FlashDevelop and Flash 11 Incubator - actionscript-3

How can i start coding Flash 11 using ActionScript3 or Haxe with FlashDevelop?

Sorry for stupid question, solution was pretty easy.
Download Flash 11 Incubator
Download FlexSDK 4.5 and extract it somewhere
Download flashplayer_inc_playerglobal_022711
Make folder "10.1" inside {FlexSDK}/frameworks/libs/player
copy flashplayer_inc_playerglobal_022711.swc into new "10.1" folder and rename file to playerglobal.swc
Point FlashDevelop to FlexSDK 4.5
Set Project Target to 10.1
Add this "-swf-version=13" to Additional Compiler Option in project settings window
There is no official standalone Flash player 11 but you can use Unofficial one

Related

Flash CC on OS X: Where is the ActionScript 3.0 library?

For the life of me, I can't find the AS3 lib. I know in Flash CS6, I can find it at:
/Applications/Adobe Flash CS6/Common/Configuration/ActionScript 3.0/libs
I need to point my IDE at it, and the company I'm at can ONLY use Flash CC going forward (Corporate reasoning), and I'm the first one on the team to have to use Flash CC. My workaround is to use a trial version of CS6, but I'd like to figure this out.
Flash CC supports AS3, so the library has to be somewhere, right? If not, how does it function without it?
Thanks!
It's inside the app package:
/Applications/Adobe Flash CC 2015/Adobe Flash CC 2015.app/Contents/Common/Configuration/ActionScript 3.0/libs
To navigate to this folder, right click on the Adobe Flash CC 2015.app and choose "Show Package Contents".

Actionscript Flex Mobile Requested extension com.adobe.ane.productStore could not be found

I have a FLEX Mobile project. I have tried several FLEX and AIR SDK. I am currently using FLEX 4.6.0 and AIRSDK 15.0 that I downloaded from Adobe. I have added "Product Store.ane" to my build path. The ane file was downloaded from Adobe as part of Adobe Gaming SDK 1.4. I can import com.adobe.and.prodictStore in my actionscript code. My application description file contains the following:
<extensionID>com.adobe.ane.productStore</extensionID>
Why do I get the Requested extension com.adobe.ane.productStore could not be found error when I try to run my application?
Thanks.
I suppose FLEX 4.6.0 and AIRSDK 15.0 are incompatible, you should use Apache Flex if you want to use AIR 15.0. And if ANE compiled with latest AIR version you have no other way to use it.
The good folks at Milkman Games solved this for me. In Project Properties, Flex Build Packaging, Apple iOS (in my case), click the Native Extensions tab and make sure the Package checkbox is checked.

Is it possible to add Native Extensions to Actionscript Library projects?

I've got an ActionScript Library project which is shared between an ActionScript and an ActionScript Mobile project. It works nicely for sharing everything I need in the two projects, but I'd now like to share an Adobe Native Extension between the two projects.
There's a 'Native Extensions' tab for adding them on the [ActionScript Build Path] screen in both the AS and AS Mobile projects, but not the ActionScript Library project.
I tried adding the ANE via the 'Add SWC' dialog on the [Build Path] screen in the Library project (there is a filter for *.ane on the file browser), but the project then failed to run with a VerifyError: Error #1014: Class myANE could not be found.
Does anyone know if it is possible to add ANEs to ActionScript Library projects, or can they only be added directly to ActionScript or ActionScript Mobile projects?
Many thanks in advance for any advice.
Not in Flash Builder, no. You can do it in IntelliJ (I am in the middle of trying to make the switch right now and that has been a fantastic feature so far). If your ANE is open source, as quite a few are, it is likely the SWC used by the dev to compile the ANE is included in the source code, or you could generate yourself. The SWC is the only portion of the ANE required to compile any kind of AIR app or library. You'll have runtime errors if you don't include the ANE in the app, but that is a given regardless.
So if you have the SWC or can compile one, add that as an external library to your project.

Includeing fl.motion.Color

I was reading this post: In as3 adjusting brightness of the shape is not working via coding, and it says to import "fl.motion.Color," but it doesn't seem to be in the default library. How do I include it?
You have to include the fl library.
You can find it in your installation folder under:
\Adobe\Adobe Flash CS5\en\Configuration\ActionScript 3.0\Classes
You would need to have Adobe Flash CS5 (or other version) installed.

How to add a component library to Flash CS5.5

I want to add Liquid Components to my existing project. I'm new to Flash development so I'm not sure how these components are installed. On the website it says to move .fla file to a specific folder.
I'm using Flash CS5.5 on Windows 7. I moved Liquid.fla file to: C:\Users\MyUserName\AppData\Roaming\Adobe\Flash CS5.5\en\Configuration\Components Note, there wasn't a Flash CS5.5 folder so I created it, it might not be right name, maybe that is the problem.
I also tried moving .fla file to C:\Program Files\Adobe\Adobe Flash CS5.5\en_US\Configuration\Libraries.
When I go to component panel in Flash CS5.5 I don't see these liquid components (even after restarting Flash CS5.5). Am I suppose to see the installed components in Flash CS5.5 Component panel?
Instead of putting that in Roaming folder, put it under "local", like the following
C:\Users\MyUserName\AppData\Local\Adobe\Flash CS6\en_US\Configuration\Components\Liquid
Mine is Flash CS6, but it should not be much different from CS5.5