with correct margins. I'm sure I can get to a somewhat working solution if I spend some time on it.
However, my real question is how would you guys solution this? Is there a 3rd party app/service that does this exact thing? Or would you do all this in the server side? Our current app is using angular 7 with firebase as our backend.
Cheers!
I was able to use the npm package pdfmake to create a dynamic pdf based on user information the user provided while interacting with my form. (I was using React) It opened the pdf in a new tab and the user is able to save the pdf. In another application (still React),
I used the same package to create a receipt so you can customize the size of the "page". We created the pdf and used the getBase64() method and sent the pdf as an email attachement.
My service function:
getEvidenceFile(id: number, getFileContent: boolean) {
return this.http.get(environment.baseUrl + ‘upload’ + ‘/’ + id , {responseType: ‘blob’ as ‘json’})
.map(res => res);
}
My component function called from the selected item of a FileDownload…
FileDownload(event: any) {
// const blob = await this.callService.getEvidenceFile(event.target.value, true);
// const url = window.URL.createObjectURL(blob);
this.callService.getEvidenceFile(event.target.value, true).subscribe(data => {
var binaryData = [];
binaryData.push(data);
var downloadLink = document.createElement(‘a’);
downloadLink.href = window.URL.createObjectURL(new Blob(binaryData));
document.body.appendChild(downloadLink);
downloadLink.click();
});
}

Can't import geojson value as string in google maps with firebase web

So, I set up my firebase to communicate with my web app which uses google maps api and my goal is this: When a user draws a shape on the map(polygon, linestring), I want to send the geoJson value of it to the firebase(currently sending it as a String), and then retrieve it back so it appears on the map for everyone(since it's getting synced from the firebase database). My problem is that when I try to retrieve the geoJson data back and add it on google maps, at the line map.data.addGeoJson(geoJsonString);(geoJsonString = geoJson value that is stored in firebase) I get an error saying:
Uncaught Jb {message: "not a Feature or FeatureCollection", name: "InvalidValueError", stack: "Error↵ at new Jb (https://maps.googleapis.com/m…tatic.com/firebasejs/4.13.0/firebase.js:1:278304)"}
For some reason google maps api doesnt accept the geoJson value even though console.log(geoJsonString); returns a valid geoJson value (checked at http://geojsonlint.com/)
Now the strange part is that if I try to import the same geoJson value manually(storing the geoJson value in a var and then map.data.addGeoJson(geoJsonString);) it works just fine.
This function syncs firebase with the web app
function gotData(data){
paths = data.val();
if(paths == null){
console.log("firebase null");
alert('Database is empty! Try adding some paths.');
}
else{
var keys = Object.keys(paths);
for(var i = 0; i < keys.length; i++){
var k = keys[i];
var geoJsonString = paths[k].geoJsonString;
console.log(geoJsonString);
map.data.addGeoJson(geoJsonString);
}
}
}
This function updates and pushes data in firebase
function updateData(){
data = {
geoJsonString: geoJsonOutput.value
}
ref = database.ref('firebasePaths');
ref.push(data);
}
In this function(which is used to store geoJson values locally in a file), I call updateData function), after a new path is drawn on the map
// Refresh different components from other components.
function refreshGeoJsonFromData() {
map.data.toGeoJson(function(geoJson) {
geoJsonOutput.value = JSON.stringify(geoJson);
updateData();
refreshDownloadLinkFromGeoJson();
});
}
Example of my firebase that contains 2 random geoJson
I can't trace where the problem is. Any ideas?
Update: I managed to fix this issue by parsing the string with JSON.parse("retrieved string from firebase"), saving it to a variable and then adding it to the map with map.data.addgeoJson(parsed variable).
We still have not faced that issue, however, we are aware of it.
Our intended solution is to use GeoFire: An open-source library for the Firebase Realtime Database that adds support for geospatial querying.
You can find the library description in here:
https://firebase.google.com/docs/libraries/
For the Web supported library:
https://github.com/firebase/geofire-js

