How to disable/hide an error in Flash Builder 4 - actionscript-3

When writing code sometimes those red error icons pop up on the left side. Most of the time they are on point, but sometimes they are wrong. How can I hide them. They annoy me too much.

The red ones are proper errors, I am concerned about that they should actually be "wrong". The yellow (or orange) ones are warnings which can be hidden by using proper AS3 syntax.
Rob

By default when you save your code in process of editing Flash Builder performs rebuilding of your project and if you have some errors in file (unfinished lines for example) it shows them as red markers.
If you want to control build process manually you can go to the Project menu and deselect Build Automatically. Now you can invoke build process manually to show error markers when you want. Just go to the same Project menu and select Build project. You can even assign keyboard shortcut for this operation.
Hope this helps!

Related

Sikuli opening windows start menu without reason

Im trying to create a script that works on two differents windows simultaneously, but everytime the script clicks, it opens the windows start menu without reason which hides part of my screen and cause FindFailed errors.
What can I do to prevent that ? What causes this issue ?
Clicks with SikuliX are not "simultaneously" but always sequentially one after the other.
So tell a bit more about your setup.
A relevant snippet of your script code might help as well.
Have you tried "run in slow motion", where you can better watch, where the mouse moves and clicks?

How to make use of Markups Core 'Callout' EditMode

I am attempting to replicate the BIM 360's Design Review Editor's callout tool (the most useful tool of them all) within my Forge app, but I can't seem to get the callouts edit mode from the Markups Core extension to work properly. When I change the editMode to 'callout', it seems to only create the text box at the end of the callout. So far, I've only been able to get this to work via a clumsy chain of eventListeners latched to the svg element that:
1. listen for the 'mouseup' event while drawing cloud,
2. switch editMode to arrow,
3. fire off a 'mousedown' event to begin new arrow,
4. listen for 'mouseup' event while drawing arrow,
5. switch editMode to callout,
6. switch editMode back to cloud when test has been entered.
Not only is it very clumsy, but it also ends up looking absolutely horrible!
Does anyone know how to activate this tool properly, or if it's meant to work exactly as it does?
It really is a shame that we have to reinvent the wheel on so many of these tool that are implemented in BIM360... and used to be part of the Markups extension, but are now gone.
I'm really not a graphical interface developer, and if I have to become one, it will be years before I finish this app and my company can make use of it.
You're using the callout tool from MarkupsCore properly. Unfortunately, the tool only generates the text box as you've observed. It does not generate the "cloud" rectangle and connecting line as in BIM360.

razor blade with final cut pro X, duplicate instead of cut my plan

when I used the razor blade, it multiply my plan by two instead of making a cut where I need on the plan ?
Something about the settings ?
Someone has an idea ?
thank you
No matter what version of application you are using FCP7 or FCPX, the reason for such unpredictable behaviour of the app is a bug. Seemingly it's internal error of mp4 structure, unless you accidentally move a content inside a clip with a Slip Tool.
Or you have accidentally applied Cmd-V (Paste) command instead Cmd-B (Blade Tool) on your keyboard.
Or you've made a copy of a clip pressing Alt+LMB while dragging.

Adding a interactive gui to my VB.net application

OK. So first, I will try my best to explain so good. My friend has gotten cursed out on this forum for not explaining, so I will explain. :)
Ok so I have my program built and all. But then it hit me! Wouldn't it be better to add a news feature? One teeny tiny problem? I cant? How would I implement a interactive code into an HTML page.
Like can i connect a button to a URL that will make the program do something. Almost like you can open cydia tweaks with there identifier and url EXAMPLE: http://handleopenurl.com/scheme/cydia And then i can add urls so i can update the program, without updating the files.
Or even just a featured news thing would be nice. But how would i implement this perfectly. I tryed a webrowser, but the page is too big for it. I am good at html, not much at css, i mostly use Adobe Muse http://www.adobe.com/Muse
Last question. Kinda defies the first thing i said about having my program finished.
Is there a way i can add a plus button and make it add more buttons and more labels and all?
This would help with allowing users to customize more then what the program can handle. By The Way, its a winter board Theme Maker. So I have a bunch of icons with there bundle identifiers and I create the folders with VB.net and all that stuff. But i want users to be able to click a plus button to add MORE text boxes and file browsers.
Any ideas? Maybe DIM 1 as NewFileBrowser? But i need to move all the buttons and i need it to be able to be clicked an infinity amount of times. I can do the coding for all of these buttons, but i jest need to know how to create them <1 Move them and the button so that the button goes further down each time, and more boxes will go further down. Much help apreciated. THANKS:)
EDIT:
Are you trying to say that you're wondering how to have a web browser control in a vb.net >app, which displays a web page, and when a button is clicked on the page, your app detects >it and does something? – Thraka
That sums up the top part. I am using windows forms, and it is coded in VB.net
If you get the object you want, like the button, you can hook the event and have it call code in your form.
Find the object using the Browser.Document.GetElementById method.
With that object, add an event handler to the Click event.
See http://msdn.microsoft.com/en-us/library/system.windows.forms.htmlelementeventhandler(v=vs.110).aspx for information about the event handler used

Monodevelop: can't drag widgets

I am trying to use monodevelop. Just at the beginning I came across an issue:
I was following a tutorial on building a Gtk application (http://monodevelop.com/Stetic_GUI_Designer). I was trying to drag a button from the Widgets Palette. Nothing happened. I'd been trying quite a few times without any luck.
After a break I launched monodevelop again and I simply placed a button on the window of the application. After that I removed it, dragged VBox container, and placed menu bar on the window, according to the tutorial instructions. I was pleasantly surprised.
By the second try the same problem occurred - I was not able to drag any widgets. Dragging was beginning, there was a “+” sign at the cursor and then - nothing was happening. I cannot figure out what happened by the first time, what the difference was. Have anyone had a similar problem? Monodevelop looks promising, but I can't go on with it. (I tried placing 'Fixed' container on the window, with no result - I could not drag it.)
(monodevelop v. 2.4, ubuntu 11.04, Polish language.
I did look for an answer to my problem, without much luck, that is why I post this question. The problem is described quite precisely. There is a probability that others encountered the same issue.)
You need to drag a container on the form first before you can add widgets to it. The VBox container is an example of a place where you can put your widgets.
If you want to place widgets where ever you want you can use the Fixed container. If you want things to align you can use the VBox, HBox or Table containers. Placing in a widget in one of the fields will automatically adjust the size of this field to fit the widget you have dragged into it.
So basically,
Create a form
Drag a container on the form
Drag a widget inside the container.
These widgets are not to be confused with the custom made widgets (in your Solution browser, right click the folder User Interfaces and click Add Widget...). These are like forms. I use these to create GUI's in advance so I can call these while the program is running.
FYI: if you want to create code for a widget (like a button) you can't just double click it like in Visual Studio. You need to select it, the go to the properties pane, and change the tab from Properties to Signals. You can then double click the "signal" to create the event for which you want to create code. For a button this is usually the Clicked event (somewhere at the bottom of the list, you'll need to open the Button Signals)
You can always visit the IRC channel of Monodevelop on irc://irc.gimp.org/monodevelop (IRC.Gimp.org #monodevelop)
I also sit in this channel and can help with smaller problems and I also still use Monodevelop 2.4.