iOS development with new AIR 2.6 - actionscript-3

I've just read AIR 2.6 release notes:
http://blogs.adobe.com/cantrell/archives/2011/03/everything-new-in-adobe-air-2-6.html
Did I understood correctly that On-device debugging over USB is implemented only for Android OS?
What is the simpliest way to port my air app to iOS? Can someone provide a step-by-step tutorial on how to deal with it?
thank you in advance!

You should check out Renaun's blog about this topic, it's really great, and using the sample project makes very easy to understand and adopt the approaches.
The debugging part is a bit tricky, for it to get work i found the following sites helpful:
Corlan's blog
Debugging a mobile AIR application

Related

Can I read iBeacon data using AS3/Air?

I am wanting to develop a simple micro location app using iBeacons (just arrived today...how exciting). I have zero experience coding native in iOS and Android however have developed several apps using AS3/Air so I was wondering if there is a way to receive the beacon data using AS3?
I know there is a Bluetooth ANE for Android (which is not production ready) but was hoping someone knew of an iOS and Android ANE.
Happy to pay someone to create one for me if possible!
To my knowledge, nobody has built a ANE wrapper for the Android iBeacon Library or for the iOS CoreLocaton APIs. There is an iOS wrapper and an Android wrapper for Xamarin (another cross-platform development framework), and I have been approached by folks interested in building an Android wrapper for the Basic4Android.
An ANE wrapper would be an interesting addition, so if anyone experienced with building them is interested in working on this, I would be happy to help on either the Android or iOS side.
Full disclosure: I am the primary author of the Android iBeacon Library.
I've just found iBeacon ANE on this site http://www.caffaware.com/archives/469
Good job! ;-)
If anybody is still looking, a free ANE can be found here:
http://www.as3gamegears.com/air-native-extension/ibeacon/

Run existing Cocos2d-x project in Android

I am staring cocos2d-x development.
I have made one demo cocos2d-x project in xcode using cocos2d-x template. Now i want to use that existing project for android. How can i use that existing project for android? Can Anyone please guide me or give some link for this issue ? any kind of guidance will be helpful.
You can follow this beautiful Tutorial : http://www.raywenderlich.com/33750/cocos2d-x-tutorial-for-ios-and-android-getting-started
shaqir saiyed gave a great advice with
paralaxer.com/cocos2d-x-project-setup
But I would suggest to use Copying Method of that article! It will help you to achieve not only android but others platforms as well.
What you need is Android NDK , Android SDK and Eclipse properly installed on your MAC (g)

objective j loads slowly in browsew

I am iOS developer. I know just a couple of languages and I hate html because of the lack of possibilities there.. I've just red about objective-j. When I try to open any code in web browser (last versions of Safari, Google Chrome) it loads increadibly slow..
Is it normal?
How to make it work fast?
Are there any other languages similar to c, objective-c that I can use for creating a web-site?
And another queastion coming with: How can I make Xcode work with objective-j? I use coda 2.0 at the moment.
Make sure you run jake deploy to create the stripped and precompiled version of the app you're testing. Most sample code out there will be run in uncompiled "debug" mode which is great when you're developing but in actual deployment you'll want the precompiled version of your app.
Also, the current development version of Cappuccino and Objective-J is much faster than the last release 0.9.6, thanks to a new, better compiler. Keep an eye out for a future Cappuccino 0.9.7 release.
I think if you write a significant app in Cappuccino you'll find the load time to be absolutely comparable with other large web apps such as Gmail.
Currently you can only use Xcode to edit the user interface of a Cappuccino app. It does not work well to edit Cappuccino code itself since the latest versions of Xcode don't include the necessary plugin framework. You can learn more about good editor options in the development environment tutorial.
I am not familiar with other languages similar to Objective-C for the web, but Intel has an Objective-C to JavaScript compiler here.

MVVMCross Vee Three Solution

This could be a really dumb question, but I just can't seem to open the v3 solution file.
I experienced something similar on the vNext, but after an hour or so it resolved itself and seem to set itself up ok for future access. This v3 has been running overnight and still not loaded.
Any suggestions?
Thanks
Lee
Really you need to supply more information - what operating system are you on? Which development environment(s)? Which SDKs do you have installed?
V3 is currently being developed in Xamarin Studio (v4.0.2) on the Mac for iOS and on a custom build of Xamarin iOS and Droid plugged into VS2012 Ultimate on the PC - with WP7.1 and WP8 SDKs both installed, and with resharper (and a smattering of other code too)
I've checked in a lot of code in the last 24 hours - so it's worth getting the latest again from source control and seeing if that helps.
If it doesn't then is there any more information published to the output windows about what is going wrong? I've personally had a lot of problems and a lot of wasted time with the Xamarin plugins in VS2012 - the activation modules are a nightmare (which is why I have a custom build currently installed)

Wrapping a HTML5 app into an executable for Windows/Linux/Mac

I'm building a HTML5 mobile app which I'm going to wrap in an Android and an iOS app with a simple web view. However, I have some users that use my current Adobe Air app (which is now unsupported), and I'd like to offer them this new app I'm building.
I've heared that Adobe Air's implementation of webkit is rather old and unstable.
Is there any good tools for wrapping a local browser (preferably webkit) and my app in an executable for cross-platform (PC) use?
I've just seen this http://appjs.org/ and I'm glad to see that Alex's TideSDK sounds great also !
Adobe AIR can do what you want, but I won't support that solution : it's slow and not really crossplatform since they drop the support on Linux if I'm correct.
If someone happen to test the others, feedback is welcome !
Off topic: Moreover I've chosen not to trust Adobe for my technical choices anymore. We've waited Flash on mobile for years, they drop the idea. We've been waiting for optimization on Mac and Linux for years, but nobody cares. The new hype some months ago was expecting compilation to HTML5, it's just some buzzwords mixed together and some old sketchy alpha version as far as I know.
EDIT
AppJS has moved http://appjs.com/
EDIT
node-webkit seems to be definitely a must see now ! https://github.com/rogerwang/node-webkit
Read an article lately about this sdk: http://www.tidesdk.org/ . I haven't worked with it yet - so can't really say if it's worth trying and doing what you want.