Dart / flutter: download or read the contents of a Google Drive file

I have a public (anyone with the link can view) file on my Google Drive and I want to use the content of it in my Android app.
From what I could gather so far, I need the fileID, the OAuth token and the client ID - these I already got. But I can't figure out what is the exact methodology of authorising the app or fetching the file.
EDIT:
Simply reading it using file.readAsLines didn't work:
final file = new File(dogListTxt);
Future<List<String>> dogLinks = file.readAsLines();
return dogLinks;
The dogLinks variable isn't filled with any data, but I get no error messages.
The other method I tried was following this example but this is a web based application with explicit authorization request (and for some reason I was never able to import the dart:html library).
The best solution would be if it could be done seamlessly, as I would store the content in a List at the application launch, and re-read on manual refresh button press.
I found several old solutions here, but the methods described in those doesn't seem to work anymore (from 4-5 years ago).
Is there a good step-by-step tutorial about integrating the Drive API in a flutter application written in dart?
I had quite a bit of trouble with this, it seems much harder than it should be. Also this is for TXT files only. You need to use files.export() for other files.
First you need to get a list fo files.
ga.FileList textFileList = await drive.files.list(q: "'root' in parents");
Then you need to get those files based on ID (This is for TXT Files)
ga.Media response = await drive.files.get(filedId, downloadOptions: ga.DownloadOptions.FullMedia);
Next is the messy part, you need to convert your Media object stream into a File and then read the text from it. ( #Google, please make this easier.)
List<int> dataStore = [];
response.stream.listen((data) {
print("DataReceived: ${data.length}");
dataStore.insertAll(dataStore.length, data);
}, onDone: () async {
Directory tempDir = await getTemporaryDirectory(); //Get temp folder using Path Provider
String tempPath = tempDir.path; //Get path to that location
File file = File('$tempPath/test'); //Create a dummy file
await file.writeAsBytes(dataStore); //Write to that file from the datastore you created from the Media stream
String content = file.readAsStringSync(); // Read String from the file
print(content); //Finally you have your text
print("Task Done");
}, onError: (error) {
print("Some Error");
});
There currently is no good step-by-step tutorial, but using https://developers.google.com/drive/api/v3/manage-downloads as a reference guide for what methods to use in Dart/Flutter via https://pub.dev/packages/googleapis: to download or read the contents of a Google Drive file, you should be using googleapis/Drive v3, or specifically, the methods from the FilesResourceApi class.
drive.files.export(), if this is a Google document
/// Exports a Google Doc to the requested MIME type and returns the exported content. Please note that the exported content is limited to 10MB.
drive.files.get(), if this something else, a non-Gdoc file
/// Gets a file's metadata or content by ID.
Simplified example:
var drive = new DriveApi(http_client);
drive.files.get(fileId).then((file) {
// returns file
});
However, what I discovered was that this Dart-GoogleAPIs library seemed to be missing a method equivalent to executeMediaAndDownloadTo(outputStream). In the original Google Drive API v3, this method adds the alt=media URL parameter to the underlying HTTP request. Otherwise, you'll get the error, which is what I saw:
403, message: Export requires alt=media to download the exported
content.
And I wasn't able to find another way to insert that URL parameter into the current request (maybe someone else knows?). So as an alternative, you'll have to resort to implementing your own Dart API to do the same thing, as hinted by what this OP did over here https://github.com/dart-lang/googleapis/issues/78: CustomDriveApi
So you'll either:
do it through Dart with your own HttpClient implementation and try to closely follow the REST flow from Dart-GoogleAPIs, but remembering to include the alt=media
or implement and integrate your own native-Android/iOS code and use the original SDK's convenient executeMediaAndDownloadTo(outputStream)
(note, I didn't test googleapis/Drive v2, but a quick examination of the same methods looks like they are missing the same thing)
I wrote this function to get file content of a file using its file id. This is the simplest method I found to do it.
Future<String> _getFileContent(String fileId) async {
var response = await driveApi.files.get(fileId, downloadOptions: DownloadOptions.fullMedia);
if (response is! Media) throw Exception("invalid response");
return await utf8.decodeStream(response.stream);
}
Example usage:
// save file to app data folder with 150 "hello world"s
var content = utf8.encode("hello world" * 150);
driveApi.files
.create(File(name: fileName, parents: [appDataFolder]),
uploadMedia: Media(Stream.value(content), content.length))
.then((value) {
Log().i("finished uploading file ${value.id}");
var id = value.id;
if (id != null) {
// after successful upload, read the recently uploaded file content
_getFileContent(id).then((value) => Log().i("got content is $value"));
}
});

how to send a Json object to a dialog from the parent using dialog API in Office365

I am new to office 365 word JavaScript API. I am trying to send a Json object to a dialog from the parent using the dialog api. But I couldn't find a better solution for that. I have found it is possible to send a Json object from the dialog to the parent using below code snippet.
Office.context.ui.messageParent
can someone give me a good solution with a code snippet to solve this problem?
You can try something like that
In parent web page (the actual add-in) javascript code
Office.context.ui.displayDialogAsync(url, options, function(result) {
var dialog = result.value;
dialog.addEventHandler(Office.EventType.DialogMessageReceived, function(args){
dialog.close();
var json = JSON.parse(args.message);
//do what ever you need to do...
});
});
NOTE: for the sake of simplicity I omitted "error checks" if callback function receive error result. You should take care of that as well.
The web page that is opened at url will have a function for pushing back the json object after representing it as a string
var asString = JSON.stringify(myObj);
Office.context.ui.messageParent(asString);
Of course the webpage opened in the dialog window must also reference Office.js.
Here is the documentation link for this so-called dialogAPI https://dev.office.com/reference/add-ins/shared/officeui
Edit:
the original question is to send data from parent to children
If you need to send info to the page opened in dialogAPI. I suggest your append query parameters to url. You can stringify your Json object and pass it. This is not very clean thought.
Standardized way to serialize JSON to query string?
You can send JSON data or object back to your parent easily.
This code snippet should be in your child page's(Dialog page) JS file.
(function () {
"use strict";
// The Office initialize function must be run each time a new page is loaded
Office.initialize = function (reason) {
$(document).ready(function () {
$('#btnLogin').click(submit);
});
};
function submit() {
// Get and create the data object.
var email = $('#txtEmail').val();
var password = $('#txtPassword').val();
var data = {
email: email,
password: password
}
// Create the JSON and send it to the parent.
var json = JSON.stringify(data);
Office.context.ui.messageParent("json");
}
})();
See here: https://dev.office.com/docs/add-ins/develop/dialog-api-in-office-add-ins
Find section "Passing information to the dialog box".
Two primary ways:
Add query parameters to the URL
Store the information somewhere that is accessible to both the host window and dialog box, e.g. local storage

Flash Builder will not read local JSON file . .

So I've tried to build a small utility to view the contents of a JSON file in an easy-to-understand manner (for non-tech people).
I have Googled far and wide, high and low, but every example that shows how to consume a JSON file in Flash Builder uses the HTTP service, pointing to a file on the web.
Here I am, sitting in front of my MacBook, wondering why I can't make this work. In the documentation I've found (sort of relating to this issue), they always show Windows examples, and they seem to work fine:
C://me/projects/json/my_json.json
Perhaps I'm completely missing the obvious, but is this possible on a Mac as well?
I've tried
file:///Users/me/projects/json/my_json.json
That doesn't work. I've tried some "resolve to path" syntax, but the HTTP service does not seem to allow for anything but file paths in quotes.
Would anyone be able to pint me in the right direction?
Use the File API. It's really easy, here's a quick code sample:
// Get a File reference, starting on the desktop.
// If you have a specific file you want to open you could do this:
// var file:File = File.desktopDirectory.resolvePath("myfile.json")
// Then skip directly to readFile()
var file:File = File.desktopDirectory;
// Add a listener for when the user selects a file
file.addEventListener(Event.SELECT, onSelect);
// Add a listener for when the user cancels selecting a file
file.addEventListener(Event.CANCEL, onCancel);
// This will restrict the file open dialog such that you
// can only open .json files
var filter:FileFilter = new FileFilter("JSON Files", "*.json");
// Open the file browse dialog
file.browseForOpen("Open a file", [filter]);
// Select event handler
private function onSelect(e:Event):void
{
// Remove listeners on e.currentTarget
// ...
// Cast to File
var selectedFile:File = e.currentTarget as File;
readFile(selectedFile);
}
private function onCancel(e:Event):void
{
// Remove listeners on e.currentTarget
// ...
}
private function readFile(file:File):void
{
// Read file
var fs:FileStream = new FileStream();
fs.open(selectedFile, FileMode.READ);
var contents:String = fs.readUTFBytes(selectedFile.size);
fs.close()
// Parse your JSON for display or whatever you need it for
parseJSON(contents);
}
You hinted at this in your post about examples being for Windows and you being on a Mac but I'll state it explicitly here: you should always use the File API because it is cross platform. This code will work equally well on Windows and Mac.