webshim polyfill canvas won't work in IE7 mode - html

I am having problems getting the webshims plugin canvas polyfill to work.
I get the following error in IE9 using IE7 mode:
SCRIPT438: Object doesn't support property or method 'fillRect'
problem.html, line 21 character 7
when I try to run this code:
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>DealingTree</title>
<meta http-equiv="Content-type" content="text/html;charset=utf-8"/>
<script type="text/javascript" src="/js/modernizr.js"> </script>
<script type="text/javascript" src="/js/jquery.js"> </script>
<script type="text/javascript" src="/js/sssl.js"> </script>
<script type="text/javascript" src="/js/webshims/js-webshim/minified/polyfiller.js"> </script>
</head>
<body>
<canvas id="savings" height="350" width="700"> </canvas>
<script type="text/javascript">
//<![CDATA[
window.FlashCanvasOptions = { disableContextMenu: true };
$.webshims.setOptions( 'canvas', { type: 'flashpro' } );
$.webshims.polyfill('canvas');
var canvas = $('#savings');
var context = canvas.getContext('2d');
context.fillStyle='#F00';
context.fillRect(0,0,700,350);
//]>
</script>
</body>
</html>
The problem happens whether I use the default (excanvas) or flashpro.
UPDATE: It appears to me that getContext() is returning a jQuery object instead of a context.
Help, please?

I received the following explanation from the plugin author, Alexander Farkas, via email:
The problem is the following. Webshims
does async polyfilling using a script
loader. Which is good for performance
in modern browsers. This also means,
that you have to wait untill the
canvas feature is ready.
Your code should be wrapped in a
domready event and everything is fine:
window.FlashCanvasOptions = { disableContextMenu: true };
$.webshims.setOptions( 'canvas', { type: 'flashpro' } );
$.webshims.polyfill('canvas');
$(function(){
var canvas = $('#savings');
var context = canvas.getContext('2d');
context.fillStyle='#F00';
context.fillRect(0,0,700,350);
});
You find more informations about your
problem in the documentation #
http://afarkas.github.com/webshim/demos/index.html#polyfill-ready

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You first missed to add jquery library and second you should use .text() function rather than .load() function.
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What's wrong with my FLOT data?

My PHP is working fine and I appear to be getting back the correct JSON data for FLOT, but I'm still getting a blank chart :-/
Here's the PHP:
foreach($result as $row) { //or whatever
$dataset1[] = array((int) $row['INDX'], (int) $row['RUNTIME'] );
}
echo json_encode($dataset1);
Here's a sample of the JSON it returns:
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Ideas?Help?
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<html>
<head>
<title>AJAX FLOT</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<script language="javascript" type="text/javascript" src="../../jquery.js"></script>
<script language="javascript" type="text/javascript" src="../../jquery.flot.js"></script>
<script language="javascript" type="text/javascript" src="../../jquery.flot.time.js"></script>
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<body>
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<div id="div" style="width: 100%; height: 100px;"></div>
<script type="text/javascript">
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points: {
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xaxis: {
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};
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dataOne = csv;
var plot = $.plot($('#placeholder'), [dataOne], options);
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Not sure if it matters, but the flot docs say to just pass the selector as a string to $.plot(), and not a jQuery object. So instead of
$.plot($('#dashboard_div'), apudata);
try
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<head>
<script
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</script>
<script src="jquery-ui-1.11.4/jquery-ui.min.js"></script>
<script>
$(function() {
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</head>
<body>
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<object id="objeto" data="child1.html"></object>
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and
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</script>
<script src="jquery-ui-1.11.4/jquery-ui.min.js"></script>
<script>
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$("#text").draggable();
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This works correctly, parent loads with child1 content and if you click on "text" it switches to child2, but what i want to know is:
am I downloading jquery.min.js and jquery-ui.min.js 2 times? or are is the second time pulled from cache? (since i'm asking for the same file again)
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Googled this a lot and didn't get any useful hint/solution.
I have this simple html page including some CSS styles, jQuery, jQuery-ui and obviously Fabric.js; on document.ready I launch an ajax call and render something on the canvas. Until now everything seems fine but when a I need to catch some mouse events I get nothing. This behaviour is shown only on Chrome (current version 25.0.1364.97); everything works fine on Firefox or Internet Explorer (v. 9).
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viewH = EViewport.height();
eCanvas.setWidth(viewW);
eCanvas.setHeight(viewH);
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if (options.target) {
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eCanvas.observe('mouse:down', function() {
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eCanvas.on('mouse:down', function() {
console.log('mouse click! ');
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eCanvas.on('mousedown', function() {
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//... render some rectangles and stuff...
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And here's the html structure (notice that Eviewport.js file contains previously pasted code):
<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" href="baseCss/jquery-ui.css" type="text/css">
<script type="text/javascript" src="baseJs/jquery.js"></script>
<script type="text/javascript" src="baseJs/jquery-ui.js"></script>
<script type="text/javascript" src="Eviewport.js"></script>
<link type="text/css" rel="stylesheet" href="Eviewport.css">
<script type="text/javascript" src="baseJs/Fabric.js"></script>
</head>
<body>
<div id="MainContainer">
<div id="CanvasContainer">
<canvas id="EViewport">
Canvas is not supported
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</div>
</div>
</body>
</html>
Selection features don't work with chrome either while they work on IE and Firefox.
I tried many things (as you can see I tried changing canvas.observe with canvas.on), changed jQuery and jQueryui versions but nothing changed.
Using developer tools on Google Chrome doesn't show much.
There's no z-index on html elements given by CSS, and I tried disabling different js and CSS but that didn't solve the problem.
I noticed that the problem shows also shows on the demo page of Fabric.js (just tried http://fabricjs.com/stickman/); render works, effects also but no mouse events or selection working.
Is this a bug?
Ok, finally found what's not working.
I have a Wacom device attached and looks like latest Chrome version sets a flag about "touch enabled device" and that's breaking my code.
A simple solution can be changing chrome flags (chrome://flags/)
Related posts:
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<meta content="IE=edge" http-equiv="X-UA-Compatible">
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buildShell();
}
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adding your code to a function and calling it on body onload may do the trick.
Note: please also give more details about the error you are getting